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reece
10-17-2005, 01:51 AM
one year passed and within that year many discussions about MCS/SCS were borned and burried.

Shawk
10-17-2005, 06:26 AM
1, this is a hardcore pvp game, not a hardcore pve game where you need to have 5 mule characters and 2 characters of each skill.

Allowing people to make more then 1 character allows them to use and exploit every craft.. and yes, I mean exploit, it might as well be it.

I never agreed with gaving mule alts, I never agreed with people having crafting alts, it is against everything that is mmorpgs.

Poll #1 showed that 1 character is the more popular vote, so will this one.

Khahan
10-17-2005, 06:47 AM
Once again this poll has come up and its the exact same poll, why? There should only be 2 options.

a. 1 char per server
b. Multiple per server

When you do 2, 3, 4, 5, 6, the results are skewed.

Teth
10-17-2005, 07:43 AM
Once again this poll has come up and its the exact same poll, why? There should only be 2 options.

a. 1 char per server
b. Multiple per server

When you do 2, 3, 4, 5, 6, the results are skewed.
Not really; you just need to look at the numbers differently. Instead of saying "ZOMGZ a majority of players want SCS!" you have to say "noes, if you add up all the votes for MCS, they aer teh winz0rz".

Incidentally, I am glad to see that my personal favourite of 3-per-server is currently leading the pack for MCS. Yay! Even though we've already had this poll before...this exact same poll...

Feigro
10-17-2005, 10:05 AM
I voted for one character per server, gonna copy paste a post from another thread expressing my view on it:

"I hate the idea. SWG had it right with 1 char per server, at first I though "wtf is this" when I bought the game, but after playing for quite some time it's my prefered character set up.

Simply because I hate it when people make referances to other characters, in any sense. The wobbly crafter saying, "Hold on, let me get my warrior so we can take these guys" pisses me off, and the powerful warrior saying, "we could use another healer... brb." pisses me off too.

In a game such as this I think it would also alow for too much self sufficiency. In a clan based/community based and quite realistic game, that's not a good thing. Someone could have mule alts to hold their stuff which would throw off the currently debated banking issue. People could have strictly crafting characters as well on their alt list, making them everything thing their main needs. Whilst their fighter guy (magic or otherwise) is their main and reaps the benefits of extra bank slots and free gear.

Believe me, someone with enough time on their hands will go through the process of grinding 5 characters, just to make the 1 'uber'.

I also concede that limiting 1 char per server wouldn't stop this, I know a fanatic from SWG that seriously owns 15 accounts. So there will always be people like him. But putting a price on those extra characters will severely limit it I'm sure."

Raltar
10-17-2005, 12:38 PM
Not really; you just need to look at the numbers differently. Instead of saying "ZOMGZ a majority of players want SCS!" you have to say "noes, if you add up all the votes for MCS, they aer teh winz0rz".

Actually if you LOOK AGAIN, Mr.Smarty Pants Moderator, you will see 1 character has 60% of the vote. So even if you add up all the other votes, SCS is still on top.

Teth
10-17-2005, 12:46 PM
Actually if you LOOK AGAIN, Mr.Smarty Pants Moderator, you will see 1 character has 60% of the vote. So even if you add up all the other votes, SCS is still on top.
That comment of mine was in regards to the last character-per-server poll, which incidentally is still on the bloody front page here. Geh.

According to its numbers, about 32% of players wanted just one character per server. Everybody else wanted more than one. Although SCS had the largest number of votes for any single option, 2 through 6+, all combined, absolutely crushed it in terms of popularity. I won't be surprised in the slightest if this poll ends up going about the same way.

And I'm an IRC op, not a forum mod! You people, you do not understand the colour-coding system - I would have a golden name if I was a moderator, la.

Borson
10-17-2005, 04:12 PM
Only reason I want more than 1 is I often share my account with my roommate, that would want his own char.

Have fun

Sarmatian
10-17-2005, 04:14 PM
wouldn't want him to pay for it...

Raltar
10-17-2005, 05:44 PM
wouldn't want him to pay for it...

Yeah, that would just be horrible if he had to pay for his own account!

And don't most games have something in the EULA that requires every adult to own their own account, and not combine multiple people into one account?

And I'm an IRC op, not a forum mod! You people, you do not understand the colour-coding system - I would have a golden name if I was a moderator, la.

Oh whatever! Its the same thing! You all have the same quote in your signature:

Community staff are not paid employees of Razorwax. In all business our opinions are entirely our own, and do not represent official Razorwax opinions.

Deirbhathdellte
10-17-2005, 10:46 PM
I vote multiple characters per server. whether its 2-6+ i dont care, just more then one.

Khahan
10-17-2005, 11:48 PM
Not really; you just need to look at the numbers differently. Instead of saying "ZOMGZ a majority of players want SCS!" you have to say "noes, if you add up all the votes for MCS, they aer teh winz0rz".That works the other way around too Teth, which is why this poll is not very good.

Artor
10-18-2005, 01:18 AM
ONE - why does the community seek to make usless polls like this?

Slak
10-18-2005, 02:51 AM
Why this is a bad poll

Those inclined to make only one or two chars are more likely to not feel the same as those that make 5 or 6 characters. Thus it becomes skewed in the sense that people base on what they play rather than what works or rather what could work.

Thos that play casually dont see the reason to have 4 characters, while those who dont do.

Metamorphosis
10-18-2005, 03:25 AM
Only reason I want more than 1 is I often share my account with my roommate, that would want his own char.

Have fun
Ehh.. couldn't he just play on a different server? Its not like the both of you could play at the same time anyway.

Oh and as far as making a 2nd poll of the same thing. That one is very old. People are likely to have changed their minds by now. For instance at this instant 49.43% of the people want single char per server which is a drastic change over the last poll.

Mango
10-18-2005, 08:08 AM
yeah, i guess that half of the "2-voters" would vote SCS if they have to decide between 1 and 5. SO a vote with only 2 or maybe 3 options would bring better results. Anyway, it seems that there is indeed a change.

Still hoping for 2 server-setups.

Shawk
10-18-2005, 08:31 AM
Id sure as hell rather have 2 then 3 4 5 or more..

If it is more then 1 I will be extremely pist though.

Darkmatter
10-18-2005, 10:28 AM
I`d like a few characterslots per server, but at the same time limiting it to 1 race per server.

Gunther TheBlack
10-18-2005, 11:39 AM
wouldn't want him to pay for it...

HAHA kickass banner sarmation.

I didn't know you knew that gowel has a mullet irl ;)

Raltar
10-18-2005, 01:59 PM
ONE - why does the community seek to make usless polls like this?

Why are you bashing ALL the polls? I expect the "just wait for the game to be released! We already had this poll!" attitude from the evil moderators and the people who have been around these forums for a long time, BUT YOU JUST REGISTERED THIS MONTH! Why do you care?

Reoryn
10-18-2005, 02:08 PM
Well, I haven't read all the opinions, but mine is for one character per server. If more than one is allowed, then they use the Universal surname rule.

Aleusha
10-18-2005, 02:41 PM
One per server is enough, for there will doubtless be multiple servers eventually.
Since there is no hardcap and no character classes, there is no need, and if there are multiple servers then different races can be experienced on the different servers and those who have something against the community on different servers... if there are gonna be 10k people per server, there would be at least one social circle suited to most people, unless they're loners.
As for me, I prefer one character per server in order to facilitate the development of said single character.

Sarmatian
10-18-2005, 02:55 PM
HAHA kickass banner sarmation.

I didn't know you knew that gowel has a mullet irl ;)

the wonders of IRC :(


56-55 in favor of SCS....cmon votes!

I know itll be SRS but damn, I hope its no more than 3 at the most. 2 would make me happier.

I just think its so lame that a person can have every valuable template at their disposal.

Sarisei
10-18-2005, 07:09 PM
I just think its so lame that a person can have every valuable template at their disposal.

