View Full Version : question on leveling armorsmithing
chemicalrave
04-08-2009, 07:16 AM
if anyone has honestly just made chain pants up to 100 or at least up to an increment of 25 could you try to guess or estimate how many pants you had to craft to hit that number? i made banded up to 40 and that took a while then made pants up to 50 and it was sooooo much nicer material wise w/ 2 ingot per, but not nearly as much of a profit of course.
branka
04-08-2009, 08:48 AM
if anyone has honestly just made chain pants up to 100 or at least up to an increment of 25 could you try to guess or estimate how many pants you had to craft to hit that number? i made banded up to 40 and that took a while then made pants up to 50 and it was sooooo much nicer material wise w/ 2 ingot per, but not nearly as much of a profit of course.
add to this : after 25 skill , to craft banded raise better/faster skill that to craft chain? to craft leggings raise skill better/faster that to craft vambraces/other parts?
sorry for my english :(
Lupios
04-08-2009, 01:23 PM
iF U WANNA RAISE UR SKILL AS FAST AS CAN BE; U SHOULD ALWAYS CRAFT CHAIN.
Sorry for Capslock...was to lazy to make it undone^^
iF U WANNA RAISE UR SKILL AS FAST AS CAN BE; U SHOULD ALWAYS CRAFT CHAIN.
Sorry for Capslock...was to lazy to make it undone^^
crafting wooden shields from 95-100 was like 1 hour, and 1000ish wood. ore isnt as common as wood in elflands.
sometimes we go up to (some place) and gank all the miners and farm there and bank in some halmlets. that place has so many ore mines right next to each other its ridiculous. many clusters of 6-8 nodes like right next to each other.
DocMartin
04-08-2009, 05:04 PM
Estimated success per skill gain:
1-25 skill = 80 successes
25-50 skill = 250 successes
50-75 skill = 400 successes
75-100 skill = 575 successes
It's a rough guideline, so don't hold me to exact numbers, and your mileage may vary, etc. And yes, all successes hold the same rate of gain, so it doesn't matter if you're making harder items. Just pick whatever uses the least amount of materials and grind away.
Bonehunter
04-08-2009, 05:43 PM
Why make shitloads of chain?
No-one wants it, it's just a waste. No rush is there?
I make full set's of banded and sell them to guildies. Takes me a bit longer to level but I can sell everything I make and it gives much more satisfaction than having 500 pairs of chanmail pants that I can't do fuck all with....
Crazy. honestly...
Sizmo
04-08-2009, 06:13 PM
I found Wood Kite sheilds to be easier to level up with for the simple fact that wood is so much easier to get.
chain legs DO return more gp than the sheilds do though (4gp vs 2gp). but mining nodes are few and far between in most areas, unlike trees.
Youkay
04-08-2009, 06:29 PM
just making chain pants i've gone from 55 > 93 in about 2500 ingots. (and about 5k gold in merchant bought leather)
sell the pants back to the vendor for 4g to buy then next batch of leather.
Slapshot1188
04-09-2009, 04:43 AM
Why make shitloads of chain?
No-one wants it, it's just a waste. No rush is there?
I make full set's of banded and sell them to guildies. Takes me a bit longer to level but I can sell everything I make and it gives much more satisfaction than having 500 pairs of chanmail pants that I can't do fuck all with....
Crazy. honestly...
Seriously?
Umm because making 2 bandit sets would cost around 84 ingots with failures...that's 16 successes and skill increases.
The same 84 ingots would get you around 38 successes.. that's around 2.4 times faster. plus you sell the pants to recoup the cost of the leather so all you pay for are fails and ingots. this lets you grind much longer as opposed to the 90G and 28 leather spent on your 2 sets of banded.
This is probably why you're still grinding :P
This is probably why you're still grinding :P
Notice he is NOT grinding. He is crafting..
Some enjoy just the end game and some enjoy the path to the end game. Grinding is not enjoyable for most. The only joy I have ever heard someone claim from grinding is at the end of the grind knowing that you are where you want to be. While IF you enjoy crafting then the whole process will take 10 times longer but it will not be a grind it will be enjoyable.
Xolyus
04-09-2009, 04:59 PM
Estimated success per skill gain:
1-25 skill = 80 successes
25-50 skill = 250 successes
50-75 skill = 400 successes
75-100 skill = 575 successes
It's a rough guideline, so don't hold me to exact numbers, and your mileage may vary, etc. And yes, all successes hold the same rate of gain, so it doesn't matter if you're making harder items. Just pick whatever uses the least amount of materials and grind away.
Arrows?
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