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Yakamoz
05-04-2009, 11:34 AM
http://www.youtube.com/watch?v=H-nk5vZ2WtQ&feature=related
That's random video of a guy who plays with wildlife music in the background ( mostly birds I suppose ), note how much it makes game more enjoyable. And btw Devs why rivers and waterfalls don't make sound in DF ?

rootedoak
05-04-2009, 01:00 PM
Well lets say that rivers and waterfalls make sound. We can even call it noise. This would make resting or harvesting near a waterfall more dangerous because you wouldn't be able to hear it. Make it a forced sound you cannot turn off (unlike ambient sounds).

So this would make terrain even more tactical. Don't screw around near a waterfall or river. Or else you could get yourself killed.

Lord Zeb
05-06-2009, 08:26 PM
Actually an interesting idea.

schlock
05-06-2009, 08:37 PM
Being mainly a soloer, I love this idea. It would definitely add to my enjoyment.

Punish
05-06-2009, 10:25 PM
This would be incredibly awesome if it was implemented into the game.

My09Account
05-07-2009, 12:24 AM
Hopefully once sound get's fixed they'll get around to implementing this.

Hopefully we won't have all quit by the time they get round to it.

chemicalrave
05-07-2009, 12:31 AM
fucking awesome, nuff said

/signed

Juvante
05-17-2009, 02:31 PM
http://www.youtube.com/watch?v=H-nk5vZ2WtQ&feature=related
That's random video of a guy who plays with wildlife music in the background ( mostly birds I suppose ), note how much it makes game more enjoyable. And btw Devs why rivers and waterfalls don't make sound in DF ?

Good Idea, sound in darkfall is awful right now

wicky
05-17-2009, 03:06 PM
Sounds would be very nice at day birds and stuff, at night occasionly some owl oehoe! and a far distant howling wolf.

N W
05-17-2009, 03:22 PM
I like this! Hope the developers read it.

Goit
05-17-2009, 03:39 PM
the sound is absolutely dire in this game :rolleyes: there is no imersive or directional sound at all.

why can i hear someone swimming from 20000 miles away and not some galloping mount when it is about 3 feet away :S the sound team needs firing/creating for this game. hell is it really that hard to record some waves crashing or some abient noise in a forest, or the sound of wind. i mean come on. space probably has more sound than this game :bang:

Emitai
05-17-2009, 09:19 PM
good idea

Cinqueso
05-18-2009, 06:35 AM
i think its an awsome idea mate 5 Gold *'s

Bokan
05-18-2009, 07:26 AM
I noticed the lack of ambient sounds too... this sort of thing would really help immersion. Community sound pack anyone?

Froed
05-18-2009, 06:15 PM
Pray the gods bring forth all thine feathered and furred and leafey friends into our desolate world of death!!!!

:)

jstorm720
05-18-2009, 06:29 PM
Well lets say that rivers and waterfalls make sound. We can even call it noise. This would make resting or harvesting near a waterfall more dangerous because you wouldn't be able to hear it. Make it a forced sound you cannot turn off (unlike ambient sounds).

So this would make terrain even more tactical. Don't screw around near a waterfall or river. Or else you could get yourself killed.

Think of it from the gankers point of view, he cant hear YOU either so he will not know your there unless he sees you.

Aristos
05-19-2009, 09:19 AM
I wouldn't mind seeing the occasional deer, squirrel, or bird that doesn't teleport, i mean, fly. The world is beautiful, but it's also very empty.

lycron
05-19-2009, 10:42 AM
Ambient noise for waterfalls, rivers, waves, and things that are actually there make perfect sense... But please don't add sounds of animals and crickets etc. that don't exist in game if it's not an option and forced!
I think this is one of the last thing we should be pitching to AV they have a lot to clean up in the next days/months/hopefully years. Ambient sounds would surely be annoying as hell especially after many hours of playing and since they still need to fix audio options, no. It would have no real purpose, half the players probably have the tv going or music for their own ambiance. If they added dear, rabbits, etc. They'd better serve a purpose too or it would be retarded. This game isn't using the unreal engine after all, and it's not the extra eye candy that makes anyone play the game. Luckily, they have an awesome art direction which makes the graphics look much better than they actually are. I come from the South... the ugliest place in the game, and I fucking hate diet soda, I just don't drink the stuff.

