View Full Version : Any plans to make the PvE bearable?
omnigol
03-27-2009, 07:28 PM
I've been bored of pve in games for quite some time. I see it as hopelessly flawed. So I never expect anything grand. I also see grinding as a necessary part of MMOs. So when I'm complaining about pve you should know it means it is extremely bad.
PvE always plays a significant economic role. So I knew I'd be doing some, maybe a lot depending on the grind. I expected something remotely comparable to UO, since this is a skill-based mmo. But this is absolute garbage.
The only time it is worth my time to fight monsters is when they're bugged or glitched. Otherwise you need 16+ naked jackasses spamming mana missile at one golem. (Oh wait no, the guys I saw doing that were also glitching the AI too)
Due to the nature of the game groups with large numbers will always be able to brute-force the monsters. So do yourselves a favor and make it more accessible to solo players, and smaller groups. Because you aren't slowing down the zergs, you're just making the game world more empty, and effectively flushing a huge amount of content down the toilet; making it meaningless and non-existent to the majority of the players.
I'm not opposed to "exclusive group content" for jackasses that want to "slay the dragon", but I do expect more than two monsters for solo players.
Anyone who wants to say they solo pve and they do fine(fighting goblins and getting the worst drops/ingredients in the game), can piss off right now.
FastEddy
03-27-2009, 07:29 PM
PvE sucks in every game.
PvP is what makes it bearable as you need to do it to PvP (not so much in this game but to some degree).
omnigol
03-27-2009, 07:33 PM
PvE sucks in every game.
PvP is what makes it bearable as you need to do it to PvP (not so much in this game but to some degree).
I wish you comprehended the points I made, rather spew out some statements vaguely associated to what I'm talking about. Now other jackasses like yourself can just read your 2 sentence response and assume that is what I'm talking about.
Agreed.
PvE in unbearable for anything past kobolds/skeletons and shit.
You basically just group around them and spam click for 5 minutes.
Vahrane
03-27-2009, 07:43 PM
I can solo Snake Revenants in leather with a Rank 20 polearm using MM and around 20 arrows... sometimes no arrows. I think you may just need to try a bit harder. I've never fought a golem yet and have seen the so called zergs you are talking about but, that doesn't mean they are necessary, just quicker and safer.
Just remembered I've tried to solo a Flesh Golem. Was doing ok till two elves in scale came in behind me and pin cushioned me. When soloing you can't win em all.
JimLad
03-27-2009, 07:48 PM
Agreed
In my opinion, this is the biggest problem Darkfall faces right now.
Although many PKers don't realise it: Soloers = Prey
Stick a middle finger up to the solo mob bashers and you cut a large portion of the games foundation out.
Hehe.... I know the sekrits.
Lexxer
03-27-2009, 08:03 PM
3 Things that would make PvE infinitely more fun:
1. Fix small leash range. Mobs leash too soon. It should be twice as large..or larger. it would allow for more tactics like solo pulling, kiting, etc.
2. Hitpoint reduction. Most mobs have WAY too many hitpoints. Id rather see them do more damage/have some cool abilities than have 7 million HP's.
3. Fix AI/Pathing. Ive seen mobs just run in circles and not even attack for minutes at a time. The AI is sketchy at best.
Gammabeam
03-27-2009, 08:04 PM
If you need a half hour to beat down a mob with a group, ever thought you hunt the wrong mobs ?
You're still a NUB stats wise. Stats cap at 100.0 and what do you got so far? 30 or 40 str so far? No wonder you FAIL to hunt mobs that may drop rank 70 stuff...
PvE in DF is not flawed. You just need to pick your mobs more carefull.
And not try to kill mobs not beeing supposed to kill with your skills/stats
Only the low power curve allows you to survive that. Since the mob dps output don't rise as much to waste you beeing 40 ranks below the mob.
But if you bite on granite, literally, you'll be able to kill it, however it take far too much time to be lucrative.
Stick with lower mobs and you can solo a fortune.
With rank 40 weapon skill and str/vit close to 40 i can solo cave bears naked. Wich was simply impossible even with gear not long ago...
So it's NOT about having too much HP. You just don't do a dent on them earlier , skill and stats wise.
Excelsior989
03-27-2009, 08:04 PM
What I just read was. "I am to weak to kill the big monsters by myself." then you cryed a little and said "Please make them weaker so that they are on my level of suck." then you cryed some more and I got tired of reading your stupid shit. the end
omnigol
03-27-2009, 08:10 PM
Hehe.... I know the sekrits.
I hope you just want attention, and not that you actually think there is a secret to PvE in this game.
If you need a half hour to beat down a mob with a group, ever thought you hunt the wrong mobs ?
Ahh you opened my eyes. PvE will be great once it takes just 15 minutes of mindless clicking to kill once people get maxed strength.
Abremalist
03-27-2009, 08:14 PM
From Vent:
'I can solo <a really horrible mob>, I just need someone with the heal mount spell - we can make 800 per drop'.
So I think its doable. But its really, really hard.
I like to do Mobs with a group of 3+.
omnigol
03-27-2009, 08:15 PM
What I just read was. "I am to weak to kill the big monsters by myself." then you cryed a little and said "Please make them weaker so that they are on my level of suck." then you cryed some more and I got tired of reading your stupid shit. the end
I almost cried when you mentioned that you read anything at all. It's so inspiring to see people overcoming adult illiteracy.
Gammabeam
03-27-2009, 08:19 PM
I hope you just want attention, and not that you actually think there is a secret to PvE in this game.
Ahh you opened my eyes. PvE will be great once it takes just 15 minutes of mindless clicking to kill once people get maxed strength.
You're wrong. I need like 10 hits with a rank 20 1H axe to kill a cave bear. 2 weeks ago these mobs were impossible for me to solo, even with tons of arrows. Since my damage output didn't rised enough to explain that compelling, it's most likely there is a protection system in place to avoid you to hunt mobs not beeing supposed to hunt.
