PDA

View Full Version : Possible Build- MM MG


bradnor
03-26-2009, 08:48 AM
So i was thinking how sweet it would be to build a mage around Mana Missle, that focus's on casting speed. I call it the Mana Missle Machine Gunner(patent pending)

The build would be as follows:

LM Mana Efficiency 100
LM Casting Speed 100
GM Mana efficiency 75 (for the all spell mana efficiency thingy)
Arcane Magic 75
Hasten 100
MM 100

Then throw a Blackbolt on him and see how fast he casts.
Sounds fun, but seeing as most skills are broken, it would be a pita to see how this panned out.

tuppari
03-26-2009, 08:50 AM
No.

Exevos
03-26-2009, 08:56 AM
1.5 sec mm cast ftw!

bradnor
03-26-2009, 09:09 AM
would it cap at 1.5 second casts? or could you possibly cast them at .5(optimistic) seconds?

Lictor
03-26-2009, 09:12 AM
would it cap at 1.5 second casts? or could you possibly cast them at .5(optimistic) seconds?

That would be insane! :)

Exevos
03-26-2009, 09:18 AM
Man, being able to cast .5 second mana missels would kill anyone in less than 8 seconds, if they all hit.

Bauz222
03-26-2009, 09:29 AM
get a cobrastaff from me :)

thats blackbolt 2.0 (0.7 cast time, 0.3 dmg modifier)

Kheiron
03-26-2009, 11:13 AM
That's an insane grind for what's essentially a one trick spell book.

I guess it might be possible, but you really have to question the combat efficiency of the choice. MM is rather slow and anyone at decent range is going to dodge a lot of your shots, and you'll tear through mana despite it costing about 5 mana per cast.

Personally, I'll stick with my plan of mastering Hellfire.

bradnor
03-26-2009, 12:41 PM
I figure with no reg cost, (other than hasten) it would be fun to see. Also, dodging 1 mm is easy, but 4 in the same amount of time... not so much.

Kheiron
03-26-2009, 12:59 PM
I figure with no reg cost, (other than hasten) it would be fun to see. Also, dodging 1 mm is easy, but 4 in the same amount of time... not so much.

The 4th would still take as long to reach you as the 1st, and the AoE isn't that large. It'd take a fair bit of skill to launch 4 MM in such a way that the target would have to be hit by one of them, and in the end this essentially means that the damage you can expect to do is quartered.

It'd seem to be decent enough in a siege situation, where you can resonably predict the path of targets and have a large group to fire into. Even then, DPS and use wise, for magic at that level, you may be better off using higher level spells.

disillusioned
03-26-2009, 03:33 PM
Also MM at 100 does only like 14 damage.

With intensify, that will go up to about 18.

I guess that isn't bad. I can't even imagine going through the grind to intensify lesser magic and then realizing how much it sucks.


But I guess you're going to get that in all magic schools.

Barbaroi
03-26-2009, 03:44 PM
Also MM at 100 does only like 14 damage.

With intensify, that will go up to about 18.

I guess that isn't bad. I can't even imagine going through the grind to intensify lesser magic and then realizing how much it sucks.


But I guess you're going to get that in all magic schools.

how much u get intensify? did ur dmg scaled with diff staves?

Lordvander
03-26-2009, 03:55 PM
pshh my MM is lvl 83 and i do 17.5 damage with it... should be higher by 100

AdmiralChaos
03-26-2009, 03:59 PM
Hmm...could work.


Might work better with blast though. Much faster (traveling) spell, with stacking dot ticks ftw!

Dakyn
03-26-2009, 04:49 PM
You need to add:

- Intesify Lesser Magic (more damage)
- Durablilty Lesser Magic(greater range before it fizzles
- ArchMage (which I believe increases power damage for ALL magics).

I would also recommend the Shield spell from LM for protection from the splash effect of MM should you need to cast it at a close range target.

Lesser Magic specialization I feel could be a reasonably viable type of castor. Everyone is racing ahead to get all the other stuff without being aware of all the ramification of skill caps and such. There is still too little known about end game magic power and effects.

CattBoy
03-26-2009, 05:01 PM
pshh my MM is lvl 83 and i do 17.5 damage with it... should be higher by 100

people forget about INT ;/

Excelsior989
03-26-2009, 06:00 PM
Everyone is racing ahead to get all the other stuff without being aware of all the ramification of skill caps and such.

