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View Full Version : Inventory, which size ?


From
12-05-2005, 06:45 PM
According to you, how big inventory should be ?

Shaar
12-05-2005, 06:54 PM
Inventory won't be of any size. It will be like in UO that you can drag and drop stuff in it and even have stuff above other stuff. Check THIS (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=1886987&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2318&adString=network%3Dign%26site%3Drpgvault %26pagetype%3Dmediaimgfat&return_url=http%3A%2F%2Frpgvault.ign.com %2Fobjects%2F016%2F016821.html) screenshot out to get an idea. As you can see there is a weight and a space indicator. This means that a backpack can hold that much weight or that much volume before it being full.

Rhynn
12-05-2005, 06:57 PM
The more stuff people can carry, the more stuff I can loot after I kill them.

From
12-05-2005, 06:59 PM
Inventory won't be of any size. It will be like in UO that you can drag and drop stuff in it and even have stuff above other stuff. Check THIS (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=1886987&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2318&adString=network%3Dign%26site%3Drpgvault %26pagetype%3Dmediaimgfat&return_url=http%3A%2F%2Frpgvault.ign.com %2Fobjects%2F016%2F016821.html) screenshot out to get an idea. As you can see there is a weight and a space indicator. This means that a backpack can hold that much weight or that much volume before it being full.

There a space and a weight indicator, so we agree there will be a limit to the number of items can have in you inventory, but which limit ?

Drezar
12-05-2005, 07:04 PM
That should depend on the person carring the bags and how big the bags are, both of which should vary.

Teth
12-05-2005, 08:55 PM
That should depend on the person carring the bags and how big the bags are, both of which should vary.
Ding ding ding!

Darkmatter
12-05-2005, 09:11 PM
The smaller the better. Everything should be size and weight regulated. I want to see active use of transportation, mounts and wagons for loot transport etc. Carrying heaps of armor and swords around .. meh.

Shaar
12-05-2005, 09:52 PM
There a space and a weight indicator, so we agree there will be a limit to the number of items can have in you inventory, but which limit ?


Yeah I share Drezar's opinion on this and not only because it makes more sence than anything else but because we know it will be like this. Oh and also consider that you can but a bag in a bag and that maybe you will be able to cary more than one backpacks. So what it all comes down to is how strong you are and how many bags you can carry at the same time. However to answer your question I think that the medium option of the poll is closer to what I like. BEing able to carry what a person of the strength of your character would be able to carry.. realism all the way! :D

bobo-sap
12-06-2005, 02:48 PM
with mobs dropping everything they have, i would like to see a huge inventory, i dont want to be running back and forth ever 2 kills because im looting full lets of armor. Also in PvP i dont want to be limited to only looted 1-2 corpses worth of loot.

I know it doesnt seem very realistic being able to hold 20 sets of armor and weaponds, but Gameplay > realism

Sabata
12-06-2005, 03:02 PM
That should depend on the person carring the bags and how big the bags are, both of which should vary.

Agreed. Like a system which this certain bag can hold X pounds, and you can carry Y bags depending on P strength.

M
12-06-2005, 05:54 PM
I think that a person should be able to carry the medium option... not to be restricted to that size but because it is the closest to saying a person can only carry what thier physical restrants allow.

beezelbub
12-07-2005, 09:02 PM
bags are a great idea seems it quite comon in other games the bottom line is that we all need the ability too cary what ever we can loot,items,selables . meaning that i personaly dont want too be running back too some place every third kill too empty my slots and have too drudge myself back too that same spot. this would get very tediouse.

stalwart
12-08-2005, 04:34 AM
be SLIGHTLY pragmatic please. Just because you dont want someone carrying a sword, axe, bow, 700 arrows, a full bag of reagents around doesnt mean I want to take 20 trips transferring my stash of weapons.

besides, if i carry all that crap around, i'll quickly learn not to:::

Claus: we expect you to die... a lot.

flagella
12-08-2005, 06:03 AM
characters should start with a default bag and be able to upgraid its size. also certain races can carry more weight, there should also be a max number of items per bag, but u can get larger bags, maybe even move on to expensive bags that are magical to decrease weight or add slots... marry poppins style.. aka the D&D bag of holding... gotta love bags of holding :D

ShadowWanderer
12-11-2005, 05:16 AM
I would like it if the maximum volume you can carry is limited by the number of bags you have, while the maximum weight - by your strength/endurance.

As to the amount of stuff, I'd say medium.

Falt
12-11-2005, 11:06 AM
The screenshot addresses this issue in some ways; it looks like there's a finite space depending on the container used. It also looks like the weight is determined by how strong the character is, which is how it should be imo.