Much likely like the +4 level cap in WoW. Hunting mobs higher than that caused you to plain suck on these mobs. You just did not enough damage to them to kill them. And that was clearly a game engine throttle to avoid people progressing too fast on very high mobs giving tons of XP.
So once you have the stats and skills to hunt them, the seemingly huge HP is gone. And the mobs behave like any other ordinary mob, be it Goblin Gnoll or Troll..
So conclusion from that is, skill or stats may 'unlock' certain mobs for you. If you have the feel you can't do a dent on them, you're not supposed to kill them alone, but might be able in a group to do so. If the group need also plenty time to kill one, you are most likely far beyond your reach.
PS: especially since mob loot value rises extreme with higher ranks, it's plausible that DF has such a system in place. You can hunt higher mobs with a unskilled nub group, but it will take a lot time. Wich effectivly cut your money over time down to normal. So you can hunt higher mobs for neat gear, or just farm lower for tons of money.
omnigol
03-27-2009, 08:25 PM
You're wrong.
You gave the half hour example. And I know strength does not add *that* much damage.
Much likely like the +4 level cap in WoW. Hunting mobs higher than that caused you to plain suck on these mobs.
So conclusion from that is, skill or stats may 'unlock' certain mobs for you.
This theory however makes sense. Has anyone tested this idea?
Maurizio
03-27-2009, 08:28 PM
I've been bored of pve in games for quite some time. I see it as hopelessly flawed. So I never expect anything grand. I also see grinding as a necessary part of MMOs. So when I'm complaining about pve you should know it means it is extremely bad.
PvE always plays a significant economic role. So I knew I'd be doing some, maybe a lot depending on the grind. I expected something remotely comparable to UO, since this is a skill-based mmo. But this is absolute garbage.
The only time it is worth my time to fight monsters is when they're bugged or glitched. Otherwise you need 16+ naked jackasses spamming mana missile at one golem. (Oh wait no, the guys I saw doing that were also glitching the AI too)
Due to the nature of the game groups with large numbers will always be able to brute-force the monsters. So do yourselves a favor and make it more accessible to solo players, and smaller groups. Because you aren't slowing down the zergs, you're just making the game world more empty, and effectively flushing a huge amount of content down the toilet; making it meaningless and non-existent to the majority of the players.
I'm not opposed to "exclusive group content" for jackasses that want to "slay the dragon", but I do expect more than two monsters for solo players.
Anyone who wants to say they solo pve and they do fine(fighting goblins and getting the worst drops/ingredients in the game), can piss off right now.
People before posting these type's of posts and showing everyone that you have no BALLS what so ever, try asking questions first to those like myself that are killing much harder mobs SOLO that have pretty good drops.
So heres a hint for all you fucking pussy ass players... Leave town! And when I say that I don't mean 20 yards, I mean LEAVE TOWN... Travel the map, it's interesting what you will find out there and that you can try out a mob and find a pretty reasonable way to kill it. Ok so it may take you 5 extra mins to kill it, but its better then that crap loot goblins drop right?
Simple fact for all you I wanna Solo but cant because AV made the mobs in this game too hard.... This world is not a solo place, never was meant to be and never will be. As much as you want to stay a solo player, its going to be virtuously impossible in this game world. You will have hunting groups simply out to kill mob farmers. Guess what that means?
I along with most likely many other people who have soloed a few moderatly strong mobs, firstly have balls, secondly have ventured out of town to check the surrounding areas, and thirdly have used our heads just a little bit. :idea:
Anyway, my last tip to you "I WANNA SOLO" players... Get a mount, heck more then one ;)
Oh I forgot something... People there are more skills in the game then just a weapon skill... Try some magery, perhaps even save up some of that goblin gold and buy a few spells that will help you out greatly.
omnigol
03-27-2009, 08:34 PM
People before posting these type's of posts and showing everyone that you have no BALLS what so ever, try asking questions first to those like myself that are killing much harder mobs SOLO that have pretty good drops.
So heres a hint for all you fucking pussy ass players... Leave town!
Ahh you caught me. I'm complaining about PvE, because I'm too afraid to try pve. Also I've never left town.
Maurizio
03-27-2009, 08:41 PM
Ahh you caught me. I'm complaining about PvE, because I'm too afraid to try pve. Also I've never left town.
You still lack to even ask more questions. I am not the one complaining about being able to solo harder mobs am I?
Ask questions, I post what i did because im sick of all the cry babies.
Its one thing to ask AV to do something with the damn agro range, being that once you are in range of one 10 come at you... One thing to ask them to make it so you can pull one at a time with the right approach. But to complain that PVE is not fun because you have not tried everything you can to try and kill harder mobs is just ridicules.
Anyway, get a mount run around and try not to be seen, find spawns and watch what other Solo players are doing, copy their tactics and add to them. Thats exactly what I did, and I have been able to solo even harder mobs as I learned and tried new tactics.
Good luck
Gammabeam
03-27-2009, 08:42 PM
You gave the half hour example. And I know strength does not add *that* much damage.
This theory however makes sense. Has anyone tested this idea?
Heh half hour was probably much exaggerated. However try to kill a Dragon with a group 30ish stats and skills and you probably land close to that.
The point is, while in WoW your DPS output and stats double all 10 levels roughly, in DF your stat gain is slowed down to a crawl. Like +5.0 a week or so.
And your power rises like 10% per weapon rank, so maybe doubled at end level, plus the extra DPS from stats and skills of course.
So these power gain is also true for mobs more or less. With no protection system in place, you could probably farm dragons with a 30ish group, just need to be large enough ...
Because of the stuff such high end mobs drop, gear would be insane cheap to get with no protection in place.
As said, the ability to kill a cave bear with 10 hits naked around 40ish skills/stats can't be compelling explained with the power gain i had. I wasted like 50 arrows 2 weeks ago on one, with getting them down maybe half HP.
If i hit them now with same arrows and a rank 20 bow, i do like 5%+ on them, in the back like 10%.
