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View Full Version : Zone Banks (as opposed to local/universal)


Cuelda
03-19-2009, 04:20 AM
Many of us like the idea of traveling merchants trading their goods around Agon, on ships or caravans, under the danger of piracy and raids. The fact is that with the universal bank system, you can just travel to your destination naked and take the stuff out of you bank at the new safe location. Or even worse, just have a network of traders that belong to the same clan and keep their goods at the clan bank so they can pretty much trade anything instantly all around Agon.

Of course this would change if banks were local so that every merchant would actually have to travel the distance while carrying their precious wares. The local banks on the other hand come with a serious drawback. That being that if a clan loses its city then they would lose access to all their stuff and that's probably the main reason why the devs are opposed to it. Another drawback is that it discourages exploration for casual players since you lose access to your items, and if you do find something you want to store in the bank you have to return to your own bank.

And here comes my suggestion that I've never seen posted anywhere else (although I can't claim I have seen nearly a fraction of all the threads on the subject).

Divide the Agon Map to 10 (or more) Zones. I say 10 as in 6 racial zones + 4 subcontinents. No matter the number of zones decided each zone must have at least one neutral bank with no guard towers. All the banks in a zone are universal to each other, but not connected to the rest of the zones. This way clans that lose their city can still have access to their vault via wilderness/npc banks in the same region. Also travelers can have the luxury of universal banks within their entire region. On the other hand, if a merchant wants to trade with a far away city, he will have to travel the distance while carrying the goods. One could try to bypass the system by carrying the goods just for the necessary distance between banks to the outskirts of each zone, and traveling the rest of the distance naked, but it would be probably faster and safer to just load the goods on a ship and sail the distance. As a side note gold could be universal for all banks, but that is not necessary. Of course, this system would greatly benefit if each zone had at least one resource in abundance that is rare if not impossible to find in the rest of the zones.

I realize that this would make everyone's life harder (except for the bandits/pirates :ninja:), but if we didn't like hard we would probably be playing one of many themepark MMOs out in the market.

Anyway, that pretty much sums up my idea, I'm making this a poll and would like to listen to everyone's feedback on this. If you agree with my idea try keeping the thread at the first page. ;)

Thanks Aventurine for putting up a suggestions section. :rolleyes:

Adrilanka
03-19-2009, 04:27 AM
Great minds think alike!


http://forums.darkfallonline.com/showthread.php?p=2776319#post2776319

warxhead
03-19-2009, 04:27 AM
Many of us like the idea of traveling merchants trading their goods around Agon, on ships or caravans, under the danger of piracy and raids. The fact is that with the universal bank system, you can just travel to your destination naked and take the stuff out of you bank at the new safe location. Or even worse, just have a network of traders that belong to the same clan and keep their goods at the clan bank so they can pretty much trade anything instantly all around Agon.

Of course this would change if banks were local so that every merchant would actually have to travel the distance while carrying their precious wares. The local banks on the other hand come with a serious drawback. That being that if a clan loses its city then they would lose access to all their stuff and that's probably the main reason why the devs are opposed to it. Another drawback is that it discourages exploration for casual players since you lose access to your items, and if you do find something you want to store in the bank you have to return to your own bank.

And here comes my suggestion that I've never seen posted anywhere else (although I can't claim I have seen nearly a fraction of all the threads on the subject).

Divide the Agon Map to 10 (or more) Zones. I say 10 as in 6 racial zones + 4 subcontinents. No matter the number of zones decided each zone must have at least one neutral bank with no guard towers. All the banks in a zone are universal to each other, but not connected to the rest of the zones. This way clans that lose their city can still have access to their vault via wilderness/npc banks in the same region. Also travelers can have the luxury of universal banks within their entire region. On the other hand, if a merchant wants to trade with a far away city, he will have to travel the distance while carrying the goods. One could try to bypass the system by carrying the goods just for the necessary distance between banks to the outskirts of each zone, and traveling the rest of the distance naked, but it would be probably faster and safer to just load the goods on a ship and sail the distance. As a side note gold could be universal for all banks, but that is not necessary. Of course, this system would greatly benefit if each zone had at least one resource in abundance that is rare if not impossible to find in the rest of the zones.

