PDA

View Full Version : Aventurine Servers Fail again


spool
03-27-2009, 05:20 AM
fail...

Epic Fail...

Mass disconnects when siegeing Kill Cult again... Wow even People allllll the way back in our home citys 30-40minutes away got disconnected...

Maniacle
03-27-2009, 05:21 AM
fail...

Epic Fail...

Mass disconnects when siegeing Kill Cult again... Wow even People allllll the way back in our home citys 30-40minutes away got disconnected...

?? Kill cult?


Wasn't just you guys...massive crashing over by SA cities as well.

Exevos
03-27-2009, 05:23 AM
Fuck this game, it's fucking stupid right now. I'd like my 6 hours back now Kthanks.

I wont be showing to any large scale sieges any more.

spool
03-27-2009, 05:24 AM
Seems like all SA was disconnected - even members 40+ minutes away from the siege were D/C'ed

khaernthk
03-27-2009, 05:27 AM
Odd how whenever Kill Cult or its allies are sieged, all of the SA crashes, with an empty error box. Odder still is the fact that I was half way across the map from the siege when I got the same crash as the rest of us. Grats on the win Apollo...

BlueJester
03-27-2009, 05:28 AM
It's just sad that when you follow a game for 6+ years and you hear all their talk about how stable their server is. How they tested the shit out of mass pvp hundreds on hundreds. Then this shit happens. And then it happens again. And again and again. :bang:

Exevos
03-27-2009, 05:29 AM
yeah you guys win fair and square. GG on crashing us out guys O_o we didn'tsee that tactic coming.

yamisniper
03-27-2009, 05:30 AM
dont mass seige atm >.>

khaernthk
03-27-2009, 05:33 AM
dont mass seige atm >.>

I was not in the mass siege, I was nearly 45 minutes away, yet...crash, in an unpopulated area, for no reason.


Who does Kill Cult have in their pocket anyway?

Sanshi44
03-27-2009, 05:34 AM
Odd how whenever Kill Cult or its allies are sieged, all of the SA crashes, with an empty error box. Odder still is the fact that I was half way across the map from the siege when I got the same crash as the rest of us. Grats on the win Apollo...

Something doesnt seem right here hey dev somthing u might need 2 fix.

Sanshi44
03-27-2009, 05:36 AM
dont mass seige atm >.>

i recon its one of kill cult mass DCing since it was DCing our member 30-40 min away where there no one near by we got DCed while we were all mounted and came back 2 see an dwarf desummoning all our mounts and made off with liek 10 of em.

Maniacle
03-27-2009, 05:36 AM
dont mass seige atm >.>

Yeah this siege was mainly over by Apollo's Hamlet and Image/Redemption's city.

With that said and most of them crashing...

Dog Company was back in Darmoore (20+ minutes away) far far away from any fighting at all and 15+ of us all crashed at the same time as the rest of SA.

Kind of odd....

Zhahadoom1972
03-27-2009, 05:38 AM
dont mass seige atm >.>
We didnt even get into the hamlet. Anyway we were seiging Apollo.

I am really starting to think the GM's here are getting to be more like the GM's in SB, EVE or SWO.

It is rather fishy that every seige we have had has been won by the Servers. Mass random disconnects, No banns for Exploit/Hackers in enemy clanss.

BTW, we didnt have that many online tonight.

If this is not fixed soon, AV will not get anymore of my money. I really love this game. But as it is now, there is really no point in paying for a unfinished product.

Sanshi44
03-27-2009, 05:39 AM
We are never acualy fighing either when we crash use we r starting to move and we had like 1 fith of what we had when we went after kill cult the first time.

Tzacharu
03-27-2009, 05:44 AM
dont mass seige atm >.>

There was a max of about 50-80 in one place at a time versus another 40 or so. Aventurine has said that they can support that fine.

How the hell did all of us manage to DC? Did any other people not in SA DC, or just us?

HawksBrigade
03-27-2009, 05:44 AM
AV, please fix this.

Either make the clan shard a lootable item on disconnect, or rework the siege system.
It's not right the entire siege can fall down when the shard holder dc's and there is NO way for either side to get it back.

