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Caramon-Europa
03-27-2009, 06:20 PM
Are robes worth it if your plan is to be a traditional mage? It seems the spell unencumber pretty much takes care of armor penalties... Stats being so low on robes makes them almost useless to wear...

Anyone have comments?

praxeology
03-27-2009, 06:24 PM
Other than magic mitigation, robes (and light armor) seem to be completely useless because of unburden and feather.

Caramon-Europa
03-27-2009, 06:30 PM
Other than magic mitigation, robes (and light armor) seem to be completely useless because of unburden and feather.

yeah... if they added a damage bonus or speed bonus to magic on robes... then it would actually make sense to wear. (sorry I did mean unburden)

In Nox
03-27-2009, 06:36 PM
They look mad cool.

Once I am l33t I will probably wear robes just to look stylin'.

praxeology
03-27-2009, 06:40 PM
oh you mad cause im stylin' on you

stony23
03-27-2009, 06:41 PM
robes are the only armor that gives arcane resistance, if you havent noticed. mana missiles are arcane damage

Caramon-Europa
03-27-2009, 06:41 PM
They look mad cool.

Once I am l33t I will probably wear robes just to look stylin'.

same... I think the look of robes are awesome... It would be pretty sweet if they could be worn over armor like UO

In Nox
03-27-2009, 06:48 PM
same... I think the look of robes are awesome... It would be pretty sweet if they could be worn over armor like UO

We've got to suffer for fashion.

Prionburger
03-27-2009, 07:59 PM
It looks like robes are only somewhat useful if you're in a large siege environment, and are only doing long-distance fighting. Maybe they're planning on big long-distance mage fights during sieges.

That's fine with me, because I'd like to make use of any armor depending on how I want to play my character. I don't want to be restricted to robes if I want to use magic. I'd rather choose between trade-offs.

jonmcnamara
03-28-2009, 02:21 AM
yeah... if they added a damage bonus or speed bonus to magic on robes... then it would actually make sense to wear. (sorry I did mean unburden)


Yeah this is the solution I was thinking. Make it give a slight damage bonus like staffs do. Hell you could have ranked robes. Like novice's robes, mage's, archmage's. Whatever.

AdmiralChaos
03-28-2009, 02:35 AM
extravagent robes and the hood that goes with them are well, well worth it for long range fights. mana missiles do a lot less damage when wearing them.

PaulOtt
03-28-2009, 03:05 AM
extravagent robes and the hood that goes with them are well, well worth it for long range fights. mana missiles do a lot less damage when wearing them.

Don't you mean a lot more damage?

AdmiralChaos
03-28-2009, 03:21 AM
Don't you mean a lot more damage?
robes have a high arcane resist. hostile mana missiles will hit you for a LOT less damage. your mana missiles do normal damage because robes do not affect YOUR damage.

Tais
03-28-2009, 06:24 AM
Robes are mostly useless at this stage since people generally use physical weapons (arrows and melee).

Kietharr
03-28-2009, 02:13 PM
Robes are really for magic resists, and right now the only magic that 99% of the game populace has is mana missile. Personally I'm going up through tailor to make bone armor, which is roughly as good as banded (inferior physical resist but better magic resists) yet now costs only 70ish bone, 40ish gold, and some leather for a set, easy enough to get mats for that you could make two sets worth in an hour at trolls. The best thing though, is after casting unburden you are at exactly 0 magic encumb and 0 archery encumb, yet you basically have a suit of banded on. Once they fix encumb actually meaning something this will make a big difference.

Only problem is it takes 100 tailor skill, but I'll get there eventually, after making 10 billion pairs of shoes and pairs of pants. I just strive for self-sufficiency.

Atnas
03-28-2009, 02:42 PM
Robes are pretty worthless and are just for looks. They don't give any magic penalty, but you'll get a bigger bonus to magic in full set of cloth anyway + melee protection.

Eldest
03-28-2009, 03:01 PM
Yes, I recommend giving a wide range of heaftier PENALTIES to armour and a wide range of BONUSES to robes and other light armours. My idea of penalties (To the extreme) is MUCH longer casting times for full plate armour. I'm feeling the opposite for robes; don't just have robes -not- increase casting time; Make casting times while wearing robes FASTER!

