View Full Version : Universal banks? Yes, No, or both?
Shawk
10-17-2005, 08:48 AM
Here is a more fair poll.
Universal money with local items is a system that works brilliantly for EVE, and also more or less makes sense too. After all, various bank branches probably have money on hand, but having a copy of your Kinslaying Flametooth Blade kicking about is, well, pretty damn unlikely.
Just be sure to include an Assets screen of some sort that tracks where we've left what, thx.
Terran.Priest
10-17-2005, 09:42 AM
I voted for Money & items local.
But now I think about it, should have voted for Money universal, items local.
Since I don't support the idea of magic recall, gates, and other crap like that for DF, it would only make sense to have access to your money pretty much anywhere.
It wouldn't make sense to go to the other side of the map just to crab a couple thousand in gold just to get a weapon or something at a vendor.
If they will allow magic recall, and/or other devices for rapid transit; in that case, I'd stick with my original vote.
The Higgins
10-17-2005, 09:51 AM
I vote for universal money, local items, but with some kind of system attached to the banking system. For example, paying the mages guild to teleport items from bank to bank. Or a way to get some basic gear should you die and lose all your stuff far away from your item containing bank
The-Nit
10-17-2005, 11:14 AM
I vote for universal money, local items.
By far the most "real" solution.
Templar knights did this during the crusades, and since DF is a medieval age game, this would make sense.
Goune
10-17-2005, 01:37 PM
I sortof think there should be both, Guildhousing/private houseing allowing for local item storage, of greater capacity, then say the bank, which is universal in towns, but has a limited capacity. Money should be an item, so its dealt with the same way.
lipe[cpc]
10-17-2005, 02:03 PM
Itens and money universal, but with very low bank weigth limit. To keep other stuff a deposit like system would be needed, like an wherehouse that charges for space or something like that; and this wherehouse would not be universal.
Yuengling.OoB
10-17-2005, 03:19 PM
I vote for universal money, local items, but with some kind of system attached to the banking system. For example, paying the mages guild to teleport items from bank to bank. Or a way to get some basic gear should you die and lose all your stuff far away from your item containing bank
One of the neat aspects about this system of banking is should you die in a far off city, you will have money to buy new gear off the local merchants. Thereby supporting the local players!
LionbI4
10-17-2005, 04:10 PM
I voted for Money and items local.
Since you can easily buy any gears in any city, your travel between countries will be too easy - take fast horse, minimum gears, and go-non-stop untill reach destination. No risk on death. Easy to migrate in any location. This can lead to massive migrations to locations, where there are better monsters/resources/pvp fun, and finally leads to lags.
Nardurian
10-17-2005, 04:51 PM
Depending how dependent on gear your ability to fight will be (which I hope is as low as possible), there should be no need to transfer gear from city to city. Just have multiple sets of armor and gear in the cities you frequently visit. Or have a guild safe house in each city.
Oh voted Money and Items local. Would make the players consume and spend their money in one major city rather than spreading the wealth too easily between towns. You'd make your home town's economy stronger that way too.
HoE-AmelsChosen
10-17-2005, 05:06 PM
Depending how dependent on gear your ability to fight will be (which I hope is as low as possible), there should be no need to transfer gear from city to city. Just have multiple sets of armor and gear in the cities you frequently visit. Or have a guild safe house in each city.
Gear wont be all that important but people will have the best of the best made and stored ready for important events such as an attack or defense of a city or maybe other situations where they feel they may require it (such as the kickass breastplate mentioned in the svarts lore made from a rare material that absorbs fire).
Taurohta
10-17-2005, 05:14 PM
This game is full loot, so u lose all money and gear on u when u die, u will need some means to gear-up when u respawn so universal gold just makes sense
Borson
10-17-2005, 05:20 PM
What would happen if your local bank was destroyed?
Have fun
Nardurian
10-17-2005, 08:13 PM
What would happen if your local bank was destroyed?
That's one reason why universal banks are iffy. How do you consider a bank plundering? Do you lose a % of your money? All? None? Then bank robbery becomes useless. If it's all local, you keep a part of your fortune in it, but if one bank gets plundered, you don't lose everything cause you have things in another bank. Logical no?
Artor
10-18-2005, 02:22 AM
I was the other.
Banks should be limited to your clan's city. It would make people think about joining a clan instead of being usless meatbags. (I love that term)
The banks items would be local only. Kind of like if you leave something in a safety deposit box..it stays there untill you go get it.
However you could make Money universal in the sense most banks do it. No charge from your guild bank, but if you withdrawl from somewheres else there is a 10-20% fee.
I believe this would work well. Let me know what you think.
Koshikata
10-18-2005, 02:51 AM
I would have to say money universal, since even with standard communications banks could "update" their ledger on you for every bank. If there is any sort of accepted magical instant communication then that would account for you ledger being updated immediately.
Iterms should be local, and maybe you could set permissions for access to items to other guild members, especially if there is a spell to transport an item magically to another player in your guild.
With a full loot system. You need money being universal unless you will always respawn in your home town, otherwise you could end up exploring a new are for you, get killed by somebody and end up without money or items, stranded a ways away from any bank where you do have money. You would have to have a guild member come out to you with some spare equipment.
I think during bank looting items aren't recoverable (except if you kill the bank robbers and get it back) but money, if universal, should only take a small hit, since the bank, if managed centrally by NPCs/Guild would want to keep money in motion and not stored in only one place.
LionbI4
10-18-2005, 01:10 PM
Idea of guild's bank is good.
You can deposite amount of money in one town and get same amount in another town, if your guild has enought money in this town.
Means if noone from your guild deposited any coin in this town on your guild account - you will not be able to withdraw your money.
The idea about robing a bank is good too - there will be a sence to attack an enemy city as well as defend your race/guild city. Let's say you will need ~8h to control city to force a bank door.
Mooshen
10-20-2005, 01:13 AM
Bank Building Levels
lvl 1: allows deposit/withdrawal of gold to ppl visiting the local bank.
lvl 2: allows deposit/withdrawal of items to ppl visiting the local bank.
lvl 3: allows deposit/withdrawal of items and gold to ppl visiting any other bank in a bank link
Bank Link
Clans may set up links between their own banks (provided they are all lvl 3) or even other clans banks (provided the other clan agrees).
I like the system Claus talks about here, I voted for 'other'
AGrimZombie
10-20-2005, 10:20 AM
Well I voted for universal money, local items
But if I could have it my way I would want it like, when you take money out of a bank where you don't have any gold deposted, you can transfer gold(and only gold) from another bank with some kind of percent based charge...maybe depending on how far away it is...
Stas_Blade
10-20-2005, 11:53 AM
Why no option for money local and items universal? j/k :)
Yes, I agree that money universal and items local would be best. I would go as far as to restrict bank space to only the smallest items and force players to use their private housing, or guild houses for item storage.
Shadow Walker2020
07-24-2006, 04:39 AM
It will be tested in alpha and beta. We like the idea that if you deposit a longsword in a bank, you have to go back to the exact same bank to withdraw it. However this might prove too annoying in the long run, and as with everything else, we have to consider gameplay issues vs. realism.
The best reason why they should have universal banks.
Gameplay issues vs. realism
TiraX
07-24-2006, 06:11 AM
I voted money global and item local. But im not sure, would be cool to have to move your money if switching town.
Azash_AT
07-24-2006, 06:12 AM
I voted for money universal and items local. However I think this should come with a huge caviat that money should only be universal to your race or an allied race.
Why would orks carry humans gold vouchers? More over if the AI racial alignment is how I think you shouldnt even be possible according to game mechanics. So to a large extent this question is already answered. Banks HAVE to be regionalized its just to what extent are we talking.
If not the developers will have contradicted themselves about the racial AI/Alignment issue.
However bank account warping should be fairly limited cause it will heavily and negatively impact the games trade and strategic conflict features. So universal banking is not the universal plus to gaming everyone first takes it for. IN many of the same respects it falls flat on its face like teleporting/recalling. Something thats a convienece that makes the overall game worse in the end.
Drizzt250
07-24-2006, 06:14 AM
Universal $$ and local items. why? it promotes the transportation of items which promotes bandits and theives which in turn makes the game more exciting. It also makes a need for escorts(eg paying other people to escort you across a dangerous road).
Shadow Walker2020
07-24-2006, 08:34 AM
I voted for money universal and items local. However I think this should come with a huge caviat that money should only be universal to your race or an allied race.
Why would orks carry humans gold vouchers? More over if the AI racial alignment is how I think you shouldnt even be possible according to game mechanics. So to a large extent this question is already answered. Banks HAVE to be regionalized its just to what extent are we talking.
If not the developers will have contradicted themselves about the racial AI/Alignment issue.
However bank account warping should be fairly limited cause it will heavily and negatively impact the games trade and strategic conflict features. So universal banking is not the universal plus to gaming everyone first takes it for. IN many of the same respects it falls flat on its face like teleporting/recalling. Something thats a convienece that makes the overall game worse in the end.
But if the game is made too inconvienent, then players will become annoyed by the monotiny of having to run all over the place to find a weapon or other item they left in a bank in a town somewhere.
Shadow Walker2020
07-24-2006, 08:46 AM
Universal $$ and local items. why? it promotes the transportation of items which promotes bandits and theives which in turn makes the game more exciting. It also makes a need for escorts(eg paying other people to escort you across a dangerous road).
Even with universal banks, bandits are still going to exist. They will have the option of attacking a group of adventurers who just came back from an excursion in a dungeon. They can attack crafters who are in the wilderness gathering resources. Or they can attack and break into houses and steal things.
As for hiring people, crafters can still hire other players to act as body guards while they are out gathering resources.
Caravans will still be needed to transport large ammounts of resources and finished goods. Bank boxes have a limited ammount of storage space and wont have the room to hold the ammounts of items and resources that will be traded in bulk, even if those boxes are universal. I hardly think that a bank box will be able to hold a clans entire order for items or resources. Nor will a peddler who sells items out of his bank box be able to deliver the ammounts that a clan would need in the ammount of time they are need in. Say a clan is expecting an attack from a rival clan. They are going to need large ammounts of resources and finished items, such as weapons and armor, as qucikly as possible. Say the clan needs 10,000 arrows, 500 bows, 500 swords, 500 spears, 80 trained war horses, 500 suits of full plate mail, 10,000 boards, 10,000 ingots, 10,000 of each reagent, and several anti-seige engine devices. There is no way that someone can transport all of the items listed above in a universal bank box. They are going to need to transport it via caravan. And thats why they will still be needed.
