View Full Version : Mana?
uo97to03
03-19-2009, 11:53 AM
Around 10 casts and OOM... This sucks for training :bang: :bang: :bang:
Dembar
03-19-2009, 12:07 PM
how about killing aything!
geckzilla
03-19-2009, 03:31 PM
Yeah, there's a huge disparity between mana use for magic and stamina use melee. You can swing for two minutes straight melee without using up stam. For casting it's more like 10 casts depending on the spell. Not only that, but casting also uses stamina. My mana pool runs out long before I can even heal someone fully at this point. I have to dig into my hp and convert it to mana.
I'm finding magic to be extremely difficult and am beginning to wonder how long it will take before I get a worthwhile spell. I've got lesser magic lay on hands and greater magic heal other and both seem very similar as far as mana to heals go. My buffs seem to only last 30 seconds. Maybe I should have gone into some damage oriented schools... oh well, still discovering.
In Nox
03-19-2009, 03:35 PM
how about killing aything!
Yep. At least if you are training you aren't competing with a regening health bar.
I'm hoping that once I hit elem (today!) I will be able to farm decent mobs.
If not... :bang:
Arisilde
03-19-2009, 03:39 PM
yeah it sucks. raising int (for mana pool) and wis (for mana regen) help somewhat.
uo97to03
03-19-2009, 05:58 PM
yeah it sucks. raising int (for mana pool) and wis (for mana regen) help somewhat.
any tips for a quick way to achieve this?
Narcowski
03-19-2009, 06:13 PM
any tips for a quick way to achieve this?
Go fishing, then spam out a pool of spells when out of stam (before resting).
Oh, and give me the Nacre for the advice :)
Arisilde
03-19-2009, 09:26 PM
Go fishing, then spam out a pool of spells when out of stam (before resting).
Oh, and give me the Nacre for the advice :)
actually, it's probably more effecient to gather herbs and then train herbalism. that'll give you your wisdom gain, and the potions you make will give you less casting downtime. you'll find mandrake which is the reagent for a several good leveling spells, and on top of that, you'll find steedgrass which you can sell for money to buy more reagents.
any crafting skill raises wisdom, but the rest are less effecient imo. all gathering is ok, since each one gives you a reagent for usefull spells. it's probably best to avoid the other crafting skills if you are intent on being a caster. they don't make anything you need or can use, and they are a serious time sink. sell the mats you gather, keep the reagents. HOARD them. you'll need them all eventually. higher level spells take more reagents and other more than one type per spell.
int only raises by casting spells as far as i've ever seen or heard. so you have to keep up your casting to get a bigger mana pool. you keep up your herbalism to keep raising wisdom. is a self feeding cycle. all pots are good for casting. there are spells to convernt both health and stamina to mana, so even health and stam pots are worthwhile, plus casting take a little bit of stam anyway. also, if you really want to maximize your training, hit yourself with your spells to raise rigor, fortitude and when you get to greater magic rend trains constitution.
Dembar
03-20-2009, 12:11 AM
its strange that intel only get raised by using spells and that it raises very slowly, i have decided to be a mage from start. its not easy esp when you can see arcehrs kill mob after mob and that i need to stop after 2 mobs and rest.
there need to be a faster way to raise int. how is enchanting for int? anyone knows?
tejón
03-20-2009, 12:15 AM
Guess I should link, since it was originally written as a response to this thread...
http://forums.darkfallonline.com/showthread.php?t=165103
how is enchanting for int? anyone knows?
I can tell you that Alchemy contributes a little. Yet to succeed on an enchant...
valerion
03-20-2009, 12:31 PM
Yeah, there's a huge disparity between mana use for magic and stamina use melee. You can swing for two minutes straight melee without using up stam. For casting it's more like 10 casts depending on the spell. Not only that, but casting also uses stamina. My mana pool runs out long before I can even heal someone fully at this point. I have to dig into my hp and convert it to mana.
I'm finding magic to be extremely difficult and am beginning to wonder how long it will take before I get a worthwhile spell. I've got lesser magic lay on hands and greater magic heal other and both seem very similar as far as mana to heals go. My buffs seem to only last 30 seconds. Maybe I should have gone into some damage oriented schools... oh well, still discovering.
VERy Very very very very vry very very very long time
its still useless at 25 air magic/ water magic isnt any better.
the spells scale up in dmg sure they also scale up in mana + scale up in difficulty to hit with. The higher the spell the less splash
At 25 air magic MM is still the most efficient spell to use..