About 25 minutes left on the defend timer, and booom. An other mass DC :(

Sanshi44
03-27-2009, 05:52 AM
Funnying is it appear SA was th eonly 1 to DC

TheDor
03-27-2009, 05:53 AM
I am really starting to think the GM's here are getting to be more like the GM's in SB, EVE or SWO.
You're thinking of the developer T20.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=473490

I really hope something like this doesn't happen here in DF, due to how little we hear from devs about ANYTHING, something like what T20 did would be swept under the rug, and never heard of.

Anyway, I'm not going to speculate about the disconnects as I wasn't there, don't know what happened, etc. Just going to say I really hope it isn't as tinfoilhat as some of you are making it out to be.

PaleOne
03-27-2009, 06:12 AM
Just going to say I really hope it isn't as tinfoilhat as some of you are making it out to be.

This isnt tin foil, we just had an entire alliance involved in a siege crash at the same time while in multiple zones. The shard carrier did not lose connection, he was "Kicked" as per his message.

Damartyr
03-27-2009, 06:27 AM
Not making any arguments or claiming anything conspiracy theoryish but....
An alliance sieges a city owned by a guild that has a dev as a member
The same alliance lose connection en masse during the siege and lose the siege due to poor mechanics.

Stryver
03-27-2009, 06:57 AM
Not making any arguments or claiming anything conspiracy theoryish but....
An alliance sieges a city owned by a guild that has a dev as a member
The same alliance lose connection en masse during the siege and lose the siege due to poor mechanics.

Not the first time it's happened actually.

SickRoleplayer-KC
03-27-2009, 07:07 AM
Not making any arguments or claiming anything conspiracy theoryish but....
An alliance sieges a city owned by a guild that has a dev as a member
The same alliance lose connection en masse during the siege and lose the siege due to poor mechanics.

Blast from the past. Glad to see you are still around Damar. *Salute*

sohndan
03-27-2009, 12:38 PM
Can anyone who participated confirm if there were disconnects on the defending side?

Indah
03-27-2009, 12:47 PM
All I know is, if this trend continues, I will not be playing after this next month of subscriptions. I am not playing on a game that boasts 200v200 battles and there were max 200 people total, and it crashed over multiple zones. Fuck that. Why waste 4-6 hours of your life to get beat by client crash that never occurs outside of declared sieges.

PaleOne
03-27-2009, 12:59 PM
All I know is, if this trend continues, I will not be playing after this next month of subscriptions. I am not playing on a game that boasts 200v200 battles and there were max 200 people total, and it crashed over multiple zones. Fuck that. Why waste 4-6 hours of your life to get beat by client crash that never occurs outside of declared sieges.

Don't forget about the hours of work necsarry to farm 50k+ gold. All fucking wasted. This is how you lose subscribers.

We better get some Dev feedback shortly or AV is going to watch their playerbase evaporate.

Indah
03-27-2009, 01:08 PM
I do not think they care if some people leave, even if all of SA would leave(would make the server happy) they would be able to back fill for a while. But they will run out as the new players join and reliaze that 1/2 the features are not implamented or working as intended.

I think this game is great, when it works. Best pvp game by far. But when you can not play the game it was designed (large battles) then it makes it pointless. I guess we can all unguild and live out of npc cities and pk in small groups *yawn*

To build a city it takes 100's of people, so why do you think it would not take that many to take a city, specially when the people you are fighting have 100's of active members also.

These cry's of "stop zerging" and "fight small scale" would be all for not. If we show up to the next siege with 20 people, if they fight back, they will have as many or more and everyone knows defending has an advantage. Also it would take forever for 20 guys with siege hammers to bring down a clan stone.

If this game does not get its promised features fixed, I guess its back to waiting for the next good game.

Sabbathius
03-27-2009, 01:26 PM
I am really starting to think the GM's here are getting to be more like the GM's in SB, EVE or SWO.

It is rather fishy that every seige we have had has been won by the Servers. Mass random disconnects, No banns for Exploit/Hackers in enemy clanss.

Yeap, we lost a city, after taking the attacker's city. The GM said something incomprehensible, didn't seem like he even understood what the problem was. Did nothing to help, of course, and then we lost our city and kept the attacker's city. Just dumb, IMHO. GMs in the game are as helpful as a three-way mirror to a leper.

