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View Full Version : Arcane vs. Necromancy


Ram6784
03-27-2009, 09:59 AM
From what I understand there is no way to untrain a magic school at the time. So seeing as how it is a relatively big decision should I go for Spell Chanting/Arcane or Witchcraft/Necromancy?

How are the specific spells? Does anyone know?

Sakaar
03-27-2009, 10:01 AM
No one reached Arcane or Necro yet^^

wolfblackclaw
03-27-2009, 10:05 AM
I don't know if it is true, since I don't do much magic, but since this is atleast an intended game mechanism, keep in mind that several of the necromantic spells will cause you to take negative alignment hits, because of realism, due to people being afraid of your powers.

PKSinister
03-27-2009, 10:35 AM
No one reached Arcane or Necro yet^^

Yes they have (not me).

HauptmannHP
03-27-2009, 10:54 AM
Thread moved.

Finddus
03-27-2009, 11:12 AM
keep in mind that several of the necromantic spells will cause you to take negative alignment hits

What? Never heard that before... is this true?

Better be a tradeoff.

wolfblackclaw
03-27-2009, 11:17 AM
What? Never heard that before... is this true?

Better be a tradeoff.

I've read it several places, but as I said, I don't do much magic so I can't test it, but it was atleast a planned mechanism, so if it isen't in the game at the moment it might be implemented when AV is done with their current server opening and stability issue handling.
Just advicing to keep it in mind, it would be bad to go into necromancy to suddently find that it all of a sudden makes you evil, now having locked yourself in a school you'd rather not use cause you'd rather play good, etc.

Finddus
03-27-2009, 02:29 PM
it would be bad to go into necromancy to suddently find that it all of a sudden makes you evil, now having locked yourself in a school you'd rather not use cause you'd rather play good, etc.

Thats not the problem. Its just that its unbalanced if throwing a spell hundred times will make you red or something. It would be really hard to be a pure castertype of most cities are red.

Delolith
03-27-2009, 02:32 PM
I doubt it this how it would work....otherwise it would have to be balanced in a matter that it would make it un-balanced in several cases.

wolfblackclaw
03-27-2009, 03:25 PM
Thats not the problem. Its just that its unbalanced if throwing a spell hundred times will make you red or something. It would be really hard to be a pure castertype of most cities are red.

Agreed, as I said, I don't know if it made it into the game at release and if not if it's still planned, it would be nice if anyone could confirm this, one of my friends are thinking about going necromancer.

I doubt it this how it would work....otherwise it would have to be balanced in a matter that it would make it un-balanced in several cases.

I hope you're right, if it's not balanced then the school will be either completely abandoned or would fuck up other parts of the game, but we need someone to confirm all this, I am just speaking from what I read while waiting for the game to reach release date.

Delolith
03-27-2009, 03:33 PM
Agreed, as I said, I don't know if it made it into the game at release and if not if it's still planned, it would be nice if anyone could confirm this, one of my friends are thinking about going necromancer.



I hope you're right, if it's not balanced then the school will be either completely abandoned or would fuck up other parts of the game, but we need someone to confirm all this, I am just speaking from what I read while waiting for the game to reach release date.

The point is...killing your own kind makes you take aligntment hit...doesn't have to do with good or evil...has to do with how your race alliance faction watches you. You can kill for example other races with a lot of violence and still not be considered evil. It has nothing to do with that. You are a rogue....a murderer of your race...not a bad person. You can be a "bad person" even if you do not kill your own race just by slaughtering other people for example. That is why I doubt you will get alignment hit by using Necromancy. Also necromancy is not always evil...it is the knowledge of the dead. For example in several setting ressurecting someone is tied to necromancy.

CaptainParanoia
03-27-2009, 03:37 PM
Magic isn't working as intended, in a future patch they will change it so you can mix schools just the way you'd like. So it doesn't really matter what you choose atm, since you can pick up the other one later when it's fixed

AdmiralChaos
03-27-2009, 03:57 PM
Magic isn't working as intended, in a future patch they will change it so you can mix schools just the way you'd like. So it doesn't really matter what you choose atm, since you can pick up the other one later when it's fixed
schools are supposed to exclude their opposites. next time try finding yourself a source.

my source? claus.

@ the op: Necromancy deals with spooky drains and nasty debuffs. arcane deals with holy damage and ridiculously sick support spells. hopefully nuff said.

