View Full Version : Magic is broken.
Osium
03-29-2009, 06:30 PM
Member of my guild hit 75 air magic yesterday. Underwhelming is an overstatement.
His rank 75 AOE hits for 4 x2 ticks. It costs around 60 mana to cast.
Really? When does magic ever become useful beyond the lesser magic conversion spells?
Sort out the mana costs. Sort out the damage. Right now, archery which costs around 15-20k gold to push up to 75+ and have it become AMAZING is far far far more useful and economical than the approximately 150k gold he has spent so far skilling up air magic for an 8 damage aoe.
Creslin
03-29-2009, 07:14 PM
but dude the fanbois promised that at 75 it gets good.. it must be at 160 int and 270 skill in archmage that magic starts to come into its own.
[DJ]psycho
03-29-2009, 07:38 PM
but dude the fanbois promised that at 75 it gets good.. it must be at 160 int and 270 skill in archmage that magic starts to come into its own.
LoL 160 int. theres not even a cap at 100? I guess noone knows yet, stats is a pain in the ass.
LoL number two is dedicated to "150k gold spendt on air magic" Jeezes.
Durindana
03-29-2009, 08:27 PM
Member of my guild hit 75 air magic yesterday.
...
His rank 75 AOE hits for 4 x2 ticks. It costs around 60 mana to cast.
Really? When does magic ever become useful beyond the lesser magic conversion spells?
maybe when his skill in that spell is >1?
omnigol
03-29-2009, 08:51 PM
How is that come hither spell good or completely useless?
VidarDf
03-29-2009, 08:55 PM
Ya if air magic is useless... i'd like to know. as i'm using it myself.
150k is alot of money:)
Osium
03-30-2009, 02:11 AM
maybe when his skill in that spell is >1?
Lets see, I have spells in the elemental tree that at 65 skill do approximately 20% more damage than they did at rank 1.
So, assuming you are right, he just needs to skill it up. He should do about 10 damage at rank 70!
Atnas
03-30-2009, 02:24 AM
Of course it's broken, what did you expect with no testing at all in beta? The only higher magic guy I knew off in beta had access to a spell called "Thunderstorm" or some shit, and each time he tried to cast it he would crash.
Osium
03-30-2009, 11:36 AM
Of course it's broken, what did you expect with no testing at all in beta? The only higher magic guy I knew off in beta had access to a spell called "Thunderstorm" or some shit, and each time he tried to cast it he would crash.
It is retarded. Right now I can look through every single spell in every list and tell you there are approximately 12 useful spells in total. 12 might be stretching it.
For the investment required to push to 75 elemental magic, I mean the guy spent over 100k fucking gold to do it, his spell at MINIMUM should be dealing 30 damage and it should be ramping up to over 50 once it is skilled up. He can cast 4 of them before he is tapped on mana.
8 damage aoe from 150k invested and a rank 75 spell is depressing.
Atnas
03-30-2009, 11:39 AM
It is retarded. Right now I can look through every single spell in every list and tell you there are approximately 12 useful spells in total. 12 might be stretching it.
For the investment required to push to 75 elemental magic, I mean the guy spent over 100k fucking gold to do it, his spell at MINIMUM should be dealing 30 damage and it should be ramping up to over 50 once it is skilled up. He can cast 4 of them before he is tapped on mana.
8 damage aoe from 150k invested and a rank 75 spell is depressing.
But maybe it becomes better at 100!?!?
What is the reagent cost for it anyway?
I also like how the "Come hither" doesn't actually pull someone, but rather knocks them away. Glad I didn't spent more time on the magic grind beyond mana to stam.
Makestro
03-30-2009, 11:42 AM
How is that come hither spell good or completely useless?
It probably don't work...
Atnas
03-30-2009, 11:44 AM
It probably don't work...
http://forums.darkfallonline.com/showthread.php?t=169640
Come Hither: Caster aims at a target to magically draw it closer
However it does not draw the target closerr. It knocks the target back, and not very far.
