ironrage
03-19-2009, 03:22 AM
I would like to suggest adding some type of accuracy to the game. Have you ever played a FPS game that took into account accuarcy of the weapon and movement of the player? Makes a big difference. In this game you can carry the big weapon while running as fast as you can with no negative effect to your accuracy.
Of course some might say that the faster you run the less likly you will hit the player. Not so in this game. There are two hit boxes.
One in the front the other in the back, not to tough to aim at that IMHO.
Lets take a common problem and see if this would work. You have an Alfar that can out run a human. They are both wearing heavy armor and using polearms. The Alfar has the advantage of running circles around the human while swinging wildly and usally ends up winning the fight.
Now if you take into effect the total wieght of the player and the run speed and use that data to determine where that swing or shot (if using bow or magic) would hit. ALso Use the crosshairs as a visual indicator. The tighter the crosshair the more accuarate your shot or swing would be.
Dont know how hard it would be to make this in the game. But it would seem to fix some of the problems we have been having.
Of course some might say that the faster you run the less likly you will hit the player. Not so in this game. There are two hit boxes.
One in the front the other in the back, not to tough to aim at that IMHO.
Lets take a common problem and see if this would work. You have an Alfar that can out run a human. They are both wearing heavy armor and using polearms. The Alfar has the advantage of running circles around the human while swinging wildly and usally ends up winning the fight.
Now if you take into effect the total wieght of the player and the run speed and use that data to determine where that swing or shot (if using bow or magic) would hit. ALso Use the crosshairs as a visual indicator. The tighter the crosshair the more accuarate your shot or swing would be.
Dont know how hard it would be to make this in the game. But it would seem to fix some of the problems we have been having.