Sabbathius
03-27-2009, 01:35 PM
I do not think they care if some people leave, even if all of SA would leave(would make the server happy) they would be able to back fill for a while. But they will run out as the new players join and reliaze that 1/2 the features are not implamented or working as intended.

I was just pondering this last night. Yes, Aventurine is nothing short of brilliant in this respect. They have only one tiny server, and about 120,000 people who haven't tried the game yet, who either ignore all the bad things said about the game, or don't notice them because the GMs have leet ninja skills. So, 20,000 get pissed off and walk away after the first month? So what? Aventurine opens up the sales, in a week the server's full again. Repeat as needed.

The problem, of course, is that the pool of new people is not infinite, as games like WoW already proved. The game improved fairly significantly over the 2004 original release, but no matter what they do, they will not reach 15 million subs, they've reached the maximum, but they won't drop below 10 million anytime soon, because the game is good and content being added every 2-3 months. It's the same with Darkfall, it has a finite pool of potential players. Once those are lost, there'll be nothing left. Good example of this is Pirates of the Burning Sea, a PvP MMO with full looting. People quit that, population dropped from 10 servers to 4 servers, and the game never got back up again, even though it's made many improvements.

Well, Aventurine is keeping one server full, and not opening any new ones. It's smart. It limits access, and limits the spread of word of mouth as well. Few people played, even fewer did sieges, so few people will be criticizing sieges, and certainly not on this forum.

So, yeah, pretty brilliant stuff. I can't help but wonder how Age of Conan would be now, had FunCom done the same thing, done a small release, maybe 50,000 people, out of 750,000 that preordered the game. It would have given them time to finish up adding content from 55-80, and when the bulk of people came in, and saw the game finished, and saw the criticism, they'd say "What are you talking about not finished? It's finished. See?" Brilliant stuff.

Suitepee
03-27-2009, 01:40 PM
This is indeed a bit suspicious now,having happened twice.

Yet Hyperion/CotP/DUSK/others who were involved in seiges last night seem to have no such problems.

Indah
03-27-2009, 01:45 PM
I am not for the tin foil hat theory, but it is very strange that people in SA from darkmoore where BKB is to marithain, and even someone in redmoon. All crashed at the same time, and vent blew up with shreaks of terror.

I would just like a reply on why that happened, and how it happened, but sadly the Dev's are way to busy to look at this thread. IF they fix the mechanics where it does not hinge on where 1 person says whether the siege continues or not based completely on his 1 internet connection, his computer not crashing, his house not blowing up or the house blowing a fuse because his rig is state of the fucking art so he can rendor more then 100 people on screen at once.

Garriott
03-27-2009, 01:52 PM
I think people might be overreacting a bit here...

I've crashed in nearly every siege I've been involved in so far, defending or invading.

Indah
03-27-2009, 01:56 PM
I just do not see how people spread over 3 or zones or more, all crash at the same time.

I can understand a whole zone going down. I can understand 2 zones going down. But BKB and IMAGE are 4 zones apart, and redmoon is 4-5 zones north of IMAGE. and crashes at all of those, same time?

Beowulf Wagner
03-27-2009, 02:26 PM
Wow how about being able to have the brain to play the game and not understand wich fase of development this game is in.

All games newly launched have issues and not have enough money to be able to afford a good server set up. Server problems were known and solution is underway, in beta that was allready known. That this game was launched to soon is old news and it has a beard aswell.

It still is a great game with huge potential if developers keep game hack free and get sync/lag issues solved and the financial department of aventurine understands that good server set up means a faster development of this game.

I start playing this game after first few 2-3 months of problem solving is over been annoyed on badly launched games to many times allready.

Carnagel
03-27-2009, 02:44 PM
fail...

Epic Fail...

Mass disconnects when siegeing Kill Cult again... Wow even People allllll the way back in our home citys 30-40minutes away got disconnected...


