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View Full Version : How do you want recall to work in Darkfall?


Taurohta
10-16-2005, 11:08 AM
Limited recall, no recall, or no recall whatsoever?

Zycotix
10-16-2005, 12:22 PM
Limited recall, hoping it's very expensive, and the primary function being to let rich players that have probably travelled the same route hundreds of times skip past long travel times between towns/cities if they choose.

Sarisei
10-16-2005, 01:25 PM
Say no to recall and YES to exploration! :p

Taurohta
10-16-2005, 01:46 PM
Thats the spirit, good to see.

Goune
10-16-2005, 02:04 PM
Hard to say, I really enjoyed both exploring and the ability to recall fully, in uo. I think the system should be similar, but alot more then a twopump *pop* *gone* kindof idea. I would like to see, unlimited recall in that, you can mark your own locations, and recall/gate to them, but I would also like to see gate be a 2-3 man spell that takes like a minute to channel, to open the gate for 1 minute or something. Aswell, recall itself should be a significantly long cast, thats interuptable on damage or anything offensive. Say maybe 90 second cast time or something, that way people arnt recalling out of battle and whatnot like cowards, But you can still use it to hop around. Perhaps also if there was a decently priced regent attached to it, so that people wouldnt be doing millions of trips per day, but just a couple to key areas and back, using the horses, and racially specific mounts between ;)
Flame away, just my twobits :p

-Goune

Relent
10-16-2005, 02:05 PM
No recall. Players would use it to portal home with trade-goods/loot/resources. That spoils opportunities to track down bandits to retrieve what they stole, or ambush trade routes, or any number of other good scenarios.

If it's rare/expensive that's even worse. Rich players get to transport goods instantly and risk-free while newbies have to run the gauntlet.

Just say no.

Goune
10-16-2005, 02:08 PM
perhaps if it required being out of combat for a decent time period? I _HATE_ running for like an hour only to miss a goddamn boat, and have to wait another freaking halfhour doing nothing. some form of instant travel, atleast between key cities is a must. I can understand the want to hunt down people and what not, but no recall at all makes me a sad panda :(

Taurohta
10-16-2005, 02:34 PM
only short distance, and u cant just keep hoping all the way home.

Phooey
10-16-2005, 02:44 PM
Limited recall, with the limits including distance, time it takes to do so, and limited availability of runes to mark.

Ashindir
10-16-2005, 03:06 PM
I think full recall would work if recalling was expensive and a hard skill to master. Just imagine having to play Darkfall like Final Fantasy 11. *shivers*

Renithir
10-16-2005, 03:26 PM
Personally, I'd like to see the mass transit of UO... recalls and gates, but I'd drastically narrow down the weight restriction so that a person could only mass transit with their equipped items, a modest amount of gold, and a few items in the back pack.

This would allow the fast and free mobility so a late comer could make the dungeon crawl, but would also stop armies from gating in with seige equipment with almost no warning. This would also ensure the use of other means of transportation. Caravans would still be needed to move large amounts of goods (Ore or seige weapons) and mounts/foot would still be needed to move a raiding parties loot.

Best of both worlds I think.

reece
10-16-2005, 05:31 PM
i don

Kietharr
10-16-2005, 05:45 PM
No recall or VERY limited recall, the runes that the devs talked about are about right, expensive, rare, and risky to keep on ya.

karavik
10-16-2005, 06:53 PM
Say no to recall and YES to exploration!

you have to explore FIRST so you can mark your runes or whatever then you can recall....basically recall gets its full benefit at the end game. When everyone is sick of traveling 2hours to go somewhere. Ive hated every single travel method since uo on every game ive tried. (L2, SB, DAoc, WoW) I might be ok with with limited recall. But i say more action and less boring ass walking. They stated there would be full recall/mark with time limitations i hope they stick to it.

Taurohta
10-16-2005, 07:46 PM
do u really want a neat little siege to turn into a 10,000 man lag fest?

