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electrofux
03-24-2009, 03:22 PM
I just found a rank 60 dagger and i wonder what skillrank i need to make good use of it.

In general:at what weaponskill-rank ist it viable to wear which weapon-rank?

How does this all relate to damage and durability? There are so many different opinions i have read so far.

And how does this relate to magic staffs. What rank in what spell/caste is needed to make good use of a rank 40 staff?

electrofux

Crimthann
03-24-2009, 03:28 PM
60 skill for a 60 rank weapon. So 60-69.999 skill for rank sixty, 70-79.999 for rank seventy and so on. If you use it early it typically wears the durability down significantly faster and really doesn't do more damage than you using a properly ranked weapon. I'd assume the same goes for wands.

electrofux
03-24-2009, 03:36 PM
Thanks.
So is LM 50 enough for a rank 50 wand? Should i use a rank1 wand when using early/rank 1-10 GM or do i still profit from LM 50?

electrofux

Døkkálfar
03-24-2009, 08:57 PM
This is the melee archery section you might find a better answer in the magic section but from my understanding wand rank is different than how melee skill and weapon rank stack since you have a bunch of different schools that can be at all different levels.

As for the original question you can use the rank 60 dagger now with no real evident decrease in damage the only thing is if your below the base skill requirement ie the 60 then you will break the dagger a lot faster.

viisual
03-24-2009, 11:29 PM
I don't buy into the Rank 6 means you need 60 skill to use it (efficiently).

What happens when someone finds a rank 11?

I think there are more factors at play with the item system, that effect the reasons using it. However, I do believe in the general consensus that using a rank of weapon above your skill level will make it break faster.

Now, only if we could get off the 'what do I need of X to make use of Y the best'.

Much of this game is shrouded in mystery, and I like it ;)

Narceisis
03-25-2009, 12:03 PM
Just so yall know, there are 200 skill points per weapon, so you really need to rethink your logic.

OrbitzXT
03-29-2009, 06:57 AM
60 skill for a 60 rank weapon. So 60-69.999 skill for rank sixty, 70-79.999 for rank seventy and so on. If you use it early it typically wears the durability down significantly faster and really doesn't do more damage than you using a properly ranked weapon. I'd assume the same goes for wands.

I don't believe this. I have 74 in Archery and a Rank 40 bow deteriorates the same rate for me as it does for a clanmate with 30ish Archery.

TheDor
03-29-2009, 06:58 AM
60 skill for a 60 rank weapon. So 60-69.999 skill for rank sixty, 70-79.999 for rank seventy and so on. If you use it early it typically wears the durability down significantly faster and really doesn't do more damage than you using a properly ranked weapon. I'd assume the same goes for wands.

This was changed in late beta and is no longer in effect.

electrofux
03-29-2009, 03:04 PM
This was changed in late beta and is no longer in effect.

So how did it change? What is not in effect? Higher durability loss seems to be in effect with my stuff.

electrofux

Drekor
03-29-2009, 09:28 PM
So how did it change? What is not in effect? Higher durability loss seems to be in effect with my stuff.
It means your weapon skill has no effect on your durability loss. You'll lose durability just as fast with a r40 weapon if you have 0 skill or 75 skill. That seems to be what I've noticed.

Atarus
03-30-2009, 12:43 AM
Rank 40 = skill 100 in your weapon and/or skill 1 in your weapons mastery (can't remember which).

magnumopus1337
03-30-2009, 10:53 PM
Rank 40 = skill 100 in your weapon and/or skill 1 in your weapons mastery (can't remember which).

How about archery?
There is no archery mastery and I don't think sharpshooter counts as one.

Frog100
03-30-2009, 11:35 PM
It means your weapon skill has no effect on your durability loss. You'll lose durability just as fast with a r40 weapon if you have 0 skill or 75 skill. That seems to be what I've noticed.

This can't be right, I have 5 in greatswords, I swung a rank 40 and lost .5 durability in it.

Drekor
03-31-2009, 07:13 AM
This can't be right, I have 5 in greatswords, I swung a rank 40 and lost .5 durability in it.

Keep swinging until it's broken and write down how many swings it took, repeat that several times for added accuracy. Next take a r0 GS and do the same. Swinging once and losing 0.5 durability is not indicative of anything except you lost 0.5 durability.

TheDor
03-31-2009, 09:33 AM
Keep swinging until it's broken and write down how many swings it took, repeat that several times for added accuracy. Next take a r0 GS and do the same. Swinging once and losing 0.5 durability is not indicative of anything except you lost 0.5 durability.

Higher rank weapons have more durability than lower rank ones do ;)

Kauppaneuvos
03-31-2009, 12:12 PM
I got 96 1h-sword skill and im breaking one r50 sword every hour in pve.

Frisbo
03-31-2009, 04:03 PM
So this is what I heard, and it seems to make sense, can anyone confirm?

For each weapon skill we have 1/25/50/75/100-Mastery1/Mastery25/Mastery50/Mastery75/Mastery100

For weapons we've seen Ranks 0/10/20/30/40/50/60/70/80

No one I've talked to has seen any weapon with a rank higher than 80. So we've got an equivalent number of weapon skill plateaus to weapon ranks. Which would mean the function for skill to use a weapon by rank would be:

IF (rank <= 40)
REQ SKILL = (weapon rank/10*25)+1
REQ MASTERY = 0
ELSE
REQ SKILL = 100
REQ MASTERY = (weapon rank/10*25)+1

Can anyone confirm or propose how to test this? In theory this seems to be a good explanation to me.

magnumopus1337
03-31-2009, 05:39 PM
For each weapon skill we have 1/25/50/75/100-Mastery1/Mastery25/Mastery50/Mastery75/Mastery100


this doesn't apply to archery

Frisbo
03-31-2009, 05:41 PM
because archery mastery is not in yet, or some other reason?