I just think it's so lame to pay for a full game and be so limited in your game play.

keyman
10-18-2005, 07:17 PM
I am happy with one character, but a second of the same race would be nice, if nothing else it would be fun to experiment with all of the different skills and spells.

Sarmatian
10-18-2005, 08:52 PM
I just think it's so lame to pay for a full game and be so limited in your game play.

limitations are perceived differently by one another.

Darkmatter
10-18-2005, 08:57 PM
Two standpoints viewing the same issue, one as valid as the other i`d say.

Gunther TheBlack
10-18-2005, 09:42 PM
VOTE MCS

VOTE
FREEEEEEEDOM!!!

reece
10-19-2005, 02:31 AM
lol Gunther

HoE-AmelsChosen
10-19-2005, 02:47 AM
lol, looks like its working... 46% one char per server and 3 char (my choice) is in the lead ;p i dont mind a single char server but id rather have more than one char so i can have a little more variety without my skill gain slowing down... 3 is the max imo though

KoLecK
10-19-2005, 06:44 AM
OK.

I am new to posting, but I am not new to the game and this website, so don't let my posts fool you.

I believe more then one character should be allowed for one reason and one reason only.

People may want to play different races.

I know that eventually I will want to be a different race, and if the server I have chosen gives me a great ping and framerate then why should I change? If the server I have chosen to play has a great sense of honor in its different factions, then why should I risk losing that by being forced to move to a server that may tend to be a lot more "1337"/Grief oriented when I already had found a server that for the most part has a mature core of gamers in each racial faction?

This is the main reason I wish to have more then one character allowed per server. I voted 4, but I only voted 4 because I had to choose one... Really anything more then 1 is fine with me.

I would prefer 3 or more, but even 2 would probably be enough.

So those are my 2 cents... I don't believe someone should be forced into completely changing servers just because they wish to have more then one character that they enjoy playing. Everyone has different play styles, and only allowing 1 character hinders the ones who want more, where as having more then 1 char available hinders no one.... Being that you aren't forced to create more to begin with.

Why purposely hinder the enjoyment of the game for certain people when it really isn't needed? If you can answer that then I will change my vote to one.

Any game that requires hours of development to become what you want to become should never be set in stone like that.

Keigan
10-19-2005, 01:11 PM
OK.

I am new to posting, but I am not new to the game and this website, so don't let my posts fool you.

I believe more then one character should be allowed for one reason and one reason only.

People may want to play different races.

I know that eventually I will want to be a different race, and if the server I have chosen gives me a great ping and framerate then why should I change?.....

The big flaw in your vote is... *drum roll* ...you can only pick one race per server ;)

Rane
10-19-2005, 05:57 PM
Why have more chars if there are no classes?

You don't have to restart a char in this game because you made your first one a gimp or the wrong crafting skill or whatever, just take up the skill you want instead and go with it. Since it most likely is one race per server anyway then there is no need for more chars IMO.

I really don't see the point of having more chars than one.

Gunther TheBlack
10-19-2005, 06:53 PM
Why have more chars if there are no classes?

You don't have to restart a char in this game because you made your first one a gimp or the wrong crafting skill or whatever, just take up the skill you want instead and go with it. Since it most likely is one race per server anyway then there is no need for more chars IMO.

I really don't see the point of having more chars than one.

Well i got something for you.

PRESTIGE CLASSES

Most people who vote for 1 char don't have a clue how the skill gaining is and that there are things like pretige classes (you can only have on prestige class on a char)

reece
10-19-2005, 10:02 PM
you can change your prestige class

Raltar
10-19-2005, 10:59 PM
Plus, I highly doubt "prestige" classes will actually be all that commonly used. (With the possible exception of ones that will be OVER used, such as the assassin.)

Back in Asherons Call (The original one, not the sequel that sucked to high high hell) you had a choice of picking a pre-made class when you created a new character or you could define all your own stats and skills without taking a class. In the long run all the people who went down the class road ended up gimps compared to the people that made their own custom templates.

I'm sure Darkfall will be very different from AC, but AC is the only other purely skill based MMO I've ever played and this was how classes were seen there.

Slak
10-20-2005, 12:26 AM
you can change your prestige class

You can respec in WoW and SB too... doesnt mean its something quick and easy to do. Its nice to be able to ahve people playing more than 1 toon in your nation so you dont need everyone on to have the perfect group makeup

Decius
10-20-2005, 01:09 AM
I hope they stick with 3+ characters per server. I'd like the freedom to switch roles to something that I don't play all the time when there isn't a lot going on.

Having an alt that lives in the islands or on a ship would be fun to pull out every so often and just play for the fun of it without city or clan responsibilities.

reece
10-20-2005, 01:36 PM
You can respec in WoW and SB too...

You choose your class at start.
devs said about changing prestige class that it will take some penalties.

Ofcourse it is nice to have some toons to build up the perfect team.
But i don

Rane
10-20-2005, 02:03 PM
From what I recall, the prestige classes will be quest rewards or attained by the players after doing certain stuff in-game, not given at start.

If anyone has a dev quote or something else that contradicts this please post it here.

reece
10-20-2005, 02:11 PM
oops my fault.
make that:

"In WoW and SB you choose your class at start.
DF devs said about....."

Gunther TheBlack
10-20-2005, 02:43 PM
[QUOTE=reece]You choose your class at start.
devs said about changing prestige class that it will take some penalties.

Ofcourse it is nice to have some toons to build up the perfect team.
But i don

Jand
10-20-2005, 02:59 PM
Man with one toon everyone will just build a FOTM, bye bye diversity and fun.

Good and bad point. With multiple chars a lot of people will make a FOTM, a crafting mule to supply their main and those that have evil alignment will have a back-up character to play while the heat is on their main.

Good bye diversity, fun, economy and accountability.

(Depending on several game mechanics we don't know about obviously. Either way, SCS just doesn't have those problems.)

Gloomrender
10-21-2005, 06:55 AM
Ah cmon people... it would suck to only have 1 character. I like at least a little variety in my game.

2-3 isnt at all unreasonable.

Slak
10-21-2005, 07:16 AM
[QUOTE=reece]You choose your class at start.
devs said about changing prestige class that it will take some penalties.

Ofcourse it is nice to have some toons to build up the perfect team.
But i don

Kmac
10-21-2005, 09:25 AM
Ahhh. This poll again. Hell, it appears to me to be the exact same poll as the last time. At any rate, I am glad to see the MCS option of 3 per/server still the favored number for us MCS folks.

I love how this poll is always set up to express the supposed dominance of the SCS option. Anyone want to place a wager on how long it will be before someone in their supposed brilliance decides to structure an argument that Darkfall should.....blah blah blah. Scratch that. It's not worth the time to keep beating this dead horse. :p

VIP-Ares
10-21-2005, 01:49 PM
Once again this poll has come up and its the exact same poll, why? There should only be 2 options.

a. 1 char per server
b. Multiple per server

When you do 2, 3, 4, 5, 6, the results are skewed.

/agreed with Khahan

BTW, I strongly support 1 faction/guild/whatever per server. Doesnt mean you cannot have more characters, just that if you move one of your characters to another guild, all your characters move to another guild. And when I see someone in game, I want the option to list all other characters from that guys account.

Negocromn
10-21-2005, 02:58 PM
LOL

It is obvious that 1 character per server is the best option, here are the reasons:

1 - Much less random PK, because all characters will be unique and will care to die.

2 - Roleplay will be greatly enforced since all players are unique.

3- We will have the real number of players in the server. That would be helpful to gms.

KoLecK
10-21-2005, 04:06 PM
Why have more chars if there are no classes?

You don't have to restart a char in this game because you made your first one a gimp or the wrong crafting skill or whatever, just take up the skill you want instead and go with it. Since it most likely is one race per server anyway then there is no need for more chars IMO.

I really don't see the point of having more chars than one.


Just because you can always change skills, it doesn't mean people wouldn't want more then one character...

