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Quilibrium
03-19-2009, 04:00 PM
I mean, why can't I attack other players when they attacked me ??

I just started to play DF so I still need to get use to the game.
At the first quest area, the one with the goblins I killed a goblin with a chestpease, and after a while I gathered alot of items together and sudenly someone of my own race is starting to attack me while I was resting and he turns grey so I believe he became "rogue".
So I start to attack him because i diden't want to lose any of my items and I had no stamina left.
And other people who are just watching the whole darn thing start to attack me instead of this m**********r ??? :bang:

That's just not right, imo. :rolleyes:

ltankhsd
03-19-2009, 04:16 PM
I do have issues with the flagging system as well. Having them attack you one and then wait 10 seconds to do it again is annoying but you can do it right back assuming he doesn't have friends around to take advantage of you.

The big problem I have is when you kill a mob by yourself and then some prick comes over and starts looting it without penalty. If you decide to take the prick out for his prickish behavior YOU are the one who gets the alignment hit and goes grey (or red).

Quilibrium
03-19-2009, 04:28 PM
I do have issues with the flagging system as well. Having them attack you one and then wait 10 seconds to do it again is annoying but you can do it right back assuming he doesn't have friends around to take advantage of you.

The big problem I have is when you kill a mob by yourself and then some prick comes over and starts looting it without penalty. If you decide to take the prick out for his prickish behavior YOU are the one who gets the alignment hit and goes grey (or red).


Yeah that is also something I don't get, there should be a system that when you kill a mob completely by yourself that all the loot is yours.
But then people would just start to tag mobs. :rolleyes:

katahlyn
03-19-2009, 05:13 PM
Yeah that is also something I don't get, there should be a system that when you kill a mob completely by yourself that all the loot is yours.
But then people would just start to tag mobs. :rolleyes:

The system is fine. You just need to learn to loot faster. :D

Mhorham
03-19-2009, 05:42 PM
The 10 second thing was put in place as the alternative to being grey for one hit. It was originally this way. One hit and you were grey for a few minutes, but it never lasted that long because everyone and their brother jumped you. The players petitioned to have it changed in beta.

It created a situation where every time you tried to kill a goblin someone would just run in and you flagged grey. The you died and got looted. Now you have a chance to put up a shield or parry and back out for a few seconds. Any one attacking you hits you twice and they are the aggressor and will get killed.

grybranix
03-19-2009, 08:23 PM
It takes quite a mob to kill you in 10 seconds even if you don't know what you're doing.

After you know which side of your polearm is up, it's very hard for even three people attacking you to catch you and take you down in 2 minutes. It takes 4 people on your ass to do it reliably, in my experience. 3 might be able to get you sometimes, but frequently they'll hit one another and fall to infighting and you get by without much effort.

One guy shouldn't be able to kill you in 2 minutes. At all. Someone who can even do that is so much more powerful than you that he simply has better things to do with his time in DF. I haven't seen anybody like that at all griefing in low to mid-level mob spawns.

DanMan3395
03-19-2009, 08:28 PM
The system is fine. You just need to learn to loot faster. :D

Actually, the best option would be to simply flag a player as rogue if they loot a corpse they did no damage to within 5 to 10 seconds of its death... after that its FFA.

grybranix
03-19-2009, 08:38 PM
Actually, the best option would be to simply flag a player as rogue if they loot a corpse they did no damage to within 5 to 10 seconds of its death... after that its FFA.

o.O

TrikkyMakk
03-19-2009, 08:50 PM
They need to fix the alignment system or get rid of it. They don't seem to be to consistent on it at all. Do they want it to be similar to a real society? Do they not? Its like most of the other things in this game.

themtheory
03-20-2009, 03:24 PM
If he hits you once don't do anything cause he will go blue in 10 seconds.So if you hit him twice you are going grey for 2 minutes i think.

this sux hardcore; if u attack back, the guy should be flagged for 2 minutes
actually, every grey player should see the 2 min timer reseted everytime he takes a hit from a blue player

going grey for only 10 sec wathever happen = carebear sh!t

TrikkyMakk
03-20-2009, 03:34 PM
For this the lotting of monsters that you didn't do anything to kill they as well as when someone 'accidentally' hits you they should flag them so only the people involved see the rogue or similar status. Not open it up for everyone in the world to now come and kill you.

As I have posted many times the flagging system and the alignment system should either be made in a way that uses common sense or get rid of it altogether.

themtheory
03-20-2009, 03:38 PM
For this the lotting of monsters that you didn't do anything to kill they as well as when someone 'accidentally' hits you they should flag them so only the people involved see the rogue or similar status. Not open it up for everyone in the world to now come and kill you.