It actually knocks them away, lol.
PKSinister
03-30-2009, 12:34 PM
Magic in general is underwhelming, there's a few good utility spells here and there which will benefit your melee or archery, but you planning to use magery as a main weapon? Forget about it, melee and archery is king and with the current crappness of spells for a huge mana cost it always will be. Food doesn't even make mana regen faster, so you're stuck with 0.5 a tick.
xxxsqualxxx
03-30-2009, 01:14 PM
I pity the fools who chase dreams while they have the best spells in the game right under their noses. Lesser magic is THE best skill tree and amazingly easy (and free) to level. Mana Missile @ 100 is 21 dmg in back (and with intensify lesser magic it is easy to AoE someone in back because area is HUGE) for 6 mana. Conversions are basically amazing, they have a positive ratio unlike every other game in existence. Launch can get you anywhere if used properly. You guys are so focused on the long term that you are screwing yourself right now!
Arisilde
03-30-2009, 02:50 PM
Of course it's broken, what did you expect with no testing at all in beta? The only higher magic guy I knew off in beta had access to a spell called "Thunderstorm" or some shit, and each time he tried to cast it he would crash.
lmao, thats classic.
foggen
03-31-2009, 03:07 PM
As it is right now, id say neither of the lvl 75 air magic spells work. They cant be serious about the 4-8 dmg AoE.
The stormblast actually just make a static sound and like 6 dmg.. nothing else.
Come hither should be renamed to "pushback of the gimp"
And yes, I did not spend about 150k gold to reach my Aoe of doo... gimpness..this needs to be fixed before i further invest anything into magic.
To the people who are saying "you have to level it up".. It does not go up that much in dmg even at 100 as Osium mentioned. The spells are way to weak from the start to be any good at all. especially at lvl 75. Im just hoping for all the other mages out there in other schools their magics wont be fucked.
The time and costs that I have spent to get where I am and the reagents (3) it costs to cast my spells should atleast have a wow-factor to it tbh.
foggen
03-31-2009, 04:02 PM
I forgot to mention the castrange on stormblast = 0 basicly. For it to even work you need to be within 10 bodylengts. If you get that close as a mage, your dead.
FastEddy
03-31-2009, 06:04 PM
I wonder what damage your friend would have done if he was in full plate Osium :)
Everyone knows and seems to agree that magic beyond Lesser Magic is a fucking joke.
The way the devs dont do anything makes me wonder.
Oh and to the morons that have said in 50 different threads that it will be better when you have 100 int etc etc. Well guess what happens when you have 100 int, everyone else is gonna have a 100 in str and vit. So yeah it will basically scale accordingly.
VidarDf
03-31-2009, 09:35 PM
Magic is by far more costly, slower to raise and if you want to play a mage IG, you'll be basically defenseless. Armor weighs on magic burden. So wearing a robe is the best way to get max damage. The most damage i have seen comes from the first spell you get in your school. It takes roughly 24 mana.
After i drain a bar of mana. I now have very little offense and no defense.
Some will say, Bring armor and weapons. Well thats fine, but essentially your being forced, to work harder on one thing(magic), then having to work on a second thing (melee) to compete at all.
Melees are a much more playable choice at this point in the game.
Eternalsinner
03-31-2009, 10:08 PM
Idk about you guys but running after a mage just to have him do a jump spin fireball to the face for 50 dmg is fucking stupid. I consider magic broken, but not in the way you seem to.
VidarDf
03-31-2009, 11:03 PM
50 to the front? and jump spinning? your exaggerating.
PKSinister
03-31-2009, 11:28 PM
50 to the front? and jump spinning? your exaggerating.
A firebolt to the front of a guy wearing banded armor does like 15-20 damage.
paylode777
04-01-2009, 12:14 AM
It is retarded. Right now I can look through every single spell in every list and tell you there are approximately 12 useful spells in total. 12 might be stretching it.
