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View Full Version : Compendium of stuff that needs changing/fixing.


edaw22
03-19-2009, 06:32 AM
NOTE: before I start, these are a compendium of all the things I think need working on, if anyone has any constructive criticism or something to add to the list please post so.

Additionally the following are not in order of priority they are simply written as I thought of them, I’m sure many of you will agree with many of the topics on this list. Aventurine I hope you read this.

1. diversify the levels at which new skills/spells can be acquired instead of 25, 50, and 75 make it every 10-15 levels, this will add a greater sense of player progression and minimise boredom.

2. make it so that Archery and magic need to hit a target to gain experience.
To me this is disgustingly obvious and the currant system is a blatant invite to macroers, it will also make the game more fun and immersive and seem like less of a chore.

3. To balance the above suggestion multiply the "exp" gained from magic and archery as to blance the fact you would now need to hit an enemy.

4. increase fall damage to prevent people falling unreasonably far distances to both escape from other players or just to take shortcuts.

5. increase the damage taken from lava and acid pools, there is no point in them bar aesthetics if the effects are so minimal people would rather swim through lava than run around it and this just isn’t right.

6. increase the amount of skills available for melee weapons, and diversify the skills between the different weapons types.

7. further increase the speed at which blocking takes affect and the time it takes to stop blocking, this along with adding more skills will make melee far more interesting.

8. this problem is, as far as i have seen limited to mobs, it is almost impossible to dodge out of the way of mobs attacks, even if you ARE quite obviously out of their range their attacks still manage to land, addressing this issue would make PvE more interesting.(this may be due to sync issues or lag on my part, though this is unlikely)

9. greatly increase the number of random creature spawns between the already present "mob" spawns, this will increase the immersion level in the world and make longer travels more interesting, NOTE: by this i am not referring to mob spawns, simply creatures such as bears, dear, wolves etc.

10. increase slightly the mob spawn rate on SOME of the mob spawns surrounding cities, this would allow player who are on during prime time hours to have a chance whilst also allowing player playing during off peak hours to PvE without being killed from the swamping number of mobs who all attack one person.

11. Add more NPC's to cities, this will prevent many less populated cities from appearing "dead", NOTE: these NPC's need to be functional but are simply to add immersion to the world.

12. Fully implement the weather system, this is a major feature of the game that it seems has not yet been implemented.

13. Add the new "non-place holder" world map. It is almost impossible to see anything on the currant map with party player names annotations and quest markers all located on a small unzoomable map.

14. Implement varying types of wood/arrows. It seems many other aspects of the game have been split into varying types eg metal and melee weapons and bows. Please add differing species of wood from different trees along with different types of arrows. This is of course not a high priority addition.

15. The next suggestion is simply a notion brought up from my own experiences in the game. The World of Agon is huge, which is amazing however as we all know, dying in a place far from your bnd point can be a major pain. I propose a system which could not be easily abused and will not retract from the game play experience, Allow players, when they die, to either revive at their bind point OR the nearest chaos stone. This would still penalize players for dying and still provide all the advantages of the currant system whilst minimizing player annoyance/boredom in having to trek all the way back to where they were.

16. Add some visual way of telling how many resources are left on any single node, this prevent players from having to dismount and pack up their mount, only to realise that giant tree is actual "empty" of wood.

17. Prevent players bags/banks/backpack from jumbling every time they relog into the game, this can be extremely frustrating when a player has all of their inventory carefully organised and then it is all ruined, again not a high priority, but still it would be nice.

18. Decrease the amount of weight players can carry in their backpack.
Many players will disagree with this, and i will take the time to explain what i mean, in the currant system player can carry an EXTREME amount of items in their packs, i suggest a decrease in this amount, now the decrease should not be major just enough to make the fact that there IS a limit not a negligible feature. I agree with what Aventurine has done in making the limit high to minimise the boredom of trekking back and forth to banks but still i believe this limit should be lower.

19. My next point is one many people agree with but may or may not be viable in a game, please make items in banks local and money universal.
This will add a sense of realism, however it is my opinion that there should still be a way of having items transported from other banks for a small cost.

