View Full Version : Is magic intended to be useless?
crimsom
03-25-2009, 08:19 PM
only spell worth casting is manan missile and mana to stam? everything else costs way 2 much mana and does in some cases less damage... i dont get what the dev's are smoking?
In Nox
03-25-2009, 08:20 PM
i dont get what the dev's are smoking?
Crack laced joints rolled in our dollar bills.
Sabbathius
03-25-2009, 09:15 PM
Could be worse, spells fizzled in beta, you spend time casting, lose mana and reagents, but nothing happens.
Yes, magic is utterly useless, and the cost-to-benefit ratio is ludicrous as well.
I ditched magic, and went archery. Already skill 25 after just a few hours. Picked up bowyer, very easy to level, made 2k arrows after a few hours of farming iron and wood, only had two fails, but when crafting fails, you only lose wood, not iron, which is awesome. At 25 skill, with good bow, I already caught up to elemental magic in damage.
OvanOf Twilight
03-25-2009, 09:32 PM
only spell worth casting is manan missile and mana to stam? everything else costs way 2 much mana and does in some cases less damage... i dont get what the dev's are smoking?
Tried ever getting past Lesser Magic?
Tried ever using a staff other than your newbie staff?
Tried ever posting slightly within the general rules of grammar?
crimsom
03-25-2009, 10:06 PM
i have 50 gm and 25 witch craft and yeah still only use mana missile and mana to stam my rank 30 staff give my self heals about 0.3 more health so yeah its useless try again.
Sabbathius
03-25-2009, 11:33 PM
i have 50 gm and 25 witch craft and yeah still only use mana missile and mana to stam my rank 30 staff give my self heals about 0.3 more health so yeah its useless try again.
I have about 15 Elemental, so I use that nuke from time to time, does upwards to 40 damage in the back. But I can only cast 7 of them, at the cost of 14 reagents, before I'm out of mana. And since most people manage to dodge a few, or block a few, I still have to use melee and archery to take them down.
inademv
03-26-2009, 12:51 AM
I have about 15 Elemental, so I use that nuke from time to time, does upwards to 40 damage in the back. But I can only cast 7 of them, at the cost of 14 reagents, before I'm out of mana. And since most people manage to dodge a few, or block a few, I still have to use melee and archery to take them down.
The starting spells in elemental are the type that you use to snipe or open with, no aoe + high speed in exchange for slightly higher damage are beneficial when making the first strike on an unsuspecting opponent.
OvanOf Twilight
03-26-2009, 01:14 AM
i have 50 gm and 25 witch craft and yeah still only use mana missile and mana to stam my rank 30 staff give my self heals about 0.3 more health so yeah its useless try again.
Odd, seeing as I have 50 GM and 25 SC and 1 Fire, I use anything BUT mana missile for direct damage, firebolt easily deals out more damage and is more effective. The buffs under SC are decent enough for me to consider using occasionally, especially Adept right before preparing a barrage of Firebolt so it doesn't fizzle.. And with a rank 20 staff, I easily get good 3-4 points of Stam/Mana/Health more.
I think your just doing it wrong.
AdmiralChaos
03-26-2009, 04:57 AM
Some of our elemental mages are cabable of easily killing 2 people before they are out of mana. You just have to get high up and shit starts to get niiice...
crimsom
03-27-2009, 07:45 PM
hmmm so people in plate and a polearm can kill 3-4 noobs but a mage would go out of mana most likely after hurting 2 to 1/3 -1/4th health then get zerged and die... makes sense i guess.
vitruvius
03-27-2009, 07:53 PM
i have 50 gm and 25 witch craft and yeah still only use mana missile and mana to stam my rank 30 staff give my self heals about 0.3 more health so yeah its useless try again.
you chose witchcraft and expect to do damage?
"know your role, and shut your mouth" seems to fit perfectly here
FastEddy
03-27-2009, 07:59 PM
Some of our elemental mages are cabable of easily killing 2 people before they are out of mana. You just have to get high up and shit starts to get niiice...
lies
Kaiwai
03-28-2009, 01:37 AM
To be truly effective in this game you have to utilize everything available to you. You can't really say "Melee is better then magic!", because right now, it completely depends on the situation.
I have 20 fire magic, 50 polearm, and 50 archery at the moment and I must say, there are times when Firebolt completely wrecked people, and other times I wouldn't dream of wasting the 24 mana to cast it. To me, it's just another tool at my disposal, and I must say that my toolbox is/will be bigger and better then you people who say "Magic is useless I'm not even going to bother"
NurfedRekuul
03-28-2009, 01:48 AM
To be truly effective in this game you have to utilize everything available to you. You can't really say "Melee is better then magic!"
Yes you can. And you would be right.
sweet_tooth
03-28-2009, 02:16 AM
The witchcraft guy dunno what it's good for I guess. You in a group fight and you use anything other than needles (possibly spell debuff) you are going to lose. 1v1 exhaust + mana>stam = you win if you are smart. If you wanted nukes and a more useful grp skill you shoulda went fire or something. Necro will prob be better for what you want, but yeah, witchcraft owns.
Kaiwai
03-28-2009, 02:20 AM
Yes you can. And you would be right.
I suppose you're right, there will never be a situation where magic is useful.
