View Full Version : Crafted vs Mob Dropped
Zexlion
03-20-2009, 08:01 PM
How does crafted weapons vs mob dropped weapons and armor work? Say I have 40 polearm skill, would it be better for me to use a crafted rank 30 polearm or a rank 40 mob dropped polearm? I heard that the rank 30 crafted might actually do more damage.
jahosefat
03-20-2009, 08:07 PM
How does crafted weapons vs mob dropped weapons and armor work? Say I have 40 polearm skill, would it be better for me to use a crafted rank 30 polearm or a rank 40 mob dropped polearm? I heard that the rank 30 crafted might actually do more damage.
try looking at the stats (rank just gives general idea)
Atnas
03-20-2009, 08:10 PM
I can't tell you stats, but crafted weapons are always better then their dropped copies, especially if the crafter is high.
Rhynn
03-20-2009, 08:58 PM
Crafted weapons will have higher durabiity, and higher damage mods than their dropped counterparts. The degree is based on crafter skill/skills, and the end result is a random dice roll. For instance, I could end up crafting a weapon with a damage modifier .03 to .15 higher and anywhere between 10-15 added durability than a mob dropped counterpart at my current skill.
eekie
03-20-2009, 09:13 PM
especially if the crafter is high.
What are trying to say here?
Blacksun
03-20-2009, 09:16 PM
imo I would go crafted unless you plan on losing it right away. Im a weaponsmith and have made alot of diff weapons and now have truegforge also so durability is def higher then mob dropped. Ive also compared damg and it can be considerably higher also. I have 78ish weaponsmithing atm and I myself will keep using crafted over mob dropped its well worth it imo.
Jereth
03-20-2009, 09:21 PM
imo I would go crafted unless you plan on losing it right away. Im a weaponsmith and have made alot of diff weapons and now have truegforge also so durability is def higher then mob dropped. Ive also compared damg and it can be considerably higher also. I have 78ish weaponsmithing atm and I myself will keep using crafted over mob dropped its well worth it imo.
Our weaponsmith has said that his high-end crafted weapons break after about 45 min of intense fighting, compared to many hours for mob-dropped and lower-tier weapons. Have you had a similar experience? I recall reading something about the skill level of the crafted weapon vs. the weapon skill of the user having some impact on how fast durability will be consumed. Is this something anyone else has heard about?
Just curious - trying to get mats together for some crafted gear, and want to know what the best set-up is...
ppsh42
03-20-2009, 09:27 PM
Our weaponsmith has said that his high-end crafted weapons break after about 45 min of intense fighting, compared to many hours for mob-dropped and lower-tier weapons. Have you had a similar experience? I recall reading something about the skill level of the crafted weapon vs. the weapon skill of the user having some impact on how fast durability will be consumed. Is this something anyone else has heard about?
Just curious - trying to get mats together for some crafted gear, and want to know what the best set-up is...
Weapon skill to the rank of the weapon is the cause for the durability loss. You should be using ranked weapons in accordance to your skill.
R20 weapon= 20-29 weapon skill.
R20 weapon= 20-29 weapon skill.
Carefull, remember there is the second group that says "Weapon Skill / 2 = Weapon Rank"
So if you have 80 polearm you use Rank 40 Polearms without durability loss and to get above rank 50 you add Weapon Master + Weapon Skill / 2 = Weapon Rank...
CFusion
03-20-2009, 09:46 PM
Crafted weapons will have higher durabiity, and higher damage mods than their dropped counterparts. The degree is based on crafter skill/skills, and the end result is a random dice roll. For instance, I could end up crafting a weapon with a damage modifier .03 to .15 higher and anywhere between 10-15 added durability than a mob dropped counterpart at my current skill.
Has anyone worked out what the .03 to .15 difference in damage translates into actual numbers when fighting? I'm curious as to what the difference actually means.
tejón
03-21-2009, 12:16 AM
Carefull, remember there is the second group that says "Weapon Skill / 2 = Weapon Rank"
So if you have 80 polearm you use Rank 40 Polearms without durability loss and to get above rank 50 you add Weapon Master + Weapon Skill / 2 = Weapon Rank...
That's never been suggested. The "alternate theory" is that the ranks coincide with 25 points of skill: rank 0 at first, rank 10 at 25, etc., capping with rank 40 at 100. This was proposed during beta, based on the skill at which base weapon crafting can make those ranks of weapon, and was abandoned by the person who suggested it after rank 60 bows were linked.
Has anyone worked out what the .03 to .15 difference in damage translates into actual numbers when fighting? I'm curious as to what the difference actually means.
