View Full Version : Raise astrolabe drop rates or make em craftable
Xanderxavier
04-15-2009, 07:12 PM
Basically raise astrolabe drop rates, as thusfar the most difficult bit of building any ship will be the astrolabe's, restrictivly so, if out of 60+ chests they only found 2 astrolabe's... especially if ye need them even for the tinniest ships, or make astrolabes craftable for those with multi-gm mastery skills in say cloth iron wood and alchemy... + resources.
Coneitic
04-15-2009, 07:26 PM
/signed
this shit is ridiculous i can see for a man o war or something but a god damn small ship with no cannon.
right now there is no reason to use a raft except to bait a whole guild out in hopes of gaining some forum fame on stealing a raft.
you can get anywhere twice as fast on a mount than a raft, and since there is no mobs or content on random islands in the middle of oceans.
Thealbinorhino
04-15-2009, 07:31 PM
/Signed
This is the downfall of early ship crafting, I mean really? -Really-
neokeoki
04-15-2009, 08:03 PM
/signed wtf are the devs thinking? yeah its in the game but you'll never ever get it. Do the devs just like T bagging the players over and over?
Rohke
04-16-2009, 10:08 PM
Looking at the infomation on Wikipedia. I would not be suprised if the pinnace is actualy quite large.
Wikipedia pretty much has images and descriptions of all the darkfall boats, including the man-o-war which was used i think in the 16th century and could hold 120 cannnons
Rycon
04-17-2009, 01:03 AM
Why have such a great feature like this and ristrict it with crafting/griding shit needed?
Adv this would make the game much more fun if the seas where to be filled with some ships instead of being empty handed.
Leave high end ships at high cost and make them fucking fearsome.Let starter ships be decent for any clan to build so that we can start seeing some action.
Redsun
04-17-2009, 08:08 AM
/Signed
Ondskapt
04-17-2009, 08:47 AM
/signed
Rohke
04-17-2009, 12:30 PM
I agree with Rycon, but i still think people are underestimating the pinnace
Frisca
04-17-2009, 12:42 PM
/signed (OP, please put this in the suggestion forum too)
It's not about underestimating a specific ship or not. It's clear that some ships have cannons, some don't. The large warships are OK IMO, but the small ones need the astrolabe removed or replaced by another item that can be obtained by ordinary means.
Let's be realistic, how many clans can really farm Leenspar keys ?
reece22345
04-17-2009, 12:49 PM
Let's be realistic, how many clans can really farm Leenspar keys ?
Probably the same number of clans that can afford the mods to create a harbour + shipyard?
Just because you are a small guild doesn't mean things should be handed to you on a silver platter. Hell I'm only one person, why should mobs not be soloable and need 3+ people to kill? That ain't fair.
If you can't afford the time/resources to farm the keys and open chests, then farm the gold to buy the astrolabe you need so you can make your ship.
Keeping the cost high will stop people doing what they do with mounts, "oh it's ok, I have another 4 in my bank". Loosing mounts doesn't really mean anything. Losing ships should.
Endless Nova
04-17-2009, 01:03 PM
Probably the same number of clans that can afford the mods to create a harbour + shipyard?
Just because you are a small guild doesn't mean things should be handed to you on a silver platter. Hell I'm only one person, why should mobs not be soloable and need 3+ people to kill? That ain't fair.
If you can't afford the time/resources to farm the keys and open chests, then farm the gold to buy the astrolabe you need so you can make your ship.
Keeping the cost high will stop people doing what they do with mounts, "oh it's ok, I have another 4 in my bank". Loosing mounts doesn't really mean anything. Losing ships should.
Fully agreed.
I disagree.
Remember Jedi in SWG?
It was a real alpha class. Something that was near to impossible to get! It took months and months of very time consuming dedication!
And then to practice it was even more insane.
I understand that we are all anxious to have a ship and to have a man-o-war, but believe me. You will be happy in 4 years that there are still skills you can work on that noone else has.
Runescape is a good example. It was an ultra grind and had some great rewards for people. It became very popular for that same reason. .. But, the developers kept easening up on the game.
Today soooo many people have 99 skills in everything. Over 100 people I think.
This is thousands of dedicated game hours.
... And people are bored. There is no point in levelling.
So the astrolabe are fine and elusive. Lets keep it that way.
TheDor
04-17-2009, 01:33 PM
The problem I have with astrolabes (and orbs) is that they are rare PvE drops.