That simply can't be explained with more dps on my side only imho.
It would be interesting to know if others experienced similar. So former impossible mobs changed to 'standard' chopp.
PS: you can pull one easy. Just remember other mobs SEE you, and may hear you if you fight other mobs close. Since you can't drag mobs out of hearrange easy, they just stop to follow you at a invsible border line around their spawn, you'll pull adds with the sound of battle of course.
But to single them out initially, you need to drag them around a line of sight edge at least, without alarming others. It's more difficult than in other games but it work.
JimLad
03-27-2009, 08:50 PM
Ok so it may take you 5 extra mins to kill it, but its better then that crap loot goblins drop right?
Nope, right now goblins are more worth the time.
Fighters and Shamen drop 7-10g, arrows, bone, resin, sulfer, pots, and crap to vendor which all adds up when you can kill one every 10 seconds.
Or how about Troll quests, they drop similar things but you get an additional 250g an hour just for killing them.
Unless you happen to want some epic armour piece (i just buy all my armour) or regent you can't get anywhere else, they are not worth it.
Bump for answers.
Because the PVE is horrible in this game. And I have yet to see any logical argument against soloable content.
More soloable content would lead to more small scale pvp, and this game isn't exactly handling large scale very well anyway.
Zwarp
03-28-2009, 11:46 AM
make it more accessible to solo players, and smaller groups.
I fucking agree, we need to keep solo players and small groups in this game, otherwise the food chain isn't complete.
And PvE is a pain in the ass right now, it's not fun at all, even if you're in a big group.
Erendir
03-28-2009, 12:24 PM
True in every sense. This is possibly the worst attempt at PvE I have ever seen in a game, ever. The sole purpose of PvE is getting skills up for PvP, but there was absolutely no hint of regard towards making this part of the game enjoyable. Boring monsters, pathetic 'quests,' no story, no nothing. The sole purpose of anything in this game other than PvP is to make it so unbearable that you HAVE to PvP and like it.
As a PvP lover, I hate to say it, but Darkfall makes me realize how important PvE in a game is, because there is nothing fun about Darkfall except PvP, PvP, and PvP. (Maybe exploring for your inner carebear, but seriously folks, after all this time there is no content?)
cadmanwarron
03-28-2009, 12:29 PM
True in every sense. This is possibly the worst attempt at PvE I have ever seen in a game, ever. The sole purpose of PvE is getting skills up for PvP, but there was absolutely no hint of regard towards making this part of the game enjoyable. Boring monsters, pathetic 'quests,' no story, no nothing. The sole purpose of anything in this game other than PvP is to make it so unbearable that you HAVE to PvP and like it.
As a PvP lover, I hate to say it, but Darkfall makes me realize how important PvE in a game is, because there is nothing fun about Darkfall except PvP, PvP, and PvP. (Maybe exploring for your inner carebear, but seriously folks, after all this time there is no content?)
No there isnt. You are correct. The tards that come in here saying the PvE is just fine don't really know what they hell the are talking about.
Erendir
03-28-2009, 12:43 PM
People before posting these type's of posts and showing everyone that you have no BALLS what so ever, try asking questions first to those like myself that are killing much harder mobs SOLO that have pretty good drops.
So heres a hint for all you fucking pussy ass players... Leave town! And when I say that I don't mean 20 yards, I mean LEAVE TOWN... Travel the map, it's interesting what you will find out there and that you can try out a mob and find a pretty reasonable way to kill it. Ok so it may take you 5 extra mins to kill it, but its better then that crap loot goblins drop right?
Simple fact for all you I wanna Solo but cant because AV made the mobs in this game too hard.... This world is not a solo place, never was meant to be and never will be. As much as you want to stay a solo player, its going to be virtuously impossible in this game world. You will have hunting groups simply out to kill mob farmers. Guess what that means?
I along with most likely many other people who have soloed a few moderatly strong mobs, firstly have balls, secondly have ventured out of town to check the surrounding areas, and thirdly have used our heads just a little bit. :idea:
Anyway, my last tip to you "I WANNA SOLO" players... Get a mount, heck more then one ;)
Oh I forgot something... People there are more skills in the game then just a weapon skill... Try some magery, perhaps even save up some of that goblin gold and buy a few spells that will help you out greatly.
What an idiot, am I right? I hate to stray from the path, but Oh! I almost forgot! Magic sucks! Good thing magic wouldn't make PvE and PvP more exciting if the only useful spell wasn't mana to stam. Sure there are some useful spells waaaaaaay up the ladder, but let's face it, the most useful spells (those that inhibit player skill) don't have a noticable effect mobs. Now we're back on target. And yeah, if you want to solo mobs, you NEED a large amount of mounts. This is the only way to kill a tough monster without drowning in your own blood. Just hop on a mount every time your previous one dies because of mob focus fire. At least you'll get upwards of 50 damage a hit + knockback while it's still alive.
This is the point, guys. It's not fun, it's ridiculously boring if you ascend past trolls, and the only way to solo monsters ALSO isn't fun, becaus you lose an hour of herb grinding every time you try to fight anything tougher than a goblin on a mount. I can't get over how bad it is :bang::bang::bang:
Onslaughts
03-28-2009, 01:24 PM
What an idiot, am I right? I hate to stray from the path, but Oh! I almost forgot! Magic sucks! Good thing magic wouldn't make PvE and PvP more exciting if the only useful spell wasn't mana to stam. Sure there are some useful spells waaaaaaay up the ladder, but let's face it, the most useful spells (those that inhibit player skill) don't have a noticable effect mobs. Now we're back on target. And yeah, if you want to solo mobs, you NEED a large amount of mounts. This is the only way to kill a tough monster without drowning in your own blood. Just hop on a mount every time your previous one dies because of mob focus fire. At least you'll get upwards of 50 damage a hit + knockback while it's still alive.
