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Lashiec9
03-29-2009, 01:06 PM
Man the mobs in this game seem to be made of the same stuff as bank vaults. I'm at a loss as to why nearly every mob has a hp pool that takes ages to drain - most of the time droppin stuff that you could get off a kobold or skeleton.

Does anyone else think that the hp of mobs is just too high? I think the mid range mobs should drop down by half their hp (easy mobs such as goblins, kobolds and skelies fine) and high end mobs drop only a 1/4.

This was raised in beta and pretty much never got through.

I'm down for challenging pve and getting cluster f%#kd by packs of mobs as long as it doesnt degrade into 10-20 mins per mob. I'm not talkin from a solo sense - solo you wouldnt even kill one of these mobs in 30 mins :P

ChJees
03-29-2009, 01:24 PM
If they has higher HP then the more skill you get when bashing in their heads :P.

Drazmic
03-29-2009, 02:21 PM
I do agree it takes a while for even a group to kill one mob other than the starter ones. Then again, that's why you get higher rank weapons instead of using the newb ones.

Lashiec9
03-30-2009, 02:03 AM
Ranked weapons dont make nearly enough difference :P

disillusioned
03-30-2009, 02:13 AM
It's a bit ridiculous when it takes like 6 guys to take down a Raven Standard Orc Officer, and it takes like 10 minutes of straight chopping.


And no one in their right mind would use a ranked weapon for that because of the fast decay rate and the expense of them, especially considering the damage bonus is only slight when compared with the newbie weapon.

Nor would you ever think of using any magic besides mana missle, because no mob drops enough reagents to kill it with a spell that does only 20 or 30 damage a hit.

So yes, in my mind the hit points are far to high.

Cblake07
03-30-2009, 02:38 AM
im guessing that since this game is made for PVP the high hp lvl of mods is so that you get more skill per kill......

Jhael
03-30-2009, 02:47 AM
im guessing that since this game is made for PVP the high hp lvl of mods is so that you get more skill per kill......Go train with a party at a stone.

Ktorr
03-30-2009, 02:50 AM
The truely valuable loot you get from mobs is the stuff you get from them when skinned.
Absolutely required for crafting the really high end stuff.

clockwork23
03-30-2009, 04:02 AM
.. and you haven't even seen the mob with 40K+ hp.

But yeah, I would like to see more than just the typical meat shield mob which accounts for the majority of mobs in game at the moment.

OliveTower
03-30-2009, 04:19 AM
The solo PvE in this game is better than any other MMO I've played, but the way group PvP works negates the AI and turns it back into typical MMO combat. You sit there and bash on the same for 6+ minutes, and it looks ridiculous when the enemy is the same size as you. They should reduce the HP of all the group mobs by half, but double their damage and give them abilities that make combat interesting, like knockback or disarm.

Da Fleegsta
03-30-2009, 04:26 AM
It's a bit ridiculous when it takes like 6 guys to take down a Raven Standard Orc Officer, and it takes like 10 minutes of straight chopping.


And no one in their right mind would use a ranked weapon for that because of the fast decay rate and the expense of them, especially considering the damage bonus is only slight when compared with the newbie weapon.

Nor would you ever think of using any magic besides mana missle, because no mob drops enough reagents to kill it with a spell that does only 20 or 30 damage a hit.

So yes, in my mind the hit points are far to high.

this

TheDor
03-30-2009, 05:06 AM
Yep, it's unfortunate that the devs thought that creating a challenging monster meant giving it a huge HP pool instead of showing off the "advanced AI."

xxxsqualxxx
03-30-2009, 01:32 PM
The hp on mobs is fine, you just need to figure out how to PvE. I'm not saying this to antagonize, as there is actually a way to deal with high level mobs on your own and get very nice profits. I do it, 1k gold every 45 mins + high lvl loot and maybe a key.

I'm sorry to say this, but learn to play.

ltankhsd
03-30-2009, 02:49 PM
I agree with the OP. I think mobs in the game should be much more soloable as you skill up either by lowering their HP or higher level weapons do more or whatever. People say most of the mobs in this game SHOULD require a group and to that I say no, bullshit.

For really epic mobs, sure group it up but otherwise make things soloable which leads to more fun in my opinion. Otherwise aside from epic type mobs, the only thing that should make you need to group is PvP. UO did it this way and look how popular that game is. Most of the people playing this game aren't WoWfags looking for the next raid mob to take out. Us old time UO players see PvE as a means to an end (PvP) and we want to be as self sufficient as possible when it comes to preparing for PvP.

Yeah, this looks so much fun: http://www.youtube.com/watch?v=ec7eO7UVbVg :rolleyes:

Indah
03-30-2009, 02:58 PM
The hp on mobs is fine, you just need to figure out how to PvE. I'm not saying this to antagonize, as there is actually a way to deal with high level mobs on your own and get very nice profits. I do it, 1k gold every 45 mins + high lvl loot and maybe a key.

