View Full Version : Mob spawn radius makes baby Jebus cry
Killbride
03-19-2009, 04:54 AM
Groups of mobs seem to have a really small spawn/despawn radius. When I crest a hill and overlook some ruins, I want to see mobs patrolling said ruins. As it stands now, I need to walk into the ruins before the mobs suddenly pop before me. Even worse is when they all despawn after running away 20 feeet from their spawn point.
turtledontcry
03-19-2009, 05:16 AM
your not hardcore enough.
If mob suddnely pops up on you kill it.
you don't need to worry about mob despawning. Just don't run away.
Quasimo
03-19-2009, 05:28 AM
your not hardcore enough.
If mob suddnely pops up on you kill it.
you don't need to worry about mob despawning. Just don't run away.
Way to add absolutely nothing to a completely valid complaint/topic.
I haven't experienced this much yet myself, but that is something that should be fixed.
colutr
03-19-2009, 05:48 AM
So mobs only spawn when you are close to their spawn point? It seems like that is the problem. Don't games usually have mobs that are static? As in they dont despawn when you leave. Or is the spawn/despawn distance soo far away no one can tell? hmm.
Rodhull
03-19-2009, 05:55 AM
So mobs only spawn when you are close to their spawn point? It seems like that is the problem. Don't games usually have mobs that are static? As in they dont despawn when you leave. Or is the spawn/despawn distance soo far away no one can tell? hmm.
Problem is AV made it like this in beta to stop the terrible sync and pathing issues that having mobs already spawned created.
They havent yet figured out how to stop that so what you have is the most awful mob spawning system ive ever witnessed, its comparable (but slightly worse) to AOs spawns which would also pop up like this, except they were timed and didnt rely on proximity, so at least sometimes you got lucky and didnt notice them spawn.
Chance
03-19-2009, 06:19 AM
Yes! Make it so a player can't notice these Mobs spawn and despawn. Ruins immersion the way it is now. Should be one of the priorities IMO.
Veridic
03-19-2009, 02:08 PM
Agreed- but honestly if it is going to make synch issues worse... I'd rather the world be sparsely populated at best... that is of course if those are the only two options.
Pflip
03-19-2009, 02:34 PM
It would be nice to have always 1-2 mobs patrolling the spawn area, then when a player enters, you'll have the full spawn.
It will also give you the feeling that the 2 patrols alerted the rest of the hive and you better be ready to fight.
Tyriak
03-19-2009, 02:39 PM
Way to add absolutely nothing to a completely valid complaint/topic.
I haven't experienced this much yet myself, but that is something that should be fixed.
Thanks for your worthless input, everyone is a chain in the circle of disorder.
Lithius
03-20-2009, 03:28 AM
This is one of several PVE game breakers for myself. It absoloutly destroys game immersion. I can't recal how many times I have walked into an area only to be suddenly surrounded by 4-5 NPC spawns.... it is just plain stupid IMO.
XEshamX
03-20-2009, 03:37 AM
i have never had mobs just dissappear on me so i dont know what your saying. I have watched them run for extreme distances, then come back with a friend. But they dont dissappear. And i have taken pot shots at mobs that take a good 4-5 seconds of MM travel time to hit them and send them running.
as for mobs appearing?
uh, they pop like any other mmo. When it happens, it happens.
Shinjo
03-20-2009, 05:19 AM
i have never had mobs just dissappear on me so i dont know what your saying. I have watched them run for extreme distances, then come back with a friend. But they dont dissappear. And i have taken pot shots at mobs that take a good 4-5 seconds of MM travel time to hit them and send them running.
as for mobs appearing?
uh, they pop like any other mmo. When it happens, it happens.
I think you're missing the point.
Go into the world and have a look around, you will find something that looks interesting and has nothing near it, so you go in and BANG all the mobs will appear.
It was a system put in to stop sync issues as said above.
I have also seen mobs completely disappear a lot, however that was back in the really bad sync weekend, I haven't seen them this week.
Gammabeam
03-20-2009, 05:27 AM
I second OP.