What moron at Aventurine decided that the best way to have difficult PvP siege equipment, was to make incredibly rare PvE drops REQUIRED to create them?
Serriously, fire that guy. (Probably the same guy that thought brownies would be a good monster to add into the game)
reece22345
04-17-2009, 01:46 PM
The problem I have with astrolabes (and orbs) is that they are rare PvE drops.
What moron at Aventurine decided that the best way to have difficult PvP siege equipment, was to make incredibly rare PvE drops REQUIRED to create them?
Serriously, fire that guy. (Probably the same guy that thought brownies would be a good monster to add into the game)
Because it's nice to integrate PvP and PvE? If you can't handle PvE and would prefer to have you ass constantly whooped in PvP then that's your prerogative. And fyi brownies are cool.
But I suppose being a Winterblade, you don't understand anything remotely more mature or hardcore than Hello Kitty mobs and things that require actual skill - but hey your guild lacks necessities, we get it. Moron.
The problem I have with astrolabes (and orbs) is that they are rare PvE drops.
What moron at Aventurine decided that the best way to have difficult PvP siege equipment, was to make incredibly rare PvE drops REQUIRED to create them?
Serriously, fire that guy. (Probably the same guy that thought brownies would be a good monster to add into the game)
Lol.. You are the idiot. Not the dev. The dev is smart.
How else would u get astrolabe?
Make a bunch of quests for killing enemy faction and then hand out astrolabe?
... No thanks.
geckzilla
04-17-2009, 01:47 PM
What the hell? Brownies are awesome!
Renox
04-17-2009, 01:47 PM
Brownies are kick ass bitch get off my forums.
Coneitic
04-17-2009, 01:47 PM
Probably the same number of clans that can afford the mods to create a harbour + shipyard?
Just because you are a small guild doesn't mean things should be handed to you on a silver platter. Hell I'm only one person, why should mobs not be soloable and need 3+ people to kill? That ain't fair.
If you can't afford the time/resources to farm the keys and open chests, then farm the gold to buy the astrolabe you need so you can make your ship.
Keeping the cost high will stop people doing what they do with mounts, "oh it's ok, I have another 4 in my bank". Loosing mounts doesn't really mean anything. Losing ships should.
you have no fucking idea how stupid you sound. Why do you guys come into a thread your ignorant about.
yes compare a fucking steed grass to 7000g 1500wood 600 iron ingots and 750 cloth.
and i didnt even factor in the fucking astrolab.
are you trolling or just trying to prove how stupid you are?
i also farm leenspar keys, and have gotten plenty of infernal armor... runestones... magic shit whatever and havent seen an astrolab yet.
maybe now that you guys see what it takes to make ship 1, and let me remind you, you have to make that same shit till you reach 25 in shipbuilding to build another, you can see how fucking rediculous it is to make ship 1 with no cannon, just transportation.
not to mention the harbor/shipyard is around 1000 mods.
fucking idiots.
fatgit
04-17-2009, 01:49 PM
I disagree.
Remember Jedi in SWG?
It was a real alpha class. Something that was near to impossible to get! It took months and months of very time consuming dedication!
And then to practice it was even more insane.
I understand that we are all anxious to have a ship and to have a man-o-war, but believe me. You will be happy in 4 years that there are still skills you can work on that noone else has.
Runescape is a good example. It was an ultra grind and had some great rewards for people. It became very popular for that same reason. .. But, the developers kept easening up on the game.
Today soooo many people have 99 skills in everything. Over 100 people I think.
This is thousands of dedicated game hours.
... And people are bored. There is no point in levelling.
So the astrolabe are fine and elusive. Lets keep it that way.
Totally agree. Some things NEED to be extremely hard to get, maybe take months, or years to work up to, not everything should be available by 20 people macroing on resource nodes for a week.
The game would be ridiculous if ships were as obtainable as mounts in a couple of months time.
reece22345
04-17-2009, 01:51 PM
The game would be ridiculous if ships were as obtainable as mounts in a couple of months time.
Exactly my point.
you have no fucking idea how stupid you sound. Why do you guys come into a thread your ignorant about.
yes compare a fucking steed grass to 7000g 1500wood 600 iron ingots and 750 cloth.
and i didnt even factor in the fucking astrolab.
are you trolling or just trying to prove how stupid you are?
i also farm leenspar keys, and have gotten plenty of infernal armor... runestones... magic shit whatever and havent seen an astrolab yet.
maybe now that you guys see what it takes to make ship 1, and let me remind you, you have to make that same shit till you reach 25 in shipbuilding to build another, you can see how fucking rediculous it is to make ship 1 with no cannon, just transportation.
not to mention the harbor/shipyard is around 1000 mods.
fucking idiots.
