View Full Version : So 100 heal self.
stega
03-21-2009, 01:32 AM
So yhea got my heal self up to 100.0 and it healed me for 8.1 X6. Then I was dropped back down to 99.0 I know this super 1 time spell thing is suppose to happen but it just plain sucks and is dumb. If the spell would just gain a sixth tick that would be great.
retrospect
03-21-2009, 01:34 AM
48.6 instead of the what 9 or 12 it heals for at the start? Not bad. That is 1/5 of most peopled HP atm. (note spells get a increase at 99 as well as the power cast at 100)
corpus
03-21-2009, 01:35 AM
So yhea got my heal self up to 100.0 and it healed me for 8.1 X6. Then I was dropped back down to 99.0 I know this super 1 time spell thing is suppose to happen but it just plain sucks and is dumb. If the spell would just gain a sixth tick that would be great.
grats on your macro skillz
retrospect
03-21-2009, 01:38 AM
Now max our you int, lesser magic intensity, archmage, and get a good staff and see how much it heals at max.
Villa
03-21-2009, 01:59 AM
Now max our you int, lesser magic intensity, archmage, and get a good staff and see how much it heals at max.
/effort
Barbaroi
03-21-2009, 02:06 AM
Why they made ticks u get on 33,3 66,6 99,9 and not on 25 50 75?
uo97to03
03-21-2009, 01:01 PM
whats it heal for without the surge?
GRCPan
03-21-2009, 01:20 PM
Did you expect anything better from a reagant-free spell that belongs in LESSER magic?
osiriswarp
03-21-2009, 01:22 PM
Considering its Lesser Magic a heal for 50HP (probably will increase with more int / staff ect..) thats pretty nice as a default Heal that takes no regents. Some of the other heals must end up being pretty powerful I would hope.
uo97to03
03-21-2009, 01:24 PM
it doesn't even heal for 50 it was surge numbers, aka once a day or so, can none of u even read? :bang: :bang: :bang:
more than likely it heals for about 35ish at gm levels, which is complete shit since by the time you switch weapons, cast it, and switch back you probably got hit by another hit and thus just lost more health than you healed for
osiriswarp
03-21-2009, 01:29 PM
well your welcome to not use it :P but if your good you would just mix it with a mana to stamina as your running anyway you need to get your staff out for stam, You should be able to switch weapons its not hard to do.
And we where talking about once you have more int ect.. even so you should be able to get it to heal around 40 hp which again is very nice since you dont need a regent at all.
inademv
03-21-2009, 01:36 PM
it doesn't even heal for 50 it was surge numbers, aka once a day or so, can none of u even read? :bang: :bang: :bang:
more than likely it heals for about 35ish at gm levels, which is complete shit since by the time you switch weapons, cast it, and switch back you probably got hit by another hit and thus just lost more health than you healed for
>hurr I don't know how to use cover or when to use my different abilities effectively
AnubisE
03-21-2009, 01:56 PM
Ok let me be a bit more clear it seems some of you do not fully understand. There is no increase in strength in the spell from 75-99 or whatever I still heal for about 4.6-4.8 for 5 ticks, now when I get my skill to 100 by casting heal self like 100+ times I get a one time heal for 8.1 for six ticks and then I am dropped back to 99 skill, the reason I am bitching is why spend the time to get it to 100 skill from 75 when there really is no difference at all.
Finddus
03-21-2009, 01:59 PM
100 skill from 75 when there really is no difference at all.
You sure there is no diffrence?
Could be faster cast, cheaper, heals more on first tick or less stamina.
stega
03-21-2009, 02:05 PM
Sorry posted that reply on my other acct lolz.
Ok so yhea there may be some super small change and i always heal for 4.6- 4.8 no lower really so that may be the increase but that plain blows for the work involved. I couldent tell you the cast time is reduced for sure because my quicken spells is at like 50.
Ok let me be a bit more clear it seems some of you do not fully understand. There is no increase in strength in the spell from 75-99 or whatever I still heal for about 4.6-4.8 for 5 ticks, now when I get my skill to 100 by casting heal self like 100+ times I get a one time heal for 8.1 for six ticks and then I am dropped back to 99 skill, the reason I am bitching is why spend the time to get it to 100 skill from 75 when there really is no difference at all.
caldrin
03-21-2009, 02:20 PM
aint looked through all the spell trees yet are there other heal spells ?
Atnas
03-21-2009, 02:33 PM
I never understood the reason behind that. It's so fucking stupid and doesn't add at all to the gameplay.
osiriswarp
03-21-2009, 06:02 PM
Your looking at it like another MMO. You say you dont get a bonus from 75 - 99?? but you do you get your lvl 100 Burst heal this game is not about getting massive bonus's for getting skills to 100 asap it gives you a bonus yes but its a subtle bonus.
It helps you but its not a massive change which is good because frankly a lot of people macro / bot there skills to 100 at this stage of the game. So even if you are macro'ing or just playing the game you still can enjoy it and have a decent chance in pvp.
Also this is a regent free spell so I think its pretty good for the fact you dont need regents. I do agree though magic is pretty broken atm and needs a boost cause at the moment mellee or archery is a much better choice.
