View Full Version : Feb. 8, 2006 - Darkfall Peek #20 on IGN
Spawl
02-08-2006, 06:32 PM
http://rpgvault.ign.com/articles/686/686562p1.html
Forgivance
02-08-2006, 06:35 PM
Thx Sprawl.
Darkmatter
02-08-2006, 06:35 PM
Excellent find Spawl. Going to enjoy the read. :)
Markademus
02-08-2006, 06:35 PM
Kick ass, I've been wanting to see more about the Orks.
Xinnro
02-08-2006, 06:40 PM
Very nice.
Just one question
Whens beta?
Justinian
02-08-2006, 06:49 PM
Darkfall is a fantasy online world in development at Aventurine, a Greek-based company that absorbed the originator of the project, a Norwegian team called Razorwax, and has advanced it to the stage where preparations are currently being made to begin beta.
Italics and underline added.
We could argue semantics if you guys really want, but if this isn't a sure sign that beta is starting up (at the most) near or a month or so before summer, I don't know what is.
edit: Great catch, Spawl. This is the update we were waiting for!
JunWF
02-08-2006, 06:51 PM
emo orcs!
Sabrok
02-08-2006, 06:58 PM
I'm really starting to think beta is around the corner after all:O
Senthryse
02-08-2006, 06:58 PM
Kick ass, I've been wanting to see more about the Orks.
screw the Orks...I want elf info!....but in all seriousness...some info is better than none :)
Atnas
02-08-2006, 06:59 PM
I think a reasonable guess for the beta is in 1-2 months, due to all of the recent activity.
Prexis
02-08-2006, 07:01 PM
Hoping they will go through all the races in the next week and a half and end with the Clan Beta announcement. *SECKSES THE THOUGHT*
Terra
02-08-2006, 07:03 PM
hottttt
Fylraen
02-08-2006, 07:03 PM
Hahahaha, Old Filthy the Geyser.
Just a lore update, but it looks like something is taking shape, which is pretty awesome. Beta soon (like, 1-2 years!)!!
/excited
Jeppan
02-08-2006, 07:04 PM
Very nice, thanks Spawl :)
Razel
02-08-2006, 07:06 PM
Nice find Spawl
Sabrok
02-08-2006, 07:13 PM
Bah, that ground is really low res isn't it? O well, I guess as long as the game kicks ass, and it still might improve from those.
dark-M
02-08-2006, 07:15 PM
thank you
Marrock
02-08-2006, 07:15 PM
SWEET, thanks for the find Spawl, The part I liked the most was preparations are currently being made to begin beta..
Jangang
02-08-2006, 07:24 PM
Thanks for the link. It was a good read. :)
Atnas
02-08-2006, 07:24 PM
"beta sense, tingeling!"
Bigbone
02-08-2006, 07:30 PM
Good read! Nice find Sprawl, Btw hope all is well with TSP! Look forward to seeing you guys in DF!
Viluin
02-08-2006, 07:35 PM
Bah, that ground is really low res isn't it? O well, I guess as long as the game kicks ass, and it still might improve from those.
No shit, the ground texture res is actually lower than the res in the 96k game..( http://forums.darkfallonline.com/showthread.php?t=18444 ).
I'm not flaming the game, just saying it looks kinda odd.
Rhynn
02-08-2006, 07:41 PM
I ordered Dwarf lore, Dwarf!!! This is Ork!!! Take it back!
Nice looking capital though. Good read!
/me mutters about the lack of Dwarf info.
Grindle
02-08-2006, 07:52 PM
Yeah the ground quality does look pretty low, reminds me of shadowbane a bit :ninja:
I'm sure the gameplay will make up for it like others said...plus at least this way it hopefully won't be a lag fest (client side) in huge battles.
Justinian
02-08-2006, 07:57 PM
Unbelievable. They release the juiciest info in quite some time, and all you people can do is find a way to bitch about it. tsk tsk tsk...
Sabrok
02-08-2006, 08:00 PM
Not bitching.. far from it.