Oh because we should TOTALLY be able to make 120-cannon ships less than 2 months after retail. Yeah.
Get the fuck out of here. Fucking idiot.
To make this all better ship 1 just needs a fucking cannon!
Devs. I cant believe you didnt put a cannon on it. Do your job right now. Put a cannon on it!
Coneitic
04-17-2009, 02:00 PM
Exactly my point.
Oh because we should TOTALLY be able to make 120-cannon ships less than 2 months after retail. Yeah.
Get the fuck out of here. Fucking idiot.
are you retarded or what? i just gave the mats for the first ship, one with no cannons.
guess i shouldnt even reply when obviously your reading comprehension is that of a 3rd grade autistic child.
on a side note, one of my main goals in this game was to be a shipbuilder and a captain. i've farmed all the mats for this one ship, got my skills up. now im farming leenspar keys everyday and failing to get an astrolab everyday.
i dont think you understand the first 2-3 ships dont even have cannons. and are nothing more than faster transportation boats (hopefully) as it stands now the rafts cost almost 4x more than mounts, and you can get anywhere in the game 2x faster on a mount.
balance? fuck no
i dont give a fuck who you are, or how dumb you can possibly be, but the mats are high as fuck to begin with for the 1st ship. let alone a rare drop that takes around 60x leenspar chest openings
AND THIS IS ALL FOR A TRANSPORTATION SHIP.
danl9rm
04-17-2009, 02:00 PM
all i hear is a bunch of QQ
Endless Nova
04-17-2009, 02:09 PM
are you retarded or what? i just gave the mats for the first ship, one with no cannons.
guess i shouldnt even reply when obviously your reading comprehension is that of a 3rd grade autistic child.
on a side note, one of my main goals in this game was to be a shipbuilder and a captain. i've farmed all the mats for this one ship, got my skills up. now im farming leenspar keys everyday and failing to get an astrolab everyday.
i dont think you understand the first 2-3 ships dont even have cannons. and are nothing more than faster transportation boats (hopefully) as it stands now the rafts cost almost 4x more than mounts, and you can get anywhere in the game 2x faster on a mount.
balance? fuck no
i dont give a fuck who you are, or how dumb you can possibly be, but the mats are high as fuck to begin with for the 1st ship. let alone a rare drop that takes around 60x leenspar chest openings
AND THIS IS ALL FOR A TRANSPORTATION SHIP.
Yeah I remember when I was 12 and though swearing was cool. And the retard in this thread - why it's you. Please get rid of that terrifiying e-thugness or your mom will spank you again when you start yelling at the screen again because the pixels don't behave the way you want them to.
You know you might have a good point but your moronic attitude just drowns it out completely.
reece22345
04-17-2009, 02:16 PM
Hey feel free to massage your e-peen - my state thinks otherwise when they gave me the top student in the state award for English when I graduated 2 years ago. I don't care, throw more petty insults at me if you wish.
My point is that if you can farm 60 L keys in 6 weeks then hey, imagine how many chests you could have opened 6 months after retail release. Wait that's not hard maths.....240 chests? Feel free to complain about it then but I'm sure you'll have the mats for a cool ship if you stop QQing and just attempt to tough out the "shitty" drop rates. Suck it up "captain".
rwp80
04-17-2009, 02:34 PM
Patch notes:
Added 'Pot at End of Rainbow' to ingredients list for all ships.
Coneitic
04-17-2009, 03:23 PM
you know, i'm starting to think the people arguing about this is either not interested in a ship or want people to stay on the mainland.
i'd like to see someone say mounts should take 20x the mats to create.
because thats what it takes for just transportation in the water.
all im arguing about is the transportation, i have no fucking problem with a ship having a cannon, taking 6 months or more to make.
but something equal to a mount in the water, you guys shouldnt even argue with this. unless your seriously handicapped.
and dont say a raft because you can get anywhere 2x as fast on a mount
Gunnarr
04-17-2009, 05:59 PM
Probably the same number of clans that can afford the mods to create a harbour + shipyard?
Building a city and the harbor and shipyard are much easier than the farming needed to get lucky on one of these drops. And this is needed for even a little dingy raft?
Making them this hard for the ships I understand, but for all the rafts that is retarded.