Disregarding the issue there are retired AV staff members in Kill Cult, which brings a level of conspiracy theory to the ballgame - the fact that two attempted sieges have resulted in the disconnection (with no error message) of the entire attacking force, added to the loss of the 50k required to lay the siege - that is unacceptable in a released product - no Aventurine apologist can argue with that

As per normal we won't hear anything from AV on this issue - I'm not sure if they can even speak english, or whether tasos uses a google translation program to post his few and far between 'updates' - maybe they should hire someone with a rudimentary understanding of the english language, and throw peanuts at him to get him to type up daily updates and put them on the forum

All in all it is pretty fucking ordinary treatment of their subscriber playerbase - but then it hasn't changed over 8 years, during development we were treated as mushrooms, kept in the dark and fed shit, it got worse in beta, then never improved after release

I was under the impression that, yes, spending time communicating during development was not a priority, and we as just 'fans' couldn't really raise it as an issue - but now they have our hard earned $, we are still getting the silent treatment. I for one have just had enough of it - I don't want them to turn into mark jacobs and talk to us every day, and have online discussions with us, showing us the future development of the game - i just want to get the feeling that they actually give a fuck about us as subscribed players of their product

Returning to the issue at hand - I hope at the very least you get the cost of the siege refunded - even if an explanation is not forthcoming. That may be enough to tide you over until they fix the core problem (whatever it may be), and help in resisting the temptation of reaching for the subscription cancellation button - if you still even think the game is worth paying for as it stands right now. Which I don't.

Wrafe
03-27-2009, 03:09 PM
... and help in resisting the temptation of reaching for the subscription cancellation button - if you still even think the game is worth paying for as it stands right now. Which I don't.

LOL... there is no cancellation button silly. That's another feature they didn't add. You gotta change the billing information so it doesn't charge you.

Lictor
03-27-2009, 03:30 PM
Just FYI: I crashed too 2-3 days ago, with empty error box. It seemed like a kick, but wasn't. I don't know whether it might have anything in common with SA's mass crash, though.

yamisniper
03-27-2009, 03:37 PM
All I know is, if this trend continues, I will not be playing after this next month of subscriptions. I am not playing on a game that boasts 200v200 battles and there were max 200 people total, and it crashed over multiple zones. Fuck that. Why waste 4-6 hours of your life to get beat by client crash that never occurs outside of declared sieges.

it actully only promised 100 vs 100 where did you get 200 vs 200

Indah
03-27-2009, 03:37 PM
As I recall, the shardstone holder got a message that said "kicked" No idea if he screenshotted it or not.

yamisniper
03-27-2009, 03:37 PM
LOL... there is no cancellation button silly. That's another feature they didn't add. You gotta change the billing information so it doesn't charge you.

there is 2 under the subsciption plan

Indah
03-27-2009, 03:42 PM
it actully only promised 100 vs 100 where did you get 200 vs 200

MMORPGDot: What kind of Player vs Player combat can we expect to see the most in Darkfall Online: small PvP conflicts between a few individuals or large-scale epic battles or even city sieges?

Claus Grovdal (Darkfall Producer – Lead Designer): I think Darkfall will have a healthy mix of all types of combat. A group of Humans exploring a dungeon deep in the wilderness may run into a group of Alfar exploring the same dungeon, and you get exciting small scale PvP. Later that day the same group of humans may join their clan for the scheduled siege of an enemy city, with hundreds of players on each side, giving them an epic scale battle that may last for hours.

http://darkfallinfo.com/index.php?page=Info&code=u1gtj5gd6g

unless that hundreds was a typo, then my bad.

Gadzy
03-27-2009, 03:56 PM
LOL... there is no cancellation button silly. That's another feature they didn't add. You gotta change the billing information so it doesn't charge you.

Go check again.

Rhynn
03-27-2009, 04:03 PM
Who does Kill Cult have in their pocket anyway?

I thought the answer to this was common knowledge. ;)

DeltaX
03-27-2009, 04:06 PM
I think people might be overreacting a bit here...

I've crashed in nearly every siege I've been involved in so far, defending or invading.

negative, we all know that from time to time, you lose connection, or lag out due to graphics issues during a siege. However, this time, dozens upon dozens of players in IMAGE, Redemption, BKB, ATS, TCO and of course Ultima Thule all lost connection, at the same time, on opposite sides of the map, with no message in the Error box.

And yet no one from guilds other than these, has responded to say the same happened to them. Upon logging back in, savage alliance members found other people who did not lose connection stealing their mounts and running off.

So here we are, 35k gold and 6 hours of time lost b/c of this, with no reasonable explanation for the SIMULTANEOUS savage alliance disconnect...THAT, is the reason we are upset. Not just because of a random disconnect from one person that happens to be holding the shard.