Ashibar
07-24-2006, 08:50 AM
Items and Money universal...
I want to make sure that everybody has easy access to their sweet weapons and loots so that it's not as much of a hassle to retrieve those items so I can kill you and take them.
:cool:
Silverhaze
07-24-2006, 10:06 AM
items never ever universal.... would be too annoying
for what trade caravans and things like that if banks are universal? :bang:
what should be universal is gold...
the realisitc way
the only thing what i would think about is some kind of "transport system" same as ups in RL... you could send item z from bank a to bank b via automated transport, if you are in bank a or b..... of corse, tit costs you alot of gold, AND needs some time (depending of way from a to b 1-4 days).... that way you could be save nobody could loot you so you loose your item, but it will not be the standard way to move trade goods (to expensive, time consuming)
think that should be the way bank system works ingame
Valmora
07-24-2006, 10:07 AM
universal items and gold...
if i am halfway to some where else and get owned and looted i dont want to have to spend travel time all the way back to my local bank to get my next set of gear and then have to spend all that time traveling back to the spot where i went down... i want to be able to gear up asap and get some pay back...
i plan on having good gear so unsure what you could buy locally...
Silverhaze
07-24-2006, 10:09 AM
universal items and gold...
if i am halfway to some where else and get owned and looted i dont want to have to spend travel time all the way back to my local bank to get my next set of gear and then have to spend all that time traveling back to the spot where i went down... i want to be able to gear up asap and get some pay back...
i plan on having good gear so unsure what you could buy locally...
if you got looted go to bank, take some universal gold, and buy new stuff .... it's that easy :idea:
or go out in the bushes, find a newb, kill hin, and take his/her stuff
Zelse
07-24-2006, 10:15 AM
it may make it tough if somthing goes wrong and ur kicked from a clan and they decied to hold onto all ur things(not that i usually have problems like that but, just look at the kids in WoW.)also early on the game will be tough to travel in since nobody knows the way around so when u finally make ur where u needed to get to it might be nice to have made it there with a light lode on ur back insted of carrying all ur worldly possesions and still have easy access to what u made urs
Azash_AT
07-24-2006, 10:28 AM
universal items and gold...
if i am halfway to some where else and get owned and looted i dont want to have to spend travel time all the way back to my local bank to get my next set of gear and then have to spend all that time traveling back to the spot where i went down... i want to be able to gear up asap and get some pay back...
i plan on having good gear so unsure what you could buy locally...
Dude if your halfway to somewhere else and you get owned and looted odds are your spawning back in the same dam town where your localized bank is. So your still running back to where you died.
I don't see why people wouldn't sell their crap at one place then, bank the money and buy the same crap somwhere else thus effectively banking items...
:/
Yarias
07-24-2006, 05:07 PM
Because selling stuff will likely be alot harder than walking up to an NPC and hitting a sell button. Plus, if you wanted to do it really quick you'd have to sell for less than an item is worth and buy for more than it is worth (unless you are really lucky and ALWAYS find someone with a deal).
jww808
07-24-2006, 06:01 PM
I went ahead and voted for universal money, but not items... just because we don't really now how long it's going to take to travel about the world. So i don't know if i would want either to be local. Death aside ... if you are way out in the middle of nowhere and need to access your bank... sounds like it could be a pain in the butt. although i suppose you could just always have your stuff in a bank near were you are playing. *shrugs*
alfaroverall
07-24-2006, 06:06 PM
I voted for Money and items local.
Since you can easily buy any gears in any city, your travel between countries will be too easy - take fast horse, minimum gears, and go-non-stop untill reach destination. No risk on death. Easy to migrate in any location. This can lead to massive migrations to locations, where there are better monsters/resources/pvp fun, and finally leads to lags.
I'm not sure if this is walking or riding, but travel time is 12 hours across the map. With sensory mob aggro 12 hours won't go by without a fight. And if you're referring to the WoW practice of "die in a gy's radius and rez there, die again near diff gy rez there" you're bound to a clanstone, Chaos Stone (outlaws) or (not sure about this one) a major city's stone.
OrMZeN
07-24-2006, 06:34 PM
I think everything should be local, it would make it so much more realistic, and people would have to be more careful with their posessions.
If they want to live in another town they have to move all their stuff there, including the cash, and therefor you'll have to carefully plan your route to the next town, to make sure not to be ambushed.
And perhaps hire some guards/pack-donkeys to protect you / carry your stuff.
TiraX
07-24-2006, 08:57 PM
Yeah, really promotes the economy of small places. Unless you have guild behind you supplying weapons and armor all over the world, you will need to buy new stuff.
Local money, it's a nice idea but to unfair. If you are going to move to another town you risk loosing everything you own. It would really lock players to a specific area. About global bank.. tibia had a post system where you could send money and items to a person in a specific town. It hink that would be nice, tibia didn't have a delay, but 1-2 hours could be realistic, or even at specific times, like 12:00, 14:00 etc.
Basicly if you want items in a certain town, you mail them to a deposit box there, waiting for you when you arrive. However, it must be either very limited or expensive. Because else it would be used for moving resources between towns. And I think all of us wants trade routes, and pirates that comes along with it.
st33m
07-24-2006, 10:19 PM
Money universal, items local.
Shadow Walker2020
07-25-2006, 03:42 AM
items never ever universal.... would be too annoying
for what trade caravans and things like that if banks are universal? :bang:
what should be universal is gold...
the realisitc way
the only thing what i would think about is some kind of "transport system" same as ups in RL... you could send item z from bank a to bank b via automated transport, if you are in bank a or b..... of corse, tit costs you alot of gold, AND needs some time (depending of way from a to b 1-4 days).... that way you could be save nobody could loot you so you loose your item, but it will not be the standard way to move trade goods (to expensive, time consuming)
think that should be the way bank system works ingame
Acutally, carvans would still be needed even if the banks are universal. Heres why. Caravans will still be needed to transport large ammounts of resources and finished goods. Bank boxes have a limited ammount of storage space and wont have the room to hold the ammounts of items and resources that will be traded in bulk, even if those boxes are universal. I hardly think that a bank box will be able to hold a clans entire order for items or resources. Nor will a peddler who sells items out of his bank box be able to deliver the ammounts that a clan would need in the ammount of time they are need in. Say a clan is expecting an attack from a rival clan. They are going to need large ammounts of resources and finished items, such as weapons and armor, as qucikly as possible. Say the clan needs 10,000 arrows, 500 bows, 500 swords, 500 spears, 80 trained war horses, 500 suits of full plate mail, 10,000 boards, 10,000 ingots, 10,000 of each reagent, and several anti-seige engine devices. There is no way that someone can transport all of the items listed above in a universal bank box. They are going to need to transport it via caravan. And thats why they will still be needed.
Srolyat
07-25-2006, 04:24 AM
This is something I hated about every other MMO. Things you put into a storage of some type in one place, shouldn't automatically show up in another. I believe there could/should be some type of request to have your things delivered to that bank, but it would take time to make things more realistic.
Shadow Walker2020
07-25-2006, 04:54 AM
This is something I hated about every other MMO. Things you put into a storage of some type in one place, shouldn't automatically show up in another. I believe there could/should be some type of request to have your things delivered to that bank, but it would take time to make things more realistic.
And no one is going to want to wait around at the bank for their items to show up. Also, with localized banks, it gives players seemingly unlimited 100% safe places to store items. No one will store things in their houses. Burglers and thieves who hit houses will suffer the most.
Azash_AT
07-25-2006, 07:06 AM
And no one is going to want to wait around at the bank for their items to show up. Also, with localized banks, it gives players seemingly unlimited 100% safe places to store items. No one will store things in their houses. Burglers and thieves who hit houses will suffer the most.
If banks have limited storage space then this is a moot point. By limited storage space I would think anything beyond a suite of armor some weapons and your gold and thats it.
Shadow Walker2020
07-25-2006, 07:29 AM
If banks have limited storage space then this is a moot point. By limited storage space I would think anything beyond a suite of armor some weapons and your gold and thats it.
Wow, that came out of left field. I didnt say anything about banks having unlimted storage. I merely pointed out that localized banks give players multiple 100% safe places to store items without needing to store anything in their houses. then, burgers and others who make a living off of breaking into other players houses will be "put out of business" so to speak. Atleast with universal banks, players only get one bank box with a limited storage space, so they will have to store things in their houses. And, since houses can be destoryed, players are risking their items and resources by storing things in their house.
I do agree that bank boxes storage space should be limited, but not to the degree that you are taking about. Only letting players store one suit of armor in them hurts players who wont have houses and will have to live out of their bank box.
Azash_AT
07-25-2006, 07:38 AM
Localized banks do not specifically ential multiple bank boxes. It just means that if you stuff is depostited in a box in a bank in city A then only three cities out you can access your material. Let me diagram. This is gonna suck so bare with me
City A (stuff is here)---City B (accessible---City C(accessible)---City D(no)
So its still only one bank box but the range that you can access it from is limited. Whereas with universal storage wherver you go completely on the other side of the world or into a lost continet the local banks still have your gear. Although again and I think we agree the storage space would have to be very limited on my example also to facilitate local trade.
Shadow Walker2020
07-25-2006, 07:57 AM
Localized banks do not specifically ential multiple bank boxes. It just means that if you stuff is depostited in a box in a bank in city A then only three cities out you can access your material. Let me diagram. This is gonna suck so bare with me
City A (stuff is here)---City B (accessible---City C(accessible)---City D(no)
So its still only one bank box but the range that you can access it from is limited. Whereas with universal storage wherver you go completely on the other side of the world or into a lost continet the local banks still have your gear. Although again and I think we agree the storage space would have to be very limited on my example also to facilitate local trade.
Actually, it does mean multiple secure places to store items. How about this:
Humans elves and dwarves are all aligned with one another. That means they have access to one anothers cities and the banks there in. There are, that we know about, about 4 NPC cities in each kingdom of the humans, elves and dwarves that cannot be taken over. 3 of those cities being starting cities and 1 being the racial capitol. So, for the humans elves and dwarves that means they each have 12 potential 100% safe places to store items.
Now, take the orks and mahirim. They are aligned. They have about the same number of NPC cities that cannot be taken over in their territories as the humans, dwarves and elves. The orks and mahirim have about 8 potential 100% safe places to store items.