This is the point, guys. It's not fun, it's ridiculously boring if you ascend past trolls, and the only way to solo monsters ALSO isn't fun, becaus you lose an hour of herb grinding every time you try to fight anything tougher than a goblin on a mount. I can't get over how bad it is :bang::bang::bang:
Seriously you guys make me laugh alot.
Yes the PVE of this game isnt like any other game , because its not an autoattack system where you can pretty much predict how the fight will goes right at the begining.
But in any case , its far from being horrible. Just because you guys patheticly suck at it doesnt mean the PVE isnt viable for soloers.
this is a teamplay game based on guilds. they indeed try to make you join a guild asap ; but soloing is still a very good option.
at first , like you all i had a very hard time solo'ing anything else than goblins and skeletons ; but has my skills raised, i saw a big difference in my total survivability. Sure you will not notice those change ; its not like it doubles your damage like in any another games , but instead you'll have slightly more hp /stam / mana , lesser mana coss on mm ect.
also you need to understand that since this isnt an autoattack system ,you can evade monsters hit. I developped very good methods to fight different monsters and they miss me more than 50% of the time with their mellee. Most of the spells can be evaded with a directional jump ; Archers are harder to fight ; but hiding behind an object usually do it.
So when i see you guys saying its impossible to solo ; i laugh alot.
nathanpinard
03-28-2009, 05:53 PM
Anyone that's played Eve probably realizes the PvE in this game is loads better than most PvP based MMO's.
That being said, I think people are once again judging too early.
While you can't solo a big mob now, how is it going to be when you have really high levels of wep skill, rigor, fort, defense, etc and are sporting 300+hp and stam?
Fargol
03-28-2009, 07:43 PM
PvE sucks in every game.
'
Not every game IMHO.
WoW's is outstanding (the first couple times through).
Vanguard's is pretty good too.
Warhammer's terrible, and LotRO put me to sleep. EQ2 is a snoozer too, but to be fair it's old.
Maurizio
03-29-2009, 01:51 AM
Bump for answers.
Because the PVE is horrible in this game. And I have yet to see any logical argument against soloable content.
More soloable content would lead to more small scale pvp, and this game isn't exactly handling large scale very well anyway.
Duk, read what I wrote and what others that say it is possible wrote...
Unlike the guy that says you need 10 mounts to fight anything harder then a goblin, there are indeed many people taking down pretty hard mobs with just 1 mount.. Not to say they wont lose any, because i have lost quite a few at times, but with the amount of gold i have pulled in, I have been able to replace my mount 50x.
As i mentioned before, run around and find spawns, not to kill the mobs but look specifically for solo players, and watch what they do... You will notice something about every spawn location that it seems the devs left a structure in the way or something that if you learn to use right will benefit you greatly. Heck here's another tip for the rest of you cry babies, There are TREES everywhere! :idea:
Also, just because you are mounted doesnt mean the mount is your only attack, try run by swinging a few times and you will see other possibilities along the way.
Good luck to all of you, try to keep an open mind about things... Yes overall the pve and pvp and lets face it even more content of this game can be worked on, but with time it will be, lets just first come to the conclusion of whats really wrong first. Not just the fact that some of you who have not tried every possible way to play the game means PVE should be changed just for you. Use some constructive criticism.
To the guy that Laughs at all these guys that complain about PVE, I laugh too at them but at the same time I will try and give them tips and hints as to what I am doing so that they may try the same thing to figure things out... Because I dont want to see so many people complain and then see AV change the PVE system around to making it easier which will in turn royally fuck up the economic system being that their would be an excess flow of gold at that point... So as much as we that have soloed harder mobs want to sit and laugh at these guys that are complaining we need to look at it in the games best interest to help them out a little.
Onslaughts
03-29-2009, 03:16 AM
As i mentioned before, run around and find spawns, not to kill the mobs but look specifically for solo players, and watch what they do... You will notice something about every spawn location that it seems the devs left a structure in the way or something that if you learn to use right will benefit you greatly. Heck here's another tip for the rest of you cry babies, There are TREES everywhere! :idea:
QFT.
I told myself the exact same thing ,looks like the devs thought about us soloer in the design *_-.
I love this game design.
Kvothe
03-29-2009, 04:52 AM
PVE is broken because, as far as I can tell, mobs do the same damage to you no matter what armor you're wearing. Go test this out, see if it's the same for you? If this is intentional then it's stupid . . . armor adds protection against other players but not mobs? Stupid.
nathanpinard
03-29-2009, 05:42 AM
PVE is broken because, as far as I can tell, mobs do the same damage to you no matter what armor you're wearing. Go test this out, see if it's the same for you? If this is intentional then it's stupid . . . armor adds protection against other players but not mobs? Stupid.
Armor reduces mob damage. But what TYPE of damage depends on the armor.
If a mob if firing mana missle at you and you have plate, there will be no reduction.
Bamboopanda
03-29-2009, 07:01 AM
...blah....blah...blah....I also see grinding as a necessary part of MMOs. ....blah...blah...blah
Let me just point out where you fail and are at heart a fucking carebear... trust me, I am a carebear so i know my own evil kind.
You fail. Fucking big time.
Bomanz
03-29-2009, 08:59 AM
I think that the main problem with PvE is that mobs have stupid AI. If mobs had smarter AI and less hitpoints (just the high level ones obviously) then they would be very challenging. Most mobs should have some sort of AE attack or knockback attack that prevents them from being surrounded. They also should never sit there frozen while you pelt them with arrows and magic from a rooftop.
Personally I believe that AV will eventually fix the monster AI but in the meantime gave the mobs huge HP boosts in order to compensate for how easy they are to exploit.
When asking for challenging monsters keep in mind that while fighting those monsters people can and will show up to gank you while you are at a disadvantage. The smarter the monster, the more your disadvantage.
Heartnet~
03-29-2009, 10:32 AM
You can solo virtually every mob in the game, it just takes a lot of time and clever use of the environment. I can even personally attest to killing deathless mages solo.