I realize that this would make everyone's life harder (except for the bandits/pirates :ninja:), but if we didn't like hard we would probably be playing one of many themepark MMOs out in the market.

Anyway, that pretty much sums up my idea, I'm making this a poll and would like to listen to everyone's feedback on this. If you agree with my idea try keeping the thread at the first page. ;)

Thanks Aventurine for putting up a suggestions section. :rolleyes:

This works very well, except for the clans that are on islands? Their zone would probably wind up being on the island, which they can't access any of the banks on, but meh. They can deal. I like it. Kind of reminds me of silkroad where you have ninjas, hunters, and merchants, woo 5* trade route.

Izure
03-19-2009, 04:37 AM
I prefer all local banks cept npc citys, but if regional/zone banks the best they got Ill accept that, anything that will help the pirates/outlaw and make trade routes more apart of warfare I like a lot and this is one of the ideas that I thought and it wont drive out all the carebears like all local banks like my first thought to change, But I must say no clan banks would be ftw( have a storage unit there for armor) but you can enter the bank from a clan, its just stupid.

Cuelda
03-19-2009, 06:10 AM
Must have pirates.



(also bump :ninja:)

retrospect
03-19-2009, 06:19 AM
Regional banks would work well. Extra so if they added a regional market as well.

Let them keep it universal gold though.

jps
03-19-2009, 06:43 AM
Many of us like the idea of traveling merchants trading their goods around Agon, on ships or caravans, under the danger of piracy and raids. The fact is that with the universal bank system, you can just travel to your destination naked and take the stuff out of you bank at the new safe location. Or even worse, just have a network of traders that belong to the same clan and keep their goods at the clan bank so they can pretty much trade anything instantly all around Agon.

Of course this would change if banks were local so that every merchant would actually have to travel the distance while carrying their precious wares. The local banks on the other hand come with a serious drawback. That being that if a clan loses its city then they would lose access to all their stuff and that's probably the main reason why the devs are opposed to it. Another drawback is that it discourages exploration for casual players since you lose access to your items, and if you do find something you want to store in the bank you have to return to your own bank.

And here comes my suggestion that I've never seen posted anywhere else (although I can't claim I have seen nearly a fraction of all the threads on the subject).

Divide the Agon Map to 10 (or more) Zones. I say 10 as in 6 racial zones + 4 subcontinents. No matter the number of zones decided each zone must have at least one neutral bank with no guard towers. All the banks in a zone are universal to each other, but not connected to the rest of the zones. This way clans that lose their city can still have access to their vault via wilderness/npc banks in the same region. Also travelers can have the luxury of universal banks within their entire region. On the other hand, if a merchant wants to trade with a far away city, he will have to travel the distance while carrying the goods. One could try to bypass the system by carrying the goods just for the necessary distance between banks to the outskirts of each zone, and traveling the rest of the distance naked, but it would be probably faster and safer to just load the goods on a ship and sail the distance. As a side note gold could be universal for all banks, but that is not necessary. Of course, this system would greatly benefit if each zone had at least one resource in abundance that is rare if not impossible to find in the rest of the zones.

I realize that this would make everyone's life harder (except for the bandits/pirates :ninja:), but if we didn't like hard we would probably be playing one of many themepark MMOs out in the market.

Anyway, that pretty much sums up my idea, I'm making this a poll and would like to listen to everyone's feedback on this. If you agree with my idea try keeping the thread at the first page. ;)

Thanks Aventurine for putting up a suggestions section. :rolleyes:

Like it. Good one. Universal Banks -> no. (by the way, universal bank are a again a big and dirty advantage for All Races Clans)

Jhael
03-19-2009, 07:03 AM
Each bank should be a separate one, why chop up the land like a cake and argue what part of the cake what cherry belongs to or whatever? Gold naturally universal.

lkx
03-19-2009, 09:54 AM
I think that zone banks would be a good compromise between universal and local ones.
I was discussing also that as part of a bigger picture on this thread: Political and Commercial control through local markets (http://forums.darkfallonline.com/showthread.php?t=153398)[/QUOTE]

lkx
03-19-2009, 02:07 PM
In addition i think that at this point turning to local banks would be too hard to handle by AV, and they way of zone banks would be a little more manageable

Daveraa
03-19-2009, 02:18 PM
The problem is it would not be safer or quicker to load your wares onto a ship as you sugest.

