View Full Version : Petition - Remove gold requirement for crafting weapons/plate.
Jenson
03-19-2009, 07:52 AM
If you were to craft a piece of plate armor why on earth would you need gold coins in the process of making the actual plate. Are you going to smelt the gold coins on to the plate or something wtf?
You figure you would require metal, some leather straps, leather and a few other resources. Why on earth would someone require "gold coins" to craft a piece of plate armor? Do the gold coins get attached to the armor? It makes no sense. In UO you just needed the resources to make the armor and not gold.
It just doesn't make any sense that you acquire the resources to make armor/weapons but then are forced to pay gold on top of that. Makes no logical sense at all.
You might as well make boars drop 2 handed blunt weapons.
Zensun
03-19-2009, 07:58 AM
Why don't people add polls to petitions so can get an easy sense of who agrees/disagrees?
Nah, I don't see gold leaving for crafting. It's a money sink, and unfortunately some of those are needed for MMO economies.
smp210
03-19-2009, 07:59 AM
apparently its because you are renting the anvil.. if you have an anvil in your clan city you can make it there for free
truboa
03-19-2009, 08:00 AM
No it still cost money
Jack Danger
03-19-2009, 08:01 AM
I'm not 100% on this (someone else confirm?), but i believe the gold requirement still exists in clan city crafting stations.
...yeah, like he said.
smp210
03-19-2009, 08:02 AM
well THAT IS JUST DOWN RIGHT SILLY
Jack Danger
03-19-2009, 08:04 AM
Yes. yes it is.
Odiobruto
03-19-2009, 08:15 AM
You may not put coins or bills into your stove/microwave to let it cook your food, but it still costs you money. Try to think of it more along those lines. If that fails for you, then just remember- it's an MMORPG... is it really worth trying to make sense of something that is fake anyway? I mean, those magic missiles look nothing like the ones I cast in real life!
Excorant
03-19-2009, 08:18 AM
If you were to craft a piece of plate armor why on earth would you need gold coins in the process of making the actual plate. Are you going to smelt the gold coins on to the plate or something wtf?
You figure you would require metal, some leather straps, leather and a few other resources. Why on earth would someone require "gold coins" to craft a piece of plate armor? Do the gold coins get attached to the armor? It makes no sense. In UO you just needed the resources to make the armor and not gold.
I think its the VAT :D
bacca87
03-19-2009, 08:42 AM
/signed
Polluxo
03-19-2009, 08:54 AM
/sign, it doesn't make sense, and with the recent inflation of prices because of universal nodes, this might balance things out a bit.
Jenson
03-19-2009, 11:39 AM
/sign, it doesn't make sense, and with the recent inflation of prices because of universal nodes, this might balance things out a bit.
I agree
Boulugre
03-19-2009, 11:43 AM
/signed
and
/signed
and also
/signed
Without forgetting
/signed
Strontyd
03-19-2009, 12:07 PM
get rid of gold sync for crafting.
Fatbear
03-19-2009, 12:19 PM
/signed
Completely removes the ability for players to be artisan crafters, seeing as you will always need to go out and kill for cash at some point.
retrospect
03-19-2009, 12:28 PM
It's one of the primary anti inflation gold sinks the in game. Crafters in the end don't pay crap extra if they sell the gear it just gets added on to the cost for the end user.
If you remove this sink you have to add one just as big somewhere else in the game or we all suffer from inflation before long and your money means less. Did you even think about that?
HavocX
03-19-2009, 12:33 PM
Needed as a money sink or we would get rampant inflation
Fatbear
03-19-2009, 01:03 PM
It's contrary to the basics of a sandbox game, that being you can do what you want, how you want. You've already got a sink with tools costing as much as they do and being unrepairable.
Right now when it comes to funding crafting & artisan playstyle, this game is no different than other MMOs, you have to grind mobs and quest for cash if you want to do high end crafting, it's NOT sandbox.
Aramir
03-19-2009, 01:08 PM
Fried Lobster recipe:
10 gold + 1 Lobster
Isnt eating gold, even cooked gold toxic? :P
Really all gold should be replaced with NPC-trade item, and only in more advanced recipes. Basic items shoudnt need any gold - tools decay is enough gold sink for those items (maybe decay should be putted at higher rate to compensate).
retrospect
03-19-2009, 01:14 PM
It's contrary to the basics of a sandbox game, that being you can do what you want, how you want. You've already got a sink with tools costing as much as they do and being unrepairable.
Right now when it comes to funding crafting & artisan playstyle, this game is no different than other MMOs, you have to grind mobs and quest for cash if you want to do high end crafting, it's NOT sandbox.
It's not contrary to a sandbox. Irl is a sandbox. If you can't afford to do it irl you can't do it. No you don't have to grind mobs to do high end crafting. You have to sell low end crafting for seed money and then you use this to craft. You only craft what makes you the best money and a profit. You use this profit to afford to craft high level gear ect.