Zunk[SUN]
03-27-2009, 04:12 PM
fail...

Epic Fail...

Mass disconnects when siegeing Kill Cult again... Wow even People allllll the way back in our home citys 30-40minutes away got disconnected...


Move to europe and it wont happen

VidarDf
03-27-2009, 04:13 PM
I personally havent jumped to the "devs behind this" thing. However, i find it very hard to comprehend why 20 guys in my vent all DCd and some of them where nowhere near the siege area. Some had just logged in near fucking ottenhall. 1/2 across the map for gods sake.

Devs or no devs... we dont have a game where we can siege properly. Its a shame seeing as the game was built on it.

]slade[
03-27-2009, 04:17 PM
negative, we all know that from time to time, you lose connection, or lag out due to graphics issues during a siege. However, this time, dozens upon dozens of players in IMAGE, Redemption, BKB, ATS, TCO and of course Ultima Thule all lost connection, at the same time, on opposite sides of the map, with no message in the Error box.

And yet no one from guilds other than these, has responded to say the same happened to them. Upon logging back in, savage alliance members found other people who did not lose connection stealing their mounts and running off.

So here we are, 35k gold and 6 hours of time lost b/c of this, with no reasonable explanation for the SIMULTANEOUS savage alliance disconnect...THAT, is the reason we are upset. Not just because of a random disconnect from one person that happens to be holding the shard.


THIS THIS THIS THIS AND MORE THIS!

yes, it totally sucked, i mean, how in hell do pretty much all members in the SA get disconnected, all at the same time, with no error message, whilst the defending GM's...umm, i mean clans dont get disconnected?

i was returning from the siege to darkmoore with maybe 15 other BKB guys, we were no where near any enemies at this time, in what appeared to be an unpopulated map segment, we all dcd ( with all the other SA ppl) I got back on to be surrounded by quite a few numbers of LoD and Kill cult guys, with no mount about.. man, when i got kicked... um disconnected from game, i must have hit the /place_beacon_here_to_show_where_to_camp command.

stinks AV

oh, and gratz on your 50k gold apollo, you worked so hard for it, i mean how many dev blow jobs you must have performed ftw

redheat
03-27-2009, 04:29 PM
I personally havent jumped to the "devs behind this" thing. However, i find it very hard to comprehend why 20 guys in my vent all DCd and some of them where nowhere near the siege area. Some had just logged in near fucking ottenhall. 1/2 across the map for gods sake.

Devs or no devs... we dont have a game where we can siege properly. Its a shame seeing as the game was built on it.


I disagree with this, because a few other successful sieges happened last night. I think the only way that sieges fail is if you siege Apollo and you're kicking the ever loving shit out of them.

Paranoia21
03-27-2009, 04:32 PM
Fuck this game, it's fucking stupid right now. I'd like my 6 hours back now Kthanks.

I wont be showing to any large scale sieges any more.

i said this about a week ago, 3fps and high ping don't work especially with the random crashes

Indah
03-27-2009, 04:33 PM
It is weird, that it only happend to us, as there were other sieges going on. I also am not going to right out say they have devs/gms/former staff that did it. I just say its weird and want it looked into by AV. They won't, it will get looked over and we will try again. If it happens again. I am sure some subs will be canceled along with accounts sold on ebay.

mrichy555
03-27-2009, 04:40 PM
It's obvious kill cult are cheating with their GM mate. Im glad now I killed and dry-looted the leader of kill cult

]slade[
03-27-2009, 04:58 PM
It's obvious kill cult are cheating with their GM mate. Im glad now I killed and dry-looted the leader of kill cult

hey, they are all supreme generals now o.O

well, at least when 10 of us ransacked their city the other morning, the 7 or 8 guys we kicked the crap out of all had supreme general over their heads....

Savitar
03-27-2009, 05:04 PM
The odd part was really, That the siege holder was the frist to disconnect and we got NOONE else saying but him. Then about 2 mins after he D/C'ed the whole alliance crashed...

That doesnt make sense to me. I know a section of the world could fail and crash. But why would the siege holder crash first? Then everyone in the alliance crash around the world. Oh and btw this was 30 minutes before we could attack after a really good defense of our siege holder imo..

