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View Full Version : Whats the point of 100...


Silens
03-27-2009, 08:24 PM
...in any Magic Ability if it only works once before you are rolled back to 99.0?

Please tell me this is just a bug being worked out?
It seems like a waste to even have anything past 75 if there is no gain in dmg/duration besides that one use. Taking a skill from 75-100 shouldn't feel worthless especially with the large amount of time and gold invested.

Erroneous
03-27-2009, 08:28 PM
its not a bug its a feature, 1 super spell at 100 than it goes back to 99. Not really that big a deal, either way.

YoMaNaTiOn
03-27-2009, 10:29 PM
If there's no such thing yet, they should add some sound when you max you skill so you don't waste it while spamming.

disillusioned
03-27-2009, 11:10 PM
It tells you that the power of your spell is surging.


...and its the stupidest idea in darkfall.

Hooligan.
03-28-2009, 12:24 PM
haha this is brilliant. I'm guessing that in some of the elemental chains, the top spells are gonna cost 5k+ in gold to go from 99-100.

Unless these superspells nuke the whole screen for 10000 damage, this is the biggest joke in df

themtheory
03-28-2009, 03:06 PM
I think I'll survive it... but yea, don't like the idea, i like maxing my skills/spells and keeping tem' at 100 instead of a big nuke that will never occure when you need it anyway.. or force u to wait till u use it.. ?

Silens
03-28-2009, 05:47 PM
haha this is brilliant. I'm guessing that in some of the elemental chains, the top spells are gonna cost 5k+ in gold to go from 99-100.

Unless these superspells nuke the whole screen for 10000 damage, this is the biggest joke in df

/agree

Clairvoyant
03-28-2009, 08:10 PM
I think I'll survive it... but yea, don't like the idea, i like maxing my skills/spells and keeping tem' at 100 instead of a big nuke that will never occure when you need it anyway.. or force u to wait till u use it.. ?

Unfortunately for you this has been an intended feature for many many years now. Aventurine doesn't want their players to have permanently capped skills.

Da Fleegsta
03-28-2009, 10:10 PM
idk it kinda makes sense to me.. but knowing AV, the nuke probably sucks ass and isnt worth it at all.. but if its actually really good for once, i say cool..

TheDor
03-28-2009, 10:13 PM
idk it kinda makes sense to me.. but knowing AV, the nuke probably sucks ass and isnt worth it at all.. but if its actually really good for once, i say cool..

If the 100 spell shots of mana missile and heal self are any indication, the single shot is 2x more powerful than the 75-99.9 shot.

Hooligan.
03-29-2009, 12:19 AM
2x more powerful? What a joke. Completely useless.

Wait, you can save it can't you..... as in, you don't use your "supershot" on your very next cast of a spell after reaching 100?! Surely?!

NICE FEATURE AV. Why not just not have it at all? It's just a worthless piece of shit that further tarnishes all of the good ideas and thought that have gone into other areas of the game.

Only way this feature can be made better is if at 100, you go back to 99 in that spell, and you are given a new "super spell" version of that spell that only has 5-10 uses at double power. These could appear as a new spell icon so they can be used at will, rather than just the next fucking time you use the spell.

I swear, this is literally the worst idea I've seen implemented in this game. And they have clearly tried to think about this, it isn't some kind of accident or last minute thing.... this has been planned for a long time.

Crazy.

tbob418
03-29-2009, 12:34 AM
The point of maxing your magic skill is to actually play the game with whatever magic you have/enjoy and not worry about how much skill points you have.

If you played the game instead of trying to max shit out ASAP you wouldnt be asking this (probably)

Hooligan.
03-29-2009, 12:37 AM
The point is.... it is a nothing feature. It makes no difference to anyone ever.

Clearly they wanted to out some kind of bonus in for hitting 100 in a spell, but why not just have nothing at all? They clearly wasted time and effort thinking about this and codeing it. Surely in all that time someone must have sat back and thought "hold on...... this is a dogshit idea, lets do nothing instead"

melipone
03-29-2009, 01:10 AM
People need to get out of the WoW mindset. Its a player skill game not a "I grinded more than you I win" game. Just play the game and forget grinding stuff up imo

TheDor
03-29-2009, 01:12 AM
People need to get out of the WoW mindset. Its a player skill game not a "I grinded more than you I win" game. Just play the game and forget grinding stuff up imo

Yep. Once you get over 75 in a spell there is no point to grinding it any higher.