You got to be kidding me. Tools are not a real sink and it is already in anyway. If you remove as major of a gold sink as crafting cost without replacing it with something else just as large of a sink somewhere in the game it WILL cause inflation. This is not a guess this is simple economics.
Abremalist
03-19-2009, 01:18 PM
I'd say remove it completely for all crafting and decrease the durability with 25%.
It be less grinding and more happy crafters.
Dragot
03-19-2009, 01:21 PM
I'd say remove it completely for all crafting and decrease the durability with 25%.
It be less grinding and more happy crafters.
yeah less dura for weapons - you sure?!!! - weapons dura goes down soooo fast when you lower that, thats quite horrible.
but gold should be removed from crafting! - I'm a weaponsmith.
Aleanath
03-19-2009, 01:29 PM
signed
Thilin
03-19-2009, 01:30 PM
apparently its because you are renting the anvil.. if you have an anvil in your clan city you can make it there for free
Think it is more of gold is a metal that can be used like decoration on your weapon :P
Veridic
03-19-2009, 01:31 PM
Agreed... you bring the mats, the skill to make it, and the tools... what are we paying gold coins for? Renting the smithy? If so, there needs to be someone I can kill to get it back :P
Marxon_VG
03-19-2009, 01:32 PM
If you were to craft a piece of plate armor why on earth would you need gold coins in the process of making the actual plate. Are you going to smelt the gold coins on to the plate or something wtf?
You figure you would require metal, some leather straps, leather and a few other resources. Why on earth would someone require "gold coins" to craft a piece of plate armor? Do the gold coins get attached to the armor? It makes no sense. In UO you just needed the resources to make the armor and not gold.
It just doesn't make any sense that you acquire the resources to make armor/weapons but then are forced to pay gold on top of that. Makes no logical sense at all.
You might as well make boars drop 2 handed blunt weapons.
It's the Fee for using the facilities of the city your in. When guilds have control over their facility fees it will probably go away in clan cities or at least go to the guild. But for now no you must pay it, and it makes sense.
katahlyn
03-19-2009, 01:47 PM
/signed
nosmas
03-19-2009, 01:51 PM
its a money sick to balance economy
otherwise every tom dick and harry will craft craft sell at crap[y prices ruining the game
Jenson
03-19-2009, 01:58 PM
..
nazwa
03-19-2009, 02:03 PM
/signed
Devs should remove gold requirement for armorsmiting in guild cities.
Hellmoob
03-19-2009, 02:22 PM
It doesn't make any sense. So signed.
Construction, however, should still cost gold.
Chimpette
03-19-2009, 02:23 PM
its a money sick to balance economy
otherwise every tom dick and harry will craft craft sell at crap[y prices ruining the game
Agree 100%
Kusghuul
03-19-2009, 02:27 PM
As many gold sinks as possible are good for games, so no.
sodade21
03-19-2009, 02:57 PM
You may not put coins or bills into your stove/microwave to let it cook your food, but it still costs you money. Try to think of it more along those lines. If that fails for you, then just remember- it's an MMORPG... is it really worth trying to make sense of something that is fake anyway? I mean, those magic missiles look nothing like the ones I cast in real life!
well i need to buy first a stove/microwave...but i dont have to buy it everytime i want to warm up some milk...:bang:
Jenson
03-19-2009, 04:10 PM
You might as well charge players money for running.
Awordofcaution
03-19-2009, 04:35 PM
The reason for money being needed in crafting is so that people have a reason to go out and kill things.
You can't just sit in town leveling your crafting, at some point you will need to go outside and fight something for cash.
While I agree it is a pain in the ass, it is a pain in the ass for a very valid reason. That reason is to force people away from safe areas.
LuzArius
03-19-2009, 05:03 PM
The reason for money being needed in crafting is so that people have a reason to go out and kill things.
You can't just sit in town leveling your crafting, at some point you will need to go outside and fight something for cash.
While I agree it is a pain in the ass, it is a pain in the ass for a very valid reason. That reason is to force people away from safe areas.
THe problem with requiring gold for crafting is it makes no logical sense at all. At least if the gold coins were attached to the armor for extra bonus then it would be worth it.
MrDDT
03-19-2009, 05:06 PM
I dont think it matters either way. Problem is that resources even gold is very hard to get. Its much cheaper to farm for the items themselves.
Frisca
03-19-2009, 05:18 PM
I made a lot of money in 2 days (A LOT, trust these words) without killing a single mob. There are plenty of money sinks in the game, having items cost money to make is illogical.
