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View Full Version : This game needs a hard skill cap!


JJMicromegas
05-08-2009, 02:15 AM
Otherwise eventually everyone will max out every skill and we will all be tank mages. This blog post says it better than I could:

http://syncaine.wordpress.com/2009/05/07/darkfall-giving-the-skill-system-some-direction/

Narcowski
05-08-2009, 02:17 AM
http://forums.darkfallonline.com/showthread.php?t=184483

Hard skill caps don't do anything to make the game more diverse.

AsylumShadow
05-08-2009, 02:50 AM
No!

Mael
05-08-2009, 02:55 AM
Only possible on a fresh server (not going to happen any time soon if ever).

With a clearly explained walkthrough from the devs on how the cap works (also very unlikely).

Twilight Kite
05-08-2009, 03:29 AM
Otherwise eventually everyone will max out every skill and we will all be tank mages.

Except soft skill caps don't work that way.
And AV wants a *soft* skill cap.

bloodfire
05-08-2009, 06:30 AM
You cant sit there and possibly be against this though. So far everyones the EXACT same fucking build.... because theres no diversity. Not to mention the crafters... who do alchemy, bowyer, armoursmithing, weaponsmithing, tailoring and enchanting.

Tossmysalad
05-08-2009, 07:17 AM
I'd have to be against harder skill caps. I actually wish they were easier. Once everyone is maxed out then the people that are actually skilled at the game will stand out. The better players will win 1v1's and group fights and sieges. Till then we got the people that play the game 24/7 getting skills up that stand out and run through the casual player "nubs".

Narcowski
05-08-2009, 08:42 AM
You cant sit there and possibly be against this though. So far everyones the EXACT same fucking build.... because theres no diversity. Not to mention the crafters... who do alchemy, bowyer, armoursmithing, weaponsmithing, tailoring and enchanting.

Funny because it's not actually true :rolleyes:

Traveller_
05-08-2009, 10:00 AM
Hard cap, soft cap, who cares. As long a cap is in it doesn't really matter. The problem is that there doesn't seem to be any implemented... Anybody has different news?

gchris
05-08-2009, 10:24 AM
Currently there are no limits at all. Everyone can take everything leading in to cloned chars.
90% of the players will soon be melee-archery with fire-air-earth schools for the self-buffs.
Although this sure sounds like fun, in the end of the day everyone will be the same with no diversity and we will get bored.

KingNapalm
05-08-2009, 06:10 PM
No skill caps please.
At least until there is a way to select what skills you want to raise, lower or lock. Just like Ultima Online had.

MaNuRe
05-09-2009, 03:42 PM
The moment they apply any kind of skill cap on this game I quit !
I want to be able to play any kind of template I desire. If one day I wish to be a miner and the other a necromancer, its my choice.
What diversity can you get with skill caps ? People will all copy the best templates and we will only have clones. Or cant you foresee that ?

With the freedom of having all skills, you can use whatever is better for each situation or day.
It doesnt matter if everybody has 100 on all skills. WHat makes a difference is the player's skill and what they do.

Personally Id like everyone having 100 on everything. We would only focus on enjoying the game instead of wasting lame hours grinding. I doubt someone would play like me, even having the same 100 skills....

orphank
05-09-2009, 07:48 PM
this game doesn't need skill cap it need higher penality depending in what armor/gear/weap are using.

Mutant Messiah
05-09-2009, 07:54 PM
They are planning on adding a cap, enjoy the game as is, while we have it. When it is finally implemented we will still enjoy the game. This is a silly post since it is one of the FEW things av has publicly said they want in-game.

Suicide
05-09-2009, 07:54 PM
I like being the same. It means when I win a fight, I actually won it. Not the game mechanics.

If you want diversity, then work to make the utility spells have more utility.

No soft or hard cap (excluding the individual skill hard cap of 100) = balance.

BlueOreo
05-10-2009, 12:48 PM
No, for plenty of good reasons. A lot of people have already made some good points, but seriously, no. No hard cap.

retrospect
05-10-2009, 01:13 PM
No hard cap. One of the core promises was that you can learn anything you want to learn. So what if someone manages to learn every spells and skill in the game a few years down the road.

He can only hit you with one at a time. If he is wearing infernal armor he is not going to be casting. If he is wearing banded with high rank weapons, staffs, bows, arrows, and reagents i call that good loot. While you could master everything it really would not do you that much good in the long run over just mastering your primary attacks of choice. Take a look at Eve. Just because you can fly every ship in the game does not mean that you have an advantage over someone who is specced in just that ship.

Prathion
05-10-2009, 05:46 PM
No caps of any kind. players will figure out what works best for them & how much time they want to invest.

godlikepmp
05-10-2009, 05:55 PM
Retrospect i like your post but i do think mana to stam and stam to health need some serious nerfs of the cooldown. Sorry if i got a little off topic.

DwellerBelow
05-10-2009, 06:18 PM
Except soft skill caps don't work that way.
And AV wants a *soft* skill cap.

The only 'soft cap' is the grind.

Grind, is lame.