HoE-Looney
02-08-2006, 08:01 PM
SWEET, thanks for the find Spawl, The part I liked the most was preparations are currently being made to begin beta..
yeah i liked that part also, along with these ones -
We
Nasty
02-08-2006, 08:03 PM
The Graphical Design Of This Game Fucking Rocks
It Basically Spells Out "PvP Inside" In Bold Caps
The Devs Are Gods
All Hail Them
Rulle
02-08-2006, 08:03 PM
[QUOTE=HoE-Looney]yeah i liked that part also, along with these ones -
We
Justinian
02-08-2006, 08:05 PM
[QUOTE=HoE-Looney]yeah i liked that part also, along with these ones -
"We
Animosity
02-08-2006, 08:06 PM
They're lucky they get to cry wolf so many times and we don't really care.
kehmesis
02-08-2006, 08:08 PM
I know there's a lot of complaints about the graphics. Low level textures, low level polygone count. And you can't really argue against that, I think that's the road that's been taken by the devs.
However, I'd like to point out that aside the technicalities, I absolutely love the graphics. They're frickin' awesome. I believe they will be highly immersive despite being technically underpar.
When I started being interested in this game, I would have never dared imagine such nice graphics. Way above whatever I had imagined and that's a huge bonus considering I don't give a fuck if they look like shit.
Good job Av.
EDIT: plus, Henning is viewing this thread... so ;)
Justinian
02-08-2006, 08:08 PM
Hoping they will go through all the races in the next week and a half and end with the Clan Beta announcement. *SECKSES THE THOUGHT*
and that is a rather sexy thought.
HoE-Looney
02-08-2006, 08:08 PM
12-1-05 on the second quote? Don't you mean 2-8-06?
We'll get a definite date when we get it. It's pretty clear to me that this is going to happen on or around summer, if not earlier. They aren't stupid - they would've chose a different wording if they meant that they weren't currently preparing to begin beta.
no... that second quote was from december 1st 2005.
Metal Wolf
02-08-2006, 08:14 PM
Beta! Waaahoooooooooo!
anyway that would have been nice.
Good to see the orks finally have a home town nasty enough to belong to orks.
Guess this was the promised update.
Justinian
02-08-2006, 08:14 PM
Ah yes, it seems to be the opening paragraph for the IGN articles. Either way, 12-1-05 is only two months before now. Do you think that it takes less than half a year to earnestly prepare for the beta test to a mmorpg of this scale?
HoE-Looney
02-08-2006, 08:21 PM
Ah yes, it seems to be the opening paragraph for the IGN articles. Either way, 12-1-05 is only two months before now. Do you think that it takes less than half a year to earnestly prepare for the beta test to a mmorpg of this scale?
yes i do!. but whatever time it takes, them declaring that they are preparing for the beta should be no longer than 1 month before they begin beta. Silly devs.
/hopes the dev baiting has worked
kehmesis
02-08-2006, 08:21 PM
All I know is that I once were convinced, as you are, that beta would definitively be before summer 2004... and then summer 2005... I'm not doing the same mistake 3 times ;)
r4nge
02-08-2006, 08:24 PM
so hawt. I'm gonna go kill some hookers for practice and to celebrate.
Dizaster
02-08-2006, 08:26 PM
nice find....makes my day at work so much more enjoyable...cant wait to play this game, must kill...
Historical revisionism at work in that peek there! One, no mention of the Fire Dragon's name - Azhi Dahaka, if my memory serves me correct. Two, it used to be that Azhi was the master of his/her/its (I don't remember the old gender) own demiplane of fire, and that Flaming Skull was just somehow tied to that plane. Now they're saying that the Fire Dragon - I will admit, that's a lot easier to spell than Azhi Dahaka - actually sleeps inside Flaming Skull? Hm. Minor details, but it does highlight the editing process of the lore.
Also, it appears the Iron Orks have ditched their iron armour for bone...unless all of the orks shown in those screenies were devs (Tasork, hah).
Still, this is an oldschool-style update, and that makes me happy. Oh yes, background fluff! I'm not going to put any faith in the "beginning beta preparations" statement, because as much as I love the devs, I am suspicious of their ability to keep deadlines with anything that pertains to the playerbase. Experience at work, I guess.
