View Full Version : Add cottonplants and some deers
Mabrok
03-19-2009, 04:31 AM
to give tailoring some kind of nods
rwp80
03-19-2009, 04:43 AM
Two good ideas you have there.
Cottonplants to give cloth is a very good idea.
Right now cloth is a goldsink. Making a subsitutable resource a goldsink just makes that resource's produce obsolete.
Deer and other harmless-but-difficult-to-catch fauna are also a good idea, even if they yield very little loot.
Mobs spawn when you traspass their 'zone' so why not have fauna spawn in forests and such? Hunting fauna would be an amazing addition to Darkfall and fauna would have PvP implications if a party are trying to remain undetected.
Where's the poll? I want to vote 'yes'.
Siddalee
03-19-2009, 05:06 AM
Yes, would love this. NOTHING drops cloth or leather anywhere within 40 min of our city except for one mob, and it is cheaper to just grind gold and buy off vendor than waste your time with them. We are waaaaaaay the heck out from newbie zones, so the only income of cloth/leather is from the vendor...and at 4g or 2g a pop when most of the stuff you craft sells back at only a fraction of cost...really hits hard.
Merrin
03-19-2009, 05:42 AM
Cotton plants; or
Sheep for skinning; or
Docile sheep for shearing (like resource nodes); and
a weaving skill in Tailoring
Might want to pop the suggestion into the Suggestions forum as well.
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