Lord Caim
03-28-2009, 02:22 AM
Tried ever getting past Lesser Magic?
Tried ever using a staff other than your newbie staff?
Tried ever posting slightly within the general rules of grammar?
QFT. I have to say that magic is not useless, though I believe a little underpowered. With some of the r40 staves I craft I can get a fairly high damage staff mixed with some higher level spells and really make a dent before I even begin to move in with melee or archery. I don't believe magic was intended to be a caster only skill with no other combat skills, though I wish it were :(
AdmiralChaos
03-28-2009, 02:37 AM
I'm just waiting until i get arcane magic. Then shit will get real...
Lictor
03-28-2009, 01:25 PM
I can't read any more of those "magic suckz" threads without puking... :bang:
Thorpeyrox
03-28-2009, 01:27 PM
That spell in Arcane Magic.. cost 1k gold, powerful blast - now that sounds like a spell worth getting.
Kietharr
03-28-2009, 01:57 PM
Elemental magic is good, but it doesn't really get much better past lv1. At lv1 icicle and lv1 water magic I deal 40ish damage a hit from the back, and it's much easier to aim than mana missile. Gills is also a pretty useful spell, added to a high diving skill and you can stay under water for a long time.
Borbos
03-28-2009, 02:48 PM
how big is the impact of the elemental debuffs (weakening blaze and stuff like that)?
XEshamX
03-28-2009, 05:55 PM
ppl dont understand the skill system in this game thats all.
with 50 LM and say 50 MM your only at half your potential for each skill. factor in armour and your dmg isnt even close to what it can be.
The same goes for all magic. Like when ppl are 50 LM 15GM and 1witchcraft, then they get skill 1 frailty and say the spell i broken....YOU HAVE SKILL LEVEL 1 WITCHCRAFT and 1 OF THE SPELL, what do you think is going to happen
mrichy555
03-28-2009, 05:57 PM
only spell worth casting is manan missile and mana to stam? everything else costs way 2 much mana and does in some cases less damage... i dont get what the dev's are smoking?
Yes, magic was intended to be useless
AdmiralChaos
03-28-2009, 05:57 PM
ppl dont understand the skill system in this game thats all.
with 50 LM and say 50 MM your only at half your potential for each skill. factor in armour and your dmg isnt even close to what it can be.
The same goes for all magic. Like when ppl are 50 LM 15GM and 1witchcraft, then they get skill 1 frailty and say the spell i broken....YOU HAVE SKILL LEVEL 1 WITCHCRAFT and 1 OF THE SPELL, what do you think is going to happen
Frailty is broken because the stat debuffs it grants do not do anything.
50 MM and 50 LM isn't even half potential. It's more like 1/4. You didn't think of intensify did you? :P
Tzacharu
03-29-2009, 05:33 AM
Experienced mages will be far from useless after a couple months down the road. Magic takes time and patience to be powerful, and I'm sure its rewards will be beneficial if you take magic as more of a craft than a combat efficient means of battle. That's the way I look at it.
It'll be far from useless, just give it some time. Once you get the more powerful Magic skills that enhance your capabilities (such as Veteran Mage, Mana Efficiency, and the damage boosters), I'm sure things will get much brighter for the average mage.
They definitely need to fix some of the problems in the schools though. Early magic should not be completely useless/broken, as most GM spells and Witchcraft spells are at this point.
Z_E_N
03-29-2009, 09:23 AM
Frailty is broken because the stat debuffs it grants do not do anything.
50 MM and 50 LM isn't even half potential. It's more like 1/4. You didn't think of intensify did you? :P
More like 1/8, dont forget the general skills Archmage, Veteran Mage, Reagent Conservation, etc. that you get to effect all schools of magic =)
Shea3rd
03-29-2009, 01:08 PM
I'm just waiting until i get arcane magic. Then shit will get real...
<dreams>
-=- Rhea Antell -=-
Xelioth
03-31-2009, 02:29 PM
I can't read any more of those "magic suckz" threads without puking... :bang:keep in mind this is what was intended to happen.
magic is HARD. you have 50-kojillion spells and everyone one of them has to be levelled up individually. as with swords and archery, 1-25 is good for killing lowbie mobs. the spells don't scale up that much in the first tier, so you'll have to work them up before they can really be considered useful. this is exactly as it's supposed to be. magic isn't for normal players, magic is going to SUCK and you are going to HATE IT until you start getting elemental school spells in their second tiers. get over it. find a way to deal with it until you can stop sucking. I'm only level 15 GM atm and I'm already starting to enjoy the spell casting much more than I used to because I actually have a couple of useful spells.
things get better, the difficulty is meant to weed out the weak. if you're rolling a caster, expect to be ganked constantly. it's why robes are so cheap :p
Sanshi44
03-31-2009, 02:39 PM
it get fixed eventualy
grytkungen
03-31-2009, 02:41 PM
That spell in Arcane Magic.. cost 1k gold, powerful blast - now that sounds like a spell worth getting.
22 in front, 32 in back at skill 1.
At skill 75,
24 in front, 36 in back.
You heard it here first!
Salmuth
03-31-2009, 03:21 PM
If improving the skill from 1 to 75 doesn't do more than a 10 or 12% (calculated from the information you just gave) improvement, it's pretty lame.
What's your staff rank ?
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