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View Full Version : Fix Cannon Towers.. NOW.


Uncontested
03-19-2009, 06:50 AM
This is complete and utter bullshit that cannon towers can be exploited at will to face inside the city and destroy anything inside.. GMs won't even acknowledge that this is an exploit (We got told that our cannon tower was a portable cannon? LOL) I hope who ever the scumbag GM was gets his power revoked because it was really obvious that he was full of shit and covering for the exploiters. We have fraps and SS's but apparently AV doesn't consider either valid proof, and will probably just listen to the lying GM. This is why GMs aren't allowed to play on the same server they moderate in any other game.

Jhael
03-19-2009, 07:00 AM
This is basically like friendly fire in battle. It should stay as is.

arghysteelwill
03-19-2009, 07:02 AM
Their placement also needs to be fixed, a cannon tower right in front of a tree..... thats useful!

arghysteelwill
03-19-2009, 07:03 AM
This is basically like friendly fire in battle. It should stay as is.

Hes talking about the cannon rotating past its normal arc which is a bug.

Jhael
03-19-2009, 07:05 AM
Hes talking about the cannon rotating past its normal arc which is a bug.So increase the normal arc to meet that beautiful 360 degrees normally.

Uncontested
03-19-2009, 07:08 AM
360 degrees makes no sense at all. You're going to hover in the air and move a cannon ? It is clearly an exploit and needs to be fixed.

arghysteelwill
03-19-2009, 07:42 AM
Who the hell designs a cannon that can be turned on their own city? give me a locked door then you can have the 360 arc but as long as i have to deal with this lame ramp then it needs imposed rules.

Uncontested
03-19-2009, 01:39 PM
GMs apparently are totally clueless of this bug.. (We got a different one than the little lying shit that came last night)