Deer that only ever ran would be quite fun though! Only grouped archers/spellcasters or mounted players could kill them, so it could add hunting, give people to do with AI other than rinse, repeat. And whatever they drop (antlers for some high enchanting?) could be more valuable as they are hard to come by, and even harder to kill. Rabbits could be the same, but maybe 2, 3 hit kills and very fast.

The only thing good I see about ambient noise, is it would help cover the sounds of passerby's or would be murderers. However, if there was an option to turn off, it would not be a game mechanic and still be useless.... If it was forced on EVERYBODY, it'd work but we'd all just get annoyed with the sound all the time, lose, lose situation me thinks. On top of that, AV really needs to fix the audio issues they are already having before adding new sound. My mom bought a pad that you stick over ur chair and it vibrates (no dirty jokes plz) and you can turn different types of ambient noise on like rain, thunderstorm, birds, etc. There ya go ;)

Drago Palmas
05-19-2009, 11:05 AM
Nice one, please implement. And while your at it, please add wildlife!
Its stupid that Goblins are the only source of meat.

Wrafe
05-19-2009, 02:02 PM
Do you really want this? I mean, really? Check out the current sounds in-game. Do you think these sound would be enjoyable to listen to? LOL

I hope that the current sounds are meant to be place holders, and they're reworking every sound in the game. Hell, even the sound itself leaks all over your ram and causes crashes.

Bokan
05-20-2009, 07:01 AM
honestly this is one of the main reasons the world seemed to desolate initially (also because putting the vegetation up kills performance and is bad for pvp)

Bruce Leet
05-20-2009, 01:20 PM
Yah... please add these immersion improvers!

Incl. optional floating text/chat bubbles! <---------- please

Lictor
05-20-2009, 01:44 PM
Yah... please add these immersion improvers!

Incl. optional floating text/chat bubbles! <---------- please

this.
I want better quality sounds and chat bubbles.

--
dreamer

coder1024
05-20-2009, 01:54 PM
The sounds in DFO are a big enough performance bottleneck already. The last thing they need to do is use more of them.

thecozmicfool
05-20-2009, 02:26 PM
to much whistling that got annoying for me in like 20seconds it would need to be much more quieter wildlife sounds

simplafried
05-21-2009, 01:03 PM
i beleive there is supposed to be wildlife in the game it just got pulled do to resources and bugs or something. i would imagine the sound would come when the wildlife arrives =p

Lexxer
05-21-2009, 05:04 PM
How about some wildlife to go along with those sounds?

Bahatouridhs
05-21-2009, 07:05 PM
yea and have annoying little birds and shit singing all day in your ears while you trying to hunt enemies pff that suggestion is from girl for sure

seansps
05-21-2009, 09:23 PM
Well lets say that rivers and waterfalls make sound. We can even call it noise. This would make resting or harvesting near a waterfall more dangerous because you wouldn't be able to hear it. Make it a forced sound you cannot turn off (unlike ambient sounds).

So this would make terrain even more tactical. Don't screw around near a waterfall or river. Or else you could get yourself killed.

Why not just lump it under the same category as footstep sounds, so that if you try to turn it off, you just fuck yourself even more? :sly:

seansps
05-21-2009, 09:25 PM
yea and have annoying little birds and shit singing all day in your ears while you trying to hunt enemies pff that suggestion is from girl for sure

A world without annoying little birds is not a world at all. Would you like it if they made it so you can kill said birds? God damn... people are so afraid of change that they're afraid of a post in suggestions?

KingNapalm
05-21-2009, 09:52 PM
The game needs wildlife that makes noises. Not just random noises. UO had it right wildlife wise....