Less grind, and a hard skill cap that forces you to make a decition about what you are good at.

Oh, and e-z respecing, getting stuck with a toon who's skill choises got nerfed in a patch is not hardcore, adapting and overcoming is.

DwellerBelow
05-10-2009, 06:19 PM
No caps of any kind. players will figure out what works best for them & how much time they want to invest.

Wrong, wrong, wrong.

Grind, is ghey.

Bamboopanda
05-12-2009, 02:38 AM
http://forums.darkfallonline.com/showthread.php?t=184483

Hard skill caps don't do anything to make the game more diverse.

And owned in one.

Wufiavelli
05-12-2009, 03:21 AM
I would say yes it does. Hell as of right now any skill cap would do. Right now its just retarded

TheDna
05-12-2009, 03:43 AM
We dont need hard caps. Specially not now that nobody knows about it. It would be the worst for the game.

Wrafe
05-12-2009, 03:49 PM
No skill caps please.
At least until there is a way to select what skills you want to raise, lower or lock. Just like Ultima Online had.

What the fuck do you think a hard cap is? LOL!

Hard cap please!

Wrafe
05-12-2009, 03:54 PM
No hard cap. One of the core promises was that you can learn anything you want to learn. So what if someone manages to learn every spells and skill in the game a few years down the road.

He can only hit you with one at a time. If he is wearing infernal armor he is not going to be casting. If he is wearing banded with high rank weapons, staffs, bows, arrows, and reagents i call that good loot. While you could master everything it really would not do you that much good in the long run over just mastering your primary attacks of choice. Take a look at Eve. Just because you can fly every ship in the game does not mean that you have an advantage over someone who is specced in just that ship.

Double click a robe and you're now a caster!

Run a macro and 10s later you're a tank!

A skill cap is needed. Atm it's just a huge grind to obtain everything and be the exact clone of the dude standing next to you.

This game needs diversity. And frankly the game shouldn't have even been released until they figured out and implemented the foundation of character development. We all know the current 'system' isn't what they had in mind...

Junkaboy
05-12-2009, 03:58 PM
I like being the same. It means when I win a fight, I actually won it. Not the game mechanics.

If you want diversity, then work to make the utility spells have more utility.

No soft or hard cap (excluding the individual skill hard cap of 100) = balance.

I agree!

They designed the game without "class" restrictions, and this is the way they intended it to be.
If you dont like having the same skills as everyone else, go look for a diferent game.

Arkh
05-12-2009, 05:08 PM
Soft cap + skill decay.

w0rm
05-12-2009, 05:37 PM
Don't want to go offtopic too much, but what is the difference between soft cap and hard cap?

zoolio
05-12-2009, 06:01 PM
Don't want to go offtopic too much, but what is the difference between soft cap and hard cap?

A hard cap would be like that of UO. 700 total unmodified* points, to be distributed as the player chooses. Extending the UO example, a soft cap could mean unhindered skill gain until 700, and then for every point above more effort is required per gain. The soft cap should eventually require more effort than is possible to gain further points - it has been stated that it will take infinite time to max-out all skills.

*In UO, stats affected skills by giving a bonus to their effective value.

elzikar
05-15-2009, 01:57 PM
You cant sit there and possibly be against this though. So far everyones the EXACT same fucking build....


Really?

I never used a polearm. Archery/Magic (Air/Water)/Sword and Shield.

shae marks
05-30-2009, 05:45 PM
No hard cap. One of the core promises was that you can learn anything you want to learn. So what if someone manages to learn every spells and skill in the game a few years down the road.

He can only hit you with one at a time. If he is wearing infernal armor he is not going to be casting. If he is wearing banded with high rank weapons, staffs, bows, arrows, and reagents i call that good loot. While you could master everything it really would not do you that much good in the long run over just mastering your primary attacks of choice. Take a look at Eve. Just because you can fly every ship in the game does not mean that you have an advantage over someone who is specced in just that ship.

Chuck Zitto
05-31-2009, 09:06 PM
I think stats are gonna make dif chars. Stats do not stop at 100. I believe 255 is the stat cap. If u want 255 dex u will be shooting arrows for a long long time. If u try to get to 255 dex your int would suffer and u would be an archer class and not a 255 int Mage or a 255 STR fighter. To get all stats up it would take many years.

Narcowski
05-31-2009, 09:55 PM
I think stats are gonna make dif chars. Stats do not stop at 100. I believe 255 is the stat cap. If u want 255 dex u will be shooting arrows for a long long time. If u try to get to 255 dex your int would suffer and u would be an archer class and not a 255 int Mage or a 255 STR fighter. To get all stats up it would take many years.

Stats stop at 90, or 100 with the "increases maximum <stat>" skill. They can be raised above 100 with buffs, but the natural cap is 90/100.

TheDna
06-01-2009, 01:30 PM
It doesnt need a hardcap. period.

olekss
06-01-2009, 01:54 PM
Skil cap is dubious. Everybody will have same build. No diversity. I opt for lot of skills and total freedom. So no cap ever!