Then we come to the alfar. They have 4 NPC cities that cannot be taken over and 4 100% safe places to store items.
Looking at all of this, it seems that the humans, elves and dwarves have a huge and unfair advantage over the other races as they have about 12 places to store items completely securely. This is what happens with localized banking.
With universal banking, each character has only 1 bank box with a limited storage capacity to work with. Everyone is on the same level.
Silverhaze
07-25-2006, 09:14 AM
Actually, it does mean multiple secure places to store items. How about this:
Humans elves and dwarves are all aligned with one another. That means they have access to one anothers cities and the banks there in. There are, that we know about, about 4 NPC cities in each kingdom of the humans, elves and dwarves that cannot be taken over. 3 of those cities being starting cities and 1 being the racial capitol. So, for the humans elves and dwarves that means they each have 12 potential 100% safe places to store items.
Now, take the orks and mahirim. They are aligned. They have about the same number of NPC cities that cannot be taken over in their territories as the humans, dwarves and elves. The orks and mahirim have about 8 potential 100% safe places to store items.
Then we come to the alfar. They have 4 NPC cities that cannot be taken over and 4 100% safe places to store items.
Looking at all of this, it seems that the humans, elves and dwarves have a huge and unfair advantage over the other races as they have about 12 places to store items completely securely. This is what happens with localized banking.
With universal banking, each character has only 1 bank box with a limited storage capacity to work with. Everyone is on the same level.
easy: everybody could only have 4 boxes in 4 different towns.... as soon as you opened your 4th, you will not be able to open more of them in npc-citys
which ones you use is up to you
and you could close them... take every item out of it, close bank account in a city, take all you items to another, and open one....
so no advantage for you if your race have more allies :idea:
PrideFC
07-25-2006, 09:47 AM
I prefer universal bank for money, items i prefer to be local.
Azash_AT
07-25-2006, 10:20 AM
easy: everybody could only have 4 boxes in 4 different towns.... as soon as you opened your 4th, you will not be able to open more of them in npc-citys
which ones you use is up to you
and you could close them... take every item out of it, close bank account in a city, take all you items to another, and open one....
so no advantage for you if your race have more allies :idea:
Yeah man. SWG simply had you designate a bank as your safety deposit box bank back in the day. Once that was done you couldnt access it from any other place in the game. In other words Money was accessible anywhere while items were not. Its simply a bit of code while you have one designated you cant open it up anywhere.
That one can be opened based on radius. I dont think you got that. Im not talking about the NPC cities im talking about radius of distance. If you stuff is stored in City A you can only access it in other cities within a 2km radius. IE its univeral but only locally. So if you attempt to gather your belongings from a bank in a city that is 5km away your items are not there.
However I can already see myself that such a system could be seriously exploited. You could leap frog materials across the planet. You wouldnt eliminate risk but it would sure as hell minimize it.
Money universal and items locally. I like some of the ideas about paying to have items transported to you and the low weight limit for bank with paid warehouse for overflow items.
Marrik
07-25-2006, 04:44 PM
i said all universal but actually i think i agree with local items and universal money now
Shadow Walker2020
07-25-2006, 09:22 PM
easy: everybody could only have 4 boxes in 4 different towns.... as soon as you opened your 4th, you will not be able to open more of them in npc-citys
which ones you use is up to you
and you could close them... take every item out of it, close bank account in a city, take all you items to another, and open one....
so no advantage for you if your race have more allies :idea:
Then youd have the problem of people not being able to store items when they are far from those banks. That means that someone just got killed and they respawn at the town they just went through but they cant open their bank box there because they already used up their 4 bank boxes. Which means they are going to have to trek all the way back to the banks where they do have items stored so they can re equip, but they have to do it with nothing, since they cannot access their bank box, they cannot access their gold.
Also, players just getting back from a dungeon wont be able to deposite their earnings. They will have to carry their belongings all the way back to the towns where they have banks boxes. People will be stuck only going to dunegons that are near the towns where they have boxes.
Localized banking causes players to stay in one place. It is too restricting because it restricts access to items players have stored away for survival. Universal banking gives players more freedom to travel since they can access their banked items anywere in the world so long as they are at a friendly bank.
GhOsTeth
07-25-2006, 09:46 PM
I kinda find all of this discussion funny.
I think that games like WoW have really poisoned peoples minds about how things work in a more "realistic" game.
In WoW it makes sense to have universal banks. The time to travel between cities is mute. Anywhere from 5-10 mins max.
In Darkfall, going between racial capitals will take 2+ hours of traveling depending on proximity. This will take out the need for a universal bank. If you are going to be traveling 2+ hours to get somewhere you will probably be going there for a major move, or reason.
I think the banks should work just like they do today as far as money and items.
If you deposit your money in bank A then at any bank owned by company A you will be able to retrieve your money. Bank B will just look at you and laugh if you try to get money from them that you did not deposit with them.
My suggestion:
Have racial and clan banks. Each racial or clan bank will have universal money between them. Items should only be housed in the bank that they are originally put in. You should start out with minimal space for storage and should be able to buy extra space for a decent fee.
I think that you will find that there wont be alot of people storing stuff 2-4 hours away just because they have the ability to. If it was only a 5 min flight with no chance of being attacked I would say universal banks all the way, but alas it is not.
Silverhaze
07-25-2006, 10:32 PM
Then youd have the problem of people not being able to store items when they are far from those banks. That means that someone just got killed and they respawn at the town they just went through but they cant open their bank box there because they already used up their 4 bank boxes. Which means they are going to have to trek all the way back to the banks where they do have items stored so they can re equip, but they have to do it with nothing, since they cannot access their bank box, they cannot access their gold.
Also, players just getting back from a dungeon wont be able to deposite their earnings. They will have to carry their belongings all the way back to the towns where they have banks boxes. People will be stuck only going to dunegons that are near the towns where they have boxes.
Localized banking causes players to stay in one place. It is too restricting because it restricts access to items players have stored away for survival. Universal banking gives players more freedom to travel since they can access their banked items anywere in the world so long as they are at a friendly bank.
first of all... you don't have to restock from a bank, just go to a bank, take some of your universal gold, visit a local trader and buy some new stuff...
and, you will not spawn at the next town, just bind where you have your stuff if you don't wanna buy new stuff after you got killed...
if you don't wanna travel back all the way - well, just don't get killed, easy like that
it's just good for business and economy if ppl have to buy stuff everywhere they got killed ... that's why universal item banks are bad for economy
and after all, if you are in a dungeon, you have to bring your stuff back home - if you got killed your problem, next time bring some more friends... easy like that
this game is about pvp, and risk while carrying around your loot... it's not that easy like most of the other games out there, and it should not be that easy
universal banks for items sucks in my opinion, universal gold is good for economy and realism and because of that -> fun
Shadow Walker2020
07-26-2006, 04:01 AM
first of all... you don't have to restock from a bank, just go to a bank, take some of your universal gold, visit a local trader and buy some new stuff...
so, what, players are supposed to have two seperate bank boxes? one for cash and one for items?
and, you will not spawn at the next town, just bind where you have your stuff if you don't wanna buy new stuff after you got killed...
What if your with a group of clan mates or other travelers and you get killed and you need to get back to your allies?
if you don't wanna travel back all the way - well, just don't get killed, easy like that
Just dont get killed? You do know that this is Darkfall right?
it's just good for business and economy if ppl have to buy stuff everywhere they got killed ... that's why universal item banks are bad for economy
And how do universal banks stop players from doing that anyway? Why, because they can have access to a suit of armor any where any time? That suit of armor they have sotred away in their universal bank will eventually be lost in battle too, therefore players will still have to buy spare suits of armor when they die.
and after all, if you are in a dungeon, you have to bring your stuff back home - if you got killed your problem, next time bring some more friends... easy like that
Bring some friends. Sounds to me like localized banks will discourage solo players.
this game is about pvp, and risk while carrying around your loot... it's not that easy like most of the other games out there, and it should not be that easy
If players cant get things back to the bank, then they will not be able to save up money and other things and they will not prosper. Also, universal banks do not stop players from being attacked and having their lootings taken away. It just means that every single person coming back from the dungeon wont have to carry all of their loot on them all of the time.
universal banks for items sucks in my opinion, universal gold is good for economy and realism and because of that -> fun
Localized banks = frustration. Having to keep track of where everything is and then having to go get it is a massive headach. This isnt a small ingame world, its big, very big. Having to run from town to town all the time is going to get old very fast and will annoy players. Universal banks simplifies things. Universal Banks also gives players more roaming space since many will probably not stray too far from the area where their local bank is located since that is where they keep a majority of their belongings.
but I think that the devs said it best:
It will be tested in alpha and beta. We like the idea that if you deposit a longsword in a bank, you have to go back to the exact same bank to withdraw it. However this might prove too annoying in the long run, and as with everything else, we have to consider gameplay issues vs. realism.
Azash_AT
07-26-2006, 04:33 AM
so, what, players are supposed to have two seperate bank boxes? one for cash and one for items?
Actually this is quite easy to do. Simply make the gold stored as a counter. INstead of storing a "pile of gold" like UO you open your universal gold bank and it is simply a number 3,543,672 gold. You withdraw 100,000 and the number drops to 3,443,672 gold. Its a very simple concept and it has nothing to do with an actual "box" per say.
The exact system the majority of people are voting for is exactly what SWG had and wasnt restrictive at all.
All in all its not that bad. Also the fact that over 72% of the people at least want localized item banking. Localized items and universal gold is the best balance. It allows individuals to travel without being straded they have access to there gold but also adds enough realistic limitations on them to make the game somewhat realistc and fun by adding a degree of difficulty and complexity.
Shadow Walker2020
07-26-2006, 09:26 AM
Actually this is quite easy to do. Simply make the gold stored as a counter. INstead of storing a "pile of gold" like UO you open your universal gold bank and it is simply a number 3,543,672 gold. You withdraw 100,000 and the number drops to 3,443,672 gold. Its a very simple concept and it has nothing to do with an actual "box" per say.
The exact system the majority of people are voting for is exactly what SWG had and wasnt restrictive at all.
All in all its not that bad. Also the fact that over 72% of the people at least want localized item banking. Localized items and universal gold is the best balance. It allows individuals to travel without being straded they have access to there gold but also adds enough realistic limitations on them to make the game somewhat realistc and fun by adding a degree of difficulty and complexity.