I'm all for anything that adds in the realism of there needing to be caravans to transport large amounts of gear/merchandise.

Drool111
06-28-2008, 01:13 PM
Small.

Nuzor
06-28-2008, 01:19 PM
I'm all for being able to carry a medium weight of loot before incurring to much penalty as far and speed and stamina start taking hit's. It would be great if you could mule your character up and become really slow and encumbered.

Sharpi
06-28-2008, 09:11 PM
This poll is failure

Erillian
06-28-2008, 09:11 PM
This poll is failure

have to agree it is hard to define: "small" "medium" or "large" bags...but I really don't like the definition in this poll:/

eben19
06-28-2008, 09:12 PM
I think the inventory size should be realistic, based on weight (like the elder scrolls) and size (like in diablo 2). For example, if you could carry 200 pounds you would be able to carry 200 one pound pebbles, but only 3 50 pound axes because you would run out of room to hold it. Also, the more weight you carry you walk slower, and fatigue faster, and attack slower. The more size you carry the more bulky you are. Lastly, i think that if you are say carrying 3 bags, and 2 axes people should be able to see the bags and axes on your character.

Hemlawk
06-28-2008, 09:39 PM
Im wondering if GOLD will have a weight cost. In UO it did, but I havent seen it in any other game. On an average character, you could carry 10k max, and its not smart to walk around with 10k in your bag.


Since we are on a similair topic, whats the deal with loot? Can I drop a sword on the ground that I dont want and someone can pic it up, or will it be destroyed emediately? Can someone loot mobs I kill? Do I get rights to the kill first? Can I ninja loot? :ninja:

I liked the system they added into UO, that if you kill a mob, you had looting rights to it for approximately 1 min. After that, anyone could take the leftovers. If they lotted b4 the time was up, they became a criminal and were susceptible to attacks from other players.

Agge
06-28-2008, 09:42 PM
Don't care, as long as it's not to small that is.

Veratyr
06-28-2008, 09:50 PM
Im wondering if GOLD will have a weight cost. In UO it did, but I havent seen it in any other game. On an average character, you could carry 10k max, and its not smart to walk around with 10k in your bag.


Since we are on a similair topic, whats the deal with loot? Can I drop a sword on the ground that I dont want and someone can pic it up, or will it be destroyed emediately? Can someone loot mobs I kill? Do I get rights to the kill first? Can I ninja loot? :ninja:

I liked the system they added into UO, that if you kill a mob, you had looting rights to it for approximately 1 min. After that, anyone could take the leftovers. If they lotted b4 the time was up, they became a criminal and were susceptible to attacks from other players.

Player A kills, +xx criminal alignment, guards attack
Player B loots, +x criminal alignment, guards attack

If you in fact loot what player A has killed, you will become a criminal.

Fudgy_Neeples
06-28-2008, 10:14 PM
I think the inventory size should be between small and medium. Having just 2 kills and then making your inventory be full would be the suck. But, going on for a while before having your inventory being full would be unrealistic. Like someone mentioned before me, carrying large loads should require the use of wagons.

Unahim
06-28-2008, 10:17 PM
The more stuff people can carry, the more stuff I can loot after I kill them.

I couldn't agree more

Erillian
06-28-2008, 10:18 PM
I think the inventory size should be between small and medium. Having just 2 kills and then making your inventory be full would be the suck. But, going on for a while before having your inventory being full would be unrealistic. Like someone mentioned before me, carrying large loads should require the use of wagons.
agree...but still if you are on a battle field and you are looting the defeated opponent it would be fucked if you could only take a single sword and then his purse and then you have filled your backpack

Fudgy_Neeples
06-28-2008, 10:25 PM
agree...but still if you are on a battle field and you are looting the defeated opponent it would be fucked if you could only take a single sword and then his purse and then you have filled your backpack

Yeah, that's why I said having it be too small would suck On the other hand, having it be too big would also be the suck since then people would just load up everything they can and then they wouldn't need to resupply for a while. Or, it could also bring in the fact that they could hold a whole bunch of stuff and then teleport to another city to sell their wares using the rune system or the dungeon portals.

Erillian
06-28-2008, 10:27 PM
Yeah, that's why I said having it be too small would suck On the other hand, having it be too big would also be the suck since then people would just load up everything they can and then they wouldn't need to resupply for a while. Or, it could also bring in the fact that they could hold a whole bunch of stuff and then teleport to another city to sell their wares using the rune system or the dungeon portals.

but if you take much high valubable stuff with you, you will have a greater chance of getting ganked...

Fudgy_Neeples
06-28-2008, 10:29 PM
but if you take much high valubable stuff with you, you will have a greater chance of getting ganked...