20. there should be docks and ship building yards available in places like some NPC's usable by all player for a large fee.

21. Increase the white clipping plane distance for players whose computers can cope with it. PLEASE

22. Add the ability to smelt or salvage items down into their respective crafting components, of course with some draw back for balance
I take no credit for this idea, the details of it can be found here http://forums.darkfallonline.com/showthread.php?t=164625

23. Please begin releasing patch notes to the community again

24. Please work on opening up another server whether it be NA or EU and please reduce Queue times, (I know these things are already hot topics and work on them is commenced, I just thought I’d add them for completeness sake)

25. Add an option in vendors to buy many of an item without having to click continuously.
Again I take no credit for this idea, the posting can be found at; http://forums.darkfallonline.com/showthread.php?t=164609

26. Please add closable doors/gates for player cities and hamlets. Obviously certain rules/balance issues could arise with this, but it needs to be implemented.

27. This suggestion is a prelude to the next, PLEASE change the way the chat works to a more ergonomic and user friendly option, and PLEASE change the commonly used commands such as adding to a party, whispering etc to more well known command codes, eg /invite <name> and /w <name>.

28. Please add floating text. Now this is a topic which has been widely asked for and also widely argued against. However with the help of many threads on the topic I believe I have come up with an answer for it.

Currently there is no viable to way to reliably speak to someone else. This is for many reasons, the person may not be looking at the chat box as this game requires a lot of concentration, they may be on another chat channel and due to the currant system of alert it is very difficult to see when another channel has been spoken in. Many people have said give us floating chat bubbles, many argue that they don’t want to be seen speaking when they are hiding, and that even if it is added it should be an option that players can switch on or off, this would not work because the same problem would still occur, simple fix.

Make the default public talk channel use a /say command which would have a chat bubble over their head and should only be viewable within a certain radius. This is the simplest fix, and still allows people to speak in all the other channels as they currently do, whilst allowing users the ability to reliably communicate to others. Correct me if I’m wrong but there is no down side to this system and everyone is happy.

29. Add duel wielding (proper) I’m sure many people were disappointed when they heard proper duel wield was not in the game and that only daggers would be able to be duel wielded.
Please add an option to equip a combination of 1 handed weapons in your paper doll. NOTE: this is not a high priority but it would be a nice and welcomed addition to the game.

30. Please update many of the sound effects and add more variation, I’m sure all of us have gotten a little freaked out when we were healed and it sounded like we have just been hit by a 2 handed sword.

Well there you go that is my list of changes/fixes i think this game needs.

Note however i love this game I have simply analyzed it critically and i have also tried to take into consideration the communities opinions also.

also note MOST of these changes are simple number changes and scripting additions.

Tell me what you think

edaw22
03-19-2009, 07:45 AM
cmon guys seriously any input?

asmodyus
03-19-2009, 08:09 AM
31. Change the Alignment system either make red eaiser to get and harder to get rid of or take out Racial alignment.

It is being abused and all a red person has to do is farm newbie racial enemies or there red clan mate over and over until there back to blue, and they can go back, and gank blues I understand the element of PVP, but there needs to be a stronger reward or penalty system, or better yet make it were you get no aligment change at all for killing Racial Enemies, and make racial Enemies Red or grey.

edaw22
03-19-2009, 08:20 AM
hmm, yeah i agree, something needs to be done about racial allignment, it is deffinately tooo easy to abuse

Arcador
03-19-2009, 08:27 AM
-- Fix the swimming bug that allows increased swimming speed
-- Fix the mount bug that allows the rider to REGAIN stamina while riding
-- Fix the cannon bug that allows the enemy to actually turn the cannons over their normal arcs of fire
-- Remove the access of enemies to the bank/vault via enemy banks. Now it really minimizes the risk of their siege. They do not take their hammers/bombs/machinery during the attack and IF THEY enter the city and make it to the bank, then they get them from there. If they die in the process - they never risked them.

edaw22
03-19-2009, 08:44 AM
Yeah this is good especially that last one, that is just retarded.

-Fix bug that messes with the shadows as the camera turns, if you turn a certain way the shadows flicker on and off.
-Fix bug that makes it look like you are bald sometimes when you look at your character underwater from above the waterline.

