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View Full Version : Make Items Local not universal


Izure
03-19-2009, 04:16 AM
I liked the idea of non universal items for a few good reasons.
1. It adds more tactics in group pvp.
2. It adds depth for outlaw and making a in game living from it.
3. Helps the economy.
4. It makes people hire other people and soon npc hirlings to protect trading.
5. Adds a different type of pvping.
6. Makes the seller more aware( if you want to get rich then pay money to get you rich) thats how it is in real life give alittle get a lot.
7. Will make people have something to do then just going around killing everything for no real particular point( like counterstrike)
8. Add to the rpg in this mmofps(I consider it a mmofps atm).
9. Be something good for the lone wolf to be hunting.

Now I love mmofps, sht I loved planetside, but I always loved SWG(before they screwed it up) and I love EVE online,
I know its not any of these and yes there is some rpg content but its basically halo with more melee users.