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View Full Version : 100 Elemental Spells: Probably shouldn't expect greater damage.


In Nox
03-24-2009, 07:36 AM
The trend seems to be that higher level magery opens up DIFFERENT spells, not more powerful spells.

From 1, to 25, to 50, we have seen no gains in damage or power. Only different kinds of spells that perhaps have a bigger AoE, or an AoE that extends from the player, is a ray, etc.

If you are expecting to get to Volcano or Toxic Rain and all of a sudden you are going to be cranking out the damage - I'm betting no. I was fighting a Basalt Golem today with some friends and it cast Toxic Rain (100 Water Magic AoE) a few times...:lmao:...it was a joke. AoE was tiny and I was outside of it in about 2 seconds, having took about 5 damage while standing in it.

I think some of us have a lot of expectations about what magery should be and what we are hoping magery could be in this game. Unfortunately it just ISN'T in Darkfall, and really will only play a minor role. Bummer.

Just wanted to get the word out so that no one kills themself IRL after grinding to 100 and hoping for a significant damage increase, then finding out that all they get is a crap AoE doing sub-rend damage over a small area.

Polluxo
03-24-2009, 07:44 AM
I've been seeing the same thing in Air. So far everyone that picked Archery over Magic made a good decision. Even if magic is 100x more diverse or some kind of supporting skill, it sucks at being that.

TheDor
03-24-2009, 07:46 AM
Yep.

I'm betting spells won't have a noticeable increase in damage until the spell itself is over 75, the class specific intensify skill is high, the player has high int, and is using a decently ranked staff.

And even then, I'm betting my rank 60 bow will out damage it.

Magery is nothing but a bunch of situational spells, it adds more things to a player's arsenal to be used.

Your bread and butter is always going to be melee, a bow, or MM.

Kheiron
03-24-2009, 08:11 AM
Magic will be the AoE choice.

Keep in mind magic is also limited by staves and most, if not all of us, are still running around with the sub par varients.

...plus there are the Intensify skills.

So, if you master a school, I expect you to be able to do some pretty decent damage in a small area.

I'm going Necromancy myself, and I expect at least some decent pwnage from that.

smirt
03-24-2009, 08:27 AM
Could you take a picture of toxic rain and post it?

Beltara
03-24-2009, 11:05 AM
I don't know what you guys are expecting but I guessed what I got myself into - long grind.

What I think: Get masteries to decent level and couple of spells at 50 and start doing ok, get higher in intelligence (75) until you can pick up the +mana, -reagent, -stamina and the +damage skills.

Lesser magic almost at 100 now and ready pick up intensify which will probably make LM even more useful - lot of good spells in there.

subdwarf
03-24-2009, 11:13 AM
@beltara: but still, compared to archery, which also gets benefits from passive abilites, equipment and attributes, in the current state higher magic appears to be at least slightly off.

Wizard123
03-24-2009, 11:27 AM
Check the high-end mobs. They do MAX 50dmg per spell.
So that should be same for high-end player mage.

Dont expect more.

AdmiralChaos
03-24-2009, 01:59 PM
Check the high-end mobs. They do MAX 50dmg per spell.
So that should be same for high-end player mage.

Dont expect more.
Fire dragons in rubiyat hit for like 70 a shot with the fire debuff on someone.

Care to reconsider your post?

Barbaroi
03-24-2009, 02:11 PM
i guess fire dragons have much more than 100 int :D

NagiSoi
03-24-2009, 02:13 PM
Acid rain from blood knights sucks so much, but what do you want from big aoe skill XD

wanderingdrunk
03-24-2009, 03:17 PM
Im pretty sure it will take months before we start seeing mages in general with full compliments of leveld dmg skills, support skills, and stats. Furthermore using said skills properly and in group pvp, counter-magic situations. High level skills will be very important and royally fuck up melee groups if not properly countered towards endgame. The buffs alone will be huge.

Larec
03-24-2009, 03:30 PM
[...]
From 1, to 25, to 50, we have seen no gains in damage or power. Only different kinds of spells that perhaps have a bigger AoE, or an AoE that extends from the player, is a ray, etc.
[...]


Well, that's still not too shabby if you consider all these different spells running on different cooldowns. So you can dish out these spells all the time, without having to relay on MM anymore... (one distant day, that is)

gadis
03-24-2009, 03:40 PM
Now Bow(Rank 50 - 1.23) skill more 75 do 80+ damage (back) :ohno:
Why? This is disbalance imho.

Barbaroi
03-24-2009, 03:44 PM
oh hell

Lictor
03-24-2009, 04:00 PM
Now Bow(Rank 50 - 1.23) skill more 75 do 80+ damage (back) :ohno:
Why? This is disbalance imho.

What? :eek:

Indah
03-24-2009, 04:06 PM
I think he means, his skill is 75+ and he does 80+ damage to the back of a naked char with his rank 50 bow. But I could be completely wrong.

In Nox
03-24-2009, 05:20 PM
I see some are still holding out hope for masteries, intensifies, higher INT, etc.

I understand what AV was trying to do with this whole "the Mage's path is long and hard!" and trying to make Mage's a "rare treat" in the game, but it has just really turned me off. I understand it is sort of cool to reward long-term players with skills that aren't so easily available to others, but how many of us are going to stick around in a game for a full year doing nothing but swinging the same polearm, shooting the same bow, spamming MM, while being consistently disappointed that all our playtime and all our gold is being funneled into a skill that isn't paying off.

I'm not bored with the game yet and want to keep playing, but realizing the current state of magery in this game is definitely a big let down for me and is a big hit to my interest level.

Lictor
03-24-2009, 06:13 PM
I see some are still holding out hope for masteries, intensifies, higher INT, etc.