SWG in game worlds arent as big as Darkfall's will be. And since magical travel will be restricted, its going to take a long time to get around and having to travel from town to town looking for an item you stored in some bank box is going to be monotinous and annoying. Realism is okay, but too much of realities monotiny slipping into a game makes it as boring as real life.
Nehemia
07-26-2006, 03:54 PM
Everything local.. So I can rob your banks.
Shadow Walker2020
07-27-2006, 01:28 AM
Everything local.. So I can rob your banks.
You'd never make it out of town alive.
Azash_AT
07-28-2006, 06:55 AM
Dude think alternatively.
Buy a boat put it in the hold store the boat in the harbor. Bam you can carry X amount of loot with you wherever you go. Its just risky when your traveling as it should be.
Completely safe no risk insta univeresal storage is so unrealist it hurts other aspects of the game. So if you need a specific item you should carry it with you. Otherwise simply having access to your gold or alternative storage means like a house or ship should suffice.
I mean there is nothing saying that if yoru going to be in the area for awhile build a small house for storage in the local town. When your ready to leave load up your ship and away you go. Or sell your gear for something smaller and more valuable that you can more eaisly travel with.
The point is there are many realistic ways to deal with the inconviences of a non universal bank. However the damage to the game that can be done by universal banking aka 100% totaly secure item transfers over long distance not to mention stealth supply in sieged cities (critical items can be moved in regardless of size limitations) is irreprable.
Shadow Walker2020
07-28-2006, 07:39 PM
Dude think alternatively.
Buy a boat put it in the hold store the boat in the harbor. Bam you can carry X amount of loot with you wherever you go. Its just risky when your traveling as it should be.
Completely safe no risk insta univeresal storage is so unrealist it hurts other aspects of the game. So if you need a specific item you should carry it with you. Otherwise simply having access to your gold or alternative storage means like a house or ship should suffice.
The items will be risked when the player chooses to take the items out. Also, items that are needed will be the only thing that is stored in a bank box and players will need almost constant access to their tiems and stored gear so they can recover when they are killed.
Localized banks make houses obsoloete. With localized banks, players can have multiple 100% safe places to store items. Why store something in your house or boat that can be broken into or destoryed when you can simply store it in one of your completely safe bank boxes?
Items dont need to be risked all at once just because your traveling. Thats the point of a bank box, so when you are killed, you go to the bank, access it, and put on your spare gear, thus risking that gear yet again when you leave town. The only way something is never risked is when it is never used or taken out of a bank box.
I mean there is nothing saying that if yoru going to be in the area for awhile build a small house for storage in the local town. When your ready to leave load up your ship and away you go.
And where is a player suppoed to keep getting all of these resources and money to be able keeping building houses in every town they enter.
Or sell your gear for something smaller and more valuable that you can more eaisly travel with.
And what if my gear is so badly damaged and wasnt worth anything to begin with? I suppose you think everything shares the same highend value and price?
The point is there are many realistic ways to deal with the inconviences of a non universal bank. However the damage to the game that can be done by universal banking aka 100% totaly secure item transfers over long distance not to mention stealth supply in sieged cities (critical items can be moved in regardless of size limitations) is irreprable.
Stealth supply? Do you even know how a universal bank works? Unless that person was originally stock pileing items into their bank BEFORE the seige, as someone would do anyway with a localized bank, then they wont be getting items into the city. And heres the part that really kills me:
(critical items can be moved in regardless of size limitations)
Yeah, this would be an issue if bank boxes didnt have a storage capacity limit, which they do. So, that argument is moot.
You talk about hurting the game, but you fail to mention the issue of ingame world size vs. localized banks. Its a big ingame world in Darkfall. Its going to take someone forever to get aorund looking for an item they have stored away in a bank box. It going to get real old real fast having to run around looking for one item that is stored in a town many miles away. The only way to remedy that would be to make magical travel easier and cheaper so players can teleport from town to town looking for that particular item. But no one wants that.
Also, for players who wont be so fortunate to have a house or boat (and there will be such players) will need constant access to their bank box to keep track of items they have stored away because they cannot afford a house or a boat.
The point of a bank box is so that items and money can be saved. Forcing players to have to risk everything they have saves constantly will kill the game for many players who are used to being able to save something and have something stored away for a really bad day so they dont lose everything and can contiune to play the game as something other than a naked newb who lost everything.
piratelol
07-28-2006, 09:12 PM
I voted universal money local items, but you should only be able to withdraw money from other banks where you alignment is friendly or greater if it isnt the bankers should say somthing like, "We cannot trust you (name) but you have X amount of money in our banking system." Or maybe a percent of your money could be globally withdrawn depending on your alignment.
Rossm
07-28-2006, 09:16 PM
money universal, items local please
dw-LoP
07-29-2006, 03:20 AM
Local banks have the benefit of being able to have more storage space. Dump a ton of stuff in Bank A.. travel to Bank B and have a completely empty box to store more loot in, for all of us pack rats :)
Its nice having realism in a game.....but the devs have said it themselves, that sometimes game play has to take over instead of the realism. Example, tree's give resource, but they don't actually get chopped down. The realism is nice, but not important in certain issues. That being said, I think items and money should be fully universal with banks. However, I'm not going to cry what ever is decided.
Irodim
07-30-2006, 10:26 AM
Its nice having realism in a game.....but the devs have said it themselves, that sometimes game play has to take over instead of the realism. Example, tree's give resource, but they don't actually get chopped down. The realism is nice, but not important in certain issues. That being said, I think items and money should be fully universal with banks. However, I'm not going to cry what ever is decided.
To try and tilt you in favor of Universal Money//Local Items here is my point. Crafters like you and me will benifit from Universal everything because we won't have to carry our items between towns. This will take away a major feature that DarkFall is going for: Pirates. People won't carry belongings on ships if they can pick it up in the town they are going to.
Which is why people can argue for Universal everything but it just won't happen.
Shadow Walker2020
07-30-2006, 08:29 PM
To try and tilt you in favor of Universal Money//Local Items here is my point. Crafters like you and me will benifit from Universal everything because we won't have to carry our items between towns. This will take away a major feature that DarkFall is going for: Pirates. People won't carry belongings on ships if they can pick it up in the town they are going to.
Which is why people can argue for Universal everything but it just won't happen.
Pirates? Really? I thought the devs were going for a game that focused on siges and PvP.
Anyway, shipping items by caravan and boat are still going to be the main methods of transporting large ammounts of finished good and resources even with universal banks.
I believe I calrified this earlier in the thread.
Caravans (and ships) will still be needed to transport large ammounts of resources and finished goods. Bank boxes have a limited ammount of storage space and wont have the room to hold the ammounts of items and resources that will be traded in bulk, even if those boxes are universal. I hardly think that a bank box will be able to hold a clans entire order for items or resources. Nor will a peddler who sells items out of his bank box be able to deliver the ammounts that a clan would need in the ammount of time they are need in. Say a clan is expecting an attack from a rival clan. They are going to need large ammounts of resources and finished items, such as weapons and armor, as qucikly as possible. Say the clan needs 10,000 arrows, 500 bows, 500 swords, 500 spears, 80 trained war horses, 500 suits of full plate mail, 10,000 boards, 10,000 ingots, 10,000 of each reagent, and several anti-seige engine devices. There is no way that someone can transport all of the items listed above in a universal bank box. They are going to need to transport it via caravan. And thats why they will still be needed.
If a solo crafter wants to go from town to town peddleing wares out of his/her bank box, then its no real big thing. But for transporting seige engines, mounts, Large bulk orders of weapons and other finished goods and resources, caravans and ships will be invaluable.
Universal banks wont change that due to their storage capacity limit.
Irodim
07-30-2006, 10:26 PM
Pirates? Really? I thought the devs were going for a game that focused on siges and PvP.
Anyway, shipping items by caravan and boat are still going to be the main methods of transporting large ammounts of finished good and resources even with universal banks.
I believe I calrified this earlier in the thread.
If a solo crafter wants to go from town to town peddleing wares out of his/her bank box, then its no real big thing. But for transporting seige engines, mounts, Large bulk orders of weapons and other finished goods and resources, caravans and ships will be invaluable.
Universal banks wont change that due to their storage capacity limit.
So there is no PvP involved when you are a pirate? Will people not try to recruit a pirate clan when trying to seige a costal city? Please try and make countering your arguement a little bit harder than moving a couple of your words around. And you have been around for a while so I am sure you know that many people want to be a pirate when the game comes out.
How many characters per account? We don't know yet but I know it's more than one. So people transfer the items to their alt characters put it in their banks and then transfer the items to the town they need. There are ways around it and if a guild/clan wants to start a war against a guild and move items around, their guild/clan should be of good size so that they can do this quickly.
I am not to worried that they will make at the very least items local. But money is another story I do not know if they are going to make it local or universal. If they want to make it "realistic" (I do not like that as a reason to do anything) then they would make money universal. If they wanted to make money common when looting a body they would make it local.
Fallnangel
07-30-2006, 11:57 PM
i voted money universial and items local...like in real life you can get your money where ever you are...but u can't get ur personal belongings
Metrobius
07-31-2006, 12:15 AM
This is a great Poll.
I played the EvE trial and that alone convinced me that the mony universal, items local system is the way to go. I,m thinking about starting a shipping service that provides armed transport of valuable goods from one city to another, and the universal bank would ruin that. I look forward to doing business with all of you. The highwaymen and the clients.
Shadow Walker2020
07-31-2006, 03:27 AM
How many characters per account? We don't know yet but I know it's more than one. So people transfer the items to their alt characters put it in their banks and then transfer the items to the town they need. There are ways around it and if a guild/clan wants to start a war against a guild and move items around, their guild/clan should be of good size so that they can do this quickly.
If one clan wants to attack another clan, they cant use their bank box to get their equipment to the enemy city to attack it as there arent banks right ouside of town and they cant put seige engines in their bank boxes either. What are they supposed to do, walk into the city they are about to attack and access their bank box? They need to transport the items by land or sea.
If the defending clan was going to store items in their bank boxes, they would do that with universal banks or localized. :sly:
As for using their alt characters to get items into the city, how are they going to do that with the attackers right outside the city? Teleportation? Magical travel is limited in this game. Its expensive and takes forever to cast. if they try to get into the city from the outside with their alt characters, they will be killed and wont make it into the city anyway.