The ONLY reason anyone would build these rafts is because you have to build them to lvl your ship building skill to build the better ships. The rafts themselves suck in comparison to a mount. And a mount only cost a steed grass.
Having to make the rafts you MUST build to lvl the skill and yet aren't half as good as mounts, harder to make than a city, and the harbor and shipyard is insane. You're and idiot for defending this crap.
Erroneous
04-17-2009, 06:09 PM
I think the massive skill and item grind is only to buy time while they try and finish the game. Every time the enterprising grinders reach their goal they've found something totally unfinished or unbalanced. I think the same will happen with ships. The question is once they do finish the game are they going to fix the grind?
Rashgar
04-17-2009, 06:10 PM
All I hear is people complaining about how they need to move around the map faster to find folks to kill. I have an idea.
STOP NUTCUPPING IN HUGE ALLIANCES. And you wont have to go more than 10 mins to find a fight in any direction.
Gunnarr
04-17-2009, 06:34 PM
All I hear is people complaining about how they need to move around the map faster to find folks to kill. I have an idea.
STOP NUTCUPPING IN HUGE ALLIANCES. And you wont have to go more than 10 mins to find a fight in any direction.
Oh, your right. What is needed is to get rid of alliances and make the pve grinds insane! How is forcing a insane pve grind on the playerbase beneficial to the pvp? And you who wants these pve grinds for ships, are surprised that people nutcup? Why do you think there is any nutcuping in the first place?
When the man-of-war cost over a million in gold, plus many other millions in gold to lvl the skills and build the infrastructure, plus the need to protect that infrastructure, and the many many millions in gold and the protecting the infrastructure is the easiest part of the ship, the astrolobe is the hardest, you don't see anything wrong there? And you don't see why people nutcup?
Take your nutcuping QQing to CD.
... 7000g 1500wood 600 iron ingots and 750 cloth.
and i didnt even factor in the fucking astrolab.
not to mention the harbor/shipyard is around 1000 mods.
Doesn't sound so bad to me. A large clan should have no trouble getting the former quantity of resources. Ships are a rarity, over time clans will build more. Remember that DFO just started up, there will be plenty of time for high-seas drama soon enough.
Coneitic
04-17-2009, 07:08 PM
Doesn't sound so bad to me. A large clan should have no trouble getting the former quantity of resources. Ships are a rarity, over time clans will build more. Remember that DFO just started up, there will be plenty of time for high-seas drama soon enough.
to bad we arent talking about the mats.
and lol, doesnt sound bad for a water mount.
so why arent mounts expensive?
Patch notes:
Added 'Pot at End of Rainbow' to ingredients list for all ships.
OMG that is perfect :D
JohnM81
04-17-2009, 07:30 PM
As I see it I think both sides are making a good point. I think a compromise is possible.
The astrolabe SHOULD BE CRAFTABLE, but at a huge cost WITH A LONG COOL DOWN. So maybe as a crafter i can only make 1 every week or so on top of the massive price.
Coneitic
04-17-2009, 07:36 PM
i dont get why everyone is holding the first few ships in high regard, they dont have cannons.
its more or less a water mount.
i think its safe to say anyone who really wanted to pirate or captain a ship in this game is on the same boat.
and the ones that ride around on mounts all day just dont get it.
Docan
04-17-2009, 09:38 PM
WTS 2x Astrolabe. 20k each Pm Docan Donuts ingame
SubprimeLoans
04-17-2009, 09:48 PM
I disagree with the people saying ships should be an extreme rarity. If they ever want to experience naval combat, they need to shut the fuck up.
The example naval skirmish in the gameplay video will never happen with astrolabes having a 10% drop rate from L and N chests.
clockwork23
04-17-2009, 10:02 PM
he example naval skirmish in the gameplay video will never happen with astrolabes having a 10% drop rate from L and N chests.
10%? You seem to have an extra digit there for some reason.
Narninian
04-17-2009, 10:02 PM
not /signed.
Aleanath
04-18-2009, 11:41 AM
there are 10 ships in the game - i fully agree that the later ones should be very hard to get BUT why should the very first bog standard ones be so difficult due to the astro thingy - I mean with the mat requirement alone the fisrt couple are a big investment for all but the zerg guilds and that should be enough - let the zergs ahve teh warships - the smaller ones should be more accesable
Chubbyjesus
04-18-2009, 11:54 AM
I have to agree, the smaller worthless ships should be a bit more plentiful.