Erendir
03-29-2009, 11:53 AM
You can solo virtually every mob in the game, it just takes a lot of time and clever use of the environment. I can even personally attest to killing deathless mages solo.
If by clever use of the environment, you mean exploiting the mob's spawn zone or getting the mob stuck, then yes. And that's stupid.
I've been bored of pve in games for quite some time. I see it as hopelessly flawed. So I never expect anything grand. I also see grinding as a necessary part of MMOs. So when I'm complaining about pve you should know it means it is extremely bad.
PvE always plays a significant economic role. So I knew I'd be doing some, maybe a lot depending on the grind. I expected something remotely comparable to UO, since this is a skill-based mmo. But this is absolute garbage.
The only time it is worth my time to fight monsters is when they're bugged or glitched. Otherwise you need 16+ naked jackasses spamming mana missile at one golem. (Oh wait no, the guys I saw doing that were also glitching the AI too)
Due to the nature of the game groups with large numbers will always be able to brute-force the monsters. So do yourselves a favor and make it more accessible to solo players, and smaller groups. Because you aren't slowing down the zergs, you're just making the game world more empty, and effectively flushing a huge amount of content down the toilet; making it meaningless and non-existent to the majority of the players.
I'm not opposed to "exclusive group content" for jackasses that want to "slay the dragon", but I do expect more than two monsters for solo players.
Anyone who wants to say they solo pve and they do fine(fighting goblins and getting the worst drops/ingredients in the game), can piss off right now.
Actualy killing goblins/trolls is probaby oneo f the best ways to make money esepcialy if you use the repeatable quests. Since any higher level mobs take a decade to drop, the larger amount of gold they drop is kind of equaled out.
The biggest problem i see with pve is theres no legit way to out smart or out play the ai, all you can do is glitch it or overpower it with huge numbers. This is partly to do with the piece of shit combat system and the crappy mob ai.
The best way i see to improve the pve is a complete overhaul of the combat system.
Rohaan
03-29-2009, 01:03 PM
Still trying to figure out why so many people want to play a Multi Massive Online Role Playing Game solo. The whole point is to group up with friends sorry, if I wanted to play by myself why play a game with a subscription when x box and ps3 work perfectly for that.
ermorden
03-29-2009, 01:12 PM
What I just read was. "I am to weak to kill the big monsters by myself." then you cryed a little and said "Please make them weaker so that they are on my level of suck." then you cryed some more and I got tired of reading your stupid shit. the end
This is actually a good post.
Atnas
03-29-2009, 01:16 PM
I know how you feel! I'd like the PvE to be a lot more deadly, but all things had less health.
Instead of having a hobgoblin deal 20 damage and have 500 health (I don't know, merely an example), you could increase the damage (35 damage) and decrease the health (250 health).
peertje
03-29-2009, 01:19 PM
PvE sucks in every game.
PvP is what makes it bearable as you need to do it to PvP (not so much in this game but to some degree).
QFT
they should definitely boost up PvE here, first by adding more easier mobs and second by nerfing a part of the higher mobs so they can be actually killed on a normal way
Lashiec9
03-29-2009, 01:21 PM
Still trying to figure out why so many people want to play a Multi Massive Online Role Playing Game solo. The whole point is to group up with friends sorry, if I wanted to play by myself why play a game with a subscription when x box and ps3 work perfectly for that.
Theres no real bang for buck at the moment tho - we roll in 4-10 man groups. You might kill somethin that took 10 mins to kill with 6 people and you get chain armour, an r30 or r40 weap and mebe 30-75 gold for your troubles. Meanwhile if you planned on legitly fighting it without using rocks or glitching the pathing, etc. You need r30/50 weaps, pots, banded -> plate, food and a load of arrows. If you even do a split loot - the amount most ppl have spent to kill the thing exceeds what you killed it for. So you have to upsize your group some more then find the stuff that drops the 200-300gp and takes the same 10-20mins to kill, rince repeat.
Rohaan
03-29-2009, 01:27 PM
Theres no real bang for buck at the moment tho - we roll in 4-10 man groups. You might kill somethin that took 10 mins to kill with 6 people and you get chain armour, an r30 or r40 weap and mebe 30-75 gold for your troubles. Meanwhile if you planned on legitly fighting it without using rocks or glitching the pathing, etc. You need r30/50 weaps, pots, banded -> plate, food and a load of arrows. If you even do a split loot - the amount most ppl have spent to kill the thing exceeds what you killed it for. So you have to upsize your group some more then find the stuff that drops the 200-300gp and takes the same 10-20mins to kill, rince repeat.
Not true we had a group kill deathless mages which drop 333g per drop and other nice objects, it did not take 10 mins just need to learn to box in, block with shield and kill
Lashiec9
03-29-2009, 01:31 PM
I think you should time urself next time and find out :P
DioZag
03-29-2009, 03:52 PM
Lrn2PvE
more dmg, less health, higher miss chance of mob attacks.
Onslaughts
03-29-2009, 06:02 PM
more dmg, less health, higher miss chance of mob attacks.
Higher miss chance ?
ITS NOT AN AUTOATTACK GAME ! Just Evade the attacks seriously , i always do it and monsters miss me more than 50% of the time in mellee.
ryoutou
03-29-2009, 06:15 PM
So when I'm complaining about pve you should know it means it is extremely bad.
Mate, I agree with you - but its not as if the PVE mechanics are far overshadowed in this game by the PVP mechanics, much less the crafting mechanics :lmao:
What Darkfall has going for it is it is FFA(ish) ruleset, fresh world to kick the tires in, the people you clan with and the people you hate.
Most of the rest of this game is some level of mediocrity to sigh and shrug at, if most of us are honest about it.
kingkongbanana
03-29-2009, 11:47 PM
When the mobs arent bugged out PVE solo or in group is actually fun and challenging. You dont have to box monsters in and you can solo dangerous shit.
