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Rein
03-19-2009, 01:24 PM
Is there even any use in leveling this school?
I got it to 25, but it's useless. Needles aren't too bad, but I wanted this school for debuffs, not damage skills.
Stat debuffs are there just for laughs as I see it.
Exhaust negates normal stamina regen, but still allows regen from food, pots and spells. So more or less the only usefull thing it does is prevent people from regaining stamina by resting.
Does it get better?
Am I doing something wrong?

Ren
03-19-2009, 01:37 PM
Its a stepping stone to Necromancy, pure and simple.

Rein
03-19-2009, 01:41 PM
Its a stepping stone to Necromancy, pure and simple.

It shouldn't be.
And actually they are kind of different. If you look at Necromancy it is more based around damage and increasing damage. And Witchcraft doesn't do that.

Euseka
03-19-2009, 03:21 PM
yea i was hoping for a nice stat debuff tree too but it looks like they're pretty much useless.

still think i'll grab it and level it in the hope that its viable at some stage cause i'm not that pushed on the elemental schools at the moment

if anyone has any numbers on Witches Brew it'd be awesome though, it sounds like a beefed up MTS

AdmiralChaos
03-19-2009, 06:45 PM
Based on the massive 20-pointer buffs in spell chanting, I have a feeling the witchcraft debuffs haven't been implemented properly. IE I'm pretty sure strength hasn't been implemented because there is no difference in damage between 0 str and 23 str (deathless mage debuff). That's with a noob weapon, I'll try again with a rank 70 and let you know.

Prionburger
03-20-2009, 11:36 PM
Needles is halfway decent. Unlike rend it has splash damage, which is nice. I learned about its splash by making myself rogue in a city, and having to bolt out of it quickly.

sweet_tooth
03-21-2009, 08:06 PM
I think you jsut gotta pick the debuffs you level. I have 25 withcraft 46 needles, I never even bothered leveln the other lvl 1 spell quickness debuff because I assumed it'd be a waste of mana/regs. Needles is doing an average of 40dmg when the dot is finished and you can hit a lot of ppl if bunched up. Wait for the good debuffs like vitality as we know for sure the hp/stam will be nerfed bigtime. Mana leech will be a great spell vs other casters, ominous drain will prob be rly good. Exhaust is amazing , use that and mana>stam and you will outlast anyone, also very good for chasing people down. Debuffs work it's just stats are more like uo i think (like in uo if you had 100 swords 50str you dint do too much less than someone with 100swords 100str,there was a dif but more based on skil llvl). Anyways, this school isn't meant to be a primary damage dealer, more for specific situations I think. And it leads to necro which will be the more dmg based portion of your casting. Also, insect swarm seems sick when casted by revs and also fucks up your field of view.

Alaniz
03-21-2009, 09:59 PM
Needles doesn't do near 40 damage per person, not at 46/25 at least.

arknath
03-21-2009, 10:06 PM
Needles does 16-18 damage at 25/37 ...

sweet_tooth
03-21-2009, 10:17 PM
I do 4-4.25dmg /tick 9ticks with no armor and a .39dmg staffso almost 40, with armor or lesser staffs it goes down a lot

Finddus
03-22-2009, 12:11 AM
I do 4-4.25dmg /tick 9ticks with no armor and a .39dmg staffso almost 40, with armor or lesser staffs it goes down a lot

What armor reduces the damage?

Undead Clown
03-22-2009, 12:15 AM
I think he means that wearing armor himself decreases damage.

Finddus
03-22-2009, 12:21 AM
I think he means that wearing armor himself decreases damage.

Yes but what types reduces damage. Robes and cloth shouldnt, but does leather? Does all pieces of armor have an effect on magic? Example type of shoes could be irrelevant to magic dmg.

Undead Clown
03-22-2009, 01:36 AM
All armor has a stat called encumbrance, this restricts spell casting, but can be negated through the Armored Casting skill and Unburden (25 GM spell).

HippieOnLSD
03-22-2009, 01:47 AM
What type of reagent does the first Witchcraft spell take?

Finddus
03-22-2009, 09:59 AM
What type of reagent does the first Witchcraft spell take?

There is a specific thread about reagents with witchcraft spells.

sweet_tooth
03-22-2009, 08:23 PM
If you are wearing even cloth armor you will get some encumberance. Basically the more you have the less effective your spells are. I find at over 60 encumberance your spells are at almost 50% effectiveness as when you have 0. Also most people doing withcraft have lvld it off of the other starter spell u get (quickenss debuff). I figured this wouldnt be a worthwhile debuff to use so I leveled withcraft to 25 off of only needles. The thing is the debuff costs 1 resin, needles costs 2bone 1nacre per cast. So I'm hittin for a lot more wiht needles than most people with witchraft since it is almost at 50 with only 25 witchcraft. If you in the 20dmg range with it its mosty likely ur staff, encumberance, and wat needles is actually skileld up to. Debuffs do work tho, just wait for good ones like vitality and ominous drain, exhaust, etc.

Nasty
03-23-2009, 04:48 AM
It's all working, but it doesn't make a big difference at this stage because we are still all relatively low on attributes and damage modifiers.

Exhaust at 30+ skill completely negates stam regen, even when sitting.

Disease at equal level takes about 3pts of damage off a swing with a polearm. As well as up to 15pts of max health depending on staff and other modifiers.

Worth casting in PvP? Extremely situational, but generally no. You're better off taking a swing, firing arrows or MM at someone.

As soon as ppl get these skills high up with passives and highranked staffs and people depend on larger attribute stats, these debuffs will be crippling as fuck.

It's just too early. Look at the average of your relevant attributes, then compare it to a maximum of 100 and you will have a reasonable grasp of how far your character is progressed. Again, our characters are still newb.

Less than 50 int or 50 skill in a spell as a caster, you are still a nub.

Zunk
03-23-2009, 07:58 AM
What type of reagent does the first Witchcraft spell take?


Sluggish 1.0 Witchcraft Resin [1]
Needles 1.0 Witchcraft Bone [2] Nacre [1]

Alaniz
03-30-2009, 08:05 PM
Needles is starting to get pretty decent, doing 2.75-3 per tick with starter weapons and ~15 incumberance. As someone earlier stated, 4 per tick with higher weapons seems possible - and that puts it not too far off of elemental schools. It also does a fair amount of stam damage and a decent aoe range. Anyone know how the spell does once you hit 50?

The rank 50 vitality debuff seems solid, but I'm not quite there yet.

Witches brew will hopefullly be a solid spell, as well as the r75 dot. We shall see but I feel better about this school that I did when I first picked it up.