Look at swg (Which also has 1 char per server). You can train any skills you want at any time, but if you want to have everything mastered so you dont have to go on the grind between transitions you will need more then one char.

What if i want one character for one style of gameplay, and another character for another style of gameplay? I don't want to go back and forth with my skills since i'm forced to play one character... because obviously your character here wont be able to be the master of everything... it would defeat the purpose of originality... That is a perfectly find reason for more then one char

As I said before... Having more then one char HARDLY affects you, where as having only one affects many more.

Why hinder one's gameplay when there is no need to, if you don't want more then one then DON'T make more then one. It's as simple as that.

But other people may want variety that doesn't take hours of training skills to obtain each and every time they have a change of heart.

Jand
10-21-2005, 05:27 PM
A single character per server system doesn't stop you from trying different skill sets. It just takes time to switch between them. And if you don't want to put the effort in to switch? As long as there is other servers you can create other characters.

but if you want to have everything mastered so you dont have to go on the grind between transitions you will need more then one char.

Very true. But wheres the fun in having everything mastered across one OR several characters on the same server? One of the biggest pulls (for me and many others) about MMOs is the community. If you have all the skills mastered across several characters then you don't rely on anyone else or interact with anyone else except when you need those skills simultaneously (say in combat - I know its EQ-clonesque to say this but you do need the different "roles") or if you simply need numbers. Things like economy go right out the window since players can just log onto their alts and make whatever they need themselves without ever interacting with all the dedicated crafters out there.

As I said before... Having more then one char HARDLY affects you, where as having only one affects many more.

Having only one affects many people. Anyone in the game will interact with many of these people therefore it affects pretty much everyone. Especially in such a rich, realistic(meh..you know I mean) settings like Darkfall. I'd prefer everyone to have only one character since it affects a lot of how the game functions. The economy for reasons stated above I feel is much more interesting in an SCS enviroment. Also accountability is another thing. Any action your character does has consquences and you can't use an alt to hide behind or get you out of them. RPKs are a good example of why I like SCS. If you kill me or my friends it will affect your alignment and if you want to keep playing on the server your going to have to face the music and accept the consequences. Any RPK who takes the consequences of their actions I can respect(SCS or MCS). Those that just have a RPK alt which they occaisionally pull out just to be crappy to other players when they see an opportunity and then switch back to their main is just pathetic. Also they can't use an alt to supply their RPK character. They have to find friends who will trade with them covertly and make deals - interaction and community are the best bits of MMOs for me (especially if ther interaction means bashing each other with swords :) ).

For many people it seems though they want the convenience of being all-skill multi-character players and its not my place to judge. For some, especially those with limited playing time I imagine or those who are all up for PvP aren't don't really into the other aspects of the game MCS is better. For me who is interested in all facets of the game including realism and community interaction SCS is the way to go.

Heres really hoping that the devs will see this poll and see that the majority is only slightly in favour of MCS and try to please us all by giving us both types of server.

Jand
10-21-2005, 05:31 PM
LOL


It is obvious that 1 character per server is the best option, here are the reasons:

1 - Much less random PK, because all characters will be unique and will care to die.

2 - Roleplay will be greatly enforced since all players are unique.

3- We will have the real number of players in the server. That would be helpful to gms.

Obvious? I hope you mean obvious from your POV otherwise:

1. Your assuming everyone wants less random PK :).

2. Your assuming everyone wants more roleplaying.

And in other news:

3. GMs and Devs probably have very sofficated statistics tools for the game. MCS/SCS won't affect that i don't think.

Sorry for double post.

KoLecK
10-21-2005, 05:43 PM
A single character per server system doesn't stop you from trying different skill sets. It just takes time to switch between them. And if you don't want to put the effort in to switch? As long as there is other servers you can create other characters.



Very true. But wheres the fun in having everything mastered across one OR several characters on the same server? One of the biggest pulls (for me and many others) about MMOs is the community. If you have all the skills mastered across several characters then you don't rely on anyone else or interact with anyone else except when you need those skills simultaneously (say in combat - I know its EQ-clonesque to say this but you do need the different "roles") or if you simply need numbers. Things like economy go right out the window since players can just log onto their alts and make whatever they need themselves without ever interacting with all the dedicated crafters out there.



Having only one affects many people. Anyone in the game will interact with many of these people therefore it affects pretty much everyone. Especially in such a rich, realistic(meh..you know I mean) settings like Darkfall. I'd prefer everyone to have only one character since it affects a lot of how the game functions. The economy for reasons stated above I feel is much more interesting in an SCS enviroment. Also accountability is another thing. Any action your character does has consquences and you can't use an alt to hide behind or get you out of them. RPKs are a good example of why I like SCS. If you kill me or my friends it will affect your alignment and if you want to keep playing on the server your going to have to face the music and accept the consequences. Any RPK who takes the consequences of their actions I can respect(SCS or MCS). Those that just have a RPK alt which they occaisionally pull out just to be crappy to other players when they see an opportunity and then switch back to their main is just pathetic. Also they can't use an alt to supply their RPK character. They have to find friends who will trade with them covertly and make deals - interaction and community are the best bits of MMOs for me (especially if ther interaction means bashing each other with swords :) ).

For many people it seems though they want the convenience of being all-skill multi-character players and its not my place to judge. For some, especially those with limited playing time I imagine or those who are all up for PvP aren't don't really into the other aspects of the game MCS is better. For me who is interested in all facets of the game including realism and community interaction SCS is the way to go.

Heres really hoping that the devs will see this poll and see that the majority is only slightly in favour of MCS and try to please us all by giving us both types of server.

I definitely understand the points you're making, but at the same time you have to understand some people want to play like that.

Some people enjoy just hanging out on the game as a loner and advancing their skills solo. Or perhaps they enjoy playing 2 or 3 styles of character immensely, but cant switch between all of them in the same day. Sometimes people just wanna hang out and have fun, and not have to worry about taking away everything they've worked on just to use something that they'll want to change back after their "Mage Itch" gets scratched.

I just believe it offers more options of gameplay to more types of gamers. It may affect you a little bit for people to be allowed more then one, but at the same time there are casual gamers who aren't into RP and community as much, and just want to have some fun in the style of their choice, without losing valuable time retraining skills over and over.

The ability to choose servers that have either 1 or 2+ char slots abailable sounds nice though... but I don't know if they'll be wanting to house all of those servers.

Negocromn
10-21-2005, 07:17 PM
Obvious? I hope you mean obvious from your POV otherwise:

1. Your assuming everyone wants less random PK .

2. Your assuming everyone wants more roleplaying.

And in other news:

3. GMs and Devs probably have very sofficated statistics tools for the game. MCS/SCS won't affect that i don't think.

Sorry for double post.

Yeah, i've expressed myself a little bad. :D

But my real point of view is that the PvP would be more interesting with just one character per server, because you will fight other Ppl's main character and not just some PvP made non-important character.

Slak
10-21-2005, 07:18 PM
Guys guys,

YOU CANT BE THE MASTER OF EVERYTHING IN THIS GAME.

Yes if you could play an infinite amount of time you could master every single skill however a soft cap system limits how far you can spec your character.

So for solo people that LIKE TO PLAY SOLO one character is fine becuase to them it means that theyll get to do what they want anyway. However to guilds and clans one character is NOT fine becuase you need DEPTH in your clan to be able to fill out groups and such in PVP situations. You cant have a 20 person guild with only 1 character each and expect to be PVP viable becuase more likely than not youll be missing some key players.


Oh and also about characters being hybrids, ill tell you right now there IS a difference in a toon that is a good soloer and a toon that is a good sieger. You wont have it both ways and likely guild toons will be built for sieges not 1v1 pvp encounters which would again make character limitation annoying.

Slak
10-21-2005, 07:21 PM
A single character per server system doesn't stop you from trying different skill sets. It just takes time to switch between them. And if you don't want to put the effort in to switch? As long as there is other servers you can create other characters.