I understand what AV was trying to do with this whole "the Mage's path is long and hard!" and trying to make Mage's a "rare treat" in the game, but it has just really turned me off. I understand it is sort of cool to reward long-term players with skills that aren't so easily available to others, but how many of us are going to stick around in a game for a full year doing nothing but swinging the same polearm, shooting the same bow, spamming MM, while being consistently disappointed that all our playtime and all our gold is being funneled into a skill that isn't paying off.

I'm not bored with the game yet and want to keep playing, but realizing the current state of magery in this game is definitely a big let down for me and is a big hit to my interest level.


Some of us have longer attention span than just one year... which was further trained and hardened by a long wait for this kind of MMO. What needs to be done is to power elemental magic a tiny, little bit up on the start and a little bit more on the end (if it's really not powerful enough already - because we don't really know!). That's it. No need to QQ. I have faith, that Aventurine will change all, which is still borked and imbalanced in this game soon after they will take care of other more pressing matters.

Patience.

And in a meantime I'd continue leveling my magics, because you never know, whether with a power up won't come also some slight ingredient requirement increase or something...

Aramir
03-24-2009, 06:36 PM
Maybe just nerf bow damage? Melee weapons should do more damage than bow, which u can use at any distance.
High-end magic should have both close range spells a bit more powerful from melee (as mage cant wear armor to deal 100% damage and magic uses reagents) and ranged spells more powerful than bow (same reasons - no armor compared to archer and uses reagents).

Thorpeyrox
03-24-2009, 06:41 PM
I'm guessing underpowered spells will be seen to in good time. (When they get around to it)

Sabbathius
03-24-2009, 07:10 PM
I wouldn't expect great damage. Use Mana Missile as a template. Does it get much better with 100 skill? No. Same with chopping wood, do you stop failing to harvest when you have 100 skill? No. So why people expect magic to suddenly get good is beyond me.

smirt
03-25-2009, 04:37 AM
I wouldn't expect great damage. Use Mana Missile as a template. Does it get much better with 100 skill? No. Same with chopping wood, do you stop failing to harvest when you have 100 skill? No. So why people expect magic to suddenly get good is beyond me.

If stuff doesn't get better when you level it up...then whats the point of leveling it up at all?

Ulin
03-25-2009, 06:54 PM
from what i have observed with the 0-100 skill increase in anything goes more like...

if you have 100 skill you have a 25% buff over the person with 0 skill...not more.

they said numerous times that skilled and new players will NOT have a huge difference that will make it unplayable..

i think at most the most experience 1 year old player will not outdps a newbie more than 2x or maybe 3x...which is powerful enough.

for example...he will have 100 intel and a rank .90 staff and 100 skill on a spell...will give him .9x.25x.25 over the newbie...which is like 230% more dps...

it seems fair...and it kills macroers ...im all for it.

wanderingdrunk
03-25-2009, 10:23 PM
People fail to see the overal picture of an endgame mage at this point.

yes one endgame spell alone at 100 will be nothing special. When you have high intel/wisdom magic gear and buffs your mana pool will be close to 500 maybe higher. You will have special shields to negate dmg. You will have mana conservation, and spell options to regen. You will have intensity to increase dmg long term. You will have counters available that you bread and butter classes do not.

Should People EXPECT greater damage than your archer and melee'ers? I doubt single target direct damage that would be better but at least on par. Aoe damage will be supierior.

They SHOULD expect, a very complex and tactical set of spells to use. Unique and difficult play tailored over months of skill grinding.

Prionburger
03-25-2009, 10:47 PM
It looks like magic will have superior damage in both AoE and direct damage, but far inferior sustainability, because mana runs out so fast.

That's fine with me, because when we run out of mana, we can still pull out a bow or a weapon and be effective.

In Nox
03-25-2009, 11:51 PM
They SHOULD expect, a very complex and tactical set of spells to use. Unique and difficult play tailored over months of skill grinding.

Oh alright, well let's see. A missile, a missile with AoE, a ray, a targetted AoE, and an AoE that surrounds the caster. Basically the same for each spell line.

Hrmmm. *strokes beard*

Ramladu
03-26-2009, 12:38 AM
Oh alright, well let's see. A missile, a missile with AoE, a ray, a targetted AoE, and an AoE that surrounds the caster. Basically the same for each spell line.

Hrmmm. *strokes beard*

Except fire. They get a projectile AoE affected by gravity (magma storm).

inademv
03-26-2009, 12:54 AM
It looks like magic will have superior damage in both AoE and direct damage, but far inferior sustainability, because mana runs out so fast.

That's fine with me, because when we run out of mana, we can still pull out a bow or a weapon and be effective.

Or cast Health to mana a few times and get back into the fight faster than resting.

Crindle
03-26-2009, 12:54 AM
I use bow like 25 or less archery. Rank 60 bow I hit for like I think 15-20dmg, because of the weapon rank, stave's rank increase magery damage by a lot.

A guildie uses firebolt spell and hits 30's with not too high or a staff. Nice if you ask me.

Agge
03-26-2009, 12:56 AM
Except fire. They get a projectile AoE affected by gravity (magma storm).

They al have it.

Nasty
03-27-2009, 07:16 AM
People can keep speculating and making uneducated guesses, but reality is you have no clue how effective magic will be with 100 base int + buffs, maxed spells, global and school passives, endgame staffs and enchanted gear.

Other than that I completely agree archery is overpowered at this stage of the game. It's the only way to go to be competitive, which in many ways totally goes against the advertised design vision, "freedom to play whatever you want".

Atm, it's polearms and archery. Then again. People are close to capping archery, while people are not close to capping magic. WHo knows.

Hopefully it evens out.