For the investment required to push to 75 elemental magic, I mean the guy spent over 100k fucking gold to do it, his spell at MINIMUM should be dealing 30 damage and it should be ramping up to over 50 once it is skilled up. He can cast 4 of them before he is tapped on mana.
8 damage aoe from 150k invested and a rank 75 spell is depressing.
you know if it does 12 damage and is a decent sized AOE thats not bad. Consider the cannon does 35 damage after its been buffed twice. If you hit 5 people with the AOE thats 50 damage.
sk8er754
04-01-2009, 03:01 AM
Lesser magic is the shizzzniiiitee :).
foggen
04-01-2009, 08:39 AM
you know if it does 12 damage and is a decent sized AOE thats not bad. Consider the cannon does 35 damage after its been buffed twice. If you hit 5 people with the AOE thats 50 damage.
The castrange on this thing is like heal other. in other words, useless
Niburu
04-01-2009, 10:25 AM
A firebolt to the front of a guy wearing banded armor does like 15-20 damage.
Our Fire Mage (only at ~50) hits for 25-30 in front and 42 in back.....
Osium
04-01-2009, 11:06 AM
Our Fire Mage (only at ~50) hits for 25-30 in front and 42 in back.....
The only decent damage spells are the rank 1 nukes.
I hit for considerably more in the back than your friend by the way but that doesn't change the fact everything beyond the rank 1 firebolt spell is totally worthless.
Coneitic
04-01-2009, 05:54 PM
i think you guys are looking at it wrong. Your idea was... if i macro magic 24/7 i'll rape anyones face.
instead it seems like its better to skill magic up as your playing.
i think thats great. I'd hate to spend all the time on archery and melee just to get demolished in a fight because someone macro'd magic for 1-2 months and now has insta kill button.
try your skills with enchantments and buffs then see how it is?
i'd hate to think you all just figured macro'ing magic for a month or so would make you just own everything.. that sounds like WoW thinking IMO
Shea3rd
04-01-2009, 06:00 PM
i think you guys are looking at it wrong. Your idea was... if i macro magic 24/7 i'll rape anyones face.
instead it seems like its better to skill magic up as your playing.
i think thats great. I'd hate to spend all the time on archery and melee just to get demolished in a fight because someone macro'd magic for 1-2 months and now has insta kill button.
try your skills with enchantments and buffs then see how it is?
i'd hate to think you all just figured macro'ing magic for a month or so would make you just own everything.. that sounds like WoW thinking IMO
I dislike blanketing assumptions, I for one never macro & I'm sure there are many who actually earn their skills. Please be more constructive instead of insulting. As for magic being broken I reserve my judgement for another two months and will see how it goes then. It's hard now yes, but I'm seeing improvements as I upgrade my staves and my spell skills get higher. So I have hope.
-=- Rhea Antell -=-
Atnas
04-02-2009, 07:00 PM
Any changes since the patch? =)
Zunk[SUN]
04-02-2009, 07:43 PM
Any changes since the patch? =)
SFXtreme3 wrote:
My brief experience with Come Hither prior to server fart was positive. I have about 15-16 Come Hither and it pulls them a considerable distance. I'm hoping distance pulled is increased on skill up.
http://forums.darkfallonline.com/showthread.php?t=169697&page=3
Slaker
04-02-2009, 07:52 PM
;3174544']SFXtreme3 wrote:
My brief experience with Come Hither prior to server fart was positive. I have about 15-16 Come Hither and it pulls them a considerable distance. I'm hoping distance pulled is increased on skill up.
http://forums.darkfallonline.com/showthread.php?t=169697&page=3
Good to know!