Er no, itll be enough of a hassle getting a city on one server and protecting it, swithcing between 2 or 3? Umm no thx.

And as for switching your "spec" you wont be able to do a full character transition, you might be able to reallocate a few sklills but defiantly not all of them

reece
10-21-2005, 07:22 PM
bah i hate the sb point of view.
sb sucks (not only because of MCS)
but thats why we want SCS in DF.
SO IT WON`T SUCK LIEK SB!

Slak
10-21-2005, 07:22 PM
But my real point of view is that the PvP would be more interesting with just one character per server, because you will fight other Ppl's main character and not just some PvP made non-important character.

Sure if all you want to do is 1v1...

Negocromn
10-21-2005, 07:42 PM
Guys guys,

YOU CANT BE THE MASTER OF EVERYTHING IN THIS GAME.

Yes if you could play an infinite amount of time you could master every single skill however a soft cap system limits how far you can spec your character.

So for solo people that LIKE TO PLAY SOLO one character is fine becuase to them it means that theyll get to do what they want anyway. However to guilds and clans one character is NOT fine becuase you need DEPTH in your clan to be able to fill out groups and such in PVP situations. You cant have a 20 person guild with only 1 character each and expect to be PVP viable becuase more likely than not youll be missing some key players.

Oh and also about characters being hybrids, ill tell you right now there IS a difference in a toon that is a good soloer and a toon that is a good sieger. You wont have it both ways and likely guild toons will be built for sieges not 1v1 pvp encounters which would again make character limitation annoying. :confused:

So, you think that ppl should have 3 or 4 characters, one for each PvP situation?

That would take much of game fun, and make PvP really worst, with battles without risks ( because doesnt matter if your PvP char dies or lose ekips) and boring.

reece
10-21-2005, 07:57 PM
:confused:

So, you think that ppl should have 3 or 4 characters, one for each PvP situation?



yea that

Jand
10-21-2005, 08:02 PM
[QUOTE=reece]yea that

Jand
10-21-2005, 08:15 PM
Er no, itll be enough of a hassle getting a city on one server and protecting it, switching between 2 or 3? Umm no thx.

And as for switching your "spec" you wont be able to do a full character transition, you might be able to reallocate a few sklills but defiantly not all of them

Thought I read somewhere that you could switch all skills (over time)...would seem to make sense giving it is a skill system and level independant. Maybe I dreamed it...

As for the cities, if players want put all their playing time towards building and defending clan cities (and I'm sure there are quite a few) and still experiment with different skills (if there is no skill migration) then MCS is the way to go. When I wrote that post I was sorta thinking empire builder on one server, lone ranger playstyle on another, whichi is nicely catered for by SCS.

As has been basically already said, there are compelling arguments for both and it basically comes down to preference and what you look for in the game. Hence I'm all in favour of multiple server types.

Spikey
10-21-2005, 08:23 PM
No more than one character.

What's the point in being a crafter if everyone has other characters which do crafting for themselves?

Multies ruin the game for people who try to make crafting a profitable proffession.

And no, before you all start going OMGOSH CAREBEAR CRAFTING OMFG GTFO. I'm not a crafter, I hate it, but a lot of people like it.

reece
10-21-2005, 08:37 PM
Please do not feed the troll.

*g*
let me troll a bit.
i don

reece
10-21-2005, 08:39 PM
Please do not feed the troll.

*g*
let me troll a bit.
i don

Slak
10-21-2005, 09:58 PM
:confused:

So, you think that ppl should have 3 or 4 characters, one for each PvP situation?

That would take much of game fun, and make PvP really worst, with battles without risks ( because doesnt matter if your PvP char dies or lose ekips) and boring.

Huh? whats ekips? Anyway...

How does that take the fun away? You know what REALLY takes the fun away? When 10 people are logged on, but their main 4 healers are no. That sucks. Take the same situation in MCS and then 4 of the melee could switch to their healer toon.

Slak
10-21-2005, 09:59 PM
Thought I read somewhere that you could switch all skills (over time)...would seem to make sense giving it is a skill system and level independant. Maybe I dreamed it...

Yes over time, but there will be a point at which rolling a NEW toon should be a better option. You can respec a character in SB, but it would take a month and a ton of gold to do it...

Negocromn
10-22-2005, 01:38 AM
Huh? whats ekips? Anyway...

How does that take the fun away? You know what REALLY takes the fun away? When 10 people are logged on, but their main 4 healers are no. That sucks. Take the same situation in MCS and then 4 of the melee could switch to their healer toon.

Man, i dunno how can be fun without risks.
As far as I know, tha game will have full equip drop and no skill lose.

Full equip drop make PvP much more risky and so, much more fun, but PvP characters would ruin this, because you wont risk to lose your real equipment
and there's no fun in killing a 2-week-made PvP character.

And about crafting or healing, it really deprecciates the crafting or healing
characters, and if there's any problem with the number of crafters/doctors per player it should be managed by the devs gaving crafters/healers more power to maker ppl really use that kinda characters and not prejudicate the others. :cool:

Slak
10-22-2005, 01:51 AM
You dont risk your real equipment? Then do tell.. how do you plan on PVPing if youre not risking your "real equip".


And even if there was on SCS you do realize you will have "raid armor" and "play armor" correct? Just as in buffs in SB. You have play buffs, and raid buffs (ex BOONS).

Slak
10-22-2005, 01:52 AM
And about crafting or healing, it really deprecciates the crafting or healing characters, and if there's any problem with the number of crafters/doctors per player it should be managed by the devs gaving crafters/healers more power to maker ppl really use that kinda characters and not prejudicate the others. :cool:

So your saying they should totally overpower healers to get them to play and take those skills? No thanks. Healers should be good and desired, especially SPECCED healers, but it shouldnt be so much that youll need to make them insanely good to do so.

Negocromn
10-22-2005, 02:50 AM
So your saying they should totally overpower healers to get them to play and take those skills? :confused:

Totally not, but DF healers must be better than the majority of other games healers that are always the worst class. :cool:

DeathCorpse
10-22-2005, 03:27 AM
your character(s) on DF if you can have more than 1 will all have the same last name. so you will easily be able to identify someone that you want to kill no matter what character they are on. That being said I think there should be at least an option to create at least 2 characters for diversity of play. So with people not being able to hide behind an alt char and you only being able to create characters of the same race on a server I dont see how it will affect anyone else at all. This is also a full loot game. I recall seeing somewhere before that there will not be a lot of really great weapons/ armor. most of the things in the game will be player craftable. so there isnt a big loss to loosing gear anyways unless you have one of the extremely rare items. And I I think that thsoe items are on a timer or somehting so that you either use it or loose it. Since you are going to loose it anyways you might as well thrash some heads with your uber sword of butt raping

Slak
10-22-2005, 03:50 AM
:confused:

Totally not, but DF healers must be better than the majority of other games healers that are always the worst class. :cool:

But you could make healers the most insane healers in any game and people still wont play it becuase generally people dont like playing healers as much, which is why having ALTS is nice. You can have something that people need, but not be FORCED to play it if you dont want to 24/7

Gunther TheBlack
10-24-2005, 10:58 AM
But you could make healers the most insane healers in any game and people still wont play it becuase generally people dont like playing healers as much, which is why having ALTS is nice. You can have something that people need, but not be FORCED to play it if you dont want to 24/7

Well i wouldn't have made my healer priest in sb as a prime char but i had him as "alt", altho after i made him he was my prime char for a pretty long time cause it gave me a lot of pleasure saving the life of my buddies all the time :)

If sb had a 1 char limit i would never have had the pleasure of playing that char tho. WHich is why the 1 char per server severely limits the fun of 95% of the playerbase without 40% of them not even knowing it due to their blind strife for an illusion named "accountability" :(

kegbeard
10-25-2005, 03:30 PM
Well, as of now - there's two quite different ways to interpret the results.