I am pretty sure i read that you can get all skills to 100.

Kheiron
03-26-2009, 06:35 PM
I am pretty sure i read that you can get all skills to 100.

It's technically possible, but with the way the soft skill cap of the game is suppose to work, the more skills you have the faster they decay once you hit that unknown point.

So, if you were to try and master all skills that'll mean some hardcore macroing to get there and constant hardcore macroing to keep it there.

SFXtreme3
03-26-2009, 08:16 PM
This will be in all mages template. Most mages get these spells and as they grind their other magics they will obtain these caps.

This isn't a template, it is a stepping stone that will be reached on the way to other builds.

Arisilde
03-26-2009, 08:23 PM
Also MM at 100 does only like 14 damage.

With intensify, that will go up to about 18.

I guess that isn't bad. I can't even imagine going through the grind to intensify lesser magic and then realizing how much it sucks.


But I guess you're going to get that in all magic schools.

my MM is like lvl 60. i do 10-11 damage on average. used to be like 8-9. i still sometimes see a 9, but i also sometimes see a 12 now.

my intensify lesser magic is only like lvl 10 and already my MM damage seems to be on average 1-2 points higher.

Zyphre
03-27-2009, 09:03 AM
Honestly, you'd just go out of mana really fast doing very little damage. Thats assuming you even hit with them. I prefer slow staffs like darkheart. More bang for buck!

Beltara
03-27-2009, 09:33 AM
Icicle takes 0.5 seconds to cast and has no cooldown without any skills, I presume thats the same for all other advanced magic elemental schools - it's also very fast moving projectile.

Zunk[SUN]
03-27-2009, 09:42 AM
Icicle takes 0.5 seconds to cast and has no cooldown without any skills, I presume thats the same for all other advanced magic elemental schools - it's also very fast moving projectile.

but it costs 3-4 times more mana to cast than MM?

HeliosNorlund
03-27-2009, 04:36 PM
;3132611']but it costs 3-4 times more mana to cast than MM?

mage is about burst damage....
with elemental spells u can empty ur mana in 20 sec
and deal more damage in that 20 sec than everyone else

constant damage over longer time is archerey and melee

Caramon-Europa
03-27-2009, 06:11 PM
Nope, MM Hardly benefits from any spell damage modifiers, including intensify magic.

Im at 1.5 intensify with about 33 int and I have a guildy with almost 70 intensify, 40 int. Tested, and hitting for the exact same.

TheDor
03-27-2009, 06:40 PM
Nope, MM Hardly benefits from any spell damage modifiers, including intensify magic.

Im at 1.5 intensify with about 33 int and I have a guildy with almost 70 intensify, 40 int. Tested, and hitting for the exact same.

Lies. I hit for 20 with MM now with the starter staff, and with intensify only at 40.

Giovani
03-27-2009, 07:33 PM
my LM is 87~ MM 78~ and intensify LM 40~ and although I use my wand, not a r-staff, my r0 wand hit ranges 12-14 without fail.

TheDor
03-27-2009, 09:15 PM
my LM is 87~ MM 78~ and intensify LM 40~ and although I use my wand, not a r-staff, my r0 wand hit ranges 12-14 without fail.

How exactly do you have intensify at 40 with LM at 87...?

Giovani
03-28-2009, 02:54 AM
I think I got the spells mixed up, I do have 3 LM atribute boosting spells - I thought one was intensify, one reduces the cost of LM spells mana cost, one makes it quiker casting LM spells, and the 3rd does lengthen the duration of LM spells.
what lvl LM do I get intensify at?

AdmiralChaos
03-28-2009, 02:56 AM
what lvl lm do i get intensify at?
100

inademv
03-28-2009, 03:13 AM
It's technically possible, but with the way the soft skill cap of the game is suppose to work, the more skills you have the faster they decay once you hit that unknown point.

So, if you were to try and master all skills that'll mean some hardcore macroing to get there and constant hardcore macroing to keep it there.

This would be true if there was actually a softcap in the game.

In Nox
03-28-2009, 03:21 AM
I'd hate to grind up Arcane to 75 only to buff my Mana Missile. Lol.

*slashes wrists*

AdmiralChaos
03-28-2009, 03:25 AM
I'd hate to grind up Arcane to 75 only to buff my Mana Missile. Lol.