But you also have to realize naval combat isnt just some 'soon to be in' shit...
When someone starts floating one of those big badboys... People are going to be witnessing a whole new era of the game.
neokeoki
04-18-2009, 02:40 PM
small/ the lower end ships should be craftible in the starter towns/with just a harbor up. and the mats have got to get lowered.
Hatchet
04-18-2009, 03:13 PM
There are a lot of very stupid people in this thread.
The only idiot who hasn't posted yet is the dev so decided to put these as PVE drops rather than craftables. :bang:
JohnM81
04-18-2009, 04:47 PM
As someone who is a crafter and who hates extensive pve'ing I think this is a game breaking issue for me. I got into this game so I could craft ships. If I am going to be forced to sink +20k into buying astrolabes or have to pve till my eyes bleed I might as well go back to WAR.
I would like for the dev's to just come out and state their position on this because if they come out and say it no its staying a pve drop they can save me a lot of time and cash and I will go back to where my friends are playing in WAR.
Nicholai Pestot
04-18-2009, 05:48 PM
I would like for the dev's to just come out and state their position on this because if they come out and say it no its staying a pve drop they can save me a lot of time and cash and I will go back to where my friends are playing in WAR.
Call me crazy, but I think your argument has a fatal flaw.
JohnM81
04-18-2009, 06:30 PM
Call me crazy, but I think your argument has a fatal flaw.
Don't get me wrong its not that I WANT to go back to WAR because its a RvPVE game to but at least I have a large group of irl friends playing there. Here all I have is the promise of an awesome game. And if I can't make the case of not having to rely on pve for this game to my guild they wont come over.
Nyrap
04-20-2009, 04:17 PM
If 1 idiot with a polearm can kill said ships, then sure, make it easier to get. If not, then what you're saying is you want a customized water mount that lets you leg it?
JohnM81
04-20-2009, 09:17 PM
If 1 idiot with a polearm can kill said ships, then sure, make it easier to get. If not, then what you're saying is you want a customized water mount that lets you leg it?
There are many ways to make it difficult. One way is to put insane costs on the ship (if their current costs wasn't already enough). The issue for me is that I don't want to have to pve to partake in major pvp aspect of the game. Let me craft an astrolabe for insane costs and Ill be happy as long as it is craftable.
Lets not forget one of the selling points of this game was how that almotst everything would be craftable.
boxfetish
04-22-2009, 06:05 AM
All I hear is people complaining about how they need to move around the map faster to find folks to kill. I have an idea.
STOP NUTCUPPING IN HUGE ALLIANCES. And you wont have to go more than 10 mins to find a fight in any direction.
This^
Bandras
04-22-2009, 02:04 PM
Well, my guild hasn't build any ships yet ...only 1-2 rafts and I doubt you can call them ships:))
I must say that i agree with the OP to a certain point...i also think that ships shouldn't be insanely expensive to build....rare pve drop mats are also stupid ideas. Everything should be craftable.
I would like to see bug ship vs ship battles in this game but as long as you can lose them quite easily due to a server crash or exploit it is not really worth building them. Capital ships look good but I dont think we will see too many in the game if they are that expensive. You build one and only use it in very very safe areas...pointless.
They should be affordable to even smaller guilds. It would bring a new taste to the game...and some change as well.
I understand those who say that the costs are good as they are at the moment because you will have a goal to reach in the long run...but imo why spend so much time/resources on something that you will never use?
You can say that ppl will use these things even if they are very expensive just to show how cool they are..but you can still see more ppl running around naked/crappy outfits than good geared players. it is because ppl are afraid of losing their sets.
of course you can call some friends/guildies and roam around with them and it is safer but still...I usually run into naked groups...
I am not saying that huge ships should be easy to get. No, they shouldnt be too easy to get but it wouldnt hurt if you could build some as a group of casual players.
Boulugre
04-23-2009, 03:40 PM
I think the massive skill and item grind is only to buy time while they try and finish the game. Every time the enterprising grinders reach their goal they've found something totally unfinished or unbalanced. I think the same will happen with ships. The question is once they do finish the game are they going to fix the grind?
/agreed
Consider the player city gate. I am pretty sure they were coded since the beginning but they voluntarily didn't activate them at the launch of the game as nobody had canons or siege hammers, making sieging impossible.