1) The majority of people prefer one or two characters per server.
2) The majority of people prefer 2 or more characters per server.


I'm inclined to side with the first interpretation, as over 40% are still voting for 1 character per server.

Regulator
10-25-2005, 05:06 PM
A lotof ppl want 1 but i think 2 would be thebest that way i can have my ganker red forwhen ppl piss me off and my reg charc.

Jezrith
10-25-2005, 06:55 PM
LOL

It is obvious that 1 character per server is the best option, here are the reasons:

1 - Much less random PK, because all characters will be unique and will care to die.

2 - Roleplay will be greatly enforced since all players are unique.

3- We will have the real number of players in the server. That would be helpful to gms.

Heh... there is absoultely nothing correct about what you have said. You think SCS will make everyone only have one character? Thats a laugh. No matter what the devs decided (which they already decided on MCS its just whether or not its 1 race or 1 aliance). I will have multiple characters on the same server. If I have to buy a seperate account to do so then I will. You're actually giving me a bigger adavantage than if everyone was allowed to have multiple chracters. SCS is just retarded.

Teth
10-25-2005, 09:52 PM
Well, as of now - there's two quite different ways to interpret the results.

1) The majority of people prefer one or two characters per server.
2) The majority of people prefer 2 or more characters per server.


I'm inclined to side with the first interpretation, as over 40% are still voting for 1 character per server.
It's an incorrect interpretation, because only 43% people are in favour of 1 character per server. That means 57% are in favour of more than one; they just can't decide the exact number. They are united in wanting more than one, though.

In other words, if you had a poll that said "would you like one or more than one character per server?", and had the options as "One" and "More Than One", One would be getting 43% of the poll and More Than One would have 57%. Clearly the majority!

This is how numbers & polls can decieve people...

Slak
10-25-2005, 10:22 PM
Actually he said ONE and TWO which would give it majority but still thats not a very good interpretation.

Best way IMO to interpret the poll would be
You MIGHT lose 11% sub base if you go under 6
20% sub base if under 5
27% sub base if under 4
43% sub base if under 3
56% sub base if under 2


Though i doubt it will be an issue people would quit over and that yes it works both ways to an extent, people are generally more angry when you take something away rather than give them something.

Chirea
10-26-2005, 04:21 AM
hard one, at first I agreed with those who say one character, because of all the reasons already said in this thread, exploits, crafts etc. Then I thought that what will I do when my character hits the skill limits(or I get bored...) and there is nothing to train anymore? ofcourse I could create chacter on another server, but I want to play with my guild and it would suck if we had to divade our guild to two different servers.

reece
10-26-2005, 05:55 AM
Then I thought that what will I do when my character hits the skill limits(or I get bored...) and there is nothing to train anymore?

It has three letters and starts with P.

brightside
10-28-2005, 08:46 AM
I didnt read all the arguements, but just ONE character?!?!?!?!? You guys are CRAZY!!!!!!!!!!

dudeness
10-28-2005, 06:27 PM
the amount of characters per server should be more than one, but the need for mule characters should also be erradicated if it hasnt already been. Not many people would rather make a new character, transfer the items, log on to the other character, and transfer the items, then log back on, when they could just get the items from a bank or house.

even if someone made a mule, theyd be targetted first because of their lack of skill and un-lacking of sweet items and possibly cash.

if I see your mule im going to kill him, i dont care about criminal points with those guys.
lets face there kinda asking for it.

Gunther TheBlack
11-02-2005, 12:52 PM
Looks like the 1 char per server option is losing ground ;)

Aeakos
11-02-2005, 02:12 PM
DF healers must be better than the majority of other games healers that are always the worst class.

Since most of the dev's are old school UO players and a lot of things in DF will be very similar to aspects of old school UO. What makes anyone think that "healers" in DF are going to be any different as opposed to UO?

Old school UO didn't have "healers". "Healers" in UO were high-end mages with Greater Heal. Think again if you think they may be weak.

DF will have tons of hybrid characters, just like UO did...that's what it's all about. I doubt you will ever see a pure healer...I doubt if it will even be possible.

DeadeyeFlint99
11-03-2005, 04:24 PM
I voted for 1 character per server. With the classless system a character can potentially learn every skill in the game. The use of more than 1 player can only be used for muling botting and other assorted crap not to mention the log onto an ALT revenge BS. Example I waste some dude and take all his stuff, then he logs onto his uber powerfull alt and comes and kills me and gets his crap back and mules it back to his alt. I hate that crap, its retarded, if you want more than 1 character play on different servers. Not to mention if you only have one character it makes you more carefull about your reputation. Example a guy has an alt to RPK and screw over people with an evil alignment and another alt with a good alignment that can go into the cities and towns that his evil character cant go. Its bullcrap. The game would be much more interesting with only 1 character per server, not to mention you dont really need more than 1 character with the skill leveling system since you can only play 1 race per server anyways. Your character can be a crafter and a warrior and a caster and all that stuff, no need to have 1 character for each role.

Crunk
11-04-2005, 05:48 PM
voted 1 per server. this may seem restrictive to some, but it adds to the overall feel of the game. (opinion)

Tekei
11-14-2005, 04:39 PM
Ok, I apologize in advance for beeing upset efter reading all this MCS shit!

Seriously. 1 char/server is clearly the best choice since that removes MOST of the crafter mules that would otherwise ruin the economy.

If you want to try out a new template or whatever, start a character on another server. Wouldn't be much of a difference right?

Multiple chars/server destroys a playerbased economy since everyone will craft what they need themselves rather than visiting REAL crafters for it. MCS gives people the opportunity to hide behind alts so they can gank with one char while doing something else with their main. that is not good and that is not what this game is about!
MCS "worked" in WoW since that game sucked over all and didn't have any freedom at all.
SCS worked well, even very well, in SWG where crafters were the real moneymakers, and I have got the picture that that is the way DF should work too.

If you want a "I-can-do-it-all" kind of char, then play Morrowind where you can master every skill in the game whithout much effort and then bash those mobs you've allways wanted to kill.

Seriously, SCS is the way to go!

Blackie_Chan
11-14-2005, 06:28 PM
I'm all for 1 per server if they let me:

Instantly drop a skill to zero if I want to get rid of it.

Skills after drops are prorated if its of the same type (ie i drop fencing for axe, I would gain axe quicker up to the level of the previous skill) How much faster is of course up to debate, but the idea being that you could lock some skills drop 1 skill and then quickly get back up to speed with what you wanted to do. Something in the range of 1/(100*ln(skill speed)) faster than you would given all your current speed ratio would work unless the current speed is faster (which would be the case if you don't have many skills.

I suggested this only because it would be quicker to reroll in this game, do to skill caps than to change skills at higher levels. Since you can't make alts, you can't really test (especially test with your guild) and all this really causes is people putting their test alts in your guild when they don't even play on your server. Additionally, this also depends on you having friendships that you can give your items to to hold. Sorry, but only my guildies that i have played with for years will i trust that to (depending on what I am carrying), and sometimes you may have a few things in your stash that you keep tucked away just for yourself incase. Sometimes you don't want that to be public info.

I don't care if its 1 toon per server, just make it so that with the exception of switching prestige classes I can change up easily. Make the info about presige classes well known in advanced, and if you allow people to switch prestige classes that they are not prorated in any prestige skills.

DeadeyeFlint99
11-14-2005, 11:16 PM
Look alot of the people on this thread don't know Jack about this game. Listen this is what we know for sure

1. RACE PER SERVER
2. ONE CHARACTER CAN LEARN ALL POSSIBLE SKILLS(OUTSIDE OF PRESTIEGE CLASSES WHICH CAN BE CHANGED)
3. YOU CANT GIMP YOUR CHARACTER.

So people don't NEED different toons for different jobs like killing crafting etc. The same character can do all of it. The only thing that could come from multiple toons is muling, exploiting, spying, griefing, and cheating. All this 1 character is boring crap is total BS because you can use that one character to play every possible role in the game, if you want to try a new race change servers, no big deal. Even if they allow multiple chars per server I only gonna use 1 cuz they designed the game so thats all you need.