Had a isle maybe 30m diameter, surrounded by a small ring of water, maybe 10m. As long you stepped on the isle mobs spawned, and despawned after 1 min if you swam in the water ring.
That's too much narrowed down, by all love.
So it's time to add more load server to make the game finally playable.
That they have too few is documented with the many missing mob spawns in the last 2 days.
Someone could think of reassigning some mob servers to serve now players instead. Cause the queues are gone, and the mobs too.
Tell me why do i doubt they added hardware actually ?
Apex Vertigo
03-20-2009, 10:35 AM
This is a problem, but for me it has nothing to do with immersion. For one I am a pker and to know if a spot is worth checking all I have to do is look for the mobs that I know spawn in the area. If I see some monsters walking about I know someone is probably close by.
Also, imagine you are standing on a mountain and you see a bunch of abandoned cities. You think, oh, the east path seems like it's shorter/easier to travel, I'll go that way. Well, the way it is now you have no idea if the east has a big ass demon guarding it or not because it could magically appear in front of you at any moment. That part I could see it ruining the immersion and just general game play for a lot of people.
ctrob67
03-20-2009, 10:55 AM
Yes, last night we found some 'abandoned' ruins and set up camp there to try to lure people in to pvp.
Everything was fine for a few minutes and then suddenly a gang of 'high level' skeletons ported in and killed one of us in seconds...
Now no one complained about this but I find it's funny that in a game with no player 'stealth mode' that the NPC mobs effectively have this.
Karter
03-20-2009, 01:30 PM
Groups of mobs seem to have a really small spawn/despawn radius. When I crest a hill and overlook some ruins, I want to see mobs patrolling said ruins. As it stands now, I need to walk into the ruins before the mobs suddenly pop before me. Even worse is when they all despawn after running away 20 feeet from their spawn point.
Having a spare sword and shield is so useful in this game. I know it doesnt solve the problem, but you can usually take 2x as many mobs if you learn to block more often (because blocking reduces a 15pt hit to like a 1 pt hit.) Also Mana to stamina is very helpful when faced with a large group that just poped. Try to use the environment too :)
I do agree it needs to be modified to allow for an area you can rest in w/o despawning everything though.
Lumanil
03-21-2009, 06:01 PM
It would be nice to have always 1-2 mobs patrolling the spawn area, then when a player enters, you'll have the full spawn.
It will also give you the feeling that the 2 patrols alerted the rest of the hive and you better be ready to fight.
This would be really a good option.
But we don't know, if this would help with the sync issues.
Da Fleegsta
03-22-2009, 03:15 AM
This would be really a good option.
But we don't know, if this would help with the sync issues.
i think it would.. 1-2 mobs really isnt hard at all to have on a screen dude.. if they can have groups of 5-6 then they can have 5-6 scattered in pairs far out in the map..
i still think it wouldnt be the best option.. but for now i like the idea, it would do, its better then the current system at least..
Usaro
03-22-2009, 11:54 AM
Our random spawns are dynamic. Clear out a spawn and it will not reappear in the same place. If you spend enough time killing a species, its presence in that area will thin out and eventually the species will migrate to a different area.
from their webpage .... :sly: .... reality is so far from this away it is not even funny .... broken spawn mechanics, broken AI, broken PVE
It is quite silly, but I have a feeling that it might be because it's soo damn easy to just stand at the end of the mobs "zone" and kite them since they will never move out of said zone.
In Nox
03-22-2009, 03:27 PM
If a tree falls in the forest and no one is there to hear it...
Shinimas
03-22-2009, 10:23 PM
If a tree falls in the forest and no one is there to hear it...
More like you walk in a desert and suddenly a huge oak crahses upon your head. Mother nature likes joking.
ChuckDeuce
03-23-2009, 03:20 PM
Groups of mobs seem to have a really small spawn/despawn radius. When I crest a hill and overlook some ruins, I want to see mobs patrolling said ruins. As it stands now, I need to walk into the ruins before the mobs suddenly pop before me. Even worse is when they all despawn after running away 20 feeet from their spawn point.
Maybe they are afraid of your purple text.
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