Velros Khan
03-19-2009, 08:53 AM
+1

Toecutter
03-19-2009, 08:56 AM
Might be an awesome list but...

tl:dr

Rynkar
03-19-2009, 09:46 AM
I think if all what the OP said gets into the game it would make it 1000 times better than what its like now.... not that i dont like the game.... it could just be better is all im saying. :)

losinglife
03-19-2009, 11:02 AM
16. Add some visual way of telling how many resources are left on any single node, this prevent players from having to dismount and pack up their mount, only to realise that giant tree is actual "empty" of wood.

For the love of god NO, that is pointless.


Most of the other stuff you said was good tho.

Slisk
03-19-2009, 11:06 AM
I agree with most of the OP's suggestions. Also localised auctionhouses or player vendors in towns as well as heterogenous resource allocation.

Arcador
03-19-2009, 11:44 AM
---Armour types tweaking and penalties---

We would like to see some advantage of using leather and other variations of armour compared to the other types.

Ghilteras
03-19-2009, 11:52 AM
- looting a blue corpse should either turn you into a criminal or at least grey for 10 mins to the looted person

- looting a mob you havent killed should either turn you into a criminal or at least grey for 2 mins to the rightful looter

- hitting/killing a mount owned by a friendly faction innocent (blue) should either turn you into a criminal or at least grey for 2 mins to the owner

- enemy faction members or guildmembers you declared war to should be seen orange if they are innocent (blue)

- party/guild members should be seen green

- only hits should grant skill gains on spells/bow

- dual wield needs revamp

Sephom
03-19-2009, 12:12 PM
- looting a blue corpse should either turn you into a criminal or at least grey for 10 mins to the looted person

No... do you realize that this would mean if your friend died and you wanted to pick up his stuff to give back to him you would go grey. And for 10mins!? ... just no

[/QUOTE]- looting a mob you havent killed should either turn you into a criminal or at least grey for 2 mins to the rightful looter[/QUOTE]

All i have to say is survival of the fittest, if someone cant loot their shit fast enough its their fault. stop being a carebear and deal with it.

Karandas
03-19-2009, 12:41 PM
Agree on everything on the main list.
Emphasys on:
-Add patch notes.
-Chat bubbles/chat revamp
-Add a penalty for looting a mob corpse not slain by you as grey for 30s or similar same for blue bodies.
-Red is too easy to get rid of.
-Attacking a mounted mount SHOULD turn you grey as you are attacking something owned by a player.
-Mob attacks are unavoidable, fix it somehow cuz it's just Diablo PvE right now.

losinglife
03-19-2009, 01:16 PM
- looting a blue corpse should either turn you into a criminal or at least grey for 10 mins to the looted person

- looting a mob you havent killed should either turn you into a criminal or at least grey for 2 mins to the rightful looter

- hitting/killing a mount owned by a friendly faction innocent (blue) should either turn you into a criminal or at least grey for 2 mins to the owner

- enemy faction members or guildmembers you declared war to should be seen orange if they are innocent (blue)

- party/guild members should be seen green



Lols what??? are you sure you even want to be playing this game to begin with?

The Dark Zealot
03-19-2009, 01:22 PM
raging bump, more replies the more chance devs will look at this

altfall
03-19-2009, 02:14 PM
agree with most points raised,

overhead text for /public channel would be nice, most of the time everyone is in clan/alliance chat so they ignore it.

also the system/monster "chat" tab, why is it designed with a bar to type in text when you cannot actually type into system or monster "chat"? It takes up space... not much space but still.....

also would be nice if there were more things to craft. I picked up tailoring thinking that perhaps we could make capes with guild logos on etc, but sadly tailors can only make two sets of clothes (other than armour). Its a far cry from other MMOs like SWG where you could make hundreds of items.

We should also be able to give names to crafted items, such as bags/sacks. In my guild everyone has access to the vault, but it gets messy. Named bags would make things easier.

it shouldn't be so easy to steal mounts i've not had a mount stolen from me but i'm a bit fed up of having to go hide in a corner to summon my horse