Borbos
03-28-2009, 03:40 PM
^ what he said

there has to be some incentive to wear that extravagant robe over jumping around nekkid. ...yes, robes offer some extra protection against spells, but i dont think its enough to make players wear them outside of siege/raid scenarios.

Nerathas
03-28-2009, 03:40 PM
Robes atm are just completely useless and will most lickely remain completely useless if no changes will be made to them.

Atleast you should be able to wear any non metal armor along with a robe.
Just being naked with some magical protection... useless.

Borbos
03-28-2009, 03:49 PM
hrm, reinforced combat robes that will decrease your melee/archery prowess

Finddus
03-28-2009, 04:34 PM
Nah robes should have more magical features like slowly healing yourself, sometimes deflecting arrows (There is no spoon), increased mana regneration, adding little magical damage to arrows/melee attacks, slowly healing anyone close to you (expensive robe for the support type) or similar. Not saying all of them at once because that would be imbalanced.

Could also have a elemental robe that increases elemental damage of a specific type but decreases damage done with any other school. Just adding more resists/armor and stuff like that on all robes is a waste imo.

AdmiralChaos
03-28-2009, 05:40 PM
the fact that robes can't be enchanted makes them completely useless outside of long-range fights :(

Silentdemon
03-28-2009, 09:47 PM
I completely agree, robes need some work. There should also be pros and cons for cloth armor and the way up to plate etc. As it stands, there is no reason to not be naked as a caster or have the best armor on possible for a melee/ranged fighter. More diversity is definitely needed.

Shea3rd
03-29-2009, 01:12 PM
Echmm I'm a tailor and sell robes....they're uhh not useless buy them!!! Aside from that I as well would like to see some stamina and/or perhaps movement penalties for armors chain+. Psst buy my robes and staves =)

-=- Rhea Antell -=-

HeliosNorlund
03-29-2009, 03:35 PM
to find out if robes are usefull or not we need to find out whta high skill enchantments exist

most likly the strongest enchantments for a mage role player will be only craftable on robes / hoods / staffs

at least i hope so if not i just put that in as a suggestion

Elaida
03-29-2009, 06:59 PM
As has been said robes are pretty much useless at this point. From my experience wearing a robe just makes you a bigger target because people see the robe and know you're a mage. If we could wear armor under them yes they would be more useful but right now they offer no protection against melee. Even in sieges it pretty much turns into an all melee fight so why wear a robe just to resist some mana missle damage knowing in a couple seconds you're gonna be melee'd to death and will just die quicker then all the people running around in armor.

Zarina
03-30-2009, 09:44 AM
Darkfall needs to take a leaf out of the Shadowbane book with regards to being able to get different types of benefits rolled onto both robes and cloth gear in general. Using spells like unburden to allow mages to wear full plate without suffering much of a casting penalty is really quite meh to be honest.

Salmuth
03-30-2009, 11:03 AM
I gave up robes for leather armors. The encombrance is pretty much ok and I can take a couple of hits.

Wearing leather/cloth armor shall not prevent you from wearing a robe. The plates/chains armor give so much more protection that not being able to were robes and leather make magos too weak.

The other solution would be to make clothes (those you can actually wear under the robe) useful. Give them protection bonus or something. But not something that plate could benefit too, otherwise there will be no interest/real change.

naga_ownage
03-30-2009, 02:21 PM
Robes will become stronger once more people get their magic skills raised up and people actually start playing 'mage' characters.

Salmuth
03-30-2009, 02:28 PM
Robes will become stronger once more people get their magic skills raised up and people actually start playing 'mage' characters.

I don't agree here. Mages will remain vulnerable vs CaC, which is a normal thing, but the imbalance is due to the lack of knockback spells so mages can compete with CaC.

So no melee protection at all (in other words : wearing robes) with nothing to fight back (stucking/stunning/mezzing/knocking back spells) make robes useless and unless there is a tweak (bonus for magic on robes) I bet it'll remain that way.