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View Full Version : Jewelsmithing - Fun for the whole family.


Morbis
03-10-2009, 01:32 PM
So... just got my JS to 50, hoped for new recipes. Nope, nothing new.

What exactly is the point of me pumping in large amounts of gold/iron to a crafting skill that seems to have no actual advancement? Its slightly frustrating.

Alchesay
03-10-2009, 01:34 PM
You need to have enchanting also so you get the special things.

Morbis
03-10-2009, 01:36 PM
As in new rings/amulets become available with Enchanting, or you use Enchanting on those old rings? Because if its the later my complaint still stands.

blajban
03-10-2009, 01:39 PM
Ive only gotten to like 35 jewelsmithing, but i have the same fear as you: Is jewelsmithing completely USELESS on its own? None of the other crafting skills seem to be.

Morbis
03-10-2009, 01:43 PM
If I need to pick up and train a 1k cost crafting skill simply to make my 500g + Mats crafting skill any good I will not be a happy panda.

NagiSoi
03-10-2009, 01:48 PM
Enchanting juwels are cool they give extra stuff

blajban
03-10-2009, 01:49 PM
Enchanting juwels are cool they give extra stuff

But you can enchant ANYTHING, right? so why does jewelsmithing REQUIRE enchanting, when the other crafting skills dont?

It just doesnt make any sense. It sucks, in fact.

NagiSoi
03-10-2009, 01:56 PM
But you can enchant ANYTHING, right? so why does jewelsmithing REQUIRE enchanting, when the other crafting skills dont?

It just doesnt make any sense. It sucks, in fact.

Because other stuff requires armorcrafting or weaponcrafting, and you can wear like 4 juwels at once, and not so many people doing that so you can get pretty nice amout of gold, but do what you want

blajban
03-10-2009, 02:13 PM
Because other stuff requires armorcrafting or weaponcrafting, and you can wear like 4 juwels at once, and not so many people doing that so you can get pretty nice amout of gold, but do what you want

Maybe im stupid but i have no idea what you just said.

Yes, making armor requires armorcrafting
Yes, making weapons requires weaponcrafting
And yes, making jewels requires jewelsmithing.

The items you make in jewelsmithing though, are as far as i know completely useless, which is quite a big difference from making armor and weapons.

NagiSoi
03-10-2009, 02:14 PM
Maybe im stupid but i have no idea what you just said.

Yes, making armor requires armorcrafting
Yes, making weapons requires weaponcrafting
And yes, making jewels requires jewelsmithing.

The items you make in jewelsmithing though, are as far as i know completely useless, which is quite a big difference from making armor and weapons.

Ye they are usless, but they have the best enchanting stuff, you can enchant for stats and more than on swords i think on armors your can't put stats i think so that makes smth but yea its kinda usless if you don't have enchanting

Veridic
03-10-2009, 02:15 PM
If I need to pick up and train a 1k cost crafting skill simply to make my 500g + Mats crafting skill any good I will not be a happy panda.

You won't be a happy panda... you will be a sad mancow.

KinkyGoblin
03-10-2009, 02:16 PM
How about you team up with a clan enchanter to produce goods and split the profits?

Killbride
03-10-2009, 02:27 PM
I'm thinking that jewelcrafting and enchanting are going to be huge in about six months to a year. Unfortunately now... not so much.

blajban
03-10-2009, 02:30 PM
I still think its redicilous if jewelsmithing NEEDS enchanting. Jewelsmithing as far as i know is _completely_ useless right now. And i mean _completely_, not even a single stat point or protection or anything on any of the things you can make. I guess its basically a harvesting skill for enchanting, except that you need to harvest to be able to use it.

MrShine
03-10-2009, 02:37 PM
I think this only highlights a design flaw in the game. There is so much useless grinding as far as crafting skills are concerned in this game (or harvesting for that matter).

It seems like the basic harvesting skills are essentially just a time sink until you get a mastery. Crafting seems to only matter in increments of 25, and as we can see here sometimes it just isn't worth the effort.

But if it's all about the delayed gratification I'm ok with some aspects of it I guess. I mean, if higher leveled Jewel crafters can craft more rare rings and stuff that can get more powerful enchants on them, I can live with the grind.

More rewards along the way would be just dandy though.

Morbis
03-10-2009, 02:47 PM
I really wouldnt mind even if I got small stat benifits on Skill 50 Rings. At the moment I have pumped stupid amounts of iron into grinding my skill to 50. And out of that I have gotten a small durability bonus to the 0 skill rings, and a higher percentile of success. Thats it. I dont particularly want to pick up enchanting simply so I can make something that my clan might find beneficial.