You would have the same chance of getting ganked since people wouldn't know what you're carrying in your inventory.

Erillian
06-28-2008, 10:30 PM
You would have the same chance of getting ganked since people wouldn't know what you're carrying in your inventory.

well if you wish to sell your wares you will have to tell people...

Fudgy_Neeples
06-28-2008, 10:32 PM
well if you wish to sell your wares you will have to tell people...

What are you talking about? I don't understand your arguments. Of course you would tell people in a TOWN which would mean that there are guards around and other people who attack anyone whose grey or red.

Erillian
06-28-2008, 10:37 PM
What are you talking about? I don't understand your arguments. Of course you would tell people in a TOWN which would mean that there are guards around and other people who attack anyone whose grey or red.

I think many people would take that risk if they are in lack of money and you have many high valuable items on you...

sorros
06-28-2008, 10:46 PM
medium, and based on endurance/strength or whatever can determine how much you can carry. I find it unrealistic that i can run around with 6 swords and 5 chest pieces cuz i have the space.

X-root
06-28-2008, 11:26 PM
with mobs dropping everything they have, i would like to see a huge inventory, i dont want to be running back and forth ever 2 kills because im looting full lets of armor. Also in PvP i dont want to be limited to only looted 1-2 corpses worth of loot.

I know it doesnt seem very realistic being able to hold 20 sets of armor and weaponds, but Gameplay > realism
You don't need to keep 20 sets of armor you will never use, that's why there is a skill to salvage an item, so basicly in the end we will be full of resources and components.

mercnet
06-28-2008, 11:31 PM
Inventory won't be of any size. It will be like in UO that you can drag and drop stuff in it and even have stuff above other stuff. Check THIS (http://mediaviewer.ign.com/ignMediaPage.jsp?media_id=1886987&object_id=16821&channel_id=227&page_title=Darkfall+Peek+%2318&adString=network%3Dign%26site%3Drpgvault %26pagetype%3Dmediaimgfat&return_url=http%3A%2F%2Frpgvault.ign.com %2Fobjects%2F016%2F016821.html) screenshot out to get an idea. As you can see there is a weight and a space indicator. This means that a backpack can hold that much weight or that much volume before it being full.

Does encumbrance factor into how many items total your character can carry?

As much as I do not like down time, I still don't want to see character carrying 50 huge wooden chests filled with loot...

thenuh
06-29-2008, 12:17 AM
Limiting weight is the ideal way to moderate spoiling. If you really desire to strip that orc in full plate you just killed to his pants, you better bring a pack-mule or risk encumberance.

Excessive bag-dragging could be prevented by making pickup/drop anything else but instant.

Ideally I'd like the threshold of encumberance to be somewhat low (like 50% additional to the weight of your own epquips ) but total weight limit like 400% or more. So if you wanted to move boulders (or a lot of stuff from the bank to place x) you could, but you'd be slow.

ArdentAngel
06-29-2008, 01:26 AM
Inventory is like EVE in that its weight based. Some items may require special equipment to transport them though...like worked on sections of a ship or something. Hopefully its size and weight based. No carrying boulders in your backpacks! Unless they are over the shoulder boulder holders......

antihero-zero
06-29-2008, 01:39 AM
I'm all for being able to carry a medium weight of loot before incurring to much penalty as far and speed and stamina start taking hit's. It would be great if you could mule your character up and become really slow and encumbered.

I agree to an extent. I'd like to see a larger than "realistic" carrying capacity, and I'm willing to bet so would most of you if you actually played the game and endured tedious return trips every few kills. I prefer to be able to PvE grind for 1-2+ hours before worrying about leaving bodies unlooted behind me while I go to my bank/vendor.

Now if we're gonna go die hard realism (a funny idea where infinite lives are common place), I would only believe this to be a good idea should the armor and weapons be virtually worthless, while smaller potions, herbs, reagents, etc. are the truly valuable drops that we can gather large amounts of to sell at reasonable intervals.

Opportunity Nox
06-29-2008, 04:31 AM
People who Want "Realism" Have fun with that. Wearing all that armor your going to be able to loot about 1 monster befor you have to go back to town. A person in full plate Shouldnt be able to carry ANYTHING. Oh and while your at it a person in plate should move like a snail if at all. Also if they get hit once they should fall down thier dead end of story. As it is impossible to get up in full plate. See how fun realism is. Think alittle :bang:

Ayjona
06-29-2008, 04:45 AM
I'd actually prefer a game that was not built around killing monsters and selling their loot. But even if Darkfall partly is, I'd still prefer a realistic loot system, where stuff you carry has to be small enough to fit in bags, pockets or inside of clothes not to be seen, where every additional large weapon you carry in addition to the ones you wield mean both major weight and encumbrance problems, and where walking around with an additional set of plate armor would require you to wear it glued to the surface of your primary armor set and to look very silly indeed...

