View Full Version : Implement Racial Abilities.
Fugean
04-17-2009, 02:20 AM
im just asking for the racial abilities as stated on the main website should be implemented.
they are as follows:
"What makes the alfar special?
All alfar magic emanates from Melek. Due to the god-king's unpredictable nature, this power fluctuates somewhat, and every time an alfar casts a spell the results vary slightly. Alfar are born with a certain aptitude for the magical arts and tend to excel in them."
"What makes the dwarves special?
Nature has endowed the dwarves with enough physical endurance to match their mental tenacity. They have an aptitude for forgecraft, and dwarven mastersmiths create some of Agon's finest weapons and suits of armor. Only dwarven smiths have mastered the art of making the Ildhammer, a runebound magical weapon that primarily consists of ever-molten lava."
"What makes the mahirim special?
When standing erect, mahirim move with the same speed as members of the other races. However, when not engaged in combat, they can switch to all fours and run with the speed of a horse. Since they don't really need them, the mahirim don't breed mounts of their own, but they may buy or take those belonging to other races."
"What makes the mirdain special?
Mirdain are born with an aptitude for magic, and though there are exceptions, most of them obtain at least a smattering of magical skills. Most mirdain children learn to hunt as they grow up, and as a result, they tend to excel with the bow later in life."
"What makes the orks special?
The orks throw all their weak or sickly children into the swamp. As a result of this process of evolution through orkish selection, the inhabitants of Morak are physically stronger than most other races on Agon. Orks also have a natural aptitude for melee combat and for other skills that involve brute force."
Unfortunatly the humans dont have something 'special', so heres a suggestion: make them able to skill up faster. and before you shout OP for humans, just because you skill up faster doesnt mean your going to be better at the skill than somone with the same skill level.
Bahatouridhs
04-17-2009, 12:26 PM
I agree with all except humans, all who choose them they knew it from the lore..
Johan
04-17-2009, 12:28 PM
I agree with all except humans, all who choose them they knew it from the lore..
agreed.
Redgon
04-17-2009, 12:31 PM
maybe they should apply racial things but then most of us should reroll our chars....
mikrmo
04-17-2009, 12:34 PM
Dorfs should be able to drink potions with shorter cooldown.
Kechop
04-17-2009, 12:41 PM
Dorfs should be able to drink potions with shorter cooldown.
And getting doubble the nourishment by eating Food repeatedly.
Fugean
04-17-2009, 03:56 PM
the previously stated advantages would be enough for Dwarves, as i interperate it it would lead to some sort of physical/mental resistance bonus' as well as some sort of bonus to weaponsmithing/armorsmithing
TrikkyMakk
04-17-2009, 04:26 PM
I agree with all except humans, all who choose them they knew it from the lore..
/signed
Fuck humans
Fugean
04-17-2009, 04:32 PM
just monitoring the poll and saw that there are some people who do not want racial abilities to be implemented, im just looking for some feedback as to why this might be.
rwp80
04-17-2009, 04:34 PM
Humans deserve a racial ability.
How about they get access to new skills/spells earlier but skill up at the same rate as everyone else?
Humans are middle-of-the-road fast learners so this makes sense.
Just an idea.
cudofcow
04-17-2009, 04:42 PM
I only agree with adding racial abilities if the ability to create more than one character exists. And i dont agree with rerolling already created characters despite any future upcoming changes.
Excelsior989
04-17-2009, 04:46 PM
maybe they should apply racial things but then most of us should reroll our chars....
Why the fuck should anyone ever have to Reroll the characters. WTF are you talking about. I will kill you..... Also no humans should get nothing they are completely average.
rosenrot
04-17-2009, 05:18 PM
Perception.
No racial abilities, thanks.
Wycked1
04-17-2009, 05:23 PM
/agreed. except for the humans.
Darkfall is not about fairness.
Humans are just not special.
Fugean
04-18-2009, 05:24 AM
bump, need more votes! :)
also, if you vote no, i would like to hear why, not that i would take offense, i just want to understand you perspective.