Shoulda taken Armourcrafting...

Deleted
03-10-2009, 02:52 PM
Ruby ring is at 75. After that I think you can craft anything, if you have the stuff... Not sure about star pendant though. Never found the lifeforce they're talking about. Or I have an just hasn't got the skill...

blajban
03-10-2009, 03:15 PM
I think this only highlights a design flaw in the game. There is so much useless grinding as far as crafting skills are concerned in this game (or harvesting for that matter).

It seems like the basic harvesting skills are essentially just a time sink until you get a mastery. Crafting seems to only matter in increments of 25, and as we can see here sometimes it just isn't worth the effort.

But if it's all about the delayed gratification I'm ok with some aspects of it I guess. I mean, if higher leveled Jewel crafters can craft more rare rings and stuff that can get more powerful enchants on them, I can live with the grind.

More rewards along the way would be just dandy though.

Yea that would be fine, IF the higher level would be useful unenchanted as well.

Morbis
03-10-2009, 03:20 PM
The thing is the difference in the 0 skill rings and the 100 skill rings seems tiny. A small durability increase? For that much work? Completly not worth it.

Rylemos
03-10-2009, 05:40 PM
Ruby ring is at 75. After that I think you can craft anything, if you have the stuff... Not sure about star pendant though. Never found the lifeforce they're talking about. Or I have an just hasn't got the skill...

Lifeforce is a "quality 1" drop found from skinning, your best bet to find it is skinning humanoids(Mercians, Varangians). It is also used in enchanting

Has anyone tried putting crafted jewelry into an enchanting circle?

Currently world dropped jewelry only allows 1 recipe slot, If crafted jewelry allows more than one recipe then that in itself will skyrocket demand.

Zeba
03-10-2009, 07:38 PM
Lifeforce is a "quality 1" drop found from skinning, your best bet to find it is skinning humanoids(Mercians, Varangians). It is also used in enchanting

Has anyone tried putting crafted jewelry into an enchanting circle?

Currently world dropped jewelry only allows 1 recipe slot, If crafted jewelry allows more than one recipe then that in itself will skyrocket demand.

If this is true, I'll do it. I'll try it out but I only have crafted chokers right now. It might not be the best thing to use when testing this.

Louis X
03-26-2009, 05:04 PM
I am a happy mancow who just got JS last night and discovers this posts right after! :lmao:

Elphaba
03-26-2009, 05:11 PM
I think this only highlights a design flaw in the game. There is so much useless grinding as far as crafting skills are concerned in this game (or harvesting for that matter).

It seems like the basic harvesting skills are essentially just a time sink until you get a mastery. Crafting seems to only matter in increments of 25, and as we can see here sometimes it just isn't worth the effort.

But if it's all about the delayed gratification I'm ok with some aspects of it I guess. I mean, if higher leveled Jewel crafters can craft more rare rings and stuff that can get more powerful enchants on them, I can live with the grind.

More rewards along the way would be just dandy though.

No, but it does definitely illustrate a flaw in today's gaming generation, imo.

Acrylic_300
03-26-2009, 05:12 PM
Ruby ring is at 75. After that I think you can craft anything, if you have the stuff... Not sure about star pendant though. Never found the lifeforce they're talking about. Or I have an just hasn't got the skill...

Cave bears drop it when skinned on rare occasions.

Arkh
03-26-2009, 05:26 PM
Do JS require a special building to be used (lab maybe) ? If yes, higher building level may unlock new options, like workbenches.

FlamingTurd
03-26-2009, 05:59 PM
You won't be a happy panda... you will be a sad mancow.

I Lol'd:D

Poco87
03-26-2009, 07:57 PM
I'm thinking that jewelcrafting and enchanting are going to be huge in about six months to a year. Unfortunately now... not so much.

this

wait until people figure out enchanting, and by then i imagine jewelry will become very valuable.

Frisbo
03-26-2009, 08:30 PM
I'm sorry? You went into jewelery smithing to make something useful? Don't you have women in your life with jewelry? Exactly how useful have you ever found any jewelry to be?

Why should it be different in DF? Because you want everything you do to come with power? Just because it's expensive doesn't mean it's useful! I for one welcome our useless bauble wearing overlords! That way we can sell their jewels for money at the pawn shop, just like IRL!

Maybe you should be able to make watches so we can tell the in-game time. That's only piece of useful jewelry I've ever encountered.

blajban
03-26-2009, 10:44 PM
I'm sorry? You went into jewelery smithing to make something useful? Don't you have women in your life with jewelry? Exactly how useful have you ever found any jewelry to be?