Now I just need to bribe people to do this on Nagast next...it has been way too long since we saw either hide or hair of the alfar. Let's fixx0r that! :D
Nalira
02-08-2006, 08:33 PM
more info, awesome:D
even if this one doesn't really interest me, its always nice to see more content revealed to us
YarghMojo
02-08-2006, 08:42 PM
that city looks tight as all hell!
ill enjoy burning it:ninja:
Always_PEPSI
02-08-2006, 08:48 PM
Excellent!
BoomstickSM
02-08-2006, 08:51 PM
There's a very good reason why people call this SB2.
There's a very good reason why people call this SB2.
They hate DF and wish it suffering and failure? :(
Sabrok
02-08-2006, 08:57 PM
Although I'm not a big fan of the ground and wall textures,the background and how far you can see clearly is very well done, this should be a very immersive environment. I think they at least got what matters most graphic wise right.
Grindle
02-08-2006, 08:58 PM
Sorry to complain about the textures again, but werent the ground textures better looking back in 2003? I was just looking at some old screens at www.darkfallscreenshots.com ...oh well!
BoomstickSM
02-08-2006, 09:11 PM
They hate DF and wish it suffering and failure? :(
Besides that :p
Spawl
02-08-2006, 09:13 PM
You have to realize that this is a barren area. Granted, it is flat as a board, but still I wouldn't expect a whole bunch of trees around there. Maybe rocks though. . .
I thought the whole thing looked great, but then again, I played SB.
Maglubiyet
02-08-2006, 09:51 PM
I guessed today there would be an update im happy there was, good pics and nice info on orks, thanks dev team.
Asmodeus
02-08-2006, 09:51 PM
hapy for update wew
Firax
02-08-2006, 09:51 PM
hm. Speaking of graphics, I just noticed something: look at this screen: http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3377844&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2320&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner
Now look closely at the spots to left of the "small" orc in the right hand corner - See the cobble stones? Now look to the left of the "small" orc just above that one. Cobbles again. And if you look to upper right of that same figure you see a room with unobscured cobbles. Looking at this way, doesn't the badly-rendering-looking sections look very much like ... fog?
~Firax
Maglubiyet
02-08-2006, 09:56 PM
hm. Speaking of graphics, I just noticed something: look at this screen: http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=3377844&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2320&adtag=network%3Dign%26size%3D468x60%26ch annel%3Drpgvault%26site%3Drpgvault_hub%2 6channel%3Dfeatures%26type%3Dpartner
Now look closely at the spots to left of the "small" orc in the right hand corner - See the cobble stones? Now look to the left of the "small" orc just above that one. Cobbles again. And if you look to upper right of that same figure you see a room with unobscured cobbles. Looking at this way, doesn't the badly-rendering-looking sections look very much like ... fog?
~Firax
My guess is it's like a dry ice machine effect, probally created form the heat of the ground (get it volcano) and the coolness of the air.
Decius
02-08-2006, 10:17 PM
So there's more than one sleeping dragon now.
It's great to get a little information about the Ork's capitol city and the areas around it. I wonder if the three starting areas are to just spread out the newbie swarms or if there's any other reason.
Hopefully they continue moving anti-clockwise around Agon with new peeks giving us looks at capitols (Dwarves next!).
Shaar
02-08-2006, 10:40 PM
Nice update. Its nice that for once we did get an update within the timeframe it was promissed. Erik didn't "lie" to us. I loved the names on those orks, Tasork and Rickor. As for the details/textures etc... I bet there were taken at low settings as always. They look more than great to me for low detail.
Skvate
02-08-2006, 11:13 PM
Sorry to complain about the textures again, but werent the ground textures better looking back in 2003? I was just looking at some old screens at www.darkfallscreenshots.com ...oh well!
1. The pics from 2003 are from alpha builds, and the models and textures werent optimized at that time.
2. I cant remember that ive seen screens of this area before, so we dont really have anything to compare with.
3. Perhaps not all of the graphic settings is fully implemented yet? I believe the previous IGN peek showed screens that were taken with lower settings or something.
Great info (although I love dwarfs) good to see updates!
