Shane
03-19-2009, 07:46 AM
This was pretty well recieved in General Chat the other day, so I moved it here for Suggestions' Viewing Pleasure.
I really believe the lightning-bolt 12%-or-whatever damage from towers that are now unparryable is a bad gameplay mechanic as two towers are now 99.9% "insta-kill".
Now when two warring factions are fighting in a town (regardless of the reason), a viable gameplay mechanic is one of the factions can have someone from their alliance join their mob, making the other faction attacked by the towers when striking the non-enemies they may not have recognized in the middle of combat. All you need is one.
The towers should stop doing damage to players, and provide a knockback effect instead, perhaps half of the current weapon knockback ability, pushing people away from those who they are attacking for the duration of being rogue.
This would stop general exploiting of the towers, yet still provide the wanted result of no ganking/warring/exploiting in town.
I really believe the lightning-bolt 12%-or-whatever damage from towers that are now unparryable is a bad gameplay mechanic as two towers are now 99.9% "insta-kill".
Now when two warring factions are fighting in a town (regardless of the reason), a viable gameplay mechanic is one of the factions can have someone from their alliance join their mob, making the other faction attacked by the towers when striking the non-enemies they may not have recognized in the middle of combat. All you need is one.
The towers should stop doing damage to players, and provide a knockback effect instead, perhaps half of the current weapon knockback ability, pushing people away from those who they are attacking for the duration of being rogue.
This would stop general exploiting of the towers, yet still provide the wanted result of no ganking/warring/exploiting in town.