View Full Version : Crafting success rate
Blacksun
03-20-2009, 03:17 AM
Hey everyone I been outta town killin for a couple days and came back and was going to make some weapons. I got 77 skill about 38 wis. I made 3 rank 20 1h swords and went 3/6 success fail rate. Then a couple hours later I went to make a rank 30 pole and rank 20 pole for someone and took 3 tries on the rank 30 which was 75% chance and failed on the rank 20 which put me at 4/10. Ive never even come close to that rate before today. Yeah I would occasionally get a fail but not like that. Is anyone else seeing this over the past couple days or today maybe somethin in a patch? :bang: :bang: :bang:
Thanks Blacksun
TheDor
03-20-2009, 05:18 AM
Failure strings have been around a while. I failed 5 R30 weapons in a row once. That's a 1/1000 chance at 75% success rate, it's pretty retarded.
I failed on 3 Scale Curriass in a row, that's enough ingots for a full set.
Siddalee
03-20-2009, 07:59 AM
You should at least learn from your failures when it comes to skilling up. =/
clockwork23
03-20-2009, 08:45 AM
I've failed 4-6 weapons in a row on more than one occasion.
The success rate doesn't seem to match up with actual ratios.
Blacksun
03-20-2009, 08:54 AM
hmm ok thanks guys I was def. curious tho because I didnt have no strings this bad until today. I guess I'll jsut have to watch it or keep my fingers crossed. :ohno:
Frisca
03-20-2009, 12:00 PM
You should at least learn from your failures when it comes to skilling up. =/
I MORE then agree to this!
myrath
03-20-2009, 02:01 PM
Does food have any impact on the succes rate ?
davgame
03-20-2009, 02:48 PM
Does food have any impact on the succes rate ?
Food improve your regen rate, nothing about suscefull rate on mining or crafting, or new addons on food i havent noticed??
tduerr
03-20-2009, 05:59 PM
I have this problem with crafting and harvesting resources. I average about 50% on everything. I guess when you buy the skill bonus that cuts your harvesting time ins half at least these failures won't eat up as much time.
People have brought this up as a major problem in enchanting, because you don't know if you are failing do to randomness or if you are failing because you have the wrong ingredients...
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