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View Full Version : Herbalism - Alchemy: Why are the potions split?


Malkaran
03-19-2009, 11:02 PM
I am looking into making potions, but was wondering why does Herbalism have the first 3 potions and then Alchemy has the last potion, which is the best potion.

So doesn't it just make sense to not get Herbalism and just grab alchemy then grind it out till you get the best health/stamina potion?

Dovregubben
03-19-2009, 11:09 PM
Herbalism:
-Minor Potions(health/mana/stamina)
-Moderate Potions(health/mana/stamina)
These potions only require empty vials and herbs.

Alchemy:
-major Pottions(Health(Mana/Stamina)
-A bunch of other potions that I haven't really tested.
These potions require a lot of stuff that is skinned from various mobs or drops.
They also require 10-15-25g each.
Example: A major Stamina potion requires 1 blood and 2 Tooth to make.

So, the herbalism potions are much cheaper and much easier to make, but the Alchemy potions are more powerful.

Malkaran
03-19-2009, 11:26 PM
Ah I see, but that is annoying though. It should all be in Herbalism...

soulclone
03-20-2009, 12:16 AM
I am looking into making potions, but was wondering why does Herbalism have the first 3 potions and then Alchemy has the last potion, which is the best potion.

So doesn't it just make sense to not get Herbalism and just grab alchemy then grind it out till you get the best health/stamina potion?

I agree Herbalism is pretty gimp. When you get to 50.1 what is there to look forward to? Nothing. They should keep pots in one skill and then put the battle spikes and such in the other.

tejón
03-20-2009, 12:25 AM
My bet is that when dyes are added, they'll be based in herbalism.

AdmiralChaos
03-20-2009, 12:52 AM
pretty sure herbalism can make major pots at a lab...

Ozle
03-20-2009, 01:00 AM
pretty sure herbalism can make major pots at a lab...

Nope you cant, just tried as well, just in case. (For a start you only get the Alchemy and Jewel tabs)

Genoshan
03-20-2009, 01:50 AM
Once i took Alchemy, i stopped with the herbalism, seemed silly to have both .

Kietharr
03-20-2009, 02:07 AM
Herbalism is sorta like cooking, a basic skill everyone should have to be self sufficient. Alchemy is something that a few people do for an entire guild.

Owain
03-20-2009, 04:28 AM
I've always thought that the original intention for Herbalism was to make 50 Herb a prereq for alchemy, but for some reason they made wisdom a prereq instead.

The way it worked for me, it sort of was... I herb gathered for wisdom, then I turned the herbs into pots so they wouldn't go to waste, and by then I had plenty of wisdom for alchemy.

xpiher
03-20-2009, 04:30 AM
Herbalism is sorta like cooking, a basic skill everyone should have to be self sufficient. Alchemy is something that a few people do for an entire guild.

This ^^ it has less strain on the soft cap, but allows a lone wolf to be self sufficient without taking away from his/her combat skills

Gammabeam
03-20-2009, 04:59 AM
Alchemy is the successor of Herbalism.

All races except Dwarf can't start Alchemy right from beginning, since it is 25.1 Wisdom needed for that.

Mahirim and Orks are far away from that with 15 Wisdom.

However imho they took 25 a bit low to be a true successor.

Main diffrence is still, small and medium potions are cheap, and available in almost any quantity. I bet many will still use medium potions a looong time.

Even in endgame there is a use for that potions. Since you can swallow them in a dozen instead focusing on a couple bottles for peak performance.

Malkaran
03-20-2009, 06:52 AM
What is the health, stamina, mana, etc. difference between moderate and major?

Also in selling potions what is the price difference between moderate and major?

Also one more question, is their a cool down on potions?

Because from what I read, if their isn't a big difference between moderate and major and not much of a cool down on pots then you Herbalism sounds pretty good :) I just want to really make potions for myself...

Thanks so much for the info.

Aramir
03-20-2009, 08:51 AM
And all herbalism potions are available at NPCs. Herbalism should have more potions to create. Now players dont get anything by skilling it to level 100.

ZtyX
03-20-2009, 09:05 AM
Dwarves start at 22 wisdom now apparantly.. :(((( stupid devs lowered it.

Dakyn
03-20-2009, 02:19 PM
Wow, everyone missed the most obvious and important difference between the two.

Herbalism can be done in the field! You don't need a work station just the "mortar and pestle" and some bottles. And a sickle to do some harevsting.

That is a VERY useful thing.