Excelsior989
03-30-2009, 03:03 AM
What an idiot, am I right? I hate to stray from the path, but Oh! I almost forgot! Magic sucks! Good thing magic wouldn't make PvE and PvP more exciting if the only useful spell wasn't mana to stam. Sure there are some useful spells waaaaaaay up the ladder, but let's face it, the most useful spells (those that inhibit player skill) don't have a noticable effect mobs. Now we're back on target. And yeah, if you want to solo mobs, you NEED a large amount of mounts. This is the only way to kill a tough monster without drowning in your own blood. Just hop on a mount every time your previous one dies because of mob focus fire. At least you'll get upwards of 50 damage a hit + knockback while it's still alive.
This is the point, guys. It's not fun, it's ridiculously boring if you ascend past trolls, and the only way to solo monsters ALSO isn't fun, becaus you lose an hour of herb grinding every time you try to fight anything tougher than a goblin on a mount. I can't get over how bad it is :bang::bang::bang:
Dude you are fucking stupid. Go play a differnt game that you enjoy and get the fuck off the forums. There is obviously nothing in this game you like.
jsquared89
03-30-2009, 03:10 AM
I didn't know everything in the game had to be soloable? Name a mmo like that? granted there may be a shortage of soloable mobs, but join a clan, its not hard.
Abremalist
03-30-2009, 01:11 PM
2. Hitpoint reduction. Most mobs have WAY too many hitpoints. Id rather see them do more damage/have some cool abilities than have 7 million HP's.
/Signed
But as people have to realise, and despite that a few players can do it, most mobs are not created to be done solo. Period.
Or you need special tools and some brains. In some places you can use launch or knockback to throw down mobs .. if you pull them far enough .. into a hole. Not a lava hole (but that work too) and then they are easy pickings (you heal faster they they do).
This is tactics, not exploits. I know players that hunt down really nasty critters with 1 spellcaster assistant and an extra mount.
Spineless_DoO
03-30-2009, 01:35 PM
PvE sucks in every game.
PvP is what makes it bearable as you need to do it to PvP (not so much in this game but to some degree).
Pls dont put pvp in this game on any pedistal. Its not even close to good yet. Imo It will be but atm its pew, pew, pew from a distance or circle jerking the target. There is no tactic other then a strafe here and there and maybee a block when it fits. There is no real group play, no support viable in active combat. Even seiges are a joke. 2 groups of players going pew, pew while trying to get close enough to circle jerk eachother to death.
Problem is untill the pvp gets better and we have more active tools other then mana to stam, pew pew, and circle jerking the pve will remain boring as fuck. Nevermind group pvp. Its a fucking joke. 4+ people surrounding mobs smashing left mouse.
Conflict alone does not make the game. Fortunatly for people like myself who are very unhappy with the games current state I still have a great deal of faith in this dev team. I believe the game will get better and fast. The only question is will the team focous on making pvp more skill based first or spam us with content updates that are needed.
Dovregubben
03-30-2009, 02:19 PM
The problem with this at the moment is that it is too easy to "bug out" mobs so that you can stay and shoot at them/beat at them for an hour to kill them solo.
The only reason that people are not out soloing everything 24/7 is because of the sheer time it takes to take down something solo.
The fix to this as I see it, could be to have mobs have less hp but regenerate hp faster or reset if they cannot reach the target.
Haeso
03-30-2009, 02:29 PM
I've been bored of pve in games for quite some time. I see it as hopelessly flawed. So I never expect anything grand. I also see grinding as a necessary part of MMOs. So when I'm complaining about pve you should know it means it is extremely bad.
PvE always plays a significant economic role. So I knew I'd be doing some, maybe a lot depending on the grind. I expected something remotely comparable to UO, since this is a skill-based mmo. But this is absolute garbage.
The only time it is worth my time to fight monsters is when they're bugged or glitched. Otherwise you need 16+ naked jackasses spamming mana missile at one golem. (Oh wait no, the guys I saw doing that were also glitching the AI too)
Due to the nature of the game groups with large numbers will always be able to brute-force the monsters. So do yourselves a favor and make it more accessible to solo players, and smaller groups. Because you aren't slowing down the zergs, you're just making the game world more empty, and effectively flushing a huge amount of content down the toilet; making it meaningless and non-existent to the majority of the players.
I'm not opposed to "exclusive group content" for jackasses that want to "slay the dragon", but I do expect more than two monsters for solo players.
Anyone who wants to say they solo pve and they do fine(fighting goblins and getting the worst drops/ingredients in the game), can piss off right now.
I solo for full plate and well over 1k gold an hour, and this is LEGIT, no bugged mobs or abusive terrain or anything. Why you gotta suck :/
Dovregubben
03-30-2009, 02:31 PM
I solo for full plate and well over 1k gold an hour, and this is LEGIT, no bugged mobs or abusive terrain or anything. Why you gotta suck :/
Aye, they need to increase mob damage vs mounts as well.
Edit: especially ranged.
ltankhsd
03-30-2009, 03:10 PM
I agree with the OP. I'll copy/paste my response from http://forums.darkfallonline.com/showthread.php?t=169411 which is almost the same discussion:
I agree with the OP. I think mobs in the game should be much more soloable as you skill up either by lowering their HP or higher level weapons do more or whatever. People say most of the mobs in this game SHOULD require a group and to that I say no, bullshit.
For really epic mobs, sure group it up but otherwise make things soloable which leads to more fun in my opinion. Otherwise aside from epic type mobs, the only thing that should make you need to group is PvP. UO did it this way and look how popular that game is. Most of the people playing this game aren't WoWfags looking for the next raid mob to take out. Us old time UO players see PvE as a means to an end (PvP) and we want to be as self sufficient as possible when it comes to preparing for PvP.
Yeah, this looks so much fun: http://www.youtube.com/watch?v=ec7eO7UVbVg :rolleyes:
Abremalist
03-30-2009, 04:03 PM
Aye, they need to increase mob damage vs mounts as well.
Edit: especially ranged.
Didn't they do exactly this in latest patch?