*slashes wrists*
the arcane haste buff is level 1 arcane magic. gg? :P

In Nox
03-28-2009, 03:28 AM
Where the fuck did I get 75 from? :bang:

SekZ
03-28-2009, 05:27 AM
Where the fuck did I get 75 from? :bang:

You were probably thinking, "I'd hate to have to get to 75 spellchant (in order to get 1 Arcane) just to buff my Mana Missile."

In Nox
03-28-2009, 05:46 AM
You were probably thinking, "I'd hate to have to get to 75 spellchant (in order to get 1 Arcane) just to buff my Mana Missile."

Yeah that is reason for suicide enough.

NurfedRekuul
03-28-2009, 09:06 AM
You were probably thinking, "I'd hate to have to get to 75 spellchant (in order to get 1 Arcane) just to buff my Mana Missile."

Until you realize mana missile is the most godly of spells available!!

Ramladu
03-28-2009, 09:39 AM
Until you realize mana missile is the most godly of spells available!!

It'd be more funny if it wasn't true.

corpus
03-28-2009, 09:43 AM
imagine how many ZOMG HAX tells he would get doing something like this though, hehe.

inademv
03-28-2009, 10:03 AM
Until you realize mana missile is the most godly of spells available!!

Shut up and throw more lightning bolts.

NagiSoi
03-28-2009, 12:00 PM
Lol would be fun to see 0,5s cast time on MM XD, holy shit that would be raping machine, you couldn't dodge XD

bradnor
03-28-2009, 04:10 PM
Before this build becomes viable though, tests on other schools of magic would have to be conducted. ie Damage vs Mana ratios...

Base MM costs 8 mana and does ~10 dmg. (R0 staff, 1 skill)

Base Icicle costs 24 mana and does ~20dmg. (R0 staff, 1 skill[unconfirmed, as I don't have the spell])

So with that utterly retarded (I'll admit it) math in mind, MM a better spell for damage.

Before I get flamed, I will admit this doesn't take into account the fact that the damage modifiers and mana efficiency modifiers are heavily weighted (again, unconfirmed) to favor the Icicle. (in terms of staff/int/skills) However, with no reagent cost, it does seem more efficient, unless I am missing something.

Fix this? Or was this intended?

littl6fact
03-28-2009, 04:24 PM
MM is a joke compared to the spells in other schools of magic... a clan mate of mine has an air staff and hits for ~40 with lightning bolt which only costs 24 mana

bradnor
03-28-2009, 04:29 PM
MM is a joke compared to the spells in other schools of magic... a clan mate of mine has an air staff and hits for ~40 with lightning bolt which only costs 24 mana

First of all... an air staff? i'm not in a clan, so I'm not too familiar with these elemental specific staves. I'm an alchemist too, and I havn't seen any recipes for them, they drop off air lords or something?

Second of all... Is he hitting them in the back? Cause I've heard its easy to get ~50s on elemental spells from the back.

Lastly... 24 mana represents ~10% of most peoples mana pool(even the people with 60 int), so thats not really something you would use the modifier "only" for.

Aramir
03-28-2009, 04:35 PM
Most spells are very unbalanced regarding damage and mana cost. Unless it is intended that mana missile deals most damage per mana spent... (I hope its not and will be fixed).
Still mana missile deals less damage per second than bow & arrow (and atm it seems its best spell in mage arsenal - elemental spells deal same damage per mana ratio, got higher dps ratio, but for reagents cost - and bow still outdamage it in long run).

littl6fact
03-28-2009, 06:18 PM
40 is in the front hits for bout 50 in the back on a naked target

Ramladu
03-28-2009, 09:34 PM
It'd be a nice setup for decent damage without huge reagent costs. Still, you could do the exact same thing (max out boosters for an elemental school) and cast your arrow nuke even faster for much quicker damage, though you'd run out of mana a lot faster.

I mean, think about casting firebolt or whatever in .5s for 40-50 damage rather than the 15-20 tops you'd get with mana missile.

inademv
03-29-2009, 06:33 AM
Most spells are very unbalanced regarding damage and mana cost. Unless it is intended that mana missile deals most damage per mana spent... (I hope its not and will be fixed).
Still mana missile deals less damage per second than bow & arrow (and atm it seems its best spell in mage arsenal - elemental spells deal same damage per mana ratio, got higher dps ratio, but for reagents cost - and bow still outdamage it in long run).

How many mages have you seen fighting with their 75 elemental spells?