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View Full Version : Update March 27th + Patch Notes



Tasos
03-27-2009, 07:58 PM
Concerning client sales on Monday time has changed to 6PM GMT for the store to open up.

Something billing related: Some people are reporting messages about getting charged again for the Darkfall Client. This is an erroneous message that got triggered while billing requests were being processed and delayed transactions are going through for players who had not been billed properly and could not access the subscription page to get a subscription. If you were actually charged for the Darkfall client recently, it's because your charge just went through, and you hadn't been charged properly before. In the unlikely event that a double charge is initiated for whatever reason, the transaction is canceled within 24 hours.

Also about the extra days we gave out, they will be applied to all accounts properly, whether you're seeing the correct amount of days remaining in account management or not. This will be updated correctly.

About siege mechanics: A few days ago a siege ended without the expected result. We investigated why this happened and discovered a combination of unrelated errors were responsible. Everything associated with this has been corrected so it won't happen again. We want to thank everyone for their feedback on this incident.

We are investigating reports of client crashes during sieges. These aren't server related so it's harder to pinpoint the source of each crash. If you experience a client crash during a siege, please send us an error report. In order to do this, go to where your Darkfall folder is located and run SFErrorReport.exe (example: Program Files > Darkfall> SFErrorReport.exe.). Follow the simple instructions and send the error report. It's important that you do this before you re-enter the game after the crash.

This is a significant patch today as you can see by the patch notes below and the size of the update. There are a whole lot more fixes in than listed, mostly items which corrected existing bugs. We already have a lot more enhancements in production for the subsequent patches. Our entire team is working continuously as always to improve the game.



Weapon visuals have been enhanced
Environmental lighting have been enhanced
Visual updates to Mahirim structures
Visual updates to Ork structures
Visual updates to Human structures
Visual updates to Mirdain structures
Visual updates to Alfar structures
Visual updates to Dwarf structures
Visual updates to misc. props in Agon
A second entrance to the human capital has been added
Visual update to Human Clan Keep Tier 3
Human and Ork roads and city signs have been updated
Visual update to Ork ruins
Visual update to Dwarf ruins
Visual update to misc. trees
Visual update to Mirdain crystal lake castle
Visual update to human female non armor
Visual update to vegetation
Coastlines in Agon have been updated
Ork Male animations have been updated
Ork Female animations have been updated
Human Male animations have been updated
Human Female animated have been updated
Mirdain Male animations have been updated
Mirdain Female animations have been updated
Mahirim Male animations have been updated
Mahirim Female animations have been updated
Dwarf Male animations have been updated
Dwarf Female animations have been updated
Alfar Male animations have been updated
Alfar Female animations have been updated
Snowclan Warrior loot updated
Sprint skill now gives a minor Dexterity boost
Flames of Vengeance in Arcane Magic have been tweaked
Hasten Spells in Arcane Magic has been tweaked
Holy Shield in Arcane Magic has been tweaked
Holy Ward in Arcane Magic has been tweaked
Holy Weakness in Arcane Magic has been tweaked
Lend Mana in Arcane Magic has been tweaked
Mystic Shield in Arcane Magic has been tweaked
Mystic Ward in Arcane Magic has been tweaked
Reflect Spell in Arcane Magic has been tweaked
Sacred Missile in Arcane Magic has been tweaked
Spell Immunity in Arcane Magic has been tweaked
Virtuous Wrath in Arcane Magic has been tweaked
Bludgeoning Weakness in Necromancy has been tweaked
Cursed Bolt in Necromancy has been tweaked
Death Fog in Necromancy has been tweaked
Desecration in Necromancy has been tweaked
Evil Eye in Necromancy has been tweaked
Eye Rot in Necromancy has been tweaked
Infernal Shield in Necromancy has been tweaked
Infernal Ward in Necromancy hasbeen tweaked
Mental Weakness in Necromancy has been tweaked
Piercing Weakness in Necromancy has been tweaked
Slashing Weakness in Necromancy has been tweaked
Undeath in Necromancy has been tweaked
Unholy Caress in Necromancy has been tweaked
Unholy Flames in Necromancy has been tweaked
Vampiric Touch in Necromancy has been tweaked
Crafting costs for Cloth Armor have been lowered
Crafting costs for Padded Armor have been lowered
Crafting costs for Studded Armor have been lowered
Crafting costs for Bone Armor have been lowered
Leather Armor can now be crafted at an Anvil
Infernal Armor can now be crafted at an Anvil
Crafting cost for non-mastery weapons have been lowered
Slavemasters have been tweaked
Legbreakers have been tweaked
Mercian Battlehammers have been added
Crafting ingredients for ships have been tweaked
New quests have been added to all races starting towns
New PvP quests have been added to all capital cities
Some corrections to quest descriptions have been made
Some quest rewards have been tweaked
A confirmation dialog on revive has been added
Some misplaced clan city vendors have been fixed
Quest window at vendors have been enhanced
Updates to the clan window
Players logging out in the middle of combat exploits have been fixed
Fix for situation where sometimes a client would not display the attributes of an item
Moving the window around will no longer block Darkfall
Sprint exploits have been fixed
Mount running without stamina loss has been fixed
Fix for missing icons on the world- and mini map
AI tweaks
Updates to the worldbuilding

Thank you,

The Darkfall Team

Updated an error in the patchnotes which mentioned alfar animations twice and didn't mention mahirim animation which were also tweaked for this patch