EightyFour
11-15-2005, 11:46 AM
I like the idea that you have one charicter and are accoutable on that toon, that way I know if your an asshat or something else, however, if this game dose allow for support charicters for large scale battles, how is that gonna work out when there is no large scale battles.

If I build a toon that heals during a battle or increses other abilitys somehow, that's great and all, but what happens when I want to roll on my own, guess that's out of the question huh.

I come from a shadowbane environment where a PvP toon is built differently than a GvG toon, and a GvG toon is built differently than a bane toon. Every toon is there to server a function, a bane toon is great and can total own at a bane but when they get out on the field there really hard to kill per say but there dps is not as great as say the other guys or they don't have the fuctions to compete.

Anyway, the point is if I only get one toon than that limits what I decided to make, and changes how long I decided to play.

Gunther TheBlack
11-15-2005, 12:22 PM
ONE CHARACTER CAN LEARN ALL POSSIBLE SKILLS(OUTSIDE OF PRESTIEGE CLASSES WHICH CAN BE CHANGED)


Don't forget that there are a lot of prestige classes and that you have no idea how freaking hard it will be to learn all skills. Like they said, it's possible in theory if you played over 60 years for 12 hours a day.

reece
11-16-2005, 12:46 AM
I like the idea that you have one charicter and are accoutable on that toon, that way I know if your an asshat or something else, however, if this game dose allow for support charicters for large scale battles, how is that gonna work out when there is no large scale battles.

If I build a toon that heals during a battle or increses other abilitys somehow, that's great and all, but what happens when I want to roll on my own, guess that's out of the question huh.

I come from a shadowbane environment where a PvP toon is built differently than a GvG toon, and a GvG toon is built differently than a bane toon. Every toon is there to server a function, a bane toon is great and can total own at a bane but when they get out on the field there really hard to kill per say but there dps is not as great as say the other guys or they don't have the fuctions to compete.

Anyway, the point is if I only get one toon than that limits what I decided to make, and changes how long I decided to play.


Imho different templates for different situations (PvP,GvG, Bane) is not always the way to go. Shadowbane, with its great lack of creativity and possible tactics in PvP makes it necessary to come up with different types of templates to extend the existing tactics.

You just can

Malfeus
11-16-2005, 01:09 AM
The Game is designed so to be open ended, meaning it leaves you to develop your character the way you want to when you want to. This means there is no reason for you to have other characters. If you started off as a fighter then decide to be healer just train healing and use that from then on. Those that want multiple characters per server I can see only wanting them for more space
or as a craft only character, but I don't think there is a need for that in this type of game. But sadly I believe the Devs will most likely try to satisfy the masses by allowing more than 1 character per server. Most likely 3-4 Characters per server. This accommadates those that want more than one character per server and for those of us that want one character only have to use one slot.

Malfeus

Xinnro
11-16-2005, 01:25 AM
One.

With only one character, people will be inable to create alts to do tasks such as crafting and what not.

With one character

it makes crafting and other tradeskills more valuable

+ it makes the kinds of characters more diverse..

Overall, having one character would make gameplay better.. in my opinion anyway

Lucilia
11-16-2005, 04:36 PM
if in fact it does become limited to 1 char per server, the people determined to have more than 1 char on the same server will just end up buying another account anyways, even in WoW with 8 characters a server people often owned more than 1 account...i assume it will happen here as well

ShadowKnoll
11-16-2005, 05:26 PM
i think they said there will be only 1 char per sever lol but if you want latter on you can retire it for a month or something like that.

Gunther TheBlack
11-16-2005, 06:52 PM
i think they said there will be only 1 char per sever lol but if you want latter on you can retire it for a month or something like that.

1 race per server to be more exact.

Perfect middle ground imo.

Tormentius
11-19-2005, 03:03 AM
One Char per server.

Its sad but i got upset when I realised there were so many people playing my beloved UO pretty much as a single player game, they had their Warrior, they had their Mage, they had their Crafter, they had their Tamer/Bard and they had their Thief (possibly). They didnt need to interact with others. For 3 years I pretty much played solely as my warrior, I used to love coming back from a dungeon, running past Brit bank, listening to the squable before making a trip to the northern smithy to bargain with the locals to repair my armour.

One possible exception i can think of is having 2 chars per server but both have to be in the same "class". Allowing you to have two diff templates.
Less strict would be, 2 chars per server and allowing them to be Warrior/Mage/Bard etc etc OR one crafter.

If you want to play a crafter, it should be to serve others and not just yourself. Play a warrior on one server and a crafter on another.

Compute
11-19-2005, 03:17 AM
I'm all for more characters on the same server. It's not like you can log them in at the same time, and it's fun to make alts that can interact with your friend's alts on the same server.

Parade
11-19-2005, 06:44 AM
my problem with one char slot per server is well i would like to explore differ races to find my fit or my niche same thing but you get my point of veiw. There is a certain thing i look for in games. The freedom to pursue the ultiamte woodsman able to pvp never having to goto a town if i dont want to. Being a hermit if i choose to be. I almost always play ranger like chars. Like in uo i played a tamer with camping only traveled to town when i had enough gold to bank and avoiding others I do not want anything to do with so i could hide track tame animals cook camp and stuff like that made my own weapons never had to buy off anyone. Now I would love to make a couple of races to find who would be more suited to this style of play.

But on the other hand one char would prob be better for the econ of the game. Via "my weapon is nearly broke need a smithy to fix it and such" It forces people to interact trade barter for goods items. but would definately take away from my solo game life cause I really do not like people much. This is really hard to make an opinion on cause I see everyones point of veiw even the 13 year old punk kid who is gonna grief me cause its makes him happy to make me miserable, with no cause or reason for his actions. Not lore not good or evil but because he can. and run to the forums I pwned him. Example would be the maxed out char killing a new char who just enetered the world for the first time he kills it and runs to the forums and screams I roxxers!

AllmightyEOD
11-20-2005, 06:10 PM
1, this is a hardcore pvp game, not a hardcore pve game where you need to have 5 mule characters and 2 characters of each skill.

Allowing people to make more then 1 character allows them to use and exploit every craft.. and yes, I mean exploit, it might as well be it.

I never agreed with gaving mule alts, I never agreed with people having crafting alts, it is against everything that is mmorpgs.

Poll #1 showed that 1 character is the more popular vote, so will this one.

Ugh I voted 3. Why not have a support oon a heavy hitter and a mage type for battles. You guys are morons for thinking 1 player for server. I guess those that are crafters will have a very boring ride.

pep4158
11-20-2005, 06:21 PM
Hmm my vote is two, but no more....seems unneccesary to have more then two.

WitchKing
11-20-2005, 06:32 PM
[QUOTE=reece]Imho different templates for different situations (PvP,GvG, Bane) is not always the way to go. Shadowbane, with its great lack of creativity and possible tactics in PvP makes it necessary to come up with different types of templates to extend the existing tactics.

You just can

reece
11-20-2005, 08:23 PM
if you say so

Samael
11-20-2005, 08:25 PM
I agree with 1 per server... if anything it will make spies a harder feet

Big Harv
12-01-2005, 12:33 AM
OH NO! more characters means that people that play alot are gonna have multiple pwnage characters. I am afraid of people with pwnager characters owning me. whoever says 1 character per server is rediculous. wow, lets limit what we can do by limiting us to one character. its like ur favorite diner: you always like to go to the same one because you like the people and hospitality, but u like to have a choice in what you order for food. (analogy might be hard for you foolios to understand, but it makes sense to me)

Darq
12-01-2005, 01:00 AM
If there are enough Servers to play all the races, 1 per Server.
If not , 2 per Server.

Ramrodiger
12-03-2005, 07:17 AM
i think for beta we should have multiples for testing rights, but for retail, perhaps 2 or 3 at max.