Why should it be different in DF? Because you want everything you do to come with power? Just because it's expensive doesn't mean it's useful! I for one welcome our useless bauble wearing overlords! That way we can sell their jewels for money at the pawn shop, just like IRL!

Maybe you should be able to make watches so we can tell the in-game time. That's only piece of useful jewelry I've ever encountered.

You know youre playing a fantasy video game, right?

Frisbo
03-27-2009, 04:27 AM
Oh right! I forgot! You know I have an idea. It'd be sweet if jewelry had some kind of magical power, ya know? I mean, it's too small to be useful on it's own. I mean, really. Banded earrings?

So my idea is that you get some jewelry and then you can add magic to it? Would that solve the problem?

Ozle
03-27-2009, 12:12 PM
Yup,. im hoping that one day accessories get thier own small stats, doesnt have to be much, just a little extra.

I wouldnt expect the Iron Ring for example to give anything better than +1 mana.

Louis X
03-27-2009, 02:35 PM
I wouldnt expect the Iron Ring for example to give anything better than +1 mana.

This would really solve everything :lmao:

Frisbo
03-27-2009, 03:17 PM
Oh, ok, so let's get some jewelry, and then we can add magic to it!

Oh wait.

That's called enchanting.

ZtyX
03-27-2009, 03:18 PM
I'm thinking that jewelcrafting and enchanting are going to be huge in about six months to a year. Unfortunately now... not so much.

Wow, you're pretty.

Narninian
03-27-2009, 03:49 PM
Jewelcrafting is to enchanting as smelting is to smithing.

Carnagel
03-27-2009, 04:00 PM
I'm thinking that jewelcrafting and enchanting are going to be huge in about six months to a year. Unfortunately now... not so much.


I think you are correct - there have been similar high-end crafting trades in other mmo's which began as either completely worthless or close to it, and yet were very good after a certain amount of game time

However - that doesn't change the fact that right now, jewelcrafting is worthless

After getting 75 jc, among other crafts, before I decided to take a long break from the game, it was clearly evident that either it is a dependent craft on enchanting - similar to the smelting leading to armorsmithing comparison someone else mentioned - or it is just broken

Considering the state of a lot of the rest of the game (what little made it into release at least) - I actually think that it is broken

Kin
03-27-2009, 04:13 PM
I think you are correct - there have been similar high-end crafting trades in other mmo's which began as either completely worthless or close to it, and yet were very good after a certain amount of game time

However - that doesn't change the fact that right now, jewelcrafting is worthless

After getting 75 jc, among other crafts, before I decided to take a long break from the game, it was clearly evident that either it is a dependent craft on enchanting - similar to the smelting leading to armorsmithing comparison someone else mentioned - or it is just broken

Considering the state of a lot of the rest of the game (what little made it into release at least) - I actually think that it is broken



It very well could be "Broken"... Or just be a place holder basically until they add in some more stuff.

There has to be a better reason for the profession other then just having a higher quality durability.

I find it strange there is no mastery for it either... yet? maybe?



On another note, I see enchanting taking off within 1-2 months time...

Ozle
03-27-2009, 04:36 PM
This would really solve everything :lmao:

It would, because its an example. Simple Ring is pretty much the lowest thing you can craft. And so it shouldnt give that much of a stat. But then it increases higher up tree. But still not massive amounts.

Deleted
03-27-2009, 06:03 PM
Anyone gotten 100 in JS yet? :rolleyes:

Skiffs
03-27-2009, 06:41 PM
sounds like its a ponzi scheme.

Metamorphosis
03-27-2009, 07:00 PM
Only questions I have for Jewelcrafting is..

Does rings in the higher tier's of JC'ing give better stats on them when enchanted (ie a basic ring would give +1str with a str enchant on it while a ruby ring would give +4str). Or is it the higher jewelry allows for higher enchants to be put on em (ie tier 2 str enchant that would give +4str only gives +1 on a tier 1 ring)

And where the heck are all the ring recipes for the other gems?! Half the gems I have say in the description that they're used for jewelry, but as far as I can see Ruby is the only one thats actually used in any JC recipe.

There was mention in the lore of gnomes or something being the best jewelcrafters.. and I have run into atleast one workbench which doesn't have the option of building a raft at it while others do allow it. So maybe theres a special gnome jewelcrafting station in the world somewhere that will allow you to make use of the other gems?

And wheres the earrings at? Rings and Necklaces.. no earrings. Except for some mob drops.

sk8er754
03-27-2009, 07:09 PM
Jewelsmithing requires enchanting because a ring is just a ring until it is enchanted. In everquest, any jewerly was useless until it was enchanted.