Abremalist
03-30-2009, 04:04 PM
I solo for full plate and well over 1k gold an hour, and this is LEGIT, no bugged mobs or abusive terrain or anything. Why you gotta suck :/
Give us movie on YouTube of your elitness?
KalCwn
03-30-2009, 06:06 PM
I gotta agree with OP.
When PvE is almost 80 % about bugging out mobs, then it means something is wrong.
I do like that noob mobs are higher end mobs give somewhat the same gold output.
Now you just need to tweak the higher end mobs and provide more kill quests for them.
Rigan Pere
03-30-2009, 06:41 PM
People dont like whiners on the forums, hence the lame comments ;p
I agree with ya though, PVE sucks big balls in this game. I also dispise pve! but you have to do it in this game. No one tell me "go do pvp" either, because 90% of the fuckers running around the map are naked anyway, so thats not a viable way of gaining much if any loot. (Granted - different in clan fights, but we are talking solo here.)
It will be interesting to see if AV have any plans to sort this shit out, but I highly doubt it.
Morrolan
03-31-2009, 06:21 AM
A few months from now stuff that seemed impossible to solo will be cake. Think about starting in UO... could you solo a lich in the first month of that game? doubtful. How about 6 months? totally farm them with no difficulty.
Get a stronger character and stronger gear. The stuff I'm soloing now used to take me 20 minutes to kill with a friend. Now I can kill it alone in 2 minutes.
hey lets bitch some more about things you can't change. Oh and please leave Darkfall. Its fine for a game less then 2 months released. Come back in a year or not at all if you don't like it.
Elvenherorcn
03-31-2009, 07:36 AM
I've been bored of pve in games for quite some time. I see it as hopelessly flawed. So I never expect anything grand. I also see grinding as a necessary part of MMOs. So when I'm complaining about pve you should know it means it is extremely bad.
PvE always plays a significant economic role. So I knew I'd be doing some, maybe a lot depending on the grind. I expected something remotely comparable to UO, since this is a skill-based mmo. But this is absolute garbage.
The only time it is worth my time to fight monsters is when they're bugged or glitched. Otherwise you need 16+ naked jackasses spamming mana missile at one golem. (Oh wait no, the guys I saw doing that were also glitching the AI too)
Due to the nature of the game groups with large numbers will always be able to brute-force the monsters. So do yourselves a favor and make it more accessible to solo players, and smaller groups. Because you aren't slowing down the zergs, you're just making the game world more empty, and effectively flushing a huge amount of content down the toilet; making it meaningless and non-existent to the majority of the players.
I'm not opposed to "exclusive group content" for jackasses that want to "slay the dragon", but I do expect more than two monsters for solo players.
Anyone who wants to say they solo pve and they do fine(fighting goblins and getting the worst drops/ingredients in the game), can piss off right now.
No I didn't read all these posts, but like I read others say QUIT BITCHING you cry like a baby, and to tell you the truth your a dick head, what was it 4 replys in a row and all you could do was bitch about someone giving there 2 cents. What makes you think anyone wants to say shit to some who bashes there ideas when you ask for them? well i'll wrap up YOUR A LITTLE DICK HEADED 14YR OLD BITCH STFU!!
edit:forgot to mention flame me like i know you will
The only thing I can ask for in terms of PvE is that they continue to add more mobs (variety!!) and more spawns in the future.
Sure AI needs to be a little tweaked since most mobs seem like they're on crack.
Since the mobs are already grouped together in spawns, I think it would be interesting to add some more environmental dynamic here. Namely structures or natural hideouts that are more densely packed, and end with a boss.
Basically mini-dungeons, since they are already resembling this by placing all the mobs together, might as well make them more detailed.
omnigol
03-31-2009, 09:33 AM
People dont like whiners on the forums, hence the lame comments ;p
It's not whining. I pointed out my exceedingly low expectations, and acceptance of mindless crappy MMO grindning; yet darkfalls PvE is still terrible even by my standards. My post happens to be negative. Whining is self absorbed more so in ones own pain than anything else. I'm focused on the aspects of the game not myself.
In fact I'm not even in any discomfort during my in-game time. Maybe I shouldn't have stated the PvE is *unbearable*; I've been killing players for items/gold since beta, and currently I'm backed up with thousands of reagents I'm slowing grinding out for skill gains. I had some downtime so I decided to spend it examining the PvE in this game which I obviously think needs some changes.
These dumbasses just have a need to spew bullshit. From me "wanting everything to be soloable" to the pathetic bragging the array of criticisms I've gotten are misinterpretations or ego-stroking by idiots who can't seem follow a discussion more than 3 sentences in length. (since most of the critiques are either already resolved in the OP, or responses to imagined assertions I never made)
Requiamer
03-31-2009, 10:53 AM
The only thing I can ask for in terms of PvE is that they continue to add more mobs (variety!!) and more spawns in the future.
This
And
Pve is like a lot of aspect in this game, they just didn't worked on it, apart from making it work. Ye the design is behind (and its a solid and creative design), but designs never live release very well. Theory and practice are 2 worlds, you have to make them match, its a big part of the work.
You can't put a mmo on the market if you tweaked pretty much nothing. Sure dev can claim their features work (damn a lot of mmo can't even make their main features work, in fact the only exemple of a mmo that have their main features word 100% was L2, but damn the game was so fucking poor in all other doamin it was a shame), but that's not the fucking standard players are expecting from their mounthly fee.
They want something that is good to play, not something that is barely working. Thats why most mmo are shooted down even before they finish their release nowheredays. DF have it nice because, well, there is no concurence in the domain they are in, but thats it. They have to mouve their ass pretty damn quick if they want to sell their stuff. Did Einstein said you can move your ass at lighting speed? I have nothing against paying for a beta during 6 months, but thats it. If no really advancement are made in that time when it come to main features like combat, magic, crafting, (damn i wont care if rp is not there much), then bye bye. And ye pve belong to combat.
swiftjbc
03-31-2009, 12:31 PM
pve in every game is fucking spam click, this game is no different.
at least u losers dont have to make water.