And, to log on your alt character, you must log off the one your clan character who is defending the city. If the number of clan members needed to make such a large transfer were to log off their defender characters and log on their other characters, the city will be left virtually undefended as a majority of the clan has left the city, making thigs very easy for the attackers.
I am not to worried that they will make at the very least items local. But money is another story I do not know if they are going to make it local or universal. If they want to make it "realistic" (I do not like that as a reason to do anything) then they would make money universal. If they wanted to make money common when looting a body they would make it local.
local items will get monotinous and annoying with having to run from town to town looking for a specific item. It will get very old very fast.
Not to mention that having localized banks will give players multiple 100% safe places to store items. No one will store items in their houses or boats since those can be destoryed. That will hurt burglers and will make breaking into houses pointless as nothing good will be stored there.
But I believe the devs put it best:
It will be tested in alpha and beta. We like the idea that if you deposit a longsword in a bank, you have to go back to the exact same bank to withdraw it. However this might prove too annoying in the long run, and as with everything else, we have to consider gameplay issues vs. realism.
Localized banks sound good, but in the long run, it will prove annoying when you consider the size of the ingame world. Players would rather spend their time playing the game and having fun than having to ride from town to town looking for a sword they found a few days ago and stored in a town on the other side of the kingdom.
Shadow Walker2020
07-31-2006, 03:29 AM
This is a great Poll.
I played the EvE trial and that alone convinced me that the mony universal, items local system is the way to go. I,m thinking about starting a shipping service that provides armed transport of valuable goods from one city to another, and the universal bank would ruin that. I look forward to doing business with all of you. The highwaymen and the clients.
Universal banks wouldnt hurt anything. Heres why:
Caravans will still be needed to transport large ammounts of resources and finished goods. Bank boxes have a limited ammount of storage space and wont have the room to hold the ammounts of items and resources that will be traded in bulk, even if those boxes are universal. I hardly think that a bank box will be able to hold a clans entire order for items or resources. Nor will a peddler who sells items out of his bank box be able to deliver the ammounts that a clan would need in the ammount of time they are need in. Say a clan is expecting an attack from a rival clan. They are going to need large ammounts of resources and finished items, such as weapons and armor, as quickly as possible. Say the clan needs 10,000 arrows, 500 bows, 500 swords, 500 spears, 80 trained war horses, 500 suits of full plate mail, 10,000 boards, 10,000 ingots, 10,000 of each reagent, and several anti-seige engine devices. There is no way that someone can transport all of the items listed above in a universal bank box. They are going to need to transport it via caravan. And thats why they will still be needed.
Universal banks wouldnt hurt anything. Heres why:
Caravans will still be needed to transport large ammounts of resources and finished goods. Bank boxes have a limited ammount of storage space and wont have the room to hold the ammounts of items and resources that will be traded in bulk, even if those boxes are universal. I hardly think that a bank box will be able to hold a clans entire order for items or resources. Nor will a peddler who sells items out of his bank box be able to deliver the ammounts that a clan would need in the ammount of time they are need in. Say a clan is expecting an attack from a rival clan. They are going to need large ammounts of resources and finished items, such as weapons and armor, as quickly as possible. Say the clan needs 10,000 arrows, 500 bows, 500 swords, 500 spears, 80 trained war horses, 500 suits of full plate mail, 10,000 boards, 10,000 ingots, 10,000 of each reagent, and several anti-seige engine devices. There is no way that someone can transport all of the items listed above in a universal bank box. They are going to need to transport it via caravan. And thats why they will still be needed.
You just split up the transfer across multiple bank boxes. Easy. "Alright, you twenty people - it's bankbox transfer time. C'mon, get loading up!"
No good, guv. No good at all. D:
Irodim
07-31-2006, 09:02 AM
Teth, I have experience with argueing against ShadowWalker on another issue and all his arguements were countered except he will make up some lame excuse to why we didn't own him.
On one arguement (I wasn't a part of this I was shown this during my arguement with him) he was trying to argue the fact that making houses indestructable is not a step towards carebear.
I would suggest just let him think on his own on topics.
Silverhaze
07-31-2006, 03:27 PM
Shadow Walker2020
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Join Date: Apr 2004
Location: The Shadows
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and i thought roleplayers wanna have a realistic and authentic feeling about the world they are "living" in? really authentic if you could pack all your stuff in BANK A and put it out in BANK B around 250 km away from bank A.... and really authentic and realistic if you could let your house alone, somewhere in the bushes.... in a violent and warfare-area.... but nobody is able to burn it down :lmao:
Teth, I have experience with argueing against ShadowWalker on another issue and all his arguements were countered except he will make up some lame excuse to why we didn't own him.
On one arguement (I wasn't a part of this I was shown this during my arguement with him) he was trying to argue the fact that making houses indestructable is not a step towards carebear.
I would suggest just let him think on his own on topics.
This is one of those times where we compare registration dates, then I pat you on the head for your well-intentioned but ultimately meaningless suggestion and tell you to run along now, child - I know what I'm doing. :D
Skiptag
07-31-2006, 06:26 PM
Universal Money, Local Items. Comes the closest to realism, plus it dates from the time of the crusades, where knights got a receit if they stored their gold in a lords keep, and could retrieve the gold from another (the basic idea of ATM's =D)
Shadow Walker2020
07-31-2006, 06:57 PM
You just split up the transfer across multiple bank boxes. Easy. "Alright, you twenty people - it's bankbox transfer time. C'mon, get loading up!"
No good, guv. No good at all. D:
Your assuming that bank boxes can hold enough to be that effective.
And what about seige engines and mounts? Last I heard, you cant deed a seige engine and put it in a bank box.
And how are clans who are going to attack a city going to transport their items to a battle field to lay seige to a town?
Shadow Walker2020
07-31-2006, 07:03 PM
Shadow Walker2020
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Join Date: Apr 2004
Location: The Shadows
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and i thought roleplayers wanna have a realistic and authentic feeling about the world they are "living" in? really authentic if you could pack all your stuff in BANK A and put it out in BANK B around 250 km away from bank A.... and really authentic and realistic if you could let your house alone, somewhere in the bushes.... in a violent and warfare-area.... but nobody is able to burn it down :lmao:
Really? And you want banks to have local items and universal gold? Hows that authentic? They didnt have money transfers in the middle ages, yet so many want to have something as equally unrealistic.
I dont "live" in some game world, child. That argument is weak and pathetic. Its a game, games arent real. If this game were 100% llike real life, there wouldnt be any dragons, elves, orks or magic. No one would play a warrior or an archer, no they would end up as peasants farming turnups all day, or dont you know how feudal life was. Also, there wouldnt be bind points either, your character would die and stay dead. so if this game were 100% like real life, it wouldnt be fun at all.
Really? And you want banks to have local items and universal gold? Hows that authentic? They didnt have money transfers in the middle ages, yet so many want to have something as equally unrealistic.
Actually, yes they did. This is precisely what the Knights Templar did, as well as many Italian banking firms. Bank notes, yo.
Even ancient Greece and Rome had developed the concept of the "bank note", where you would deposit money with one moneylender, they would give you a note, and you could claim up to that amount from another moneylender elsewhere.
It is a very ancient financial tool.
Shadow Walker2020
07-31-2006, 07:09 PM
Teth, I have experience with argueing against ShadowWalker on another issue and all his arguements were countered except he will make up some lame excuse to why we didn't own him.
On one arguement (I wasn't a part of this I was shown this during my arguement with him) he was trying to argue the fact that making houses indestructable is not a step towards carebear.
I would suggest just let him think on his own on topics.
So you have to drudge up the past to defend your current stance? Thats the last refuge of the truely owned, boy.
Have you read any of my recent stances on house destruction? Obviously not. Peoples views change, dear child. When you grow up, maybe youll realize this.
Shadow Walker2020
07-31-2006, 07:13 PM
Actually, yes they did. This is precisely what the Knights Templar did, as well as many Italian banking firms. Bank notes, yo.
Even ancient Greece and Rome had developed the concept of the "bank note", where you would deposit money with one bank, they would give you a note, and you could withdraw up to that amount from another affiliated bank elsewhere.
It is a very ancient financial tool.
What about the game play issues? Having to run from town to town looking for something you stored in a bank somewhere is a boring and tedious task that takes away from the players having fun and enjoying the game. Whats the solition to that? you seem to know so much. How is that issue supposed to be solved?
alfaroverall
07-31-2006, 07:14 PM
Assuming what I've seen is correct (12 hour cross world travel time that is) you're not going to be changing regions a whole lot, hence local items and money. Why wouldn't you change regions a whole lot? Because each region has a pretty decent amount of resources (yet again, correct me if I'm wrong). It's not like simply because it's a forest Mirendil has no metal.
What about the game play issues? Having to run from town to town looking for something you stored in a bank somewhere is a boring and tedious task that takes away from the players having fun and enjoying the game. Whats the solition to that? you seem to know so much. How is that issue supposed to be solved?
Assets window, ala EVE. Lists all the places where you have items stored and what items those are. From there it's up to the player to keep things as centralized or as decentralized as they like.
For an example of what I'm talking about, this is my Assets screen in EVE (http://img415.imageshack.us/my.php?image=assetskg1.jpg). As you can see, I have expanded the Tendhyes bar to see exactly what I have stored there.
Shadow Walker2020
07-31-2006, 07:22 PM
Assets window, ala EVE. Lists all the places where you have items stored and what items those are. From there it's up to the player to keep things as centralized or as decentralized as they like.
But that doesnt sovle the issue of travel time. Its still going to take time to go from town to town gathering the items.
Also, keeping items centralized discourages players exploring. It cramps different players play styles.
Not to mention that localized banks give players multiple 100% safe places to store items, thus not requiring them to store items in their houses and boats, thus, eliminates another risk factor in the game.
But that doesnt sovle the issue of travel time. Its still going to take time to go from town to town gathering the items.
That is entirely the fault of the player in question. I don't see why we should be coddling somebody who couldn't be bothered to keep their affairs neat and in order.
Also, keeping items centralized discourages players exploring. It cramps different players play styles.
Universal item banking also cramps different play styles, too. For example, it pretty much shoots any hopes for regionalized and relatively independent economies in the face. No more (or at least severely hampered) low-volume, high-profit "margin trading" between regions!
Not to mention that localized banks give players multiple 100% save places to store items, thus not requiring them to store items in their houses and boats, thus, eliminates another risk factor in the game.