Silverhaze
12-04-2005, 12:26 AM
3 or more... but same race for all and same surename/family name... maybe allignment hits for all of a family (if 1 of your chars is evil all will be)

Nicolie
12-04-2005, 01:58 AM
I just like playing one guy in games.

Mooshen
12-04-2005, 09:39 AM
I'd like to change my vote from 1 to 3, with the clause that all 3 chars must be of the same race (obviously). I think they should be seperate entities though, none of this same last name, same alignment stuff. After all, what's the point of having another character if it's obviously linked to your other one.

Although there are advantages to having more than linked characters though. Well, not so much advantages as it's not necessary for characters to be unlinked to have any point. You could have a crafter on one and a fighter on the other, whatever. But I still think that if there's gonna be more than one character per server: same race, no link.

Obviously a big problem with multiple characters is spying, that is, joining a guild with an alt that your main guild plans to attack. Easily remedied, however, and the hunt for the mole could be fun.

Galdred
12-04-2005, 02:36 PM
I don't see how limiting characters to one per server would restrain people from having crafting mules, unless it is stated as cheating and there are drastic measures taken against it: In Shadowbane, 30% of the players have 2 accounts, although they can have several toons/account, only for the possibility to get a buffbot.
Some people think it is ok, but I don't feel like having to pay more to be able to play a game competitively.
After all, almost every MMORTS does this, so there is no reason it would be a bad thing to have it in DF.
However, it would be almost impossible to differentiate between real players playing from the same IP or multies.

Thus I'd chose 1 toon/server if I could have any insurance that people using several accounts would be hunted down and baned when found, otherwise, I'd go with 3 per server.

Stormsblade
12-04-2005, 10:56 PM
God, atleast 3.

lok-tar-ogar
12-05-2005, 02:15 PM
im sorry but i dont accually see any resons for haveing just one char
even if there are multiple char. what harm could be done keep in mind you could have 5 chars and still not get every skill "500 skills and spells" i dont wanna have a game that limmits me that much c mon guys think about it

Kilmoran
12-09-2005, 09:15 AM
I'll just say, I voted for 3 because even though i can potentially go any route i want ,there are some characters i have that are specialized, and of course icould make a "general adventurer" and test alot of waters. I don't want a ridiculous amount of characters, but i play to atleast have a "barbarian" and an "assassin" and i'd like to have a "mess around" too. Sure i could continually get different skills on 1 guy, but since i know what i want to do... why would I other than just to try it out and drop it any how?

Psymon
12-09-2005, 02:00 PM
I think 1 charactor per server is a Bad Idea.
Simply because I've never been Happy with Just 1 way of playing.

IN WoW I Has a 60 Rogue 60 Priest, and 54 Warrior. (None of which i play, the game got boring)

IF I build a charactor for fighting on the Front Lines, I don't think he would be a great caster. I imagine I will definitly want to play both styles. I think 2 months after release this poll would show an insanely different statistic.

Find me a game where a Majority of players played only 1 charactor, and were happy.

Psymon
12-09-2005, 02:02 PM
Ultimately 1 charactor Does NOT win the poll.

A More accurate Poll would be
1. Only 1 charactor.
2. More then 1 Charactor.

reece
12-09-2005, 05:12 PM
Find me a game where a Majority of players played only 1 charactor, and were happy.

Neocron

unnecessary to say that their 1char server was the greatest political and roleplay platform ever existed.
and still today its the only server where your behaviour and acting as an individual is mirrored by a community which won

LilWower44
03-05-2006, 02:49 AM
ONE - why does the community seek to make usless polls like this?
noob, favor is in MCS... whether its 2 3 4 or 5, i dont care! u guys have alot lower percentage then us

Unahim
07-17-2008, 05:46 PM
And that only goes to show how uninformed the recent additions to this forum are! For many months it's been 90% SCS, and 10% MCS and now this?

Clearly there's too many people here that go "Oh noes, mah altz!!!!" without knowing how DF works!

By putting MCS in the game you destroy the economy, instantly! Everyone gets their own crafter alt and that's that. You can craft anything in the game, so this is worse in DF than it'd be in WoW for instance.

And that is just one of the advantages of SCS. MCS has no advantages over SCS at all, and most MCS fanbois make their "point" about the how MCS is best by suggesting crappy fixes for it's inherent flaws instead of telling us why we should want MCS.

"I want one char of every race, so I can spy and stuff without danger" is not a good option.

Clan warfare? Gone. We all have alts that can enter the enemy city, and once the moment is there strike cowardly and open the gates.

MCS is bad, period. There's even a ton of other problems I haven't mentioned, and if you now think "and what might those be?" you really are too uninformed(both about Darkfall and Forumfall) to vote on this poll.

I hope someone spend a week creating new accounts to vote on this poll or something, because if MCS really "wins" that's a bad sign for the overal quality of our posters.

Now, when I first heard about SCS I also said "wtf?!?" but once you get past your alts from other games, you'll see it's worth.

P.S.: It is a victory for Darkfall that the devs have already said they're firm in their belief in SCS though, at least that means whiners won't influence that choice.

edit: Heh, hadn't seen the date on that last post... accidental necroing still necro'ing? O.o

Elxu
07-17-2008, 05:50 PM
And that only goes to show how uninformed the recent additions to this forum are! For many months it's been 90% SCS, and 10% MCS and now this?

Clearly there's too many people here that go "Oh noes, mah altz!!!!" without knowing how DF works!

By putting MCS in the game you destroy the economy, instantly! Everyone gets their own crafter alt and that's that. You can craft anything in the game, so this is worse in DF than it'd be in WoW for instance.

And that is just one of the advantages of SCS. MCS has no advantages over SCS at all, and most MCS fanbois make their "point" about the how MCS is best by suggesting crappy fixes for it's inherent flaws instead of telling us why we should want MCS.

"I want one char of every race, so I can spy and stuff without danger" is not a good option.

Clan warfare? Gone. We all have alts that can enter the enemy city, and once the moment is there strike cowardly and open the gates.

MCS is bad, period. There's even a ton of other problems I haven't mentioned, and if you now think "and what might those be?" you really are too uninformed(both about Darkfall and Forumfall) to vote on this poll.

I hope someone spend a week creating new accounts to vote on this poll or something, because if MCS really "wins" that's a bad sign for the overal quality of our posters.

Now, when I first heard about SCS I also said "wtf?!?" but once you get past your alts from other games, you'll see it's worth.

P.S.: It is a victory for Darkfall that the devs have already said they're firm in their belief in SCS though, at least that means whiners won't influence that choice.

edit: Heh, hadn't seen the date on that last post... accidental necroing still necro'ing? O.o

Bad necro! Shoo!

Largion
07-17-2008, 05:52 PM
edit: Heh, hadn't seen the date on that last post... accidental necroing still necro'ing? O.o

Yes! Bad necro :D

Unahim
07-17-2008, 05:52 PM
Bad necro! Shoo!
Yes! Bad necro :D

I'm not sure if there's a forum rule about necroing, but I know for a fact one-liner posts are forbidden, so you might have to look to your own flaws first! :sly:

"Let he who is without sin...." and so on.

Scully
07-17-2008, 06:11 PM
There can only be one! (true god)

schwiz
07-17-2008, 06:13 PM
I voted 6+, with 500+ skills in a game i am paying for I want to try out and play with as many as possible, I dont want to play on a different server and make new friends just to try the content I am paying for already.

Sgt. John Knock
07-17-2008, 06:21 PM
Jeez, that guy's been holding a grudge for 2 years because more people want MCS :D

Anyways, what happens happens. The only ones who know the way DF works is the Devs. Personally I'd prefer MCS, but if the Devs say that SCS gives better gameplay, then I'll listen to the Devs.

Parkinsons
07-17-2008, 06:47 PM
Single char per server is not even an option. People will have more than one account. The question is should people gain an advantage if they pay more money?