This is not realism for realism's sake, but rather to partly encourage a fantasy world where the greatest heroes do not focus on pillage and plunder of dead bodies as their major pasttime, and partly to move the focus away from the incessant looting found in almost every MMORPG.

Of course, this discussion might only be relevant to those who like to fight hordes of mobs. I, for one, will not waste much time bringing down candle-loving computer-controlled kobolds as long as there is PvP to be had and adventures to be ventured out upon in Agon...

Arkir
06-29-2008, 05:00 AM
The more you can carry, the more I can loot off of you.

Xtra-Medium
06-29-2008, 08:46 AM
it just gotta be big enough to fit my dick in! u dig?:lmao:

Erillian
06-29-2008, 10:08 AM
People who Want "Realism" Have fun with that. Wearing all that armor your going to be able to loot about 1 monster befor you have to go back to town. A person in full plate Shouldnt be able to carry ANYTHING. Oh and while your at it a person in plate should move like a snail if at all. Also if they get hit once they should fall down thier dead end of story. As it is impossible to get up in full plate. See how fun realism is. Think alittle :bang:

yes full plate armor is ONLY for cavalry in real life...If you fall of the horse you are dead as you can't move

DoddyCurumehtar
06-29-2008, 01:35 PM
People who Want "Realism" Have fun with that. Wearing all that armor your going to be able to loot about 1 monster befor you have to go back to town. A person in full plate Shouldnt be able to carry ANYTHING. Oh and while your at it a person in plate should move like a snail if at all. Also if they get hit once they should fall down thier dead end of story. As it is impossible to get up in full plate. See how fun realism is. Think alittle :bang:
yes full plate armor is ONLY for cavalry in real life...If you fall of the horse you are dead as you can't move
Pff, what nonsense. That would only happen if your armorsmith was as useless as a chain-mail bikini is against a fireball.

Even though the armour may be heavy, it would still only be around 20-40kg (and evenly distributed over the body). Modern soldiers carry up to 80kg in their packs, plus about 20kg of body armour. Now, imagine what a strong Ork could carry, and remind yourself that Dwarven smiths can probably make lighter metal alloys than is possible in reality. It's still realistic.

If you don't believe me, just look for some silly LARPers running around in full plate on youtube, most of whom are actually fairly unfit nerdy types (not battle-hardened soldiers like characters in Darkfall).

thenuh
06-29-2008, 01:48 PM
I imagine those larp armors are for looks only tho. Real armors were propably thicker.

Anyways realism isn't game-breaking, if you design it not to be. Knights wouldn't run around in full armor 24/7 so why should you in DF.

Your best armor might be something you wouldn't want to risk outside of sieging anyways, where defenders might favour defense over high mobility.

sorros
06-29-2008, 02:00 PM
People who Want "Realism" Have fun with that. Wearing all that armor your going to be able to loot about 1 monster befor you have to go back to town. A person in full plate Shouldnt be able to carry ANYTHING. Oh and while your at it a person in plate should move like a snail if at all. Also if they get hit once they should fall down thier dead end of story. As it is impossible to get up in full plate. See how fun realism is. Think alittle :bang:

think alittle? have you ever read a history book? you notice how half the knights, cavalry, etc, all wore PLATE ARMOR and fought from horseback while using heavy swords and shields? And they had leather underneath that, some chainmail, etc?

Ayjona
06-29-2008, 03:32 PM
yes full plate armor is ONLY for cavalry in real life...If you fall of the horse you are dead as you can't move

-many good points, snipped down to a single line-

I imagine those larp armors are for looks only tho. Real armors were propably thicker.

Actually, the idea that the heavier historical armor sets made it impossible for real-world warriors to get up, jump, dodge, even swim, is a classic myth, and a common misconception.

Just like DoddyCurumehtar says, the weight is distributed across the entire body, allowing for a surprising number of stunts. I remember a video (aimed at disproving this myth) of an athlete doing somersaults in a chain-scale alloy armor.

Of course, any armor will still limit your movements, and a full plate armor certainly has a major effect on your mobility (no somersaults, to begin with, though it IS possible to swim short distances in one), but not in the extreme way mentioned in this thread.

And if Darkfall features the typical superhuman dwarven armor smithing skills, DoddyCurumehtar's other point also holds very true: in a dwarven-made armor of lighter alloys than possible in the real world, there are very few limitations as to how a skilled fighter could move.

Deja vu
06-29-2008, 06:05 PM
I think it will be like UO where volume wont mean any thing but weight will be a deciding factor. Judging by the inventory screen shots.