crackingrocks
04-09-2009, 02:29 AM
i don't think there's been any word at all about skill caps, but I'm wondering what the player consensus is on skill caps and crafting.
myself, i'd first have to say that harvesting shouldn't be in that cap. i think we can all safely hit close to 100 in herb/mine/fish/wood, however maxing out the mastery for each, i'll personally wait on that
but what is really making me wonder is if I can safely max out armor/weapon/alchemy/etc, ALL of them without regrets later on. it sure does kind of seem 'odd' that we can all end up with toons that can make anything anytime.
so how many grand mastery of crafting do you suppose is a safe bet to get once skill caps are explained further? armor/weapon/bow? cloth/alchemy/enchant? 3 sounds good?
i'm currently just working on one lol. rather not waste time on points that will gimp me further on...
myself, i'd first have to say that harvesting shouldn't be in that cap. i think we can all safely hit close to 100 in herb/mine/fish/wood, however maxing out the mastery for each, i'll personally wait on that
but what is really making me wonder is if I can safely max out armor/weapon/alchemy/etc, ALL of them without regrets later on. it sure does kind of seem 'odd' that we can all end up with toons that can make anything anytime.
so how many grand mastery of crafting do you suppose is a safe bet to get once skill caps are explained further? armor/weapon/bow? cloth/alchemy/enchant? 3 sounds good?
i'm currently just working on one lol. rather not waste time on points that will gimp me further on...