Same for the 20 000 gold on racial weapon, just an artificial way of letting it out of reach of the players until they fix it or they consider the right time has come to release them.
mmsys
04-23-2009, 03:47 PM
Everyone wants a ship, if you allow anyone to get astrolabes, DFO will just become some sort of Battleship MMO. No thanks
DocMartin
04-23-2009, 05:20 PM
Heh, think about it from the city destruction perspective:
1,000 siege hammers (costly mats, and they break over time)
OR
1 boat (build it once, infinite ammo)
I'm pretty sure that's the part about boats that needs tweaked...
JohnM81
04-23-2009, 05:58 PM
Everyone wants a ship, if you allow anyone to get astrolabes, DFO will just become some sort of Battleship MMO. No thanks
Whats the problem if there are tons of ships in the ocean? This opens up the advent of piracy, large item sales, and more indepth strategy. Look at any port city you will see TONS of ships in its bay. That is what is normal. What is dumb is if there is a city with NO ships.
And if you read the other posts you would have seen where the issue isn't making ships hard to get, rather making it so we are forced to pve GRIND to get one.
JohnM81
04-23-2009, 06:00 PM
Heh, think about it from the city destruction perspective:
1,000 siege hammers (costly mats, and they break over time)
OR
1 boat (build it once, infinite ammo)
I'm pretty sure that's the part about boats that needs tweaked...
Sure a single ship would be a huge danger to an unprotected city. A city without its own defense fleet. You see how it gives the game more depth and strategy when you open up the options to the player base. If a city is built by a water way it should be an expectation to have to make a few ships in case of attack.
littl6fact
04-24-2009, 08:30 AM
i just like the fact that ships are packable and only way .5 kg its awesome
Silverino
04-24-2009, 08:55 AM
they need to be crafted as all other tools. Not looted. Period.
AsylumShadow
04-24-2009, 09:41 AM
/signed
Kitae
04-24-2009, 11:41 AM
(Probably the same guy that thought brownies would be a good monster to add into the game)
WTF leave the Brownies alone, they are cool lil buggers!!!!
:eek:
Ranting about Brownies should be a reason for a ban!!!1
Xanderxavier
04-24-2009, 05:13 PM
I never said anything about making it easily craftable BUT, every item in the game should be craftable i'm fairly certain that was said pre-release by the dev's..., make it very difficult to craft just make it possible tis all.
Giovani
04-24-2009, 10:19 PM
I still don't know what mob drops leenspar keys, is ther more than one?
Smurfz
04-24-2009, 10:46 PM
AGREEDfghae5ytq35gs
Xanderxavier
04-25-2009, 12:17 AM
There are a lot of very stupid people in this thread.
:bang:
Just read through all the replies...
/signed :D
DarkonDraco
05-04-2009, 10:13 AM
I disagree.
Remember Jedi in SWG?
It was a real alpha class. Something that was near to impossible to get! It took months and months of very time consuming dedication!
And then to practice it was even more insane.
I understand that we are all anxious to have a ship and to have a man-o-war, but believe me. You will be happy in 4 years that there are still skills you can work on that noone else has.
Runescape is a good example. It was an ultra grind and had some great rewards for people. It became very popular for that same reason. .. But, the developers kept easening up on the game.
Today soooo many people have 99 skills in everything. Over 100 people I think.
This is thousands of dedicated game hours.
... And people are bored. There is no point in levelling.
So the astrolabe are fine and elusive. Lets keep it that way.
You cannot compare this to "jedi" from (pre-nge) SWG because of one reason.
.....when you got killed, it didn't halt your progress or knock you back! If you're out farming and you happen to GET them and a zerg of 50 people roll up on you and kill you then you lose it and are back to square 1
That did not happen with Jedi..yes it was a hard grind, and after you achieved it, it was STILL a hard grind.
...so given that, its still way too hard to get.
With all these islands, and now that there are mobs on them, boats and rafts should be more viable.
Here's what I think it shoudl be.
Rafts should be cheaper MUCH cheaper so you see more of them. Harder to make than mounts, but cheaper, 500g maybe but not 1000.
Small boats with no cannons should not require a harbor, or you should atleast be able to spawn them in inlets and NPC cities.
Larger boats that have cannons should be a bit harder and scarce.
Man of war's should be VERY rare to see.
It should taper upwards...see a good amount of rafts, a few smaller ships and rarely see the bigger ones.
shrug...thats my thoughts...there's just TOO many empty places in this game :( ...the sea for one. Hell atleast put some sea monsters or SOMETHING there other than the few sharks here and there in set locations.
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