Very nice :)
I can get used to this ;)
drkdrag
02-08-2006, 11:42 PM
Very Impressive, They should keep up with the rate they are going because if they wait too long they are going to have to do another graphics rehaul. Sounds as if beta is just a month or two away...
illicit
02-08-2006, 11:57 PM
Wtf 2 updates in less than 2 weeks? I smell beta. Bring it on :P
Game looks like it is developing nicely!
Khael[SUN]
02-08-2006, 11:58 PM
beta is close, maybe 1-2 years... yay
Schweeet!
Is it me or is there no npc's in any of the ss's? I wanna see the view distance on Avatars.
Esper
02-09-2006, 12:25 AM
Good find. The graphics drastically improved from the Alpha Video, which surprises me.
Gib the Haunted
02-09-2006, 12:48 AM
./happy:)
WonderBrick
02-09-2006, 01:45 AM
www.wonderbrick.com/town.mp3
www.wonderbrick.com/party.mp3
Gambe
02-09-2006, 01:49 AM
niiice screenies.. looking forward to beta :D
Rhynn
02-09-2006, 01:49 AM
I wanna see the view distance on Avatars.
Dunno about you, but the view distance looks pretty nice. If you're talking about how "tight" tight third person view is, then you have some nice shots. If you're talking about har far you can actually see....judge the distance from the camera to the gate off to the right in this pic...
http://vaultmedia.ign.com/rpgvault/image/darkfall06020802_1139381587.jpg
Looks to be about 300-400 yards easy.
Spinewire
02-09-2006, 01:54 AM
Dunno about you, but the view distance looks pretty nice. If you're talking about how "tight" tight third person view is, then you have some nice shots. If you're talking about har far you can actually see....judge the distance from the camera to the gate off to the right in this pic...
http://vaultmedia.ign.com/rpgvault/image/darkfall06020802_1139381587.jpg
Looks to be about 300-400 yards easy.
But there are no NPCs or Characters loaded in that far, i hope the view distace for players and NPCs is further than that gate. I want my bow to go that far. :D
Also they need to improve that bone armour as the flat skulls are just odd. I ope they are place holders. Also the texture of the ground is a bit bland but apart from that it looks quite nice.
Nice find and nice read. Looks like we are getting close to beta , or i hope so.
Pics look nice in my opinion just woulda like to see some npc's of some sort.
Ciliano
02-09-2006, 02:18 AM
Hey Spawl, you should be more obnoxious about getting your exclusive. I want pirate info!
Decius
02-09-2006, 02:44 AM
Sorry to complain about the textures again, but werent the ground textures better looking back in 2003? I was just looking at some old screens at www.darkfallscreenshots.com (http://www.darkfallscreenshots.com) ...oh well! Compare the screens to the '03 screens of Ork areas like Fire Run and Taloroth in Peek# 13 & 14. They look similar.
Spawl
02-09-2006, 03:38 AM
Hey Spawl, you should be more obnoxious about getting your exclusive. I want pirate info!
I'm doing my part. It is just wait and see time now. Resting on my laurels is not something that I do.
Zerikin Loukbel
02-09-2006, 04:15 AM
Good info, more lore is good. I'm expecting something beta-wise by the time E3 rolls around so they have something to show off.
AOD ZumeizRacer
02-09-2006, 04:58 AM
orks....ahhhhhhhhhh...lol noice find
Nice with some new information.
Don't wanna go way OT but just one question. Has the people that have been invited to the beta already got an e-mail or something? Or is it not sure who will be in yet?
Thx again, nice pics. I love to kick som of those orcs.:ninja:
Physik
02-09-2006, 06:50 AM
looks good i really think orcs are some ugly mofos in this one lol. Graphics look like there going some where. There nothing out of the ordinary but then again there isnt even a beta for this yet so i imagine that those will be improved.
sounds like the kind of lore that im lookin for a wow this is 10+hype for me im lookin forward to this even more than before.
AkielVonStrife
02-09-2006, 07:04 AM
[b]Quick Thoughts on the new stuff
Carpface
02-09-2006, 07:04 AM
Very nice. Looks like the game is coming along nicely.