The best jewelry gave the highest enchant bonus's while cheap jewerly gave low enchant stats.

Zakkenayo
03-27-2009, 07:11 PM
I think this only highlights a design flaw in the game. There is so much useless grinding as far as crafting skills are concerned in this game (or harvesting for that matter).

It seems like the basic harvesting skills are essentially just a time sink until you get a mastery. Crafting seems to only matter in increments of 25, and as we can see here sometimes it just isn't worth the effort.

But if it's all about the delayed gratification I'm ok with some aspects of it I guess. I mean, if higher leveled Jewel crafters can craft more rare rings and stuff that can get more powerful enchants on them, I can live with the grind.

More rewards along the way would be just dandy though.

Finally someone that isn't a total fanboi that just supports the game no matter what. This game's crafting system needs an overhaul or at the very least some more recipes and updates. How the system stands is just awful, because we have to spend days leveling up to make the same things... WTF is AV thinking?!

Ozle
03-28-2009, 03:14 AM
Jewelsmithing requires enchanting because a ring is just a ring until it is enchanted. In everquest, any jewerly was useless until it was enchanted.

The best jewelry gave the highest enchant bonus's while cheap jewerly gave low enchant stats.

I'd love you to prove this too me. But all i have seen on this so far to prove it is guess work.

Because from my experience it relies on the level of the enchanter.

I have seen the same +3.86 mana enchant come ou ton a simple iron ring as I have from a +25 made ring (not high enough to make a +50 JS ring yet) from the same enchanter (low level)

Frisbo
03-28-2009, 04:18 AM
On more recipes: This is how almost every MMO I've ever played starts out, low on recipes. They add more as time goes on. Stop screaming, it's completely normal for this to be the case. Crafting recipes are lower priority than exploit removal, crash fixes, mob sync issues, combat balance, etc.

On spending days making the same crap to "level": The game is only a grind if you make it so. My herbalism has steadily gone up, and I do it in my spare time because potions are useful to me. Same thing with taming.

Why not just save up all your gems until they add more recipes and until then, go have fun playing the game some other way. It's not like you're being forced to craft the same ruby ring over and over again. It's not like anyone's really buying them all that often either.

Stop bitching simply because you're playing in a way that frustrates you. Come back to JC when you see a patch message that looks promising.

inademv
03-28-2009, 05:53 AM
Maybe im stupid but i have no idea what you just said.

Yes, making armor requires armorcrafting
Yes, making weapons requires weaponcrafting
And yes, making jewels requires jewelsmithing.

The items you make in jewelsmithing though, are as far as i know completely useless, which is quite a big difference from making armor and weapons.

Several enchants can only be done on jewelery and higher quality jewelery can carry stronger enchants than armor/weapons.

[LoD]Trance
03-28-2009, 10:48 PM
I am hoping we get to create some sort of thing with moonstones for gate traveling or of the sort. It's understood we are the slaves for enchanters, but I think something else needs to be thrown in the mix. I.E.-Alchemists make wands etc etc. Give us something or a reason to level up. Currently at 35 skill and am not wasting time on it now until I see something worth while.

Heceldi
03-29-2009, 12:43 AM
Cave bears drop it when skinned on rare occasions.

Incorrect. Cave bears drop Feral Lifeforce, not Lifeforce. It won't work.

nathanpinard
03-29-2009, 03:32 AM
There is no use for JS by itself.

However, JS will be sought after a lot by enchanters.

EDIT: I have a feel JS will have a mastery added later too, given we only use 3 gems now.

miyagisan
03-29-2009, 02:16 PM
i hope so....

i'm a jeweler and i feel pretty useless by now :D

Kyrandos
03-29-2009, 04:04 PM
Did I forget to make a post after beta about how jewelcrafting is one of the most useless tradeskills in the game?

Whoops.

My bad.

Daestrro
04-15-2009, 09:53 PM
Did I forget to make a post after beta about how jewelcrafting is one of the most useless tradeskills in the game?

Whoops.

My bad.

More like one of the most awesome.

FUCK YES I WILL BE THE BEST JEWELMAKER EVER

Deleted
04-23-2009, 02:02 PM
More like one of the most awesome.

FUCK YES I WILL BE THE BEST JEWELMAKER EVER

Sorry, I already am...

Nothing exciting though...bit higher durability...

Kitae
04-24-2009, 11:49 AM
OP, whats the highest durability rings and necklaces you can craft?

15 on neck? or better?

Correct me if I am wrong, but the higher the durability + higher the skill on enchanting, the better is the result on enchanting a ring/necklace.