So just grind useful spells to 75, then just use them however you want.

Exerias21
03-29-2009, 01:17 AM
terrible feature.

disillusioned
03-29-2009, 01:34 AM
Yep. Once you get over 75 in a spell there is no point to grinding it any higher.

So just grind useful spells to 75, then just use them however you want.

For the record, launch at 99 is higher than launch at 75. And I obviously don't just mean in number, it launches you higher. At least, I'm almost certain it does. I'll have to test it with one of you when you get to 75....

that is if anyone else bothers to TRAIN WHILE ATTENDED such a useless spell:)

Suraknar
03-29-2009, 01:38 AM
Like everything in Life...game is not perfect.

But it can improve with time. I do not particularly like this system either, and can only hope it is revamped down the line.

in the mean time just play as normal, not grind anything when that 100 comes..it comes.

Odium
03-29-2009, 01:43 AM
For the record, launch at 99 is higher than launch at 75. And I obviously don't just mean in number, it launches you higher. At least, I'm almost certain it does. I'll have to test it with one of you when you get to 75....

that is if anyone else bothers to TRAIN WHILE ATTENDED such a useless spell:)

Launch is useless? That's a first.

disillusioned
03-29-2009, 03:06 AM
Launch is useless? That's a first.

I suppose it has its uses. It is however the most fun spell in Darkfall so far.

Yamaneko
03-29-2009, 01:30 PM
Launch is probably one of the best spells in the game.

Silens
03-29-2009, 05:05 PM
I personally love Launch.

I just wanted to mention that Mana Missile's 1 shot at 100 hits for the exact same amount of dmg as at 75-99. So it looks as if this feature is even more useless that originally though

kreen
03-29-2009, 06:20 PM
Have had helf self at 100 a few times. It gave me a 2x heal (around 8.X x 5 hp) when I got the 100 cast which was nice. The message I got the first time it fired was fun.

I agree its slightly annoying that you can't save the 100 spell cast for when you truly need it. I just think of it as a critical as per some other games and that works for me.

Sure it could be better implemented but right now it wouldn't be on my top 100 things to fix.

Bomanz
03-29-2009, 09:08 PM
I just wanted to mention that Mana Missile's 1 shot at 100 hits for the exact same amount of dmg as at 75-99. So it looks as if this feature is even more useless that originally though

False

The Surging Mana Missile has a bigger graphic and sound, and hits for about double damage. I hit a player in the back with a Surging MM for 43 damage.

xxxsqualxxx
03-30-2009, 01:18 PM
Possibly AV's way of letting you continue to train intel and your magic skill (lesser/greater/elemental) without having them max out.

Krovik
03-30-2009, 01:48 PM
It is so Funny if u jump back to 99 nevern seen a stupid magic system like this because u got u spell capped with a skill of 75 olLoLLol AV.

I was thinking the WAR release was a kind of big Fail but AV hit the nail's head ^^

KalCwn
03-30-2009, 03:34 PM
Imo the whole idea of have level ups at 25/50/75/100 SUCKs.
why have just FOUR levels.
the whole thing should be factor based. each point gives a tiny factor to damage or aoe or cast speed or travel speed.

Silens
04-01-2009, 06:40 PM
False

The Surging Mana Missile has a bigger graphic and sound, and hits for about double damage. I hit a player in the back with a Surging MM for 43 damage.

I have tested it 3x's now and yes it has a bigger graphic/sound, but the dmg is the same as every other hit.

comeonyoureds
04-02-2009, 04:13 PM
If there are people complaining about skill caps, I guess it is time they raised the caps already.

Allanon Farsyde
04-02-2009, 04:29 PM
Rather have them make it so skill 99 is a new level of the spell (adding another tier of dmg) and then the 100 Kamemeha Aventure Newb Nuke Blast Idea can stay. Otherwise you are negating the points from 75-99 making them have no purpose and in turn turning a supposedly Skill based game into a level based one.

Fail.

Herbalist
04-02-2009, 04:38 PM
so you forgot just one thing:sly: if your skil goes down then you can inpruve it again and again to 100 = +++++int stat , just think about it this way , how the hack you can do 75 int if its wont work like this...

bradnor
04-02-2009, 05:47 PM
so you forgot just one thing:sly: if your skil goes down then you can inpruve it again and again to 100 = +++++int stat , just think about it this way , how the hack you can do 75 int if its wont work like this...