I'm sorry to say this, but learn to play.

Bugging a mob so you can MM them to death, or ranging them down from the top of a building or hut is not learning to play. The only way to effectivly pve in this game is to surround a mob with as many people as possible. And keep grinding them. It is easy to get 20k+ and hour with a group of 10-15. These are off "medium" difficulty mobs.

I would prefer them hit like a dump truck then have a bajillion hp.

Nicholai Pestot
03-30-2009, 03:09 PM
Sadly the best way to make money is to sit in a newbie goblin farm and steal others loot.

Once you take into account slicing the profit up from larger mobs between multiple people the goblins are slightly less profitable and far, far safer :(

Lashiec9
04-01-2009, 04:10 AM
The hp on mobs is fine, you just need to figure out how to PvE. I'm not saying this to antagonize, as there is actually a way to deal with high level mobs on your own and get very nice profits. I do it, 1k gold every 45 mins + high lvl loot and maybe a key.

I'm sorry to say this, but learn to play.

Dude - its not a matter of learning to debuff, kite or use its resistance weaknesses against it. That would be what I would term learning to PvE. All you 'learn' in darkfall is how to find the sweet spot on the terrain where u can hit this stuff without being damaged or where to run and heal where the mob cant get to you. This is not learning to PvE - just learning to sploit the ai.

Here is my maths:
1.)
Less HP = more killing of mobs
More killing of mobs = more people moving around the world to find spawns and more people with loot
More people moving around = more spots to find pvp and people fighting for spawns
More people with loot = more profitable pking
More profitable pking = more pvp
More pvp = more players

2.)
Less Hp = More soloable mobs
More Soloable mobs = more soloers farming mobs
More Soloable farmers = more easy pk targets
more easy pk targets = more pvp
more pvp = more players

3.)
Less Hp = Faster group killing
Faster Group Killing = More loot being distributed to the group
More Loot distributed = more value returned to the player
More value = more incentive to be in a group
more incentive to be in a group = more groups
more groups = more small scale pvp
more small scale pvp = more players

4.)
Less Hp = Ability to fight toe to toe with mobs instead of exploiting
Ability to fight toe to toe = more practice of twitch skills when not in pvp
more practice of twitch skills = more twitch skills in pvp
more twitch skills in pvp = more skilled pvp
More skilled pvp = more players lookin for more skilled pvp.

Feel free to challenge the MATHS!

Yakamoz
04-01-2009, 11:42 AM
Man the mobs in this game seem to be made of the same stuff as bank vaults. I'm at a loss as to why nearly every mob has a hp pool that takes ages to drain - most of the time droppin stuff that you could get off a kobold or skeleton.

Does anyone else think that the hp of mobs is just too high? I think the mid range mobs should drop down by half their hp (easy mobs such as goblins, kobolds and skelies fine) and high end mobs drop only a 1/4.

This was raised in beta and pretty much never got through.

I'm down for challenging pve and getting cluster f%#kd by packs of mobs as long as it doesnt degrade into 10-20 mins per mob. I'm not talkin from a solo sense - solo you wouldnt even kill one of these mobs in 30 mins :P
That's probably the worst flaw of PvE. I am afraid however it works as intended, which only proves that me and Dev's played different UO.

KalCwn
04-01-2009, 11:58 AM
Dude - its not a matter of learning to debuff, kite or use its resistance weaknesses against it. That would be what I would term learning to PvE. All you 'learn' in darkfall is how to find the sweet spot on the terrain where u can hit this stuff without being damaged or where to run and heal where the mob cant get to you. This is not learning to PvE - just learning to sploit the ai.

Here is my maths:
1.)
Less HP = more killing of mobs
More killing of mobs = more people moving around the world to find spawns and more people with loot
More people moving around = more spots to find pvp and people fighting for spawns
More people with loot = more profitable pking
More profitable pking = more pvp
More pvp = more players

2.)
Less Hp = More soloable mobs
More Soloable mobs = more soloers farming mobs
More Soloable farmers = more easy pk targets
more easy pk targets = more pvp
more pvp = more players

3.)
Less Hp = Faster group killing
Faster Group Killing = More loot being distributed to the group
More Loot distributed = more value returned to the player
More value = more incentive to be in a group
more incentive to be in a group = more groups
more groups = more small scale pvp
more small scale pvp = more players

4.)
Less Hp = Ability to fight toe to toe with mobs instead of exploiting
Ability to fight toe to toe = more practice of twitch skills when not in pvp
more practice of twitch skills = more twitch skills in pvp
more twitch skills in pvp = more skilled pvp
More skilled pvp = more players lookin for more skilled pvp.

Feel free to challenge the MATHS!

i agree!

inademv
04-01-2009, 12:20 PM
It's a bit ridiculous when it takes like 6 guys to take down a Raven Standard Orc Officer, and it takes like 10 minutes of straight chopping.