As I have posted many times the flagging system and the alignment system should either be made in a way that uses common sense or get rid of it altogether.

that's another idea, but i like the fact that when u did something to an ally, every other ally should have the choice to rip u apart; imagine if someone attacks ur mate, he would be grey to him but not to you, so you can't help ur mate

i rather like the "if you take a hit while grey, it resets the 2 min timer, even if you were grey for 10 sec"

actually it's simple and easy to implement, and will stop the 1 hitter fags

TrikkyMakk
03-20-2009, 03:52 PM
that's another idea, but i like the fact that when u did something to an ally, every other ally should have the choice to rip u apart; imagine if someone attacks ur mate, he would be grey to him but not to you, so you can't help ur mate


I would just make it so that if you are in a party (and maybe if it is a clan mate) then everyone in the party (or perhaps clan) would see the rogue status. Just not everyone in the world.

If you are going to be opportunistic you should have to pay for that. If you are defending yourself or as you say your mate then I think that is fine. As long as they are in the party with you. Or perhaps (but I think it might be stretching it a bit) a fellow clan member.

Lictor
03-20-2009, 03:58 PM
I mean, why can't I attack other players when they attacked me ??

I just started to play DF so I still need to get use to the game.
At the first quest area, the one with the goblins I killed a goblin with a chestpease, and after a while I gathered alot of items together and sudenly someone of my own race is starting to attack me while I was resting and he turns grey so I believe he became "rogue".
So I start to attack him because i diden't want to lose any of my items and I had no stamina left.
And other people who are just watching the whole darn thing start to attack me instead of this m**********r ??? :bang:

That's just not right, imo. :rolleyes:

Welcome to Darkfall!

Quilibrium
03-22-2009, 05:18 PM
Just to make it more clear, the attacker hit me multiple times after each other. So I tought to attack him too becaude I sure had not enough Stamina to run away from him.
He was grey so I attacked him back, but the crowd that was watching us seemed to care less that he was attacking me first instead of the other way round.
And then the bystanders started to attack me too, while I was only trying to defend myself from getting killed. :p

Well I gues this is what Darkfall is suppose to be, so I'll live with it.
It only makes me to do same things to other "friendly" people in the future and the best part is that it seems that people respect you for such behavior. :rolleyes:

But I hope that they just fix the alignment system. :ninja:

katahlyn
03-22-2009, 05:39 PM
Darkfall is a harsh game, and is not for everyone.

/thread

McLaren08
03-22-2009, 10:53 PM
The looting should be the same as UO. If you didnt do enough damage then you get a message when openin the corpse saying you will go grey if you loot it.

Rossco
03-22-2009, 11:03 PM
That's why you should always look around before attacking a mob. If anyone is close to you that's not in your guild/an ally, back the fuck off.

5%Luck
03-23-2009, 03:46 PM
Man you guys are Lame!


WELCOME TO DARKFALL!


There I said it!

Prometheas
03-23-2009, 06:07 PM
looting rights was a stupid patch in UO and it would be stupid here.


The grey flagging system could use a little tweaking.

Looting rights is the first brick in the road to trammel, SAY NO.

isloike
03-23-2009, 09:38 PM
I do have issues with the flagging system as well. Having them attack you one and then wait 10 seconds to do it again is annoying but you can do it right back assuming he doesn't have friends around to take advantage of you.

The big problem I have is when you kill a mob by yourself and then some prick comes over and starts looting it without penalty. If you decide to take the prick out for his prickish behavior YOU are the one who gets the alignment hit and goes grey (or red).

There is no problem outside of tower range, just get it out of your head that going red is a real problem, just ignore it completly (unless you need to go into a city to train a skill). I spent my first few days playing the game as red, in my case it required alot of running around but i got alot of loot and got to learn the map.

b9er
03-23-2009, 10:07 PM
This game was built on full loot. It's in everything. Changing it for some newbs would be a huge overhaul and a pointless activity.

Once you are not a newb you'll appreciate the loot system for what it is. It's annoying when there are 20 people going after the same stuff but when you get good you'll be the one that is getting the loot you need the fastest.

also. There is enough loot to go around. And once you get out into the open you'll need a party to go killing and looting anyway so your party can split it up and if someone ninjas the loot your party can just kill them..


wait until you are not a newb to make suggestions..

Poco87
03-24-2009, 05:49 PM
It takes quite a mob to kill you in 10 seconds even if you don't know what you're doing.

After you know which side of your polearm is up, it's very hard for even three people attacking you to catch you and take you down in 2 minutes. It takes 4 people on your ass to do it reliably, in my experience. 3 might be able to get you sometimes, but frequently they'll hit one another and fall to infighting and you get by without much effort.

One guy shouldn't be able to kill you in 2 minutes. At all. Someone who can even do that is so much more powerful than you that he simply has better things to do with his time in DF. I haven't seen anybody like that at all griefing in low to mid-level mob spawns.

One word: arrows.

2 people can easily take someone out in 10 - 15 seconds if they are good shots, or even one person with high skill/weapon rank against an un-armored or lightly armored target. Have done it and had it done to me many times.

edit:

not saying it shouldn't be this way, though I agree that it should be easier to defend myself/kill ninja looters when I'm by myself or only with one other person at a semi-crowded spawn.