Darwin
02-09-2006, 07:06 AM
Beta's on it's way!
PenDragon
02-09-2006, 08:03 AM
Looking good :)
Wouldn't mind some mirdain shots soon ^^
Decius
02-09-2006, 08:37 AM
[quote=AkielVonStrife]1) Here
paade
02-09-2006, 09:49 AM
"The Dragonbound
These priests are a dangerous and powerful group of take no prisoners fundamentalists."
haha! No question what my race and profession will be :)
G.Struepp
02-09-2006, 11:32 AM
thx for the link
nice read...
Salazar[SG]
02-09-2006, 12:27 PM
I know there's a lot of complaints about the graphics. Low level textures, low level polygone count. And you can't really argue against that, I think that's the road that's been taken by the devs.
However, I'd like to point out that aside the technicalities, I absolutely love the graphics. They're frickin' awesome. I believe they will be highly immersive despite being technically underpar.
When I started being interested in this game, I would have never dared imagine such nice graphics. Way above whatever I had imagined and that's a huge bonus considering I don't give a fuck if they look like shit.
Good job Av.
EDIT: plus, Henning is viewing this thread... so ;)
QFT
Figrix Voidstar
02-09-2006, 01:17 PM
most excellent and a worthwhile read :)
I spotted a couple of facial variations on those Orks whom were not wearing helms - the diversity is great. I can't wait for Mahirim info ;)
Nehemia
02-09-2006, 02:19 PM
Orcs look scary..
JimLad
02-09-2006, 03:29 PM
I like the sound of 'carcass' this and 'corpse' that.
It makes orks how they should be, dirty, rugged, disgusting savages.
And also how they're not fat like they used to be.
I hear people go on about how Age of Conan is the only mature MMO coming.
Hello? Decapitation? Sacrificial slaves? Rolling heads? Blood stained armour?
Not only will war be more realistic, it's not going to be a flashy cartoon or anime fight. It'll be LotR meets Braveheart, pure battle grit. :D
Good update, a couple more screens would have been nice but hey.
One more within the next few weeks and I think we can assume something big is coming. :ninja:
Laflayus
02-09-2006, 04:01 PM
I have reached the point where I couldn't care less about these peeks.
It's like they're trying to have the game flawless by the time they release beta...
BoomstickSM
02-09-2006, 04:10 PM
I have reached the point where I couldn't care less about these peeks.
It's like they're trying to have the game flawless by the time they release beta...
I won't be complaining.
Red-Eye
02-09-2006, 04:43 PM
Wehooo!
Nice read and the screenshots are looking good. I just wonder about the ground that have much worse graphics than other stuff... not that I really care but Im a bit curious.
Decius
02-09-2006, 04:46 PM
I have reached the point where I couldn't care less about these peeks.
It's like they're trying to have the game flawless by the time they release beta... I think they're just giving us peeks at the parts of the game that are finished (or close enough) while finishing their to-do lists.
Remember that as of Aug. '05 they had barely begun adding non-combat skills into the game. While adding thieving, crafting, and the rest may have taken much less time than the combat portion of the game, I can see it easily occupying a lot of the last few months of last year.
Hopefully the recent move their new, larger offices means they've wrapped up most of the game and are readying themselves for beta and making room for CSRs and the like. Time will tell.
On the ground: Looks fine to me, for what it is. How often do you guys plan on staring at the ground?
If it were me though (and I cared), I'd take the grass alpha out of the floor texture and remake a tileable that was a slightly better res with a maybe a bitmap alpha...orcs don't need no grass.
I have reached the point where I couldn't care less about these peeks.
It's like they're trying to have the game flawless by the time they release beta... They have said repeatedly that they want to go into beta more or less content-complete so they can focus primarily on balance & bugfixes, so...yeah, they probably are trying to have the game flawless by beta.
It's a nice change of pace from the usual "shove beta out the door, even though it handles like a pre-alpha" shlock that is par for the course these days.
Razel
02-09-2006, 07:16 PM
Thanks Devs, keep up the hard work!
~Raz
Rulle
02-09-2006, 07:37 PM
I won't be complaining.