Signus
03-27-2009, 05:04 PM
fail...

Epic Fail...

Mass disconnects when siegeing Kill Cult again... Wow even People allllll the way back in our home citys 30-40minutes away got disconnected...

I really need to get involved in one of these massive battles because I'm hearing two totally seperate trains of thought. It's gotta be somewhere in the middle. I've heard an almost shockingly equal number of people say that they get slide shows in 200 man battles and disconnects, and others who say that they have absolutely no issues at all (at most, a little lag with shadows on)

Lexxer
03-27-2009, 05:07 PM
Sorry fella's. Im pretty sure they wanted this to be a guild v. guild game, not a zerg alliance v. zerg alliance game.

I doubt you will see good performance in any game that you bring 500+ people too...at least not in the next 10 years.

They advertised 100 v 100 with possibly 200 v 200 working...and it does.

PrimalSign
03-27-2009, 05:16 PM
The odd part was really, That the siege holder was the frist to disconnect and we got NOONE else saying but him. Then about 2 mins after he D/C'ed the whole alliance crashed...

negative, we all know that from time to time, you lose connection, or lag out due to graphics issues during a siege. However, this time, dozens upon dozens of players in IMAGE, Redemption, BKB, ATS, TCO and of course Ultima Thule all lost connection, at the same time, on opposite sides of the map, with no message in the Error box.

I personally havent jumped to the "devs behind this" thing. However, i find it very hard to comprehend why 20 guys in my vent all DCd and some of them where nowhere near the siege area. Some had just logged in near fucking ottenhall. 1/2 across the map for gods sake.

I disagree with this, because a few other successful sieges happened last night.

When you look at all the evidence, it's pretty damning. I don't know how a bug could disconnect a particular alliance, with no error message except for the shard bearer who receives a kick message and is removed before everybody else.

People across the map getting kicked too?

If a plausible explanation isn't given, people will start leaving in droves, because right now there is very little room for doubt.

vitruvius
03-27-2009, 05:24 PM
Sorry fella's. Im pretty sure they wanted this to be a guild v. guild game, not a zerg alliance v. zerg alliance game.

I doubt you will see good performance in any game that you bring 500+ people too...at least not in the next 10 years.

They advertised 100 v 100 with possibly 200 v 200 working...and it does.

Problem with this is that when the defenders crash, they are AT the defending city when they log back in (if they were warped back to bindstone like 90% of us were, even if they're not - people are generally in the city they're defending), or at least near it so they have no issue bringing the whole alliance because everyone will be in the area upon logging back in. The attackers on the other hand may end up on the other side of the world and won't stand a chance.

I don't see a large alliance losing a city any time soon... then again - last night, a few huge cities were lost.

PaleOne
03-27-2009, 05:30 PM
Sorry fella's. Im pretty sure they wanted this to be a guild v. guild game, not a zerg alliance v. zerg alliance game.

I doubt you will see good performance in any game that you bring 500+ people too...at least not in the next 10 years.

They advertised 100 v 100 with possibly 200 v 200 working...and it does.

We had 150 split into two groups in different areas on the map. 100 at the city, and 50 in the field. Your answer fails, sir.

Savitar
03-27-2009, 05:31 PM
Sorry fella's. Im pretty sure they wanted this to be a guild v. guild game, not a zerg alliance v. zerg alliance game.

I doubt you will see good performance in any game that you bring 500+ people too...at least not in the next 10 years.

They advertised 100 v 100 with possibly 200 v 200 working...and it does.

There were really no issues of lag or anything like that.. We had less than 100 I imagine the enemies did not have much more. So ya. and we are not complaining about lag... or random crashes.. but a MASS crash of every alliance member around the world.

Garriott
03-27-2009, 05:57 PM
And yet no one from guilds other than these, has responded to say the same happened to them. Upon logging back in, savage alliance members found other people who did not lose connection stealing their mounts and running off.I can't speak for anyone else, but I do know for a fact that during the early part of the siege, myself and at least two other Yew Militia members crashed within a pretty close period of time.

DeltaX
03-27-2009, 06:09 PM
Sorry fella's. Im pretty sure they wanted this to be a guild v. guild game, not a zerg alliance v. zerg alliance game.

umm, I'm pretty darn sure they intended this game to emphasize large scale pvp, and...