I've got a guess based on some observations with R20 staffs: base damage = 1.0, the weapon's damage modifier is added to this and the result is a multiplier. So using a 0.3 weapon gives 1.3x base = +30% damage. This can easily be tested by someone who cares to do so: the increase in per-swing damage when comparing a 0.25 weapon to a 0.50, for instance, should be 1.50 / 1.25 = 6/5 = 1.20 = +20%.
Anyone seen a 0.0 (bugged) weapon recently? If a leafblade does 23% more damage than one of these, it's pretty much confirmed...
Exactly how the base damage is determined is another question entirely. It's probably related to Strength/Dexterity/Intelligence (though this may currently be broken, based on buff/debuff results... also possible that only temporary stat changes are bugged, because orks really do seem to hit harder). In magic, of course, it also varies per spell.
puidokas
03-21-2009, 12:52 AM
i'm doing a lil bit of crafting myself
mostly when i'm crafting some low lvl shit weapons.
for example trollls sword or claw whatever the name is
it take 3stone and 4leather. i think its base dmg is 0.3 or 0.29 i pretty much don't care so i didnt investigate much on base dmg. anyway at my skill lvl being 56now sometimes i make it +0.06/+0.07 what makes it 0.36xxxxxx. so now u have a fast one hander sword with some nice dmg.
taking to knowledge that RANK40 DENIER with the same speed does only 0.41dmg. so i think the durability doesnt mean a shit! even if they break fast. u have way bigger dmg.
Now the problem is that PPL doesnt understand that.
I shout out that i'm crafting weapons or something. then they pm me saying i'll give u 50g to make me r20 weapons. they don't even realise the ACTUAL cost of the item. lol i've seen R70 weapons with elemental modifier selling for 200g. SO WTF GUYS?
Blacksun
03-21-2009, 01:03 AM
yeah the weapon skill of the user has to be high enough to coincide iwth the rank it yes they will break quickly. I just got done using a rank 30 greatsword for a couple days ahrd and my skill is upper 30s to low 40s now.
Oh and yes the price of the cheap ones you see are mob or looted weapons and not crafted ata ll. I agree with you tho on that most people do not charge avg. market price for mats required to sell them. Even if you just charge that and nothing for making it you still need to charge a lot more then what they do.
puidokas
03-21-2009, 01:10 AM
the market is not steady. ppl dont understand mechanics. mobs drop too faaaat loot.
CFusion
03-21-2009, 02:13 AM
Anyone seen a 0.0 (bugged) weapon recently? If a leafblade does 23% more damage than one of these, it's pretty much confirmed...
Exactly how the base damage is determined is another question entirely. It's probably related to Strength/Dexterity/Intelligence (though this may currently be broken, based on buff/debuff results... also possible that only temporary stat changes are bugged, because orks really do seem to hit harder). In magic, of course, it also varies per spell.
Given differences in stats, if they do work, and weapon skill (assuming higher weapon skill equates to more damage), it would be tough to accurately measure. What you said does seem to make sense though.
TheDor
03-21-2009, 02:34 AM
I can't tell you stats, but crafted weapons are always better then their dropped copies, especially if the crafter is high.
Not true.
I regularly craft r20 and r30 weapons that are worse then their dropped/npc counterparts. I also regularly craft r20 and r30 weapons that are better then a dropped weapon 10 ranks higher. The quality of crafted items is highly variable.
Blacksun
03-21-2009, 06:15 AM
I can verify with a 78+ weaponsmith skill that I regularly craft with higher damg then normal npc or mob drop damg wise and dura. is always higher. From my much craftings of weapons Ive noticed a trend. It seems that the more dura. bonus it gives the less damg. bonus it gets. So if you only get like .1 dura. bonus youll get much more on the damg. bonus. That I can verify from experience and hope it helps some of you. Oh and yes most people that dont craft out there dont realise the potential or value of the crafted weapons.
Rhynn
03-21-2009, 04:36 PM
The problem is the cost of them though. Very few, if any players, wil pay for a smith to make them a r50 weapon when it costs to smith 1000 gold plus materials to craft it(r60+ doubles those prices each rank it seems). That cost easily translates to 1500+ gold per r50 weapon for the buyer unless he provides the mats. Even with a maxed out true forge weapon skill, that's 1500+ gold for an item that will quite literally be gone in a few hours either from use or loss. Rafts are less expensive!
Especially if you can kill mobs and get 20 or so R40 weapons inside a few hours. The system is currently heavily lopsided towards mob looted weapons vs. crafted ones.
avain
03-22-2009, 03:19 AM
mobs drop too faaaat loot.
/this
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