Sakaar
03-20-2009, 01:05 PM
VERy Very very very very vry very very very long time
its still useless at 25 air magic/ water magic isnt any better.
the spells scale up in dmg sure they also scale up in mana + scale up in difficulty to hit with. The higher the spell the less splash
At 25 air magic MM is still the most efficient spell to use..
Yep cause your just to :bang: to use magic right go back to your bow -.-
Firebolt is the best thing if ever used in this game and acid arrow is exactly the same for my mate so i dont believe air and water are that bad
valerion
03-20-2009, 01:11 PM
Yep cause your just to :bang: to use magic right go back to your bow -.-
Firebolt is the best thing if ever used in this game and acid arrow is exactly the same for my mate so i dont believe air and water are that bad
you don't get the concept of dps do you, when you figure it out you can post here again. K thx
Sakaar
03-20-2009, 01:49 PM
you don't get the concept of dps do you, when you figure it out you can post here again. K thx
Wohoooooooooooo then you finally figured out that mages arent the main DPS ones in Darkfall cool:lmao::lmao::lmao:
We can go dps if you raised your elemental school to 50^^
Temko Firewing
03-20-2009, 02:38 PM
Magery does many things, from healing to damaging to crowd control.
wile in melee you can swing for two minutes, it's all you do. exluding a rare knockback that might or might not work as intended magic is many times more versitile.
i cant remember the ammount of times my skin got saved by a self heal or my lay on hands saved a party member.
also keep in mind that all spels are skills in themselves. it takes a wile but using htem on mobs, not only trains them faster it also gives you rewards, and the higher they become ,the more damage they do. i'm a hybred mage/melee and i remain amazed at the sheer ammount of versitile options a pure mage has...
Lumanil
03-20-2009, 02:40 PM
Around 10 casts and OOM... This sucks for training :bang: :bang: :bang:
Do you play an orc ???
Saying so, playing an Orc-Mage or shaman is some bit difficult, because of their low Int and Wis.
Orc don't have much mana, when starting. You have to train for long to get your stats high enough.
Btw. training herbalsim and making mana-potions would help a lot.
HeliosNorlund
03-20-2009, 05:49 PM
spells cost to much mana
mana cost for low lvl mage would be ok if they are but
the higher mage skills to reduce mana costs need to be much stronger
at that horrible high mana cost
a mage with full developed skills to reduce mana cost should only pay about 33% of the normal mana cost
that would be at least 30 spells befor mana is empty
still lot less than a archer is able shoot arrows
its strange that intel only get raised by using spells and that it raises very slowly, i have decided to be a mage from start. its not easy esp when you can see arcehrs kill mob after mob and that i need to stop after 2 mobs and rest.
there need to be a faster way to raise int. how is enchanting for int? anyone knows?
I have 45.3 Int... HEH
oh and I only gained something like 8 points of mana more than most people -_-
P.S. Spells do no extra damage.
spells cost to much mana
mana cost for low lvl mage would be ok if they are but
the higher mage skills to reduce mana costs need to be much stronger
at that horrible high mana cost
a mage with full developed skills to reduce mana cost should only pay about 33% of the normal mana cost
that would be at least 30 spells befor mana is empty
still lot less than a archer is able shoot arrows
The magic does a lot more damage at higher levels though... It should eventually pass up archery in terms of per shot damage.
The biggest problem is that it seems like the devs set all their skills to 100, tested it for balance... then said "ok now just spread all those numbers on a scale from 1-99"
They didn't actually PLAY the game from 1-99... which means there are LARGE holes in character development where things are just broken or unfinished.
NurfedRekuul
03-20-2009, 11:17 PM
The magic does a lot more damage at higher levels though... It should eventually pass up archery in terms of per shot damage.
The biggest problem is that it seems like the devs set all their skills to 100, tested it for balance... then said "ok now just spread all those numbers on a scale from 1-99"
They didn't actually PLAY the game from 1-99... which means there are LARGE holes in character development where things are just broken or unfinished.
This.
arknath
03-21-2009, 10:16 PM
I guess the magic will really scale up when the intensify skills gets maxed and you get 75 int to make all schools do more damage. Then come back and talk. Until then enjoy the grind and be gimped vs archers. :)
praxeology
03-22-2009, 11:55 PM
I have 45.3 Int... HEH
oh and I only gained something like 8 points of mana more than most people -_-
P.S. Spells do no extra damage.
how did you get 45 int?
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