You will if the game doesn't come out till 2010
Rhynn
02-09-2006, 08:00 PM
You will if the game doesn't come out till 2010
Maybe, but we'd still play it! ;)
Aragoni
02-09-2006, 08:42 PM
Maybe, but we'd still play it! ;)
no, i would be busy with The Sims 7 :D
Legolas
02-09-2006, 10:19 PM
More meat for the nerdcrowd
Seriously, who cares about the ground this much?
Unless you're RPing it up your going to be staring at other players all day, not looking at the floor every where you go. After a while you start to not even notice fancy stuff like cool floor graphics when you've walked through that zone/town for the 1,000th time.
Kokain
02-10-2006, 12:13 AM
Doesn'tmatter.
Skills and PVP
Satorian
02-10-2006, 01:13 AM
Looking good. Nice update. I was just missing shadow under the PCs.
Other than that I would not put much stock into beta being just around the corner or "preparations being done". I'll just happy and patiently wait.
Shadows are probably toggleable/user defined. Although I wouldn't really miss them if they werent in at all. Nice quote in your sig btw. :D
Sabrok
02-10-2006, 01:29 AM
Looking good. Nice update. I was just missing shadow under the PCs.
Other than that I would not put much stock into beta being just around the corner or "preparations being done". I'll just happy and patiently wait.
You've been here longer than me, but you have to admit there has been a lot of activity lately, I don't think it is a great ways off.. But yes I will be waiting as well:)
Not to mention i've seen a couple new devs in these last few days, it all is finally starting to add up in my mind:)
Satorian
02-10-2006, 02:30 AM
I would not be surprised if it took 3-6 more months. At least.
If it hits earlier I'd of course be happy, but as diregarding as the devs are of dates we are happy with whatever we get whenever we get it. :)
Khael[SUN]
02-10-2006, 12:59 PM
More meat for the nerdcrowd
A guy named legolas calling other people nerds, heh
Deerhunter
02-10-2006, 02:41 PM
I have reached the point where I couldn't care less about these peeks.
It's like they're trying to have the game flawless by the time they release beta...
Is that a bad thing that they are actually taking the time to put out a quailty game? Have as few bugs as possible and let us help them find any other FEW bugs there are? I have no problem waiting for a quality game at all.
It's actually nice to see a company do the exact opposite of SOE and try to release a quality product.
UnholyBeaver
02-10-2006, 03:59 PM
Nice article, can only wish there was more to read though...
Gatts
02-10-2006, 07:00 PM
Is that a bad thing that they are actually taking the time to put out a quailty game? Have as few bugs as possible and let us help them find any other FEW bugs there are? I have no problem waiting for a quality game at all.
It's actually nice to see a company do the exact opposite of SOE and try to release a quality product.
I couldn't agree more.
After checking out MMORPG.com the other day due to Darkfall having its day to shine as #1 most anticipated, I read alot about certain other games that have bascially failed in the past few years. These games rushed beta and delievered a completely unfinished product, while still asking for preorders. These games are bascially vapor now and people wasted money on them.
The darkfall team has stated on a number of occasions that they want to deliver a tuned product even for beta. Let them take the time needed so beta can be used as more of a capacity test and bug finding time and we can get a retail darkfall that is PREPARED to hit shelves.
Other game companies have been releasing beta's that are really in alpha stage and killed all the hype they had because they had unfinished crap.
Also, one thing that serperates DF from these other games is the fact that the devs built this game from the ground up. Although this choice may have been time consuming it allowed them to design a system that maximizes efficiency in areas they need it. Rather then using a known system with inherent flaws (current systems are best suited for cookie cutter games, that is why we are seeing so many of them) they were able to create their own system that can focus on the gameplay they decided on way back in 2001.
We can also see their approach from their most recent interview. They stated that the core concepts of the game remain true to their original design. It may have taken them a long time to put their paper ideas to reality, but that is exactly what they have been doing daily for the past 5 years. If darkfall recieves the success I believe it deserves, not only will we see smaller companies begin to follow darkfall's method of game creation, we might also see the larger companies begin to examine how they handle certain things. Perhaps we will see more games that are finnished before they hit shelves.