_Dain_
04-18-2009, 05:37 AM
yes, do it. it's in the lore so whynot stick to what "you" wrote about the races.
L07u5
04-18-2009, 05:41 AM
Humans are usualy seen as jack of all trades when getting racial bonuses and weaknesses. Then wouldnt it be logical that their soft cap (if there indeed is such a thing) is a little higher.
I would like the racial abilitys in game. But not sure if its very good to put it now. It should have been in from the start to give everyone the chance to evaluate race choice becouse of it.
Fugean
04-18-2009, 05:52 AM
Humans are usualy seen as jack of all trades when getting racial bonuses and weaknesses. Then wouldnt it be logical that their soft cap (if there indeed is such a thing) is a little higher.
I would like the racial abilitys in game. But not sure if its very good to put it now. It should have been in from the start to give everyone the chance to evaluate race choice becouse of it.
i totaly understand where your comming from and yes i also agree that it should ahve been in the game, but really, everyone thought it was in the game.. its on their main site in the lore, i picked my race because of what was on their main website and feel that they should either update their site, or implement these changes
lycron
04-18-2009, 09:19 AM
Disagree about humans... Why give a race a disadvantage? I don't wanna feel bad every time I beat down a weaker race, give them something... How about Perseverance? Basically, it could be a 25% stamina discount when a human is less than 1/4 or less life or at less than 15 or 20% total stamina... Obviously, to get this right and not make it OP would be ideal... Humans seem to be the cliche 'newb' race from what I can see, and from what I've played as alfar, but there are always gonna be exceptions, and I'd be pissed if I was one of the exceptions.
remixark
04-18-2009, 01:16 PM
/agreed
Fugean
04-18-2009, 04:09 PM
i agree wuth lycron as well, tha would be an interesting racial ability
arnebiff
04-18-2009, 08:06 PM
Screw you humans, Bump.
Mahirims should run on all four, why? BECAUSE IT MAKES SENSE.
Signus
04-18-2009, 08:22 PM
I'm fairly certain they intend to implement racial skills. Also I believe humans do have one, just can't recall what it is now.
Murkin Goon
04-18-2009, 09:35 PM
Someone once said,
"Give me four legged run or give me death."
Lol
Fugean
04-19-2009, 05:39 PM
lol yeah well 4 legged run would make mahirim fairly happy, but the way i see it is, as per the description we wouldnt be able to do it in combat, and more then likely it would take time to go into this 'running form' and come out of it, still it would make travel times a lot quicker.
Fugean
04-20-2009, 02:57 AM
Bump
need MOAR votes, the more people that back an ide the greater chance that AV will take notice and the higher on thier to-do list it will become.
Murkin Goon
04-20-2009, 03:33 AM
Racial Abilities and fairness with hitboxes... make hitboses equal or implement further range for taller characters.
Lord Zeb
04-20-2009, 02:04 PM
Got a Special for the Humans: Religion
The Mercians are after all religious refugees that fled and created a mainland empire. Not to mention that the Human Racial Weapon responds to Alignment regarding how much extra damage it is supposed to do.
Jigren
04-20-2009, 02:22 PM
Racial Abilities and fairness with hitboxes... make hitboses equal or implement further range for taller characters.
/sign
Drazmic
04-20-2009, 02:44 PM
They should put racial abilities in!...But only for new players that couldn't exploit their skills! So you would have to reroll in order to get those abilities...... JK!!!!!!
I do want to see racials in.
Fugean
04-22-2009, 05:06 AM
bump
jtwain80
04-22-2009, 06:29 AM
racial abilities yes.
For humans an increased soft cap (if there ever is one) or increased stat cap would be fine.
Don't mess with hit boxes, though larger characters should naturally have longer range with melee weapons. If I'm twice as big as you (and carrying a sword twice as big as yours), I should be able to reach twice as far. Pretty simple change to implement if they wanted to.