You can still get stat gains from a skill if its maxed out. Just ask an AFK swimmer macroer. What they ought to do is make the next "tier" for spells 99(which it is for heal self), and then give the super spell at 100.

What I would like better, (but then again I'm a total lame ass), would be a system similar to if once you got 100, you had a ~10% chance to super spell upon casting, but immediately upon casting you get a hefty skill decay. So you get basically an hour of the ability to critical, or endless even, if you are continuously using the spell. It'd be like "warming up" your magic, and keeping it going to keep it powerful. I have always loved me some critical's(but as stated earlier, I'm a total lame ass)

rwp80
04-02-2009, 05:54 PM
This entire thread is a lot of drama about such a very small niche feature.

I'd be happy to sit at 99.9 at any skill.

Blaster
04-02-2009, 06:10 PM
Friend managed to hit me with lvl 100 MM before the server went down. The damage was 13 when I was facing him (r 80 staff) and he hits me for 12 front damage at 75-99 with starter staff.

There you go!

Arisilde
04-02-2009, 06:37 PM
This entire thread is a lot of drama about such a very small niche feature.

I'd be happy to sit at 99.9 at any skill.

isn't that kind of the point of forum threads, to talk about specific things?

d_arcturus
04-02-2009, 06:45 PM
It tells you that the power of your spell is surging.


...and its the stupidest idea in darkfall.

Its an interesting idea, they just did it wrong imo. First of all, you should get some sort of skill boost at 99.0 and then 100.0 should the super spell.

As it is now there isn't any different between 75-99.9 skill so asside from your one cast at 100 getting it up that high is useless.

The other thing is that it seems like not all skills have a super spell at 100.

I used launch at 100 and didn't notice any height difference from when I had my launch at 75.

Its come to a point where I don't bother trying to raise my skill past 75

day day
04-03-2009, 04:18 PM
If your skills cap at 100 and go down, then howcome theres a spell called "Volcano" in the fire tree that needs a 1000 (yes thats ONE THOUSAND) fire magic level?

With that evidence I can only conclude that it is a bug if certain spells need more than level 100.

Can anyone verify this?

Excelsior989
04-03-2009, 04:27 PM
If your skills cap at 100 and go down, then howcome theres a spell called "Volcano" in the fire tree that needs a 1000 (yes thats ONE THOUSAND) fire magic level?

With that evidence I can only conclude that it is a bug if certain spells need more than level 100.

Can anyone verify this?

It is a mistype nothing more please calm down:ninja:

Excelsior989
04-03-2009, 04:28 PM
Friend managed to hit me with lvl 100 MM before the server went down. The damage was 13 when I was facing him (r 80 staff) and he hits me for 12 front damage at 75-99 with starter staff.

There you go!

You guys suck I do more then that with my starter staff always.

Dolmar
04-03-2009, 04:30 PM
i do 16 to 24 dmg with starter staff an mana missle
thats with 41 int 100 lm 99mm 60 intence. The aoe radius counts as a back hit most the time
i avg 19.88 norm per hit.

Kerlin
04-03-2009, 04:36 PM
I think it would be better if the skill dropped to 99.5 or even 99.9 instead of 99.0 after casting the super version. This would make it more useful.

DwellerBelow
04-03-2009, 04:43 PM
2x more powerful? What a joke. Completely useless.

Wait, you can save it can't you..... as in, you don't use your "supershot" on your very next cast of a spell after reaching 100?! Surely?!

NICE FEATURE AV. Why not just not have it at all? It's just a worthless piece of shit that further tarnishes all of the good ideas and thought that have gone into other areas of the game.

Only way this feature can be made better is if at 100, you go back to 99 in that spell, and you are given a new "super spell" version of that spell that only has 5-10 uses at double power. These could appear as a new spell icon so they can be used at will, rather than just the next fucking time you use the spell.

I swear, this is literally the worst idea I've seen implemented in this game. And they have clearly tried to think about this, it isn't some kind of accident or last minute thing.... this has been planned for a long time.

Crazy.

Wow, the QQ.

You are freaking out cuz your number went backward.
It's pure psycology, you see the number go down, and you whine.

Same damage, same everything at 99 as 100, but one lil number, and Wah!