As opposed to a single, universal, safe place to store items which they can access from anywhere, be it the heart of their guild's power or deep within hostile territory? :rolleyes:
Plus you have to remember that I'm in favour of items being destroyed (or lootable) along with their banks...therefore making the only *truly* safe banks those ones in NPC towns.
Shadow Walker2020
07-31-2006, 07:35 PM
That is entirely the fault of the player in question. I don't see why we should be coddling somebody who couldn't be bothered to keep their affairs neat and in order.
So punish those who arent neat about everything. Thats a slap in the face to every casual gamer.
Universal item banking also cramps different play styles, too. For example, it pretty much shoots any hopes for regionalized and relatively independent economies in the face. No more (or at least severely hampered) low-volume, high-profit margin trading between regions!
It stops regional trading and independent economies? How? Its easy to hear big words and stuff like that on CNN then spout it out like you know what your saying.
As opposed to a single, universal, safe place to store items which they can access from anywhere, be it the heart of their guild's power or deep within hostile territory? :rolleyes:
How can you access a bank in hostile territory? Wont the enemy NPCs deny you access to your bank then kill you?
Shadow Walker2020
07-31-2006, 07:38 PM
Plus you have to remember that I'm in favour of items being destroyed (or lootable) along with their banks...therefore making the only *truly* safe banks those ones in NPC towns.
Then unfair artificial racial advantages will emerge. Since the Humans have many more allies than the Alfar, humans will have multiple 100% safe NPC towns to store items in, since humans can enter elf and dwarf NPC cities.
Then unfair artificial racial advantages will emerge. Since the Humans have many more allies than the Alfar, humans will have multiple 100% safe NPC towns to store items in, since humans can enter elf and dwarf NPC cities.
Good. Make racial choice have a bit more weight - I'm not about to complain. I'm going alfar; I'm not asking for things to be fair. If I wanted a fair and balanced run of it I'd be playing a human or something.
Shadow Walker2020
07-31-2006, 07:48 PM
Good. Make racial choice have a bit more weight - I'm not about to complain. I'm going alfar; I'm not asking for things to be fair. If I wanted a fair and balanced run of it I'd be playing a human or something.
Unfortuantely, thats just you. It would piss off alot of others to know that humans dwarves and elves have the biggest advantages over the other races since they will have more 100% safe places to store items and the race that they have chosen and want to play, say alfar or ork, will be getting the short end of the stick.
But that gets me to thinking. Go ahead, make the banks localized. Im gonna play human anyway. Thats more places for me to stash stuff. Ill just make sure ive got runes to every town where ive got stuff stored. That means if I find something rare and valuable and my one bank box is overloaded, I can just go store it in another NPC town and it will be 100% safe for as long as I need it to be and I wont have to sacrifice something already in my bank box. I wont have to risk anything in my house either because I wont need to store things there.
so yeah, make them localized. I changed my mind. It will make things alot easier.
So punish those who arent neat about everything. Thats a slap in the face to every casual gamer.
No, it's a slap in the face of everybody who can't be bothered to spend a few hours every few months to get their affairs in order. As I said, this is entirely up to the player here, and Darkfall does not seem to be very much in favour of mechanics that protect people from their own inability or incompetence. How is it's the game's fault that you're too lazy to keep things sorted and easily accessible?
It stops regional trading and independent economies? How? Its easy to hear big words and stuff like that on CNN then spout it out like you know what your saying.
If I can just store backup gear in my bank and access that anywhere, then I have no need to buy replacement swords from the local swordsmith. If I can just buy valuable reagents where they are plentiful and store them in my bank - and everyone can do this - then there is a diminished market for those people who buy the stuff where it is cheap, slog it to locations where it is rare, then resell at a markup. Incidentally, this is how I make a lot of my money in EVE; I get high-quality named modules out in lawless space (either from hunting or buying them up cheap), then go to the great market hubs of safe, secure space, and resell for 2 - 3x the amount.
If people could just go out to the same lawless spaces hella cheap, buy these items up en masse, then access them from wherever...well, that resale market would be severely hampered, if not annihilated outright. Such would be the fate of the low-volume, high-profit commodity trader; there would be a natural levelling tendency in item & resource prices as distances became increasingly irrelevant (and as such, regionalism became increasingly irrelevant).
Basically, universal banks are the economic equivalent of UO recall. Whatever you want, wherever you want, whenever you want! Great. :rolleyes:
How can you access a bank in hostile territory? Wont the enemy NPCs deny you access to your bank then kill you?
Let's say I found a NPC city there, or a clanstone was taken over. Suddenly, we have a portable armoury-in-a-can as everybody has unlimited access to their choice backup gear. Logistics? WHAT logistics? The only logistics we need to worry about now are those of the siege train.
No thanks.
Seriously, go play EVE to see how universal money plus local items works out. It will make a convert of you, if you've any sense in your head.
Shadow Walker2020
07-31-2006, 07:56 PM
No, it's a slap in the face of everybody who can't be bothered to spend a few hours every few months to get their affairs in order. As I said, this is entirely up to the player here, and Darkfall does not seem to be very much in favour of mechanics that protect people from their own inability or incompetence. How is it's the game's fault that you're too lazy to keep things sorted and easily accessible?
If I can just store backup gear in my bank and access that anywhere, then I have no need to buy replacement swords from the local swordsmith. If I can just buy valuable reagents where they are plentiful and store them in my bank - and everyone can do this - then there is a diminished market for those people who buy the stuff where it is cheap, slog it to locations where it is rare, then resell at a markup. Incidentally, this is how I make a lot of my money in EVE; I get high-quality named modules out in lawless space (either from hunting or buying them up cheap), then go to the great market hubs of safe, secure space, and resell for 2 - 3x the amount.
If people could just go out to the same lawless spaces hella cheap, buy these items up en masse, then access them from wherever...well, that resale market would be severely hampered, if not annihilated outright. Such would be the fate of the low-volume, high-profit commodity trader; there would be a natural levelling tendency in item & resource prices as distances became increasingly irrelevant (and as such, regionalism became increasingly irrelevant).
Basically, universal banks are the economic equivalent of UO-style recall, or SB summon chains. Whatever you want, wherever you want, whenever you want! Great. :rolleyes:
Let's say I found a NPC city there, or a clanstone was taken over. Suddenly, we have a portable armoury-in-a-can as everybody has unlimited access to their choice backup gear. Logistics? WHAT logistics? The only logistics we need to worry about now are those of the siege train.
No thanks.
Seriously, go play EVE to see how universal money plus local items works out. It will make a convert of you, if you've any sense in your head.
you know what teth, I couldnt agree more. Ive had a change of heart. Localized items all the way.
I wont need to place a house. As a human I'll already have, what, about 12 100% safe places to store stuff thanks to my dwarf and elf allies. Plus, ill have multiple characters, so that means even more boxes to store stuff in.
And if I did place a house, I wouldnt lose anything. And all I need is a rune to every NPC town that ive got the stuff stored in. to never lose the runes, id have a spare and i would never use them outside of town. As soon as I get the my destination, which will be near the bank, all I have to do is bank the rune.
You know what teth, I owe you some thanks. youve just help me discover the exploit that has solved alot of my problems. Thanks.
The thing is Shadow, all of what you're going on about is every bit as possible with universal banks - except you wouldn't even need the multiple town trips; you could just saunter up to whichever bank you liked.
Fallacious counterpoint 4tl.
Osirus
07-31-2006, 08:12 PM
Shadow, look at the map of Agon. what do you see between the human, mirdain, and dwarf regions? you see the ork,alfar, and marihim regions ... hardly guarentees the safe journey for humans into the dwarf or elf lands.
eve's banking system should be a standard model for any mmo.
Shadow Walker2020
07-31-2006, 08:21 PM
The thing is Shadow, all of what you're going on about is every bit as possible with universal banks - except you wouldn't even need the multiple town trips; you could just saunter up to whichever bank you liked.
Fallacious counterpoint 4tl.
Yeah, but with a universal bank, I only get one bank box. With localized banks, I have multiple bank boxes. Thats what I was saying. How is what I said false?
You dont get it, im being sincere. I really mean it, I get it now. Now I know why everyone wants localized banks. Way more storage space with none of the risk. I wont need a house for storage, so nothing to worry about on that front. All I need to do is make it to a town, buy a rune off of someone, mark it myself, keep the rune banked, have a rune back my first bank box, load up my character, then teleport to my new bank and load that up with stuff. or just wait untill players are selling runes to these locations, buy them, then go there myself.
Shadow Walker2020
07-31-2006, 08:26 PM
Shadow, look at the map of Agon. what do you see between the human, mirdain, and dwarf regions? you see the ork,alfar, and marihim regions ... hardly guarentees the safe journey for humans into the dwarf or elf lands.
eve's banking system should be a standard model for any mmo.
Well duh. Every kingdom is unsafe. I know its going to be risky, but all I have to do is make it to the city and bind there, thats all. Once I make it into the elf lands or darflands, buy cutting through the watcher wastes and staying off the main roads, my chances of making it to my destination increase. Not to mention that there will be players who will be selling runes to the other races cities too. After about 2 weeks, there will be players who have made it to the dwarf and elf cities and will be selling runes to those locations.
You make it sound as if it matters. Let everyone eles do the dangerous travel for me. When they are selling the rune to the location I desire, it wont matter whos in-between what.
And dont tell me that there wont be players selling runes marked for different locations, because there will be.
Yeah, but with a universal bank, I only get one bank box. With localized banks, I have multiple bank boxes. Thats what I was saying. How is what I said false?
You dont get it, im being sincere. I really mean it, I get it now. Now I know why everyone wants localized banks. Way more storage space with none of the risk. I wont need a house for storage, so nothing to worry about on that front. All I need to do is make it to a town, buy a rune off of someone, mark it myself, keep the rune banked, have a rune back my first bank box, load up my character, then teleport to my new bank and load that up with stuff.
The thing is that, last we heard, it takes a ridiculous amount of time to recall. So sure you could go recall around everywhere and spend 20 - 30 minutes doing it, ooor you could have a local bank and just get what you need on the spot.
However, I'd be fine with NPC town banks being for money-only storage. >:D
The sad thing is that this problem only arises because the devs insisted on keeping recall in...sigh. If they had taken the braver path of "no fast travel, you mongrels!", then that particular issue would be nonexistent, much like it is in EVE.