Barbaroi
03-21-2009, 06:07 PM
problem in selfheal, that 6 tick that u get in 99.9 - and then it goes back on 1 to 99, so u loosing this 6 tick.. its gay
i dont want 100, i want 99.9
Darkbone
03-21-2009, 06:17 PM
Ok let me be a bit more clear it seems some of you do not fully understand. There is no increase in strength in the spell from 75-99 or whatever I still heal for about 4.6-4.8 for 5 ticks, now when I get my skill to 100 by casting heal self like 100+ times I get a one time heal for 8.1 for six ticks and then I am dropped back to 99 skill, the reason I am bitching is why spend the time to get it to 100 skill from 75 when there really is no difference at all.
You are somewhat right, and somewhat wrong.
Yes, the increase from 75 onwards is not big and not worth the effort to push your spell to 100. But that does not mean that the level 100 burst is useless.
Just stop pushing/Macroing your spell at 75. You will get to 100 no matter what (that is if you continue to use your spell, what i assume since you pushed it hard), and then you get something similar to a 'crit' once in a while. That IS a nice feature, especially since you know exactly if your next cast is a 'normal' one or your uber lvl 100 shot.
Basically you are complaining that the 'magic grind' is not so much of a grind since the spell 'maxes' at 75, and if you get it to 99/100 you get an added critical effect.
Sorry, but thats dumb.
voodoocaster
03-21-2009, 06:50 PM
First, I would like to say that I haven't reached 100 in heal self yet so I'm only commenting on what I've read in this thread.
What I THINK he is saying is (besides wanting the heal to be more powerful) you get an extra tick at 99.9 (we all do 33.3, 66.6, 99.9) but once he gets to 100 and uses his surge (one time über cast) it resets back to 99. When this happens it actually takes away that extra tick you get at 99.9, making the spell "weaker".
I don't know why the benchmarks aren't the normal 25,50,75 so that way you would keep the extra tick. The "surge" at 100 would still be an added bonus before resetting back down to 99 and you wouldn't lose that extra tick.
Darkbone
03-21-2009, 07:07 PM
What I THINK he is saying is (besides wanting the heal to be more powerful) you get an extra tick at 99.9 (we all do 33.3, 66.6, 99.9) but once he gets to 100 and uses his surge (one time über cast) it resets back to 99. When this happens it actually takes away that extra tick you get at 99.9, making the spell "weaker".
Although after re-reading the ops post i disagree that this was what he meant, you got a valid point there.
I see why the ticks are at 33.3 steps, because at 25 you get an increase in heal per tick.
Maybe it's intentional . The extra tick at 99.9 - if you get one (can't comfirm that myself) - may be only due to implementation reasons. So you get 2 additional ticks through leveling up, and one for your lvl 100 shot, but since it's easier to make no special case for the ticks you get it aöready at 99.9.
That IS kinda dumb. But it is hardly a thing that needs a fix, since it is working nicely either way.
KuraM
03-21-2009, 10:48 PM
its ok stega is pretty bad neways all he does is macro :D
stega
03-22-2009, 02:35 PM
its ok stega is pretty bad neways all he does is macro :D
U would post here... Ur dead. :ninja:
TheDor
03-22-2009, 02:48 PM
The extra tick you get at 99.9 doesn't increase the total amount of health you heal for, it merely makes the heal take longer to fully affect yourself.
disillusioned
03-23-2009, 07:36 AM
You don't get an extra tick at 99.9.
Still five ticks, heals the same as at 99.0. The only difference between self heal at 75 and at 99 is the minimum at 99 is about 4.2 or 4.4 where as it's like 3.6 or 3.8 after 66.6 skill.
The only time you tick for 6 ticks is at skill 100.0 and each tick gives 8.1 naked. Also, it warns you right before it and says "Your self heal is surging" or something like that. Your next cast will be the superheal.
This super spell at skill 100 is so stupid. If it was something you could choose to use then it might be a 'save my ass' spell. Even then it's just a random one time bonus that takes away from the skilled PvP and adds to randomness. Which is exactly what it is now. I can't believe they implemented such a ridiculous idea.
although, I am looking forward to the 'Super-Launch' :)
Z_E_N
03-23-2009, 07:39 AM
I really dont see how anyone can complain about critical spell casts of Lesser Magic spells..
Just wait until you see someone shoot off a critical 100.0 Elemental damage spell to see if critical spells are worth it or not =P.
reece22345
03-23-2009, 07:47 AM
the reason I am bitching is why spend the time to get it to 100 skill from 75 when there really is no difference at all.
You aren't supposed to be "spending time" to level the skill up. Sure if you want to grind it and macro it then you might think its lame but for the majority of us it just goes up with skill use. We aren't using it purely to make it a higher number.
People need to stop posting QQ threads about skills like this and realise that they only think the majority of things suck because they grinded it in town for hours or macro'd it. Actually play the game and you won't care so much.
Yeh I can confirm this.
when u get 100 heal self, you get that "your crappy ass heal self is surgin". Then next cast is like 6x8 heal, and then you heal self is back to 99.0
I think it should go back to 99.9 OR give an extra tick at 99.0
Newblets who made 6th tick at 99.9 for heal self.
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