View Full Version : How does strength effect melee?
SamDog
03-19-2009, 02:37 PM
Good Sirs;
Does anyone have solid numerical values for how strength effects melee hit values?
your humble servent
SamDog
Gaubock
03-19-2009, 02:45 PM
I have the Exact formula.
MeleeDamage + (Str x 0) = MeleeDamage
That's right. Strength does not modify your melee damage.
I had a guy with 30 something strength hit me in melee. Then I drained him to 1 str, and he did the exact same damage range.
(This is not sarcasm, it's the sad truth.)
Arcador
03-19-2009, 03:02 PM
Some forum users declared they have found a benefit of strenght. I believe they tested it with 40 and rank 40 weapon. Someone needs to confirm.
bradnor
03-19-2009, 03:09 PM
I have the Exact formula.
MeleeDamage + (Str x 0) = MeleeDamage
That's right. Strength does not modify your melee damage.
I had a guy with 30 something strength hit me in melee. Then I drained him to 1 str, and he did the exact same damage range.
(This is not sarcasm, it's the sad truth.)
I love these tests. Change your weapon to one that suits your rank. I have no confirmation on this in terms of melee, but the magic tree(int) works this way.
Erroneous
03-19-2009, 03:33 PM
I have the Exact formula.
MeleeDamage + (Str x 0) = MeleeDamage
That's right. Strength does not modify your melee damage.
I had a guy with 30 something strength hit me in melee. Then I drained him to 1 str, and he did the exact same damage range.
(This is not sarcasm, it's the sad truth.)
These sort of tests may confirm that drains do not work, but attributes might still.
Abremalist
03-19-2009, 03:40 PM
That the benefits of having high stats do not kick in unless you have good equipment is a little funny.
Will make starter-weapons really useless when players run around with 50+ in stats.
And doesn't it work in tiers? Like 25, 50, 75, 100 or similar?
Larocco
03-19-2009, 03:40 PM
57 Great Sword skill. Rank40 2h Sword. 30str vs 40str. F=front B=back
i tested 10hits each on a naked guy from my guild so there could be +/- 1-2 damage or whatever.
30str
F average: 18.4 damage
B average: 25.9 damage
F lowest: 16 damage
F highest: 21 damage
B lowest: 23.8 damage
B highest: 28 damage
40str
F average: 19.7 damage
B average: 27.3 damage
F lowest: 17 damage
F highest: 21 damage
B lowest: 25.2 damage
B highest: 29.4 damage
Kelai
03-19-2009, 04:51 PM
Then I drained him to 1 str...
How can you drain strength-skill?
Merlin-DDi
03-19-2009, 05:13 PM
I think STR will matter when you reach skill in mastery and not before that.
Mastery will increase damage to the skill, and perhaps is effected by stats.
Wufiavelli
03-19-2009, 05:17 PM
57 Great Sword skill. Rank40 2h Sword. 30str vs 40str. F=front B=back
i tested 10hits each on a naked guy from my guild so there could be +/- 1-2 damage or whatever.
30str
F average: 18.4 damage
B average: 25.9 damage
F lowest: 16 damage
F highest: 21 damage
B lowest: 23.8 damage
B highest: 28 damage
40str
F average: 19.7 damage
B average: 27.3 damage
F lowest: 17 damage
F highest: 21 damage
B lowest: 25.2 damage
B highest: 29.4 damage
wow talk about a slight difference so generally speaking 10 skill equal 1 extra point of damage. Wonder if stats max at 100 or something so you could add 10 extra points by end.
Crindle
03-19-2009, 05:33 PM
57 Great Sword skill. Rank40 2h Sword. 30str vs 40str. F=front B=back
i tested 10hits each on a naked guy from my guild so there could be +/- 1-2 damage or whatever.
30str
F average: 18.4 damage
B average: 25.9 damage
F lowest: 16 damage
F highest: 21 damage
B lowest: 23.8 damage
B highest: 28 damage
40str
F average: 19.7 damage
B average: 27.3 damage
F lowest: 17 damage
F highest: 21 damage
B lowest: 25.2 damage
B highest: 29.4 damage
Thanks for the comparison, now could you do the reverse? Rank 30 sword, with 30 and 40 str, so we can see if str made the difference or the rank of the weapon compared to rank? :ninja:
Prometheas
03-19-2009, 07:07 PM
Rank 10 polearm, 30 skill:
0 str - 12
20 str - 14
AdmiralChaos
03-20-2009, 02:38 AM
How can you drain strength-skill?
witchcraft.
Sabbathius
03-20-2009, 04:50 PM
25 str - 13 damage.
35 str (with Brawn buff) - 13 damage.
+/- 0.999 variation. Strength has no effect on melee damage.
Mulciber
03-20-2009, 04:56 PM
or buffs and debuffs are broken . . .
Drekor
03-20-2009, 11:00 PM
or buffs and debuffs are broken . . .
Based upon the numbers in this thread posted by Larocco indicating normal strength does make a difference as well as the numbers posted by Sabbathius and Gaubock who both indicate buffs and debuffs had no effect whatsoever that would be a logical conclusion.