I doubt you will see good performance in any game that you bring 500+ people too...at least not in the next 10 years.

actually we had 100 billion guys on, maybe 200 billion.
/sarcasm off

We had 150, max, maybe less.

They advertised 100 v 100 with possibly 200 v 200 working...and it does.

you're right, it does for the most part as no one complained of lag at any point during the first window. We are trying to figure out why every person in our attacking force crashed at the exact same time towards the end of a succesful defense of Marithain, at the end of the first window.

...Your answer fails sir
qft

redheat
03-27-2009, 06:12 PM
I can't speak for anyone else, but I do know for a fact that during the early part of the siege, myself and at least two other Yew Militia members crashed within a pretty close period of time.


See again you aren't really understanding. We're not talking about close say with 2-5 minutes of each other. We're saying that there was 100 of us online participating, then 1 second later there are none of use left. So you say you crashed in a close period of time. We're saying the 1st guy DC's and within an Nanosecond the 100th guy DC's.

imperium
03-27-2009, 06:35 PM
I can attest that 100 to 200 people in a city siege are very doable. I've been involved in these numbers - and the only thing I had to do was drop my resolution a bit to get my frame-rate back to at least 20 fps (some guildies have better computers and don't even have to do this). I do get some minor "lag" spikes - but mostly it's playable even with these large numbers - and I'm in the U.S.

I've had entire zones crash early on in the launch (exiting from a very large raid on Murder Herd) - but it impacted both sides, and only crashed people who switched from one specific zone to another (everyone crashed who crossed that border). I have never seen one side only crash.

Honestly, this needs to be addressed or we'll write off the LoD / Kill Cult group as "dev friendly" whether it's true or not. If nothing happens, it will be a sad, sad day for many gamers and the leetness of their deeds will be nothing more than a farce ... even if they shouldn't be.

Killernyc4
03-27-2009, 06:43 PM
What I don't get is why most of my alliance crashed during the seige. I was on a ganking group probably almost an hour away , and we still all crashed...It doesn't make sense.

Indah
03-27-2009, 06:46 PM
All SA wants is some dev clareifications. Whether it is an alliance chat bug(most likely) an alliance bug(most likely) stars alignment(not likely) dev and gm interaction(not likely) or we are just making this shit up.(Community thinks so).

We just want answers and fixes. We understand moving hundreds of people in at once, will blow a zone out of the water, so we spread it out and move in different waves and are not near each other for the most part.

We want the game to work right where the winner and loser is determines on the battlefield, not the client/server stability.

PrimalSign
03-27-2009, 06:57 PM
All SA wants is some dev clareifications. Whether it is an alliance chat bug(most likely) an alliance bug(most likely)

Would still leave the mysterious "kick" disconnection of the shard carrier, just before the mass crash, unanswered.

Unfortunately, the only plausible explanation I can think of that accounts for everything that occurred is foul play. I'd like to be proven wrong.

EDIT: Actually, if the bug was related to the clan alliance chat I could see it being possible. Everybody spamming "Noooo!" might've done it :P

Hanrald
03-27-2009, 07:51 PM
I do not know anyhting about this, but I have never been a fan of any voice programs. Someone mentioned vent. I would say vent somehow caused it or someone on your vent. hehe(my rediculous theory)

ReddogTN
03-27-2009, 08:03 PM
Well I guese thats why it was so fucking laggy yesterday! I did'nt think it would be cause of a seige. I will agree thats shit needs to be fixed

Indah
03-27-2009, 08:40 PM
I do not know anyhting about this, but I have never been a fan of any voice programs. Someone mentioned vent. I would say vent somehow caused it or someone on your vent. hehe(my rediculous theory)

Vent would not have caused this issue, it is likely related to a system that the alliance is tied to, either the allying of guilds to make an alliance, or alliance chat.

The kick I do not know about but a screenshot would have been nice, but even those are easily shopped.

Suitepee
03-27-2009, 08:50 PM
We are investigating reports of client crashes during sieges. These aren't server related so it's harder to pinpoint the source of each crash.

Interesting statement.