Regardless, cheers to darkfall for continuing to please us with some peeks. I can't wait to play this game, even if I must continue to wait.
EDIT: I'd like to point out one more thing. Many people have complained about a lack of PR from DF, yet if the Devs deliver game that is acctually prepared for beta, that has even half of what they promised (we know they will give more then that) they are gonna have all the PR they could get from some fat guy calling companies for ad spots and then some. Gameplay will determine the success of DF, nothing else.
Osirus
02-10-2006, 08:25 PM
creeping closer to teh beta.
werd.
Drakkyn
02-10-2006, 08:37 PM
NICE!
I was hoping the Orks wouldn't be a soft and cuddly!
Drakkyn
02-10-2006, 08:42 PM
NICE!
I was hoping the Orks wouldn't be a soft and cuddly!
Ulcis Cor
02-10-2006, 10:56 PM
Really nice to see another update so soon. Thanks much Devs and keep it coming please! Nice info and great screenies. It does remind me alot of SB but I liked SB so if the gameplay is there like I think it will be you've definitely got a winner in my book.
Falstaff
02-11-2006, 07:14 PM
Very nice, lets hope we get another big group of these interviews together like last time.
Incon
02-12-2006, 06:44 PM
The Screenshots are really ugly.
Spawl
02-12-2006, 10:21 PM
The Screenshots are really ugly.
Orks are ugly.
I do not see why people focus on the graphics so much, would you rather have amazing graphics but horrible PvP and gameplay?
-or-
Would you like to have decent graphics, and a vastly above average PvP system and generally amazing gameplay?
No contest in my mind, graphics mean nothing.
Yuengling.OoB
02-13-2006, 01:54 AM
Been away for awhile, but am pleased in the new content thats be unveiled.
Has anyone mentioned/discussed the fact that in some of these screens it appears they are in the "close third person view"?
Besides that, I'm worried that all the orks are wearing the same looking armor.
AkielVonStrife
02-13-2006, 03:16 AM
Has anyone mentioned/discussed the fact that in some of these screens it appears they are in the "close third person view"?
Besides that, I'm worried that all the orks are wearing the same looking armor.
You bring up two very good points about the screens. I think the screens are showing "uniforms" that a same "team" would wear. This would be very helpful for clans that really fight a lot, for obvious reasons. It might also open up roleplaying opportunities that you simply can't find in other games. For instance if you were to steal or loot those suits of armor and then use them to sneak into the town unnoticed. That's where I HOPE the devs intend to go with this. Of course, wtf do I know? It might just be that the devs only produced a single suit of armor for the Ork race and promptly created screen shots.
As for third person view, I'm going to make another assumption. The devs found after testing that no matter what they tried to do, with the current technology available to most players it was impossible to compete fairly with some players in first person and others in third person (however one of the screens looks like it's in first person to me, notice where the cross hair is...).
Having played Planetside for a number of months, the ability to use 3rd person absolutely KILLED competition and made it difficult to use 1st person without having a serious disadvantage. In other words, if you wanted to compete at the highest level in PS you had to use both during various game scenarios. My guess is that the devs found this out the hard way and the finished version of Darkfall will be similar to PS (in this way) from a PVP standpoint. Again, wtf do I know?
Both good points though, I noticed the same thing.
Yuengling.OoB
02-13-2006, 03:34 AM
As for third person view, I'm going to make another assumption. The devs found after testing that no matter what they tried to do, with the current technology available to most players it was impossible to compete fairly with some players in first person and others in third person (however one of the screens looks like it's in first person to me, notice where the cross hair is...).
It looks like in both cases the third person screenshots are taken while the character is holding a melee weapon.
AkielVonStrife
02-13-2006, 03:50 AM
I'm a strong advocate of 1st person for this kind of game. But it may be that 3rd person only is the way to go, this would avoid many game inbalances in my opinion and give the devs a break on something that will never go away.
Afgar
02-13-2006, 06:52 AM
I'm a strong advocate of 1st person for this kind of game. But it may be that 3rd person only is the way to go, this would avoid many game inbalances in my opinion and give the devs a break on something that will never go away.