Some city got totally busted the other day, that was more then 400 modules. That is at least 320,000 gold at best module prices. That is not enough? What about when a battleship will go down? What about the countless weapons that get broken again and again, the armor that ware off... sure, I never got one to break down... was ganked too often :D
No, this game has too many money sinks as it is. The cheaper items will be, the LESS people you will see around naked.
I agree that some items should require money. Like modules, rafts, artillery pieces and so on. But why the hell do I have to pay 2000 gp for the Cuiras of the Dragon Armor AFTER I need the damn dragon parts ...
Wait, so it is difficult for me to get the materials in the first place and then I have to pay over 6k in production gold alone?
It's stupid to be honest.
And you are not "renting the anvil" Go craft in player cities, it still costs money. And you are not renting other services at the smith either, you already have it all.
You paid for the skill, you have all the mats and you have tools that degrade.
Frisca
03-19-2009, 05:23 PM
I dont think it matters either way. Problem is that resources even gold is very hard to get. Its much cheaper to farm for the items themselves.
Crafted items, especially the ones crafted by high wisdom, high skill players are MUCH better. Yes, a sword might hit 10% harder, and the armor can be 15% better. How many times did you get away in combat with less then 10%hp? I did many times... there is the difference.
MrDDT
03-19-2009, 05:40 PM
Crafted items, especially the ones crafted by high wisdom, high skill players are MUCH better. Yes, a sword might hit 10% harder, and the armor can be 15% better. How many times did you get away in combat with less then 10%hp? I did many times... there is the difference.
Plate set = about same as full plate drop.
Yet plate set costs about 2k. (Plus not as many pieces).
But only takes a group of 5 about 30mins to get the set. Plus they get TONS of other loot with it.
Explain that? Either fix armor to be even more better then drop, or make loot harder to get from mobs.
I dont like the loot harder to get because I think its about right for the fun level. Crafting just seems like its weak. Ore is boring as heck to get, and its very costly. Leather is costly between 3g to 4g each.
Dunno just seems like dropped items are super easy to get.
I have about 30 R40 swords. You make me those 30 R30 swords for a LOT longer time. Plus I even have R70 swords which you cant even craft, which are even better. They are easy to get too.
lunapyres
03-19-2009, 05:46 PM
Your not paying gold though =P your attaching gold onto the items to make it prettier lol.
Fangthane
03-19-2009, 06:47 PM
I like Aramir's notion. It's stupid to have to put gold directly into a recipe where it doesn't obviously fit. Make us buy something available only from merchant npcs which costs 10 gold to make fried lobster, great, but we shouldn't have to eat the stuff. Make us buy pre-faceted gems or other adornments to produce the higher-end weapons and armor, valued at the same amount of gold currently directly added to the recipe.
Make the extra money we have to pay (and I agree the sink is necessary) make sense in the context of the game world. Right now, like it or loathe it, it doesn't.
Waphlez
03-19-2009, 08:08 PM
What's the big deal here?
Say a set of armor costs X amount of gold to craft (excluding other resources) and you sell the armor for X + 400 gold. You now have 400 gold plus the amount you needed to craft the item. So make another set and do so again. Now you have a net gold profit of 800 gold. And this continues.
Have you guys seen what inflation can do to MMO economies? Hate to use this as an example but Runescape's (played a lot when I had a shitty computer at the time) economy was so bad as time went on that gold coins became pennies. It was so hard for new players to get into it because the only way they could make money was killing mobs and trying to level up crafting skills. Of course the money they made off mobs was almost worthless and nobody buys low end shit anymore so they were always poor. I ended up helping a lot of newbie friends with gold so they could get established, but those without those kind of connections are totally screwed.
So while the established players could easily just increase prices to compensate for inflation (making it worse but they don't have much of a choice) the lower end crafters are totally screwed, forced to farm mats for crafting XP while making almost no profit in the process. There simply weren't enough money sinks in the game. Eventually stuff like housing was implemented to create a massive money sink, but I quit playing it soon after.
It's important for currency to have some weight, and while it's a pain in the ass to get enough of it, it will in the long term be worth it (once most players have bought most of the skills they need and clans building up most of their stuff more money will be spent on the market, you can count on it).
XunknownX
03-19-2009, 08:09 PM
/signed
Trucane
03-19-2009, 08:13 PM
Agreed. Just raise the mats required instead. Paying gold to make an item is the most retarded thing ever...
Rogrio
03-19-2009, 08:22 PM
/signed
Redgon
03-19-2009, 08:24 PM
well i need to buy first a stove/microwave...but i dont have to buy it everytime i want to warm up some milk...:bang:
yah but you have to pay bill electric one :) or no warm milk to you ;)
Shad99
03-19-2009, 08:25 PM
/signed
warsage
03-19-2009, 08:26 PM
/signed
Crindle
03-19-2009, 08:29 PM
It is there for a reason. AV incorporated it, because it serves a purpose, so don't make more and more QQ post for this topic. Make a poll and keep it in one thread. It works fine. Read the same post from yesterday.