Unholywarrior
03-27-2009, 10:32 PM
20 vs 40 runs like crap and i got well above the minium requirments

not fun

so if i counsel can i re app in 6 mounths or do i have to pay the 55 again for the game?

Caparnacus
03-27-2009, 10:32 PM
No no. What happened at this last siege was bullshit and something is up. I've dismissed all conspiracy theories up until now. We had guys all over the map, we all crashed at the same time. The server didnt go down. When we logged back in, there was a dwarf looting all of our mounts. Another person got killed by another player right during the 1 minute he was disconnected. Others saw a group of mounted LOD running by them as they logged back in (they came straight back into the game). I cant speak for our enemies, so I dont know if none of them crashed, but I know for a fact a lot of them didn't and they were in the same area of our biggest group. The fact that we had guys crashing from Mahirim starting cities, to Seelie, to BKB city and Image city... yet at least a good chunk of our enemies didnt and the server didnt crash.. is very fucking suspicious.

This is just to top it all off. I won't even begin on how I feel about the siege mechanics.

Dusk has had a huge mass of people, a larger mass then we have had in an area at one time. Sure, some of their guys might have crashed... but sure as hell wasn't all of them everywhere in the world of Agon.

Chidar
03-27-2009, 10:40 PM
Taken from the news section, is this you guys?

About siege mechanics: A few days ago a siege ended without the expected result. We investigated why this happened and discovered a combination of unrelated errors were responsible. Everything associated with this has been corrected so it won't happen again. We want to thank everyone for their feedback on this incident.

We are investigating reports of client crashes during sieges. These aren't server related so it's harder to pinpoint the source of each crash. If you experience a client crash during a siege, please send us an error report. In order to do this, go to where your Darkfall folder is located and run SFErrorReport.exe (example: Program Files > Darkfall> SFErrorReport.exe.). Follow the simple instructions and send the error report. It's important that you do this before you re-enter the game after the crash.

Last Goonie
03-27-2009, 11:26 PM
You guy are making killcult and allies EXTREMELY rich!

fCo_Pancho
03-27-2009, 11:39 PM
I changed my subscription to a month by month basis.

Aventurine, fix your shit, or next month is the last of my money you will get.

Cgex
03-27-2009, 11:40 PM
I think we all learned a few things this week.

Don't siege Kill-cult.

And....

Break up your gay zerg alliances and only have 50 people in your clan.

Litar
03-28-2009, 12:11 AM
The more you seige us, the more $$ you seem to donate to our bank. Do you see a pattern forming?

Typically "Thank you" would be in order here, but we really didn't need the gold.

Friends with benefits takes on a whole new meaning in this game. ;)

D_K_night
03-28-2009, 12:23 AM
guys seriously if you were there and experienced what we did, all these different pseudo-explanations or excuses...you're just trying to defend AV, over what is obviously not a typical tech support case.

we are talking about a siege here, with large number of players across multiple zones getting disc'ed. when the shard carrier is booted under suspicious circumstances - then suddenly the entire group crashes - come on, think about it.

all this talk of oh, maybe your 3rd party stuff is causing your machine crash...we're not playing tech support boy to a single user over the phone, OK? there needs to be some form of statement released from AV as to why this occurred? is it abuse from one side or another? is it server stability?

we'd like to see some updates or SOMETHING.

Crindle
03-28-2009, 12:24 AM
I disconnect in seiges defending or attacking. My fps if not disconnected is 10fps. Why so low of requirements to play this game, if you lag to death in a seige?

If it isn't server side, which I think it is, and will send that damn report, then why not have this game as the better benchmark over Crysis?

I play with all settings on low, like crappiest looking game ever then, and still can't fight in seiges, or disconnect?

DSL 6mb downstream, 512kb-1mb upstream.
Q6600 2.4ghz
4gb ddr3 pc 1066
HD R4850

Tried overclocking and it did not max a difference as well as lowering all settings in game.

Someone help me please.

VidsPlease
03-28-2009, 12:52 AM
The best feeling, killing someone then before you can loot dc-ing

I Eat Children
03-28-2009, 06:44 AM
fail...

Epic Fail...

Mass disconnects when siegeing Kill Cult again... Wow even People allllll the way back in our home citys 30-40minutes away got disconnected...

Idiot, theres devs in Kill cult....


Drink some Bleach!