It would clearly be safe to go to the cloest bank in your zone to the next zone, take the short overland trip, bank then continue naked. If you have to go a long way you just hop through the banking zone spending 90% of your time naked. Also guilds would rapid port things via a chain of folks picking up and dropping off between the closest banks in different zones.

To be honest this system would undermine the system more than, for example, linked racial captials. At least then you still need to move goods to and from a capital (although I don't support that idea either).

By far the best system is pure local banks or at a pinch the three starter towns and their own captial could be linked. Clan banks either drop everything in them or transfer to a designated near by bank when they are lost. NPCs can offer a basic shipping service for small amounts of armour or weapons between racial captials to help solo players and lone travelers setup stashes around the place.

Please if they are going to actually make this change, lets make sure it really creates an interesting and functioning system and doesn't just provide easy shortcuts for anyone who knows how to play the system.

Traveller_
03-19-2009, 02:29 PM
It would clearly be safe to go to the cloest bank in your zone to the next zone, take the short overland trip, bank then continue naked. If you have to go a long way you just hop through the banking zone spending 90% of your time naked. Also guilds would rapid port things via a chain of folks picking up and dropping off between the closest banks in different zones.

I voted "yes", but clearly didn't consider this potential exploit. So, consider my vote removed. Local banks are the only way to go.

Daveraa
03-19-2009, 02:32 PM
Also,

Your suggestion only address trading, there are many other elements to local banking than purely traders moving around the world.

Take the following example. Me and a group of allies are raiding deep into Alfar territory. We hit a group of alfar and get some great loot, nearby is a wilderness bank... With global banking we would go straight there and offload all our goodies for collection back in a safe place later. With regional banking we would do the same thing, offload so that at a later date we could pick up those goodies from the safest bank in that zone and transport them back a short way to cloest bank in our zone and so on. And yet with local banking we have a hard choice. We can bank the goods making them "safe" but hard to get to. If we have the numbers we might choose to keep the loot with us and raid some more, if we don't we might choose to bank it now and come back with a larger force later to bring it all back or we might choose to head back to a closer/safer bank right away.

Local banks would lead to people having more on them during a raid and therefore more interesting battles with more to gain/lose. Zone banking would barely be any better than global as people would still bank everything they could as quickly as they could in the nearest bank they can find.

Izure
03-19-2009, 02:35 PM
Local banks ftw av add them :(!

Cuelda
03-19-2009, 05:33 PM
It would clearly be safe to go to the cloest bank in your zone to the next zone, take the short overland trip, bank then continue naked. If you have to go a long way you just hop through the banking zone spending 90% of your time naked. Also guilds would rapid port things via a chain of folks picking up and dropping off between the closest banks in different zones.

Well, don't forget that these routes will sooner or later be well known to everyone and therefore frequently ambushed. So that will force traders to take alternative routes. And that's just for light loads. Imagine having to transfer heavy loads, like hundreds of materials to another area. You either have to do the route a few times, and therefore maximizing the potential of someone seeing and attacking you, or you have to travel the distance with a heavy burden and therefore making you a primary target for anyone seeing you. Tell me you won't attack a dwarf traveling at turtle speed, at zone limits.

For me it sounds a lot safer to just get on board a boat and sail the distance. The boat (unlike horses I hope) doesn't mind how much weight you are carrying.

Anyway, for all of you shouting local banks, what do you propose happens to the tons of stuff stacked on the clan vault of a city when the city is taken?
I sure hope it's not "It goes to the attacker" because no reasonable person would agree to this.
Also what about all the items in the personal banks of all the members of the previous clan. Do that goes to the attacker too?