Fugean
04-23-2009, 04:53 AM
increaded soft cap or ability cap would prolly be a bit too op, because in the "end game" humans would always have the best advantage you can get in a skill based game, higher skills then the other guy.
Fugean
04-25-2009, 04:36 AM
bump
rwp80
04-25-2009, 04:53 AM
Disagree about humans... Why give a race a disadvantage? I don't wanna feel bad every time I beat down a weaker race, give them something... How about Perseverance? Basically, it could be a 25% stamina discount when a human is less than 1/4 or less life or at less than 15 or 20% total stamina... Obviously, to get this right and not make it OP would be ideal... Humans seem to be the cliche 'newb' race from what I can see, and from what I've played as alfar, but there are always gonna be exceptions, and I'd be pissed if I was one of the exceptions.
Something along these lines would be perfectly suited to the Mercians and it would be fair.
Fugean
04-30-2009, 08:37 PM
bump.
KreigSDI
04-30-2009, 08:57 PM
I dont think an increase in the softcap is OP for humans. That just means they get 1 more skill basically.. not more skill in 1 thing.
Either way i do like the idea of Perseverance, basically giving humans a mini "rage" if you will when they get low.
Fugean
05-01-2009, 01:45 AM
I dont think an increase in the softcap is OP for humans. That just means they get 1 more skill basically.. not more skill in 1 thing.
Either way i do like the idea of Perseverance, basically giving humans a mini "rage" if you will when they get low.
i like this idea too and think it would be nice for all those players who choose human not to be left out
Miira
05-01-2009, 07:23 AM
Add in special abilities AND weaknesses. Humans could be left alone; they get no bonus, but no weakness either.
Curcio
05-01-2009, 07:49 AM
Bump! Please add them!
Arbenowskee
05-01-2009, 08:43 AM
Add in special abilities AND weaknesses. Humans could be left alone; they get no bonus, but no weakness either.
aye, best idea so far.
mahirim: 4 legged run, bonus to stamina gain per point of quickness/vitality, long jumps while in 4 legged run, bigger range with malee weapons, but cannot use mounts or fight while in 4 legged run mode.
mirdain: bonus to archery range and dmg per point of dex, slight bonus to mana gain per point of wisdom, but lower stamina and hp gain from vitality/quickness. can craft the best bows.
dwarves: higher chance of succes while crafting armor/weapons and better stats for those weapons + some special weapons/armor only dwarfs can craft. best natural resistances and good with blunt weapons or axes, but not so good when using bows or magic (lower magic damage and bow range)
alfar: bonus to magic dmg per point of int, higher chance of "critical" magic dmg. less gain to HP/stamina per point of vit/quickness.
orcs: bonus to malee dmg per point of str, bonus HP per point of str/vit, bonus to malee range, but less mana gain per point of int/wis, lower magic dmg and bow acuracy.
humans: maybe they can get bonus to tailoring or something :)
Fugean
05-02-2009, 06:02 PM
aye, best idea so far.
mahirim: 4 legged run, bonus to stamina gain per point of quickness/vitality, long jumps while in 4 legged run, bigger range with malee weapons, but cannot use mounts or fight while in 4 legged run mode.
mirdain: bonus to archery range and dmg per point of dex, slight bonus to mana gain per point of wisdom, but lower stamina and hp gain from vitality/quickness. can craft the best bows.
dwarves: higher chance of succes while crafting armor/weapons and better stats for those weapons + some special weapons/armor only dwarfs can craft. best natural resistances and good with blunt weapons or axes, but not so good when using bows or magic (lower magic damage and bow range)
alfar: bonus to magic dmg per point of int, higher chance of "critical" magic dmg. less gain to HP/stamina per point of vit/quickness.
orcs: bonus to malee dmg per point of str, bonus HP per point of str/vit, bonus to malee range, but less mana gain per point of int/wis, lower magic dmg and bow acuracy.
humans: maybe they can get bonus to tailoring or something :)
something along thse lines would be fine by me
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