Indah
07-17-2008, 06:52 PM
Single char per server is not even an option. People will have more than one account. The question is should people gain an advantage if they pay more money?

Absolutely. Anyone who invests more into something should get better rewards, be it time or money.

Corwen
07-17-2008, 06:54 PM
I voted for one character per server, gonna copy paste a post from another thread expressing my view on it:

"I hate the idea. SWG had it right with 1 char per server, at first I though "wtf is this" when I bought the game, but after playing for quite some time it's my prefered character set up.

Simply because I hate it when people make referances to other characters, in any sense. The wobbly crafter saying, "Hold on, let me get my warrior so we can take these guys" pisses me off, and the powerful warrior saying, "we could use another healer... brb." pisses me off too.

In a game such as this I think it would also alow for too much self sufficiency. In a clan based/community based and quite realistic game, that's not a good thing. Someone could have mule alts to hold their stuff which would throw off the currently debated banking issue. People could have strictly crafting characters as well on their alt list, making them everything thing their main needs. Whilst their fighter guy (magic or otherwise) is their main and reaps the benefits of extra bank slots and free gear.

Believe me, someone with enough time on their hands will go through the process of grinding 5 characters, just to make the 1 'uber'.

I also concede that limiting 1 char per server wouldn't stop this, I know a fanatic from SWG that seriously owns 15 accounts. So there will always be people like him. But putting a price on those extra characters will severely limit it I'm sure."

/agree

Skree
07-17-2008, 06:59 PM
Single char per server is not even an option. People will have more than one account.

Absolutly true. And no matter how many CPS is or is not allowed people will still have multiple accounts.

Just like in every MMO to date.

Anyone who thinks otherwise is simply ig'nernt.

Skree

Parkinsons
07-18-2008, 02:46 AM
Absolutely. Anyone who invests more into something should get better rewards, be it time or money.

DFO should have a system where if you pay $5 more a month your stuff stays with you when you die.

PrimalSign
07-18-2008, 02:56 AM
Single char per server is not even an option. People will have more than one account. The question is should people gain an advantage if they pay more money?

Your argument has already been addressed in SCS/MCS debate # 2365. Please don't try getting into a discussion until after you've read the entirety of this subject's history.

(it might take you until 2013 to go through it all, but when you do Darkfall will release and all will be good in the world.)

aeonicentity
07-18-2008, 03:03 AM
Honestly, perfectly good games have been ruined by the ability to have multiple accounts with multiple characters. Especially by people who own two accounts and then run them in tandem using one to scout, and the other to bash people's brains in. While in DF there doesn't seem to be so much importance on the concept of roles,and so would reduce the amount of this, I think some people will still pay the extra $14 a month just to have a second char who they can use to craft, or spy, or scout, or execute scams with.

illus10n
07-18-2008, 03:22 AM
I'm sick of the "YOU SUCK FIGHT ME ON MY MAIN"

Behhemoth
07-18-2008, 03:53 AM
One won.

Forsaken
07-18-2008, 03:58 AM
I'm sick of the "YOU SUCK FIGHT ME ON MY MAIN"

So true.

UO had it, so did WoW =D

Though on UO it really didn't make that much sense, it wasn't even level/gear based.

Sandamos
07-18-2008, 04:53 AM
can someone explain why they want more than 1 character on a server? i don't know of any good reasons.

Byggin
07-18-2008, 04:58 AM
Greifers want more than 1 for anonymity.
Crafters want them so they can still skill up a fighter.
Some people want mules.
Some want variety, different races ext..
Some want to spy.
I could keep going on but Single Character per Server adds so much more to the game I don't care what they want.

Sandamos
07-18-2008, 05:13 AM
Greifers want more than 1 for anonymity.
Crafters want them so they can still skill up a fighter.
Some people want mules.
Some want variety, different races ext..
Some want to spy.
I could keep going on but Single Character per Server adds so much more to the game I don't care what they want.

Create a character on a new server...that will fix the reasons that aren't exploits

Lillo
07-18-2008, 07:40 AM
From my point of view, depends on many ... too many personal factors.
1 player for servers'. If the system of skill and how to SWG, ok (with 1 months building your character), if you have a lot of space in bank / house, If you can change your profession working, or do more work (crafter).

2-3-5-10 player on each server, if there are limitations, if I want to create a PK, and a PKK, if I want to make 2-3-5 crafter, if I want to make a dwarf and a human being, a magician and a warrior.

Again, OU (which had no limitation) could create 3 player for servers. Playing always the same with the rhythms of today, you tired and bored you.

If I can create a player just for my gaming servers, I have no problems ... buy another account, or just the key, and so I 2 player on the same server.

Arathor
07-18-2008, 07:56 AM
Only one character per servers and it is not going to change, Tasos said.

Unahim
07-18-2008, 10:46 AM
My faith in this community rises a bit again seeing as the "1" char option has risen considerably since this got back up here.

SkuzzyG
07-18-2008, 12:36 PM
For me the restriction of one character per server will be hard to take, especially if the game has only one or two servers in the EU.

I imagine in the first week or two of play I will roll and delete one character of every race for the purpose of seeing what back story and what city and what area I like best. I am not looking forward to that experience at all. It will be soul destroying to enjoy playing my 1st char but being forced to delete it so I can see what the other races have to offer. It will be worse when it turns out I liked my 1st character best and have to start all over again.

Unless the game is successful enough to sustain 6+ servers per region I think 1 character per server is a limitation that will be often endured and never enjoyed.

Largion
07-18-2008, 12:39 PM
If i was on my main forumaccount i would call you names but im on my mule trying to get +1000 so i dont want to be baned! :D

m0j0mann
07-18-2008, 12:41 PM
Uno character.

IcePillow
07-18-2008, 12:44 PM
one, one, one

Sgt. John Knock
07-18-2008, 12:45 PM
If I'm paying for an account, I'd like to be able to use all the content, not just that of one race in particular. But if the Devs say that SCS is better, I respect their judgement

Corrsarz
07-18-2008, 01:03 PM
Why this is a bad poll

Those inclined to make only one or two chars are more likely to not feel the same as those that make 5 or 6 characters. Thus it becomes skewed in the sense that people base on what they play rather than what works or rather what could work.

Thos that play casually dont see the reason to have 4 characters, while those who dont do.

So maybe we can prepare new poll to solve this:
How many chcaracters per server?:
1 Only one
2 Two, no less no more
3 Three, no less no more
4 Two or three, but no more
5 Not less than four
6 I want it multiple, no matter how many

How about that? It excludes each other more than this poll and you can cover more options:
- Who will like one char? 1
- Who will like two chars? 2 + 4 + 6
- Who will like three chars? 3 + 4 + 6
- who will like lots of chars? 5 + 6

coder1024
07-18-2008, 01:07 PM
I see this 2 ways. First, people can have as many chars as they want on a server, regardless of SCS/MCS/etc because they can simply pay for extra accounts. So, you're never gonna be able to force people to only play a single char or not have spy alts or crafting bots. They just have to pay more.

Second, I dislike restrictions like this in general, but the devs have said SCS is where they're going atm so I can live with it.

I think the upside to SCS is that they'll be under pressure to make sure you can fully and pretty easily respec like they've claimed.

Corrsarz
07-18-2008, 01:13 PM
I see this 2 ways. First, people can have as many chars as they want on a server, regardless of SCS/MCS/etc because they can simply pay for extra accounts. So, you're never gonna be able to force people to only play a single char or not have spy alts or crafting bots. They just have to pay more.


Forcing them to pay more is enough. Even if you had perfect system to eliminate multi a player can hire another player to be de facto his alt. So just paying for another acount is fair. Eventually if one player agrees to work on his friends fame for free it is far, isnt it? You cant firbid it.
So in fact there are only two options: many characters for one playment or one char per one payment. Theres no third option.

Snowie
07-18-2008, 01:15 PM
Same stuff over and over again. Another tl;dr thread.