Never really thought about this but you raise an interesting point. I think it is easier to move and control a character in third person view. Maybe this will come into play in combat (switching fast to dodge and cast). It could turn into a hassle too.
[LoD]Gaiden
02-13-2006, 05:18 PM
The new interview screenshots all look very promising keep up the good work guys.
Cerio
02-13-2006, 08:13 PM
why not make it switchable is there something wrong with choice in this matter?
Keelhual
02-13-2006, 08:47 PM
Those screenshots looked much better than a few months ago in my eyes, and at least that interview satisfied my hunger for this game for like the next.. 2 hours? =O Can't wait!
Zulayanu
02-13-2006, 11:36 PM
yea those screenshots look sick i can't wait for this game to come out it better hurry up!!!!
Osirus
02-14-2006, 12:22 AM
Never really thought about this but you raise an interesting point. I think it is easier to move and control a character in third person view. Maybe this will come into play in combat (switching fast to dodge and cast). It could turn into a hassle too.
there is no difference in controlling the movement of the character, as you use the same keys (WASD). It may be easier in terms of being more aware of the character's surroundings with the slightly increased 'peripheal' vision associated with TPV.
furthermore, FPV is ideal for ranged combat where one actively particpates in the manual aiming and firing of range weapons/spells.
I'm a strong advocate of 1st person for this kind of game. But it may be that 3rd person only is the way to go, this would avoid many game inbalances in my opinion and give the devs a break on something that will never go away.
I'm curious, what game imbalances are you concerned about? and refering to a previous post ... what do you mean by compete fairly? you take the risks/rewards associated with the playstyle you choose to use ...
the beauty of the open skill system is that anyone at anytime can go hybrid on your ass ... no one is at a 'disadvantage' unless they so choose.
AkielVonStrife
02-14-2006, 01:48 AM
Osirius,
What I'm talking about has nothing to do with playstyle. I see a 1st to 3rd person mandatory switch something that would ruin the flow of combat. It's an artificial skill requirement. It's a lot like turning up your resolution so you can see hidden characters. The game wasn't "designed" to work like that, it's just a bug or a flaw in the overall performance of the game. Therefore, you're not using actual skill by performing this action, you're just bypassing the intentions of the devs simply because you can.
So instead of crying about this two years from now when everyone in the game is either constantly switching between 3rd and 1st person because it allows some odd benefit that the devs never dreamed of or wanted, or thought would be minimized and wasn't - I suggest locking in a single view now. I don't like 3rd person, but rather than have to switch to be competitive - please just lock me into it now. Trust me, it will save you headaches later.
Fooath
02-14-2006, 02:52 AM
I agree with third person for ranged combat, makes it feel far more realistic. One terrible problem with first person is the lack of vision. You can't incorporate true peripheral vision with it, as a person whose tried other games in first person, it is a true nightmare to try to locate some of the stupid monsters that are small and run around you while you have *no* peripheral vision, and no ability to physically feel and adjust to, say, a bite to the back of your right leg.....even with a visual representation of the injury.
Phlebos
02-14-2006, 03:08 AM
Bah, that ground is really low res isn't it? O well, I guess as long as the game kicks ass, and it still might improve from those.
I think that is concept art to go along with the story, not actual ingame pics.
:)
Yuengling.OoB
02-14-2006, 06:21 PM
Let's not turn this thread into a TPV vs FPV thread. There are more than plenty of those.
Rather, I would suggest that we discuss the possible screenshots of the "tight" TPV pictured this week.
It looks pretty tight up on the character. In the second screenshot, you can clearly see one of the Ork's legs. Also there is an Ork far off to the left, behind the focus character. This should allow for a some kind of blind spot behind your character, but obviously its not that big of a blind spot.
Another concern is the amount of vision thats imparted on the peripheries. Will we see a lot of "peeking" around corners in TPV?
All in all it looks pretty good.
in this weeks update, if we get it, id love to see a idea of the skill roll. how it looks. maybe, an idea of how the skill chains will look...
Maybe a look at player housing, or even crafting screens. something new. exciting. like that.
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