Universal banks is a far superior idea in my mind compared to that alternative ...

VerbalTachi
03-19-2009, 05:43 PM
Many of us like the idea of traveling merchants trading their goods around Agon, on ships or caravans, under the danger of piracy and raids. The fact is that with the universal bank system, you can just travel to your destination naked and take the stuff out of you bank at the new safe location. Or even worse, just have a network of traders that belong to the same clan and keep their goods at the clan bank so they can pretty much trade anything instantly all around Agon.

Of course this would change if banks were local so that every merchant would actually have to travel the distance while carrying their precious wares. The local banks on the other hand come with a serious drawback. That being that if a clan loses its city then they would lose access to all their stuff and that's probably the main reason why the devs are opposed to it. Another drawback is that it discourages exploration for casual players since you lose access to your items, and if you do find something you want to store in the bank you have to return to your own bank.

And here comes my suggestion that I've never seen posted anywhere else (although I can't claim I have seen nearly a fraction of all the threads on the subject).

Divide the Agon Map to 10 (or more) Zones. I say 10 as in 6 racial zones + 4 subcontinents. No matter the number of zones decided each zone must have at least one neutral bank with no guard towers. All the banks in a zone are universal to each other, but not connected to the rest of the zones. This way clans that lose their city can still have access to their vault via wilderness/npc banks in the same region. Also travelers can have the luxury of universal banks within their entire region. On the other hand, if a merchant wants to trade with a far away city, he will have to travel the distance while carrying the goods. One could try to bypass the system by carrying the goods just for the necessary distance between banks to the outskirts of each zone, and traveling the rest of the distance naked, but it would be probably faster and safer to just load the goods on a ship and sail the distance. As a side note gold could be universal for all banks, but that is not necessary. Of course, this system would greatly benefit if each zone had at least one resource in abundance that is rare if not impossible to find in the rest of the zones.

I realize that this would make everyone's life harder (except for the bandits/pirates :ninja:), but if we didn't like hard we would probably be playing one of many themepark MMOs out in the market.

Anyway, that pretty much sums up my idea, I'm making this a poll and would like to listen to everyone's feedback on this. If you agree with my idea try keeping the thread at the first page. ;)

Thanks Aventurine for putting up a suggestions section. :rolleyes:

Why not just have shipping merchants?

Shipping merchants provides players caravan or ship (if there is a harbor) delivery services. These NPC's enable players to ship items from one city to the next. Caravans would take maybe 24 hours to be delivered and 12 hours by ship. This would enable localized banks.

Price for delivery is determined by how many items are being sent, weight, etc.

This also enables players to hire other players as guards if they decide to deliver the items themselves if they don't want the wait of the NPC delivery time.

At least this way there are 3 options, delivery by NPC Caravan (24hrs), delivery by NPC Ship (12hrs), or delivery by you or someone else which would be faster and cheaper but with more risk.

Daveraa
03-19-2009, 05:47 PM
Anyway, for all of you shouting local banks, what do you propose happens to the tons of stuff stacked on the clan vault of a city when the city is taken?
I sure hope it's not "It goes to the attacker" because no reasonable person would agree to this.
Also what about all the items in the personal banks of all the members of the previous clan. Do that goes to the attacker too?

Universal banks is a far superior idea in my mind compared to that alternative ...

Pretty sure I already addressed that point (although that may have been in a different thread).

The simple answer is you can assign a fallback bank that all the goods are transfered too in the event of destruction, or they go to a racial captial, or the nearest wilderness bank.

Cuelda
03-19-2009, 06:11 PM
Pretty sure I already addressed that point (although that may have been in a different thread).

The simple answer is you can assign a fallback bank that all the goods are transfered too in the event of destruction, or they go to a racial captial, or the nearest wilderness bank.

Although that would take care of the problems for the most part, I would still prefer regional banks.
Maybe I should have added a 4th option to the poll of purely local banks with the fallback bank concept although it's too late now. Anyone feel free to make another poll that would include and summarize the best of all the possibilites in a better manner than mine.