Furtin
03-31-2009, 05:47 PM
All weapons decay at a rate of roughly .1 per cast/swing when you are qualified to use them.

Frisbo
03-31-2009, 05:48 PM
The question is, when are you qualified to use them

Drekor
03-31-2009, 07:47 PM
because archery mastery is not in yet, or some other reason?

Sharpshooter is the equivalent of archery mastery

magnumopus1337
03-31-2009, 07:52 PM
Sharpshooter is the equivalent of archery mastery

and why not Spirited Archer? it's a level 75 passive as well

Frisbo
03-31-2009, 07:59 PM
But seriously, is this how it work? 25 points of skill = 10 points of weapon rank?

FL-
03-31-2009, 08:05 PM
But seriously, is this how it work? 25 points of skill = 10 points of weapon rank?

Yes.

Furtin
03-31-2009, 08:45 PM
Yes.

False. It is Wpn rank == skill level. At 60 swords skill, I could effectively use rank 40 swords. By the above policy, I should not be able to.

FunWithDrugs
03-31-2009, 08:54 PM
I haven't seen any conclusive results regarding weapon ranks, but I'd be curious to know as well.

Most is just speculation.

Frisbo
03-31-2009, 10:30 PM
False. It is Wpn rank == skill level. At 60 swords skill, I could effectively use rank 40 swords. By the above policy, I should not be able to.

You can effectively use any weapon above your "allowance", however, the durability drains away faster than it should. So, for example, you should try using a a weapon from rank 0, 10, 20, 30, and 40 and see if the damage you do peaks at some point and take a look at durability loss per swing. I think you'll find as I did that durability drains away quickly if you assume 20 skill == 20 rank weapons.

Durindana
04-01-2009, 01:38 AM
This can't be right, I have 5 in greatswords, I swung a rank 40 and lost .5 durability in it.

please never post again.

KTV
04-06-2009, 12:58 PM
Am I the only one thinking it s wierd playing a game with strange numbers measuring skills and ranks and stuff and not being able to know what it means?

Come on AV can we get either:
- clear descriptions on weapons / skills
- no desription at all

But this gibbersih noone understands is annoying.

K

electrofux
04-06-2009, 01:38 PM
Seems like there are two opposing theories:

1.) weapon skill must be equal to weapon rank in order to make best use of the weapon (eg weapon skill 60 = optimal weapon rank 60)

2.) weapon skills follows the 0,25,50,75,100,Mastery 25... rule when it comes to optimal weapon rank. (eg weapon skill 60 = optimal weapon rank 20)

I have seen no prove for any of the two reason. And the durability tests don't seem to be proving anything.

Hmmm.

electrofux

Oscar-GoD
04-06-2009, 07:23 PM
I have no idea if durability is affected by wep skill any more, but damage is definitely heavily affected by it. At 74 1h skill while mounted, I swing for 38 with a R20 mace. A r20 axe with the exact same damage swings for 28 (with 1 skill).

disillusioned
04-07-2009, 05:39 PM
since I'm curious about this too, here's an experiment that a pair of people who aren't lazy could do to figure this all out. It was done in beta but we have reason to believe it has been changed since then and that both rank and skill are simply damage modifiers.

Alright, after typing it out, I've decided to make a call for some information and I'll do the math.

Here's all I need:

Your weapon skill, and a rank of weapon that you're using. Record 25 to 50 hits on a naked person and report each damage here. Include durability lose if you can, but I'm more curious about the damage. Also try and use multiple weapons of varying rank. Try and use ranks higher then your skill too, so a 30 skilled player should try and get some data with a rank 40 weapon.

I'll tally it all in excel and figure out the mean dmg and durability lose and standard deviations.

Anyone interested?

Personally, I'm a bit lazy to set up the experiment but I don't mind tallying. If I have some time later I'll try and get some data. Also, we need lots of weapon skill levels here, it might even be preferable to get data from lower skilled players so we can see what effect using a weapon of higher rank then your skill can cause. I don't even think I have a rank 50 polearm but my skill is above 50.

NightsSentinel
04-07-2009, 08:20 PM
From my experience with the game so far I'm really leaning towards the idea that optimal weapon ranks are based upon the 0,25,50,75 etc approach. This judgment is based on the experience with the mobs of the world who drop ranks higher than 0 and the difficulty of fighting them by yourself or with a group withOUT using certain terrain and spells to gain an advantage. Putting the monsters on even ground with your current skill set and seeing how the loot they drop is related to how hard they are to kill.

However, this argument isn't that relevant at this point in time as the basic damage of a weapon seems to not suffer penalties from using it without the needed skill, durability seems to be the only issue encountered and the damage differences found are simply a byproduct of the higher skilled wielder.

That doesn't change the fact we want to know how it works. 8}

KuraM
04-07-2009, 08:25 PM
the damage differences found are simply a byproduct of the higher skilled wielder.


And mastery. I have a guildie who can hit a naked in the back with 2h for 35 ish dmg with noob 2h sword. I cant do nearly that much, maybe 16 or so with a noob sword.