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View Full Version : Suggestion: Solution to Auction Houses and Vendors


Dulath
03-10-2009, 08:22 PM
PLAYER INTERACTION.


Did you miss that?

PLAYER INTERACTION.

The whole point of an MMO is to provide an environment where players can interact with one another in a cooperative and adversarial way. We love Darkfall because it provides this environment with almost no restrictions. There is no omniscient force that tells you "No, you may not attack or steal from that player." We can agree UO was the first and last mainstream MMORPG that lived up to this ideal until Trammel. Every mainstream MMORPG since then has given players tools that allow and encourage anti-social behavior -- anti-Player Interaction tools like consensual-only PvP combat or instanced environments, or closed parties/groups. We play Darkfall because we're tired of systems that seek to limit our enjoyment for the sake of players who'd be better off playing Baldur's Gate or Morrowind, where they do not have to worry about other players getting in the way of their fun.

Auction Houses and NPC vendors are tools, just as a "PvP Flag" system is, that directly seek to reduce the amount of player interaction that is required to accomplish something; in this example, trade. Again, why do you want to play an MMORPG if you don't want to have to interact with other players? These players, the same ones that feel they are entitled to solo all content in the game, regard the rest of us as better-than-NPC backdrops to their own schizophrenic adventures. We are merely obstacles to whatever their selfish goal happens to be; GM Armoring, mastery of magic, whatever. Giving these players Auction Houses or NPC vendors is just enabling their anti-social behavior.

tl:dr - Go play a single player game!

(Note) I would be scamming you in game right now if not for Compilers class.

Muzzy
03-10-2009, 08:27 PM
I doubt its the interaction with other players thats bugging people. Its standing around for hours trying to sell your crap by spamming the chat with WTS messages.

IMO there is something between the global AH system and NO trade system at all.

Lexxer
03-10-2009, 08:28 PM
I like the old school trading thats in game now. Reminds me of selling stuff in East Commons tunnel.

Dulath
03-10-2009, 08:36 PM
Oh, forgot about that. Race Alliance and Race Chat needs to go.

DaveDFF
03-10-2009, 08:39 PM
I doubt its the interaction with other players thats bugging people. Its standing around for hours trying to sell your crap by spamming the chat with WTS messages.

IMO there is something between the global AH system and NO trade system at all.

Sell to the vendor then you have options

lkx
03-10-2009, 08:43 PM
PLAYER INTERACTION.


Did you miss that?

PLAYER INTERACTION

[...]

I don't think that local markets would limit player interaction.
And i consider the actual system only a complete anarchy and chat-spamming, without any real risk.
This system only require to stay in a zone chat-spamming the alliance channel (there shouldn't be a global channel at first place), and only require a lot of hours of play wasted on doing so.

I think that a local city markets will involve much more players interactions and politics... see this:

http://forums.darkfallonline.com/showthread.php?t=153398

lkx
03-10-2009, 08:51 PM
edit: double post