Shadow Walker2020
07-31-2006, 08:30 PM
The thing is that, last we heard, it takes a ridiculous amount of time to recall. I'd be fine with NPC town banks being for money-only storage. >:D
Thats not going to happen because when the game first starts out, players are going to need places to store stuff and there wont be any player established towns up yet.
Also, new players are going to need places to store items as well as solo players too. Not everyone will have access to a clan city with which to store items.
Shadow Walker2020
07-31-2006, 08:35 PM
The thing is that, last we heard, it takes a ridiculous amount of time to recall. So sure you could go recall around everywhere and spend 20 - 30 minutes doing it, ooor you could have a local bank and just get what you need on the spot.
However, I'd be fine with NPC town banks being for money-only storage. >:D
The sad thing is that this problem only arises because the devs insisted on keeping recall in...sigh. If they had taken the braver path of "no fast travel, you mongrels!", then that particular issue would be nonexistent, much like it is in EVE.
50 seconds? big deal. Id take 50 seconds of waiting over 2 hours of travel.
EVE is a futuristic game is it not? Dont they have some kind of warp technology, light speed, jump gates or any of that other stuff? If they dont, I find that funny considering its a futuristc game with space travel and no faster than light travel and such travel would be necessisary for planetary colonization. Either that or the planets are ridiculously close to one another.
EVE is a futuristic game is it not? Dont they have some kind of warp technology, light speed, jump gates or any of that other stuff? If they dont, I find that funny considering its a futuristc game with space travel and no faster than light travel and such travel would be necessisary for planetary colonization. Either that or the planets are ridiculously close to one another.
http://www.eve-online.com/background/jump/
Go read that. EVE does a pretty good job of explaining away its various game mechanics through pseudoscience and technobabble.
Shadow Walker2020
07-31-2006, 09:06 PM
http://www.eve-online.com/background/jump/
Go read that. EVE does a pretty good job of explaining away its various game mechanics through pseudoscience and technobabble.
Hmm... a player cant even leave their ship to explore a planet. Eve sounds to be a very limiting game. Get a ship and fly around all day? buy a kit and let it get your skills up for you? Where is the challenge?
I bet zergs rule that game's PvP.
Darkfall trumps this game, hands down.
Shadow Walker2020
07-31-2006, 09:33 PM
Anyway, like I was saying, I can now see why so many wany localized banks. they give players many places to store items that are 100% safe. since im playing human, ive got alot of places to store things. There are 4 NPC cities in the human lands that cant be taken over. I believe that the devs said that each player will get 5 characters per accounts. So thats already 20 boxes Ill have access to. And thats just with one account. Thats more chests than I had in my house back on UO. If I do place a house, which now has less of a chance of happening, I wont have to store anything in it or risk having it stolen.
With a universal bank box, id have to decide what to store and what to sacrifice. If my bank box was overloaded, Id have to get rid of things to make room for new stuff. Dont have to worry about that with localized banks.
Anyway, like I was saying, I can now see why so many wany localized banks. they give players many places to store items that are 100% safe. since im playing human, ive got alot of places to store things. There are 4 NPC cities in the human lands that cant be taken over. I believe that the devs said that each player will get 5 characters per accounts. So thats already 20 boxes Ill have access to. And thats just with one account. Thats more chests than I had in my house back on UO. If I do place a house, which now has less of a chance of happening, I wont have to store anything in it or risk having it stolen.
With a universal bank box, id have to decide what to store and what to sacrifice. If my bank box was overloaded, Id have to get rid of things to make room for new stuff. Dont have to worry about that with localized banks.
Make NPC banks money-storage-only. :ninja:
Shadow Walker2020
07-31-2006, 09:40 PM
Make NPC banks money-storage-only. :ninja:
Cant do that. When the game first starts out and there arent any player run towns to store items in, what are players supposed to do? Walk around with all of their items and spare suits on them?
What are new players, who cant get to a player run town supposed to do?
It gives clans WAY WAY WAY too much power. Thats crossing some serious lines there. Manking banks player controled like that is a very bad move.
this leaves game makers with a choice. Universal banks, where players get one bank box that they can access anywhere there is a friendly bank or localized banks where players get a bank box anywhere there is a friendly bank, but can only access those items from that bank and many 100% safe places to store items.
Then there is always option 3, no banks at all. But the chances of that are slim to null.
Skiptag
07-31-2006, 09:44 PM
exactly how hard will it be to establish a player run town? Id like more info on that, is it readable on the main site?
Shadow Walker2020
07-31-2006, 09:49 PM
exactly how hard will it be to establish a player run town? Id like more info on that, is it readable on the main site?
Lets see. First off, your clan has to FIND a clan stone. Then they have to amass enough gold and resources to build a keep to protect the stone, build buildings for your clan to store resources, armor, and weapons. Build banks. Hire guards to protect the city and keep them paid. Build walls. Build NPC shops. and defend the city against attack.
Scottc1988
07-31-2006, 10:21 PM
Due to the full loot policy, items and money everywhere would probably be a lot nicer.
Shadow Walker2020
07-31-2006, 10:23 PM
Due to the full loot policy, items and money everywhere would probably be a lot nicer.
Could you clairify?
Irodim
07-31-2006, 10:38 PM
This is one of those times where we compare registration dates, then I pat you on the head for your well-intentioned but ultimately meaningless suggestion and tell you to run along now, child - I know what I'm doing. :D
Registration dates are the lamest excuse for knowing what you're doing. Look at Shadow for second he has been around for two years and take a look at what he has argued about. Look at his arguements now!
I have read much of the FAQ and Archives and a lot about the game, or at least what we have been led to believe.
And Shadow how long did it take you to change your stance on the Houses several months? So how long should we expect you to realize that you finally see how universal items takes away from the game play. How do you not see that Local item banks encourages people to make caravans to transport their goods between cities? This opens up the chance for them to be attacked by a rival clan/guild or create a fued between two once peaceful clans.
I don't know if you still want to be a "lone wolf" in this game, but the type of game that DarkFall is going for a play style like that will make the game difficult because you won't have anyone to back you up. Unless you are with a pick up group, but groups like that tend to suck more than help.
Skiptag
07-31-2006, 10:46 PM
Being a lone wolf can be rewarding if you manage to raid an entire caravan full of expensive stuff, plus its a kickass reason to roleplay
Shadow Walker2020
07-31-2006, 10:54 PM
Registration dates are the lamest excuse for knowing what you're doing. Look at Shadow for second he has been around for two years and take a look at what he has argued about. Look at his arguements now!
I have read much of the FAQ and Archives and a lot about the game, or at least what we have been led to believe.
And Shadow how long did it take you to change your stance on the Houses several months? So how long should we expect you to realize that you finally see how universal items takes away from the game play. How do you not see that Local item banks encourages people to make caravans to transport their goods between cities? This opens up the chance for them to be attacked by a rival clan/guild or create a fued between two once peaceful clans.
I don't know if you still want to be a "lone wolf" in this game, but the type of game that DarkFall is going for a play style like that will make the game difficult because you won't have anyone to back you up. Unless you are with a pick up group, but groups like that tend to suck more than help.
Oh yes. localized banks are fantastic! Multiple 100% safe places to store items is great. With the 4 NPC cities in the human kingdom alone, multiply that by the 5 characters player are getting per account, thats 20 bank boxes ill have access to. Ill never have to place a house. Oh, and how could I forget multiple accounts too. Im planning on having about 3 accounts. So I can take that 20 bank boxes id get from just having 1 account times that by three, holy crap, id get 60 bank boxes! Wow!
But wait, theres more, since im going human with all of my accounts, I can factor in all of the banks in the NPC cities of my allies too. So ive already got access to 60 bank boxes in the human kingdom with my three accounts. Now, we add in 60 from the elf kingdom and 60 from the dwarf kingdom. Hmmm 60x3=180! Goddamn! 180 bank boxes! Unbelieveable! And for those nay sayers who claim that distance is a bother, I say to you friends, dont walk down the path of blindess that I once did, no sir. You must see the light! That Light is, wait till other players get to the NPC cities of the other races you are aligned with, then buy the runes off of those people!
Then, to get around, all I would need to do is get a hold of some runes and teach my characters all the teleporation spell, warp from town to town, greatly reducing my travel time and granting me access to every single one of my 180 bank boxes that I will have availible to me.
And if I did place a house, Id never have to risk storing anything in it. so if someone did take out my house, I wouldnt lose anything of value!
It is the perfect expliot! Praise the Locaized bank! Praise it I say, you hethens!
Irodim
07-31-2006, 11:13 PM
Shadow you obviously don't remember them saying that if teleportation was included in the game it would be very expensive. The reagents to recall or anything of the sort would have to be carried by the player which means if killed can be looted so you wouldn't be carrying a stack of 100. And you are doing THE EXACT same thing you did in our arguement in the TPV. You take what I said and some how manipulate it so it benifits you.
Having multiple characters and multiple accounts in a UNVIERSAL ITEM bank would be more of an exploit because there is no need to transfer items via caravans. You would throw all the items onto your different characters. And then have safe transportation between towns.
Teth you were saying something about registration dates = knowing what they are doing. I have no doubt that you DO know what you are doing but I just don't like that excuse of "Old user means I am smart". But shadow is just a prime example of why I ignore reg. dates.
Shadow Walker2020
07-31-2006, 11:26 PM
Shadow you obviously don't remember them saying that if teleportation was included in the game it would be very expensive. The reagents to recall or anything of the sort would have to be carried by the player which means if killed can be looted so you wouldn't be carrying a stack of 100. And you are doing THE EXACT same thing you did in our arguement in the TPV. You take what I said and some how manipulate it so it benifits you.
Look at the pot calling the kettle black. Yes, it would be expensive, but not impossible. I would just have to make sure Ive got plenty of money, now wouldnt I?
As for getting killed and having my recall regs looted, id only lose them if I kept them on me all the time. If I only used the regs when I was in town teleporting to another, the chances of that happening greatly decrease.
Having multiple characters and multiple accounts in a UNVIERSAL ITEM bank would be more of an exploit because there is no need to transfer items via caravans. You would throw all the items onto your different characters. And then have safe transportation between towns.
And how am I supposed to transfer my items over to my other characters? Drop them on the ground and pick them up with my other characters? wont work, someone would come along and take it. Ive only got one computer. You have to be maning a character to accept items.