I also agree that they need to expand the skill tree and making colored dyes to be used in the tailoring skill (which uses berries and hellbore already to make colored bags) makes sense.

Lets just hope AV gets to it soon.

fatgit
03-20-2009, 03:26 PM
I don't have a problem with Major's being in Alchemy, but Herbalism past 50 is pointless currently, it just feels unfinished, so I think there's more planned in that crafting line.
There weren't any more potions in it in the phase of beta I played in either, so unless anything else was in early on, I'm not sure what it could be, but I suppose lesser versions of all the Alchemy potions could be possible.

That said, as above, you can make potions anywhere, as long as you don't mind carrying a Mortar and Pestle around with you :) or just at any bank / town, rather than having to trek to the nearest lab, so it's handy for throwaways, that you don't mind losing if you're jumped.

ctrob67
03-20-2009, 03:42 PM
Alchemy is the successor of Herbalism.

All races except Dwarf can't start Alchemy right from beginning, since it is 25.1 Wisdom needed for that.

I bought alchemy and have over 30 wisdom now and still can't make anything with it...

So I don't see how anyone could start making things with it from the beginning.

What are the hidden requirements to make anything with alchemy? (as opposed to just buying the skill)

Nicholai Pestot
03-20-2009, 03:48 PM
I bought alchemy and have over 30 wisdom now and still can't make anything with it...

So I don't see how anyone could start making things with it from the beginning.

What are the hidden requirements to make anything with alchemy? (as opposed to just buying the skill)

Have an alch stone, going to a laboritory, hitting the use button and reading the material requirements of the items.

Warning:Requires brain :p

johnprevite
03-20-2009, 03:48 PM
So how good are the best herbalism pots? I want to know if im wasting my time here

Nicholai Pestot
03-20-2009, 03:51 PM
So how good are the best herbalism pots? I want to know if im wasting my time here

The same moderate pots you get from the vendor. They are ok. Not fantastic but when combined with food at the right time they give you a definate edge in a fight.

Stam pots of all kinds are full of win. Keep them in reserve for when you stam-out and need to leg it.

johnprevite
03-20-2009, 04:16 PM
The same moderate pots you get from the vendor. They are ok. Not fantastic but when combined with food at the right time they give you a definate edge in a fight.

Stam pots of all kinds are full of win. Keep them in reserve for when you stam-out and need to leg it.



thanks, will have to go buy some moderate pots and try them. ive only used the crappy ones and they are garbage.

Malkaran
03-20-2009, 05:53 PM
What is the health, stamina, mana, etc. difference between moderate and major?

Also in selling potions what is the price difference between moderate and major?

Also one more question, is their a cool down on potions?

Because from what I read, if their isn't a big difference between moderate and major and not much of a cool down on pots then you Herbalism sounds pretty good :) I just want to really make potions for myself...

Thanks so much for the info.

Can anyone answer my questions above ^ ? :)

tejón
03-20-2009, 09:46 PM
THIS IS FROM MEMORY AND MAY BE WRONG.

All potions tick once per second. Lesser and Moderate potions last 10 seconds, Major potions last 12. Amounts per tick are as follows.

Lesser Stam: 2.0, total 20
Lesser HP/MP: 1.5, total 15

Moderate Stam: 4.0, total 40
Moderate HP/MP: 3.0, total 30

Major Stam: 6.0, total 72.
Major HP/MP: 4.5, total 54.

Malkaran
03-20-2009, 10:33 PM
Thanks so much, their really isn't a HUGE difference between moderate and major.

I will probably just got Herbalism then :)

fatgit
03-20-2009, 10:36 PM
Thanks so much, their really isn't a HUGE difference between moderate and major.

I will probably just got Herbalism then :)

They can be the difference between living and losing all your kit though :)

Crindle
03-20-2009, 10:43 PM
Herbalism is sorta like cooking, a basic skill everyone should have to be self sufficient. Alchemy is something that a few people do for an entire guild.


I agree with this guy. And I am sure that like everyone said there is more to herbalism later, after all the problems get fixed.

Remember, we are not playing a fully functional, complete game yet.

Malkaran
03-20-2009, 11:02 PM
They can be the difference between living and losing all your kit though :)

Ya true, but 24 health isn't that much. I really just wanted to make potions for myself. So I will go Herbalism, instead of grinding out Alchemy up to Major potions.

Makestro
03-23-2009, 11:35 PM
Thanks so much, their really isn't a HUGE difference between moderate and major.

I will probably just got Herbalism then :)

What do you mean it is almost double :P