Kronus459
03-19-2009, 08:44 PM
well, im for removing the gold from crafting, reason being it doesnt really make any sense.
I might be wrong but i thought the point of a money sink was a way to you know...lose your money with no gain. Crafting in my opinion shouldn't be a money sink, it should be a valid alternative to grinding mobs (or gatherers whatever takes your fancy) to get money.
The money sink in crafting shouldnt be for the crafters but for the buyers, who give there gold to the crafter and in turn lose the stuff they just bought or have it degrade etc.
People go on about money sinks are neccessary for keeping a balanced economy, which is true in once sense but its not in others, if a game had "perfect" money sinks, then its balanced, but its balanced at everyone being poor. So no matter what happens it is a fact that generally people get richer, so that the new players are obviously poor.
Theres no real solution for this other than expensive things later on, so the money sinks should be things like clan city's which in turn get destroyed, ships, warhulks, things like that. A money sink for the rich people.
Right now the money on lower end crafting to make gear and things doesnt help the economy, it hinders it, keeping the poor folk poor, while not bothering people that have money.
So yea, i think money should be taken out of the crafting and if it must be, replaced with more resources. After all its a very distorted view if you think money sinks have to be in gold.
Nevok
03-19-2009, 08:49 PM
Yeah i'd sign this petition. No logical reason behind it that I can see. Although this isn't a solo game you do need to make crafting viable for solo players, and gold cost on top of resource cost for crafting does not do this.
Jenson
03-26-2009, 08:26 PM
Just doesn't make any sense to require gold coins for crafting an item.
mgardner
03-26-2009, 09:33 PM
I agree. Let prices be driven by supply and demand.
daley7199
03-26-2009, 09:38 PM
If you were to craft a piece of plate armor why on earth would you need gold coins in the process of making the actual plate. Are you going to smelt the gold coins on to the plate or something wtf?
You figure you would require metal, some leather straps, leather and a few other resources. Why on earth would someone require "gold coins" to craft a piece of plate armor? Do the gold coins get attached to the armor? It makes no sense. In UO you just needed the resources to make the armor and not gold.
It just doesn't make any sense that you acquire the resources to make armor/weapons but then are forced to pay gold on top of that. Makes no logical sense at all.
You might as well make boars drop 2 handed blunt weapons.
Perhaps the gold coins is the overhead charge for the process of crafting. You know like the actual equipment used to smelt for example. Think of it as a rental fee for using the crafting equipment. Then that would make sense. there is an NPC at all these crafting stations so you are paying him to use the equipment.
Zarenos
03-26-2009, 09:44 PM
I agree, gold for making weapons/armor makes it pretty pointless.
Zarenos
03-26-2009, 09:45 PM
Perhaps the gold coins is the overhead charge for the process of crafting. You know like the actual equipment used to smelt for example. Think of it as a rental fee for using the crafting equipment. Then that would make sense. there is an NPC at all these crafting stations so you are paying him to use the equipment.Then you should pay for a few smelts not just per smelt...
Patton
03-26-2009, 09:48 PM
It doesn't make any sense. So signed.
Construction, however, should still cost gold.
It makes perfect sense, your just rejecting the fact that it makes sense only because you dont like it.
Amithus
03-26-2009, 09:52 PM
Making people put the gold into the higher crafted items does a few things for me:
1. Keeps people in check and not able to just GM the skill without doing something else.
2. Keeps the money flowing back and fourth. If no one was required to put gold into making the item, and always got gold for selling to a vendor, then every gold earned doesn't have a draw back. Then comes inflation. :bang:
campykoala
03-26-2009, 09:57 PM
Fried Lobster recipe:
10 gold + 1 Lobster
Isnt eating gold, even cooked gold toxic? :P
Really all gold should be replaced with NPC-trade item, and only in more advanced recipes. Basic items shoudnt need any gold - tools decay is enough gold sink for those items (maybe decay should be putted at higher rate to compensate).
eating gold is not toxic. Goldschlager and high-end desserts covered in gold leaf are proof of this. although your next uhh...movement...might be sparkly.
nephlim
03-26-2009, 10:00 PM
/signed
It makes no sense, and I'd like it to be removed.
McFaddon
03-26-2009, 10:05 PM
/signed
seems very silly especially if you just want to be a crafter.
"yeah I can make you that sword but can I get some of the money up front to craft it"~
kdchan
03-26-2009, 10:05 PM
/Signed
Is the reason because people walk around naked/cloth, because crafting is too expensive and pointless.
Remove money force people to wear better gear because is more easy to replace when u die and lost all.
apparently its because you are renting the anvil.. if you have an anvil in your clan city you can make it there for free
FALSE. I go to the hamlet of allied clan and it still require money. That's suck.
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