Charlotte
04-05-2009, 06:03 AM
Uhh it looks like the feature isn't complete. Which isn't surprising. And also isn't a big deal.

What I gather is that people want 100 skill to unlock new spells that are better, and they want to stay 100 for the simple desire for completeness of their character. We like looking at our list of skills and seeing 100.0, 100.0 100.0 and so that one 99.9 can be aggravating for a perfectionist and that's where one side of the frustration comes from. The other is that intuitively one expects for more to be unlocked at 100.0. Such as a super-spell that is much more powerful.

The latter may be included in future game design, but this game is a work in progress and if something like this frustrates you and makes you feel like the game is broken beyond playability then maybe you should consider big-box MMOs that can afford a huge staff of developers and a lot of Q&A. But trust me when I say you'll still get bugs in those games constantly as well, and maybe you should even go as far to consider console-only games from big name publishers.

If you don't like the core concept of the game and the basic mechanics and gameplay that is one thing, but if you are getting frustrated by little things that seem to be largely irrelevant to gameplay than I think someone should tell you that you have much more frustration to come and that it won't cease. But I personally think the game is great and that these little things are something that will be worked out eventually and that it really doesn't detract from gameplay. At all.

Gammabeam
04-05-2009, 06:24 AM
Friend managed to hit me with lvl 100 MM before the server went down. The damage was 13 when I was facing him (r 80 staff) and he hits me for 12 front damage at 75-99 with starter staff.

There you go!

The fucking diffrence is not even skillbased but most likely ONLY based on INT gains in that time.... Might have passed a treshold. However you usually get a small gain at 100.0.

Skills serve in DF only as unlock features, not really as 'skill'. There might be a discrete skillgain at certain points, but not a linear increase as most assume with a skill rising from 0-100. So therefore i'd like to say DF is not skill but levelbased.

hyperion_x91
04-05-2009, 08:54 AM
umm ya from what I hear, 99 is when the spell upgrades, its basically like u hit max except u can keep gaining skill in it to get a super cast of it.

Lumanil
04-05-2009, 09:07 AM
If there's no such thing yet, they should add some sound when you max you skill so you don't waste it while spamming.

So stop spamming and play this game....
While playing the game, your skill will go up, too.

foggen
04-06-2009, 11:42 AM
Im at 100 air magic and the best spell I have is the skill level 1 Ball Lightning. Well done. Ive won darkfall but still got screwed. They need to make the higher spells better. the 75 AoE do about 10 dmg at 50 skill in the spell and you recover that in about 4 seconds with the new regen.

Titus Ultor
04-06-2009, 12:07 PM
I think this is Aventurine's way of saying "why the fuck are you grinding? Shouldn't you be teabagging someone right now?"

uniqueuser
04-07-2009, 08:30 AM
you recover that in about 4 seconds with the new regen.
Health regeneration wasn't changed, moron.

moocat
04-07-2009, 10:56 AM
It's so incredibly retarded. Couldn't believe it when I heard about this...

Aramir
04-08-2009, 09:27 AM
Super spells at 100 - worst Darkfall idea, noone likes it, except AV. But AV likes their ideas and wont change it, so...
The best would be that at 100 spell level stays at 100 - you gain bonuses for this spell and you gain new spell ie "Empowered Mana Missile". When super spell is used you need to cast xxx mana missiles again to enable it again.

If spell level needs to go down to 99, then new "skill level" bonuses need to be given at 99 (like sixth tick of heal self given at 99.9 - should be at 99).

Nicholai Pestot
04-08-2009, 10:22 AM
I thought the point of this mechanic was to provide amusment for those of us who play the game, at the expense of those who have tried to grind the game.

Junkaboy
04-08-2009, 10:12 PM
It tells you that the power of your spell is surging.


...and its the stupidest idea in darkfall.

I seriously wonder what were they thinking to put something like that in game... completely pointless and useless...

Surely a winner of the stupidest idea in Darkfall

peertje
04-08-2009, 10:22 PM
basically, all magic QQers want to oneshot an entire warparty when they have their skill at 100?

GRCPan
04-08-2009, 11:04 PM
I seriously wonder what were they thinking to put something like that in game... completely pointless and useless...

Surely a winner of the stupidest idea in Darkfall

Well why not add it? What's wrong with it? It's a bit useless but it can save you from time to time. Would it be better if the spell at 100 was the same as at 99? I dont see your point.