Ginger Magician
04-17-2009, 01:20 PM
1. Decrease the distance that combat sounds can be heard over.
2.Greatly increase the noise made by mounts especially large groups of them.
3.War targets do not give racial alignment - needs fixing.
My reasons are as follows
Suggestion 1: If combat noise carried lesser distance it might mean that more people are prepared to go into the wilderness to pve and this would encourage more pvp and exploration in the game as well as encouraging more soloers.ATM travelling around in the wilderness is pretty much a waste of time if you are looking for people to kill as nearly all mob spawns that are further than a short sprint distance away from hamlets or cities are empty of players.
Suggestion 2:Nothing is more annoying than having no sound warning of a huge herd of mounts and gettting ganked by these silent assasins.Its unrealistic and only encourages the blob mentality.In real life a huge amount of riders makes a hell of a noise and the game needs to be more realistic.Making mounts noisy would mean people can hear them coming and thus be able to avoid large blobs easier.This would also encourage smaller groups and remove some blob mentality from the game.
Suggestion 3:Currently if you kill a racial enemy whose clan you are at war with you receive no alignment bonus.This doesnt seem logical and can be annoying for clans such as ours with many wars where recently I was forced to accept a peace treaty in order to get alignment from an ork who I was killing at a bindstone after going red.
2.Greatly increase the noise made by mounts especially large groups of them.
3.War targets do not give racial alignment - needs fixing.
My reasons are as follows
Suggestion 1: If combat noise carried lesser distance it might mean that more people are prepared to go into the wilderness to pve and this would encourage more pvp and exploration in the game as well as encouraging more soloers.ATM travelling around in the wilderness is pretty much a waste of time if you are looking for people to kill as nearly all mob spawns that are further than a short sprint distance away from hamlets or cities are empty of players.
Suggestion 2:Nothing is more annoying than having no sound warning of a huge herd of mounts and gettting ganked by these silent assasins.Its unrealistic and only encourages the blob mentality.In real life a huge amount of riders makes a hell of a noise and the game needs to be more realistic.Making mounts noisy would mean people can hear them coming and thus be able to avoid large blobs easier.This would also encourage smaller groups and remove some blob mentality from the game.
Suggestion 3:Currently if you kill a racial enemy whose clan you are at war with you receive no alignment bonus.This doesnt seem logical and can be annoying for clans such as ours with many wars where recently I was forced to accept a peace treaty in order to get alignment from an ork who I was killing at a bindstone after going red.