Delolith
03-27-2009, 04:07 PM
If I remember correctly CaptainParanoia has a screenshot of a probably very uninformed GM (that probably lost his job afterwards since they do not belong to the company but rather they are payed people to monitor stuff) that assured him that probably in the future all schools can be accessed no matter what choise you made. If you look at the skill descriptions though of the magic schools they state the exact opposite. In other words do not trust the words of a GM...but only the words from a game developer. Game developer =/= in game GM.

CaptainParanoia
03-27-2009, 04:34 PM
http://img256.imageshack.us/img256/6647/84464375.jpg

This is my source, from yesterday.

Now I can see how a GM doesn't know everything about the game, but s/he seems pretty sure in that statement. I can't see why anyone would make that up.

Anyway, my original question to the GM was if you're able to change magic schools, and the answer s/he gave may just mean that you will be able to "forget" a magic school at any time in order to choose a new one

inademv
03-27-2009, 04:37 PM
http://img256.imageshack.us/img256/6647/84464375.jpg

This is my source, from yesterday.

Now I can see how a GM doesn't know everything about the game, but s/he seems pretty sure in that statement. I can't see why anyone would make that up.

Anyway, my original question to the GM was if you're able to change magic schools, and the answer s/he gave may just mean that you will be able to "forget" a magic school at any time in order to choose a new one

The GMs have absolutely NO control over that kind of content and typically know nothing about future changes that the devs are planning.

CaptainParanoia
03-27-2009, 04:53 PM
The GMs have absolutely NO control over that kind of content and typically know nothing about future changes that the devs are planning.

Of course they don't have any control over what content is added, but that's not to say they're not informed at all. I find it hard to believe there is no communication between the devs and the remaining employees.

I'm not saying what I was told can't possibly be completely wrong, but on the other hand, how can you be so fast to write it off as bullshit?

Zyphre
03-27-2009, 06:10 PM
If you don't believe that the schools will be mixed in the future, /gm_help it yourself. I can confirm that they will.

raja
03-27-2009, 07:51 PM
stupid, should stay the way it is, but allow un-training for the epileptics out there that cant click correctly.

Shea3rd
03-27-2009, 08:35 PM
<sighs and dreams> I just hope that the spells in arcane are sickingly supportive as you say. I'd not mind a good heal in Arcane. I realize SC has the 75 AoE, not sure how useful it is. At mid 30s skill in LoH & HO the heals are still blah. But I'll keep dreaming and trying. I realize also that healing probably isn't mean to be effective in this game during battle, but a downtime reducer. I can hope otherwise though =)

-=- Rhea Antell -=-

OvanOf Twilight
03-27-2009, 08:54 PM
If you don't believe that the schools will be mixed in the future, /gm_help it yourself. I can confirm that they will.

And if they do that, they completely fuck the magic system's balance.

wanderingdrunk
03-27-2009, 10:49 PM
There is a whole lot of ways that could be taken out of context. What if there was problems right now with say mixing something like, earth and spell chanting?

inademv
03-28-2009, 03:06 AM
Of course they don't have any control over what content is added, but that's not to say they're not informed at all. I find it hard to believe there is no communication between the devs and the remaining employees.

I'm not saying what I was told can't possibly be completely wrong, but on the other hand, how can you be so fast to write it off as bullshit?

Because it's directly contradictory to what the devs had said on the subject.

CaptainParanoia
03-28-2009, 08:58 AM
Because it's directly contradictory to what the devs had said on the subject.

Well, I've just passed on what I've been told by the GM (which s/he in turn was told by Aventurine).

Oh, and after the last patch you can pick up all schools

So much for "GMs don't know nuthin", eh?

Shea3rd
03-29-2009, 01:26 PM
Well, I've just passed on what I've been told by the GM (which s/he in turn was told by Aventurine).

Oh, and after the last patch you can pick up all schools

So much for "GMs don't know nuthin", eh?

<cries> ahh well

-=- Rhea Antell -=-

DemonDark
03-30-2009, 07:28 PM
I still believe there is some sort of penalty for working in opposite magic schools.

As for Necromancy and Arcane.

Arcane has superior utility and buffs, along with better survival (coming from spellchanting, and a few Arcane spells)

Necromancy, which is the opposite of Arcanes Helping yourself, Is to destroy your opponent, weaken him debuff him, and control his abilility, and then to throw out sheer dps.

So Arcane is better to help yourself and others, While Necromancy is out to destroy and control.

Take your pick.

Arisilde
03-30-2009, 08:31 PM
the magic system's balance.

i lol'ed

Durindana
03-30-2009, 09:58 PM
Oh, and after the last patch you can pick up all schools

So much for "GMs don't know nuthin", eh?

so much for Aventurine not going carebear, eh?