Sounds to me like you're doing it wrong.

amgineex02
04-01-2009, 01:18 PM
The solo PvE in this game is better than any other MMO I've played, but the way group PvP works negates the AI and turns it back into typical MMO combat. You sit there and bash on the same for 6+ minutes, and it looks ridiculous when the enemy is the same size as you. They should reduce the HP of all the group mobs by half, but double their damage and give them abilities that make combat interesting, like knockback or disarm.

Double their damage, really? Some mobs hit for 50 damage in this game, in the front.

Nemesis X
04-01-2009, 03:40 PM
All the system is unbalanced.. they need to re-do the PvE, how it's possible that still now, the best pve mob to kill are goblins?

Zwarp
04-01-2009, 05:42 PM
Dude - its not a matter of learning to debuff, kite or use its resistance weaknesses against it. That would be what I would term learning to PvE. All you 'learn' in darkfall is how to find the sweet spot on the terrain where u can hit this stuff without being damaged or where to run and heal where the mob cant get to you. This is not learning to PvE - just learning to sploit the ai.

Here is my maths:
1.)
Less HP = more killing of mobs
More killing of mobs = more people moving around the world to find spawns and more people with loot
More people moving around = more spots to find pvp and people fighting for spawns
More people with loot = more profitable pking
More profitable pking = more pvp
More pvp = more players

2.)
Less Hp = More soloable mobs
More Soloable mobs = more soloers farming mobs
More Soloable farmers = more easy pk targets
more easy pk targets = more pvp
more pvp = more players

3.)
Less Hp = Faster group killing
Faster Group Killing = More loot being distributed to the group
More Loot distributed = more value returned to the player
More value = more incentive to be in a group
more incentive to be in a group = more groups
more groups = more small scale pvp
more small scale pvp = more players

4.)
Less Hp = Ability to fight toe to toe with mobs instead of exploiting
Ability to fight toe to toe = more practice of twitch skills when not in pvp
more practice of twitch skills = more twitch skills in pvp
more twitch skills in pvp = more skilled pvp
More skilled pvp = more players lookin for more skilled pvp.

Feel free to challenge the MATHS!

/agree

In Nox
04-01-2009, 06:28 PM
Loot does not scale with HP.

Meet me at the troll camp.

:(

Junkaboy
04-01-2009, 06:44 PM
Dude - its not a matter of learning to debuff, kite or use its resistance weaknesses against it. That would be what I would term learning to PvE. All you 'learn' in darkfall is how to find the sweet spot on the terrain where u can hit this stuff without being damaged or where to run and heal where the mob cant get to you. This is not learning to PvE - just learning to sploit the ai.

Here is my maths:
1.)
Less HP = more killing of mobs
More killing of mobs = more people moving around the world to find spawns and more people with loot
More people moving around = more spots to find pvp and people fighting for spawns
More people with loot = more profitable pking
More profitable pking = more pvp
More pvp = more players

2.)
Less Hp = More soloable mobs
More Soloable mobs = more soloers farming mobs
More Soloable farmers = more easy pk targets
more easy pk targets = more pvp
more pvp = more players

3.)
Less Hp = Faster group killing
Faster Group Killing = More loot being distributed to the group
More Loot distributed = more value returned to the player
More value = more incentive to be in a group
more incentive to be in a group = more groups
more groups = more small scale pvp
more small scale pvp = more players

4.)
Less Hp = Ability to fight toe to toe with mobs instead of exploiting
Ability to fight toe to toe = more practice of twitch skills when not in pvp
more practice of twitch skills = more twitch skills in pvp
more twitch skills in pvp = more skilled pvp
More skilled pvp = more players lookin for more skilled pvp.

Feel free to challenge the MATHS!

/this

GanosLao
04-01-2009, 06:56 PM
I completely agree...it takes forever to kill even weak stupid crap, and that is with darkheart/r40bow/r50polearm. Its just silly. Until mob hp gets a giant tone down, I will continue to launch on top of buildings and shoot things that get bugged.

Prometheas
04-01-2009, 07:19 PM
They need to make the cluster baddies be weaker and cluster more.


90% of the baddies I've seen have been the super tough for just 1v1 type. (And they usually still spawn in groups of 3).


Big groups just outnumber them, it would be cool to have some absolute swarms of weaklings. (bring back the slimes!!!)

Teutonox
04-01-2009, 07:56 PM
You know how I know PvE is fucked? When me and me guild mates (3-4 guys) go past a medium mob and we don't even think about killing that mob because it will probably be boring and taking down 1 let alone 5-6 more spawned said mob would be a chore.

The Player to Monster Gain ratio is too high ni the favor of players, that's why we always skip the monster/s and go hunt real players which will probably drop way better loot and have way less hp.