This thing would happen with localized banks anyway, but would be more rampant as I would have many many many places to store stuff. All I would need to do is transport everything in small intervals. It would take forever, but eventually, I would get it done. but im a solo player, so ive got nothing but time on my hands.
It all boild down to which is the lesser of the two evils. Localized banks with multiple 100% secure storage or universal banks that can be accessed anywhere by only provide one bank box period. Both can be exploited. But which is worse? Which one impacts game mechanics the worst? Which one eliminates risk the most?
One secure container or multiple secure containers?
Can be accessed anywhere or cant be accessed anywhere?
Either road has its problems.
Teth you were saying something about registration dates = knowing what they are doing. I have no doubt that you DO know what you are doing but I just don't like that excuse of "Old user means I am smart". But shadow is just a prime example of why I ignore reg. dates.
So says the jelous noob.
And your prime example of why no one listens to 06 join dates.
Irodim
07-31-2006, 11:44 PM
Lets make a list shall we?
You do not want to have local item banks because it will take to long to access them all yet you bring up an arguement that it will be easy to access them all via teleportation.
You do not want to have local banks because you will not know where any of your items are located. Teth has stated that a window can pop up listing each of your items and what bank they are located in and as stated above you can teleport there and get the item.
You say that Local banks can be exploited because you can have to many safe locations. Well unless you magically have every item in the correct location at the correct time (which happens with universal item banks) then you will have to transport them there.
You say local banks gets rid of the need for houses. I am assuming you are playing a solo character because of what you have said in previous threads. Houses can be place in many different locations across the map which can bring you easier access to your items at a cost. They are open to being stolen. Luxery comes at a price. Also clans/guilds who have cities will have houses for the members inside which if their bank gets filled they can place it inside their house which is safe. There is no need to place their houses out side the safety of the city walls.
Please tell me anypoints that I have missed.
Knowledge > Registration Date. I am sure many would agree. People assume since I registered in '06 that I don't know shit but I have given solid advice on many different occasions and I am active on these forums.
Shadow Walker2020
07-31-2006, 11:59 PM
Lets make a list shall we?
You do not want to have local item banks because it will take to long to access them all yet you bring up an arguement that it will be easy to access them all via teleportation.
Yeah because I changed my mind about them.
You do not want to have local banks because you will not know where any of your items are located. Teth has stated that a window can pop up listing each of your items and what bank they are located in and as stated above you can teleport there and get the item.
Again, I changed my stance on localized banks, hello?
You say that Local banks can be exploited because you can have to many safe locations. Well unless you magically have every item in the correct location at the correct time (which happens with universal item banks) then you will have to transport them there.
Damn your dumb. How many time do I have to tell you, I changed my stance on the localized banks.
You say local banks gets rid of the need for houses. I am assuming you are playing a solo character because of what you have said in previous threads. Houses can be place in many different locations across the map which can bring you easier access to your items at a cost. They are open to being stolen. Luxery comes at a price. Also clans/guilds who have cities will have houses for the members inside which if their bank gets filled they can place it inside their house which is safe. There is no need to place their houses out side the safety of the city walls.
sure clans can still be suckers and place houses and store stuff in them, if they want to risk losing them. If they are smart, they will get themselves some runes to friendly NPC towns, unless they are alfar, then they only get to use their races NPC towns, and will store stuff there with their alternate characters.
Please tell me anypoints that I have missed.
Yeah, you missed a really big one. I changed my opinion about localized banks. Im all for them. If you really were smart, you would have read this post: http://forums.darkfallonline.com/showpost.php?p=532940&postcount=96 I also said it could be exploited. But then again, I did say that universal banks could be exploited too.
I refer you to this post, Here. (http://forums.darkfallonline.com/showpost.php?p=533158&postcount=114)
Knowledge > Registration Date. I am sure many would agree. People assume since I registered in '06 that I don't know shit but I have given solid advice on many different occasions and I am active on these forums.
After reading what you posted above, I can honestly say, Knowlege does not equal Irodim.
Irodim
08-01-2006, 12:03 AM
Are you still being sarcastic? Because your two post prior to this one both sounded like you were against the idea.
Oh yes. localized banks are fantastic! Multiple 100% safe places to store items is great. With the 4 NPC cities in the human kingdom alone, multiply that by the 5 characters player are getting per account, thats 20 bank boxes ill have access to. Ill never have to place a house. Oh, and how could I forget multiple accounts too. Im planning on having about 3 accounts. So I can take that 20 bank boxes id get from just having 1 account times that by three, holy crap, id get 60 bank boxes! Wow!
But wait, theres more, since im going human with all of my accounts, I can factor in all of the banks in the NPC cities of my allies too. So ive already got access to 60 bank boxes in the human kingdom with my three accounts. Now, we add in 60 from the elf kingdom and 60 from the dwarf kingdom. Hmmm 60x3=180! Goddamn! 180 bank boxes! Unbelieveable! And for those nay sayers who claim that distance is a bother, I say to you friends, dont walk down the path of blindess that I once did, no sir. You must see the light! That Light is, wait till other players get to the NPC cities of the other races you are aligned with, then buy the runes off of those people!
Then, to get around, all I would need to do is get a hold of some runes and teach my characters all the teleporation spell, warp from town to town, greatly reducing my travel time and granting me access to every single one of my 180 bank boxes that I will have availible to me.
And if I did place a house, Id never have to risk storing anything in it. so if someone did take out my house, I wouldnt lose anything of value!
It is the perfect expliot! Praise the Locaized bank! Praise it I say, you hethens!
That really sounds like you want local banks.
Quote:
Originally Posted by Irodim
Shadow you obviously don't remember them saying that if teleportation was included in the game it would be very expensive. The reagents to recall or anything of the sort would have to be carried by the player which means if killed can be looted so you wouldn't be carrying a stack of 100. And you are doing THE EXACT same thing you did in our arguement in the TPV. You take what I said and some how manipulate it so it benifits you.
Look at the pot calling the kettle black. Yes, it would be expensive, but not impossible. I would just have to make sure Ive got plenty of money, now wouldnt I?
As for getting killed and having my recall regs looted, id only lose them if I kept them on me all the time. If I only used the regs when I was in town teleporting to another, the chances of that happening greatly decrease.
Quote:
Having multiple characters and multiple accounts in a UNVIERSAL ITEM bank would be more of an exploit because there is no need to transfer items via caravans. You would throw all the items onto your different characters. And then have safe transportation between towns.
And how am I supposed to transfer my items over to my other characters? Drop them on the ground and pick them up with my other characters? wont work, someone would come along and take it. Ive only got one computer. You have to be maning a character to accept items.
This thing would happen with localized banks anyway, but would be more rampant as I would have many many many places to store stuff. All I would need to do is transport everything in small intervals. It would take forever, but eventually, I would get it done. but im a solo player, so ive got nothing but time on my hands.
It all boild down to which is the lesser of the two evils. Localized banks with multiple 100% secure storage or universal banks that can be accessed anywhere by only provide one bank box period. Both can be exploited. But which is worse? Which one impacts game mechanics the worst? Which one eliminates risk the most?
One secure container or multiple secure containers?
Can be accessed anywhere or cant be accessed anywhere?
Either road has its problems.
Quote:
Teth you were saying something about registration dates = knowing what they are doing. I have no doubt that you DO know what you are doing but I just don't like that excuse of "Old user means I am smart". But shadow is just a prime example of why I ignore reg. dates.
So says the jelous noob.
And your prime example of why no one listens to 06 join dates.
Uh, where in there did you say you changed your mind?
Shadow Walker2020
08-01-2006, 12:08 AM
Are you still being sarcastic? Because your two post prior to this one both sounded like you were against the idea.
Well thats what sucks about the internet, it cant distingush between sarcasm, honesty or enthusiasm.
That really sounds like you want local banks.
What? Cant I ever show enthusiasm about something?
Uh, where in there did you say you changed your mind?
It says it, HERE! DUN DUN DUN DUN!!! (http://forums.darkfallonline.com/showpost.php?p=532919&postcount=93)
Irodim
08-01-2006, 12:11 AM
It says it, HERE! DUN DUN DUN DUN!!! (http://forums.darkfallonline.com/showpost.php?p=532919&postcount=93)
Well again with the sarcasm but when you agree to a point you don't normally give the reason because there are a lot of exploits.
"You know what teth, I owe you some thanks. youve just help me discover the exploit that has solved alot of my problems. Thanks."
Shadow Walker2020
08-01-2006, 12:19 AM
Well again with the sarcasm but when you agree to a point you don't normally give the reason because there are a lot of exploits.
"You know what teth, I owe you some thanks. youve just help me discover the exploit that has solved alot of my problems. Thanks."
And heres the biggest flaw in what you just said, normally. These arent normal conditions.
You dont know how I think. For all you know, that really is the reason why I want to have localized banks. It gives me an advantage. If someone says to me in game that they are going to destory my house and take my stuff, I can laugh at them because all of my stuff his stashed in my bank boxes and is untouchable. Thats why I want the localized banks. Did you ever stop to consider that?
Sarcasm? No, im just having some fun. What? Im not allowed to have fun?
But heres the real kicker. Answer me this, Irodim. If localized banks are implimented, can you honestly say that you wont do what I have described? Can you say that you wont take advantage of every single bank box that will be availble to you in every single NPC town that your race is welcom in? That you wont get runes to all of the towns you have items stored in?
Can you say that you will not do as I do should localized banks be implimented?
Irodim
08-01-2006, 12:29 AM
And heres the biggest flaw in what you just said, normally. These arent normal conditions.
You dont know how I think. For all you know, that really is the reason why I want to have localized banks. It gives me an advantage. If someone says to me in game that they are going to destory my house and take my stuff, I can laugh at them because all of my stuff his stashed in my bank boxes and is untouchable. Thats why I want the localized banks. Did you ever stop to consider that?
Off topic but why would you want a house if you didn't put stuff inside? Just a way to burn money?
Seriously, so what you are trying to tell me is that the "exploit" that teth showed you was you can buy a house and have it destroyed with out worrying about losing items only the money spent on the house?
Do you have Alzheimers? Because I gave a valid reason why a solo person would want to use a house to store items which you never discredited or gave any reason why it didn't work so that couldn't be the "exploit" you were refering to. So please tell me what "exploit" are you talking about.
And please tell me that your response of "I have changed my stance" three times in the same post is a good reason because that would just be hilarious. To me, you saying it three times in the same post shows me that you could not think of a counter arguement so you decided to try and make me look like I don't understand