Zerby
03-31-2009, 12:57 PM
A few months from now stuff that seemed impossible to solo will be cake. Think about starting in UO... could you solo a lich in the first month of that game? doubtful. How about 6 months? totally farm them with no difficulty.
Get a stronger character and stronger gear. The stuff I'm soloing now used to take me 20 minutes to kill with a friend. Now I can kill it alone in 2 minutes.
Totally true, I remember killing Kobolds with low skills, I could barely take out two or three at MAX at the same time. Now with improved skills (Not nearly maxed out, still only ~30 melee, ~80 LM and stats ~30) I can easily take out 5 in a row, without any panic heals, pots or escaping. Not even talking about trolls, earlier killing one troll was hard, if two attacked me at the same time, pretty much the only thing I could do was run. Now, I can take 2-3 at the same time, if I play good.
I'm not sure, the "protection system" that someone talked earlier about, might actually hold some truth. My overall damage hasn't improved that much if I just look at the numbers in the system chat, but still it feels a lot bigger when fighting mobs.
Aviyur
03-31-2009, 01:28 PM
I actually quite enjoy PvE in this, hunting stuff thats actually difficult to kill is interesting and rewarding..
Some mobs have spasticated AI
And bears are awesome.
Deen0229
03-31-2009, 02:04 PM
You can solo almost any mob in the game: Unless, you don't know how to, but i know for a fact you can since i have solo'd every mob i have fought, and no - i never fight goblins.
(Naked with mana missile/arrows)
AvethIndorion
03-31-2009, 06:36 PM
A few months from now stuff that seemed impossible to solo will be cake. Think about starting in UO... could you solo a lich in the first month of that game? doubtful. How about 6 months? totally farm them with no difficulty.
Get a stronger character and stronger gear. The stuff I'm soloing now used to take me 20 minutes to kill with a friend. Now I can kill it alone in 2 minutes.
This is the FIRST reasonable post in this thread, and it's on page 5.
Also to clarify something about UO: The theory about a "protection system" vis a vis WoW etc. to keep you from exploiting and killing high level mobs is a good guess. I'm thinking it's probably more like the way Ultima Online did it: hit chance was determined by taking attacker and defender's weapon skill into account and deriving a percentage then rolling the attack. In Darkfall, the damage you are able to do and the damage done to you may also rely on a weapon skill versus weapon skill formula for part of the damage, which would explain why mobs that could rape you when you started become much easier to handle after you've gained 15-20 skill points; they're literally not hitting you as hard, and you're hitting far harder.
EDIT: Oh yes, and the combat system is in my opinion far more rewarding and challenging than almost every other MMO I've played. It is also far more visceral and very satisfying. I think it is what you make of it, like much else in this game. If you simply stand facing your opponent and proceed to wail on each other, yes it's boring clicky shit. However, learn to dodge and move out of the way and actually put an effort in and suddenly not only is the combat much more immersive, but you will take less damage to boot!
Kallenator
03-31-2009, 10:33 PM
Stop hammering the thread maker... He keeps himself completely calm, writes good and without thoughtless whining. =)
Personally I don't like the PVE either, but it's not because the enemy is hard, it's because of the ridiculous downtime you get between battles.(Put into consideration that I am very low level)
I think a more durable stamina when fighting and running would be great to get the speed up a notch.
For the AI: It's not remotely good, but not that bad either. I did not expect much more.
isloike
03-31-2009, 10:57 PM
Most mobs can be solod even without glitching them. If your dps is higher than the mobs hp regen, it can be solod.
I just back peddle while firing arrows at the target untill it goes into its run away phase then repeat. I do not think it is worth the time and arrows/resin though considering the only mobs worth killing have stupid amounts of HP and always have people lurking near by.
Xs1nX
03-31-2009, 11:04 PM
I assume that AV put all its efforts into the PvP side of things as that's what they really wanted to get working first, ant nothing wrong with such a singular focus when your a small dev team however the problem here is DF ends up being a one trick pony, which is fine if you appreciate that trick(i know i do and i figure most other people here do) but for the long term health of the game AV needs to step up to the plate on other aspects of the game outside of those related solely to PvP.
Things they should look into to make the PvE side more appealing -
Fix bugged mob AI, fix mob spawn issues,increase number/frequency of mob spawns,add more "life" to citys and towns(quest givers, "flavour" npcs etc), add more wildlife in general into the world, maybe link this into crafting via skinning/makeing food(could give out quests for this to..)
Mash36
04-01-2009, 08:10 AM
If you need a half hour to beat down a mob with a group, ever thought you hunt the wrong mobs ?
You're still a NUB stats wise. Stats cap at 100.0 and what do you got so far? 30 or 40 str so far? No wonder you FAIL to hunt mobs that may drop rank 70 stuff...
PvE in DF is not flawed. You just need to pick your mobs more carefull.
And not try to kill mobs not beeing supposed to kill with your skills/stats
Only the low power curve allows you to survive that. Since the mob dps output don't rise as much to waste you beeing 40 ranks below the mob.
But if you bite on granite, literally, you'll be able to kill it, however it take far too much time to be lucrative.
Stick with lower mobs and you can solo a fortune.
With rank 40 weapon skill and str/vit close to 40 i can solo cave bears naked. Wich was simply impossible even with gear not long ago...
So it's NOT about having too much HP. You just don't do a dent on them earlier , skill and stats wise.
Skill level and stats in this game doesn't make nearly enough of a difference in PvE. You also said stick with lower mobs to make a fortune. Yes there is some truth to that. I can grind trolls all day and get 2k+ solo, HOWEVER that is boring as hell and that's not what we all should be doing when there are tens of other types of mobs avaliable.
Viluin
04-03-2009, 02:37 AM
I can solo basalt golems and manscorpions. Launch + tree = win. Not much fun though.
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