Sheriffroot
04-03-2009, 01:40 AM
;3174544']SFXtreme3 wrote:
My brief experience with Come Hither prior to server fart was positive. I have about 15-16 Come Hither and it pulls them a considerable distance. I'm hoping distance pulled is increased on skill up.
http://forums.darkfallonline.com/showthread.php?t=169697&page=3
Unfortunate reminders of engineer/magus pulls in Warhammer online...
Epitaph
04-03-2009, 06:23 PM
i think you guys are looking at it wrong. Your idea was... if i macro magic 24/7 i'll rape anyones face.
instead it seems like its better to skill magic up as your playing.
i think thats great. I'd hate to spend all the time on archery and melee just to get demolished in a fight because someone macro'd magic for 1-2 months and now has insta kill button.
try your skills with enchantments and buffs then see how it is?
i'd hate to think you all just figured macro'ing magic for a month or so would make you just own everything.. that sounds like WoW thinking IMO
LOL, like you figuered Macroing your Archer / Melle up should allow you the "Insta kill button," LOL, the Irony of this reponce.
comeonyoureds
04-03-2009, 09:25 PM
Yes, magic is a joke and not a good one, buff it up BIG TIME ASAP!
Bill OReilly
04-04-2009, 08:38 AM
Unfortunate reminders of engineer/magus pulls in Warhammer online...
SHUTUP SHUTUP SHUTUP SHUTUP SHUTUP
Oh god the memories!
"Magus pulls my brightwizard into him and WE's from everywhere begin to kill me."
Sanshi44
04-04-2009, 08:43 AM
at least they reduced the mana cost of soem elemental spell but having 2 grind reagents for like 2hour only to get like 15 cast of is a bummer that needs 2 be fixed if it was up to me i would make the 100 harvesting skill always give a reagents.
NurfedRekuul
04-04-2009, 12:18 PM
I have very high magic skills. Over 50 in air and over 70 in greater and I think the recent patch was a huge step in the right direction for magic. I will withhold further judgment on it until I skill up individual spells. The mana regen buff coupled with the stamina drain reduction (I dont think most players realized the massive amount of stam high rank spells cost to cast before the last patch) and reduced mana costs have greatly improved magic viability.
Now all that remains to be seen is the effectiveness of AoEs.
gmornin
04-07-2009, 11:57 AM
magic got a significant damage boost.
Wheres my instant cast 1 hit kill spell!?!?!?
God damn it, This game is broken and sucks... I want a refund... I'm gonna sue... I need to cry and beat off with my tears.
:rolleyes:
Ganondorf
04-07-2009, 05:22 PM
Nice to see they're fixing it. I don't have 75 air magic yet but i fight mobs that cast high level air magic spells, and their damage has doubled post patch.
Come hither is a very important spell and they fixed it right away, i wonder if they fixed frailty as well ?
Tippy
04-08-2009, 03:16 PM
Have anyone check to see if higher intelligence effects your damage output?
foggen
04-09-2009, 11:19 AM
Have anyone check to see if higher intelligence effects your damage output?
10 int = 1 dmg~
foggen
04-09-2009, 11:19 AM
Nice to see they're fixing it. I don't have 75 air magic yet but i fight mobs that cast high level air magic spells, and their damage has doubled post patch.
Come hither is a very important spell and they fixed it right away, i wonder if they fixed frailty as well ?
so much fail in this post. sorry for being a troll
afroab
04-09-2009, 11:29 AM
10 int = 1 dmg~
did it work on MM?
~Gank Me~
04-10-2009, 08:16 PM
I pity the fools who chase dreams while they have the best spells in the game right under their noses. Lesser magic is THE best skill tree and amazingly easy (and free) to level. Mana Missile @ 100 is 21 dmg in back (and with intensify lesser magic it is easy to AoE someone in back because area is HUGE) for 6 mana. Conversions are basically amazing, they have a positive ratio unlike every other game in existence. Launch can get you anywhere if used properly. You guys are so focused on the long term that you are screwing yourself right now!
precisely
you must agree however that higher level magics need a slight buff for the time wasted to obtain them
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