Boduar69
03-20-2009, 11:10 PM
Theres a slight increase and also it shifts your chances for which of the 4 hits you can do. You will notice yourself hitting for the top of your range much more often than the low end before you then jump to a new higher dmg level.
Finddus
03-20-2009, 11:21 PM
Almost whole witchcraft tree is about draining and debuffing... Serious changes has to be done in order for it to be useful. 5% decreased damage for one debuff is not viable. Unless needles, witches brew, mana leech and insect swarm are really good spells.
TheDor
03-21-2009, 04:19 AM
Grab 2 guys in your guild with vastly different strengths that both have only 1.0 in a weapon skill, and have them whack a naked 3rd party. You'll see there is clearly a difference in damage based on strength.
MonopolistJasek
03-25-2009, 03:36 AM
Theres a slight increase and also it shifts your chances for which of the 4 hits you can do. You will notice yourself hitting for the top of your range much more often than the low end before you then jump to a new higher dmg level.
this. and if you payed attention you will notice that darkfall calculates to a REALLY late decimal place. I'd imagine that the rank of the weapon, your weapon skill, your strength all play factors that slide those decimals toward whole numbers. The hp cap is going to determine how much damage is "alot" and I think people are addicted to the "big numbers" of other games, in UO 25 hp was just under a quarter of your life, fully buffed.
To clarify just pretend your rest skill makes a huge difference (it does you go from 0.0000000001 life to 100.0000000000 relatively quickly if you take out the decimal place and think of the combat log numbers as 13.7888611992 damage from that goblin instead of seeing just the 13.)
yes it does kind of suck that each .1 in each of those skills is only adding fractions of whole "numbers" but its a mathematically solid system that they can easily slide to adjust instead of reworking formulas.
The question then becomes, do you want your pvp to feel more like sniper duels where fast alpha strikes just drop your foes in seconds, or do you want sprawling bloodbaths spanning whole map squares where your hit:miss ratio becomes the determining factor in nearly every fight. DF is probably aiming for somewhere in the middle.
rwp80
03-25-2009, 03:50 AM
your humble servent
SamDog
Shine my shoes.
corpus
03-25-2009, 07:28 AM
Shine my shoes.
Polish my knob.
salaam
03-25-2009, 09:45 AM
Debuffs don't work properly. They show but actually don't do crap at the moment.
McDoogs
03-25-2009, 09:54 AM
That the benefits of having high stats do not kick in unless you have good equipment is a little funny.
Will make starter-weapons really useless when players run around with 50+ in stats.
And doesn't it work in tiers? Like 25, 50, 75, 100 or similar?
starter weapons should be made worthless to stop the naked clanstone zerging in the game, but thats a story for another thread
rwp80
03-25-2009, 11:47 AM
Polish my knob.
Do it yourself, I'm not your 'humble servant'.
Elelish
03-25-2009, 11:52 AM
starter weapons should be made worthless to stop the naked clanstone zerging in the game, but thats a story for another thread
well, but if we follow that guess, then the starterweapons (+naked fighting) WILL BE useless when the game progresses and everyone got higher stats/weapons.
When str got more influence on higher tier weapons, then...
naked guy with starterweapon and 20 str will do 15 dmg
full equipped guy with r40 weapon and 20 str will do ~16 dmg
BUT
naked guy with starterweapon and 50 str will do 16-17 dmg
while full equipped guy with r40 weapon and 50 str will do 25++ dmg.
And so on...the gap is getting bigger and bigger. But thats just right if the guesses are true...
Jhael
03-25-2009, 12:32 PM
How can you drain strength-skill?Spells.
Aldasar
05-22-2009, 10:36 AM
5 hits in front with 45.4 STR, r50 2h sword = 20, 18, 20, 19, 20
5 hits in front with 56.8 STR(Brawn), r50 2h sword = 22, 23, 22, 20, 19
About 1.5 damage increase with 11.4 STR eh?
zoolio
05-23-2009, 02:16 PM
In my experience, mob strength debuffs lower my damage, but player strength debuffs don't.
Holmis
05-23-2009, 02:19 PM
5 hits in front with 45.4 STR, r50 2h sword = 20, 18, 20, 19, 20
5 hits in front with 56.8 STR(Brawn), r50 2h sword = 22, 23, 22, 20, 19
About 1.5 damage increase with 11.4 STR eh?
5 hits, that's really convincing statistics right there!
Occam
05-23-2009, 04:55 PM
57 Great Sword skill. Rank40 2h Sword. 30str vs 40str. F=front B=back
i tested 10hits each on a naked guy from my guild so there could be +/- 1-2 damage or whatever.
30str
F average: 18.4 damage
B average: 25.9 damage
F lowest: 16 damage
F highest: 21 damage
B lowest: 23.8 damage
B highest: 28 damage
40str
F average: 19.7 damage
B average: 27.3 damage
F lowest: 17 damage
F highest: 21 damage
B lowest: 25.2 damage
B highest: 29.4 damage
The 1.3 difference in average damage to the front works out to a 7% increase in damage for a 10 point increase in strength.
This is similar to another test I was present for where the tester (using a rank 0 weapon, I forget which kind) found "about a 5%" increase in damage with a 10 point increase in strength.
vBulletin® v3.8.4, Copyright ©2000-2012, Jelsoft Enterprises Ltd.