Sarmatian
10-16-2005, 07:49 PM
I want absolutely no recall whatsoever, to keep warfare regional and not worldwide.

I'm pretty sure they have already decided on limited recall however.

Osirus
10-16-2005, 07:57 PM
Without a recall system; we'll have to hoof it where ever we go, generating the possibility of conflict and the need for armed escort to protect from potential bandits/pirates. Allowing marking of runes and recalling(if implented this way) creates hot spots of danger where skirmishes take place at points of interests, reducing the chance for random encounters out in the wilds or along caravan travel routes; resulting in little to no risk for trader with goods.

Taurohta
10-16-2005, 08:01 PM
can i assume that means ur against recall?

Metal Wolf
10-16-2005, 08:51 PM
No recall. Run that Big Mac and fries off. Do your toon some good dont let him get fat and lazy. And If you can fly across the contenent what use are mounts other than speed buffs no one wants to use because there to easy to kill (the complaint I'm shure people would use in game).

Nuker
10-16-2005, 10:53 PM
Quick teleportation spells and gates MUST be implemented because the world is huge.

Mashed-Potatos
10-16-2005, 11:36 PM
Down with recall! I don't like it and I think the game will be better off without it. Though some people will get mad because they died across the map, but that's their fault for not defending themselves properly.

Nuker
10-17-2005, 12:32 AM
Down with recall! I don't like it and I think the game will be better off without it. Though some people will get mad because they died across the map, but that's their fault for not defending themselves properly.


you could defend yourself properly with:

a rusty hatchet
a cracked bow
an empty quiver

against 3 fire dragons?

Mashed-Potatos
10-17-2005, 01:59 AM
You most likely couldn't fight them off. But wasn't it your fault for attacking/going near them in the first place?

Shawk
10-17-2005, 04:29 AM
No one wants recall, get over it.

Gloomrender
10-18-2005, 04:24 AM
Im for limited. And happy to hear the devs are considering it.

I dont want SB transit zergs, but I sure as fuck dont want to hike around for hours either!

Lets all really think about how lame this is just for a moment... lets call it, a moment of lameness. Count it out in your head, just one minute from one hour of trudging:

1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59,
60.

Now do that 180 more times. Then calculate 5 seconds to die on arrival.

And do it all over again!

Do you "nho tranzit!!!" people really want that? Honestly? I just dont find that fun.

There has to be a compromise. Im confident the talented devs of DF can come up with something....

Shawk
10-18-2005, 05:02 AM
Love the biast example, very good job..

Shadowcreep
10-18-2005, 09:02 PM
Limited recall, no recall, or no recall whatsoever?
You want to rewrite that sentence?

Jangang
10-18-2005, 09:56 PM
I didn't vote because I really don't care about recall... Let em recall from anywhere they want... Who cares how fast they can get back to their own city... What I care about is how fast they can get from their city to wherever they are going... For that, i'd vote for no porting whatsoever... Once they are there, I don't see a problem w/ them recalling out though...

Rankor
10-19-2005, 03:41 AM
im in favor of some form of recall, hopefully nothing that can be used to transport zergs, but i seriously dont want to travel 5 minutes for a fight and then after that 30 secs of combat (or if u get ganked (quite likely) you dont stand a chance) you get to start running/riding back

Oadrik
07-27-2008, 03:40 AM
I think dat recal is stupid cuz we hav horses and stuff so we shouldn't need it

Corwen
07-27-2008, 03:48 AM
No recall. Players would use it to portal home with trade-goods/loot/resources. That spoils opportunities to track down bandits to retrieve what they stole, or ambush trade routes, or any number of other good scenarios.

If it's rare/expensive that's even worse. Rich players get to transport goods instantly and risk-free while newbies have to run the gauntlet.

Just say no.

I'm with this gentleman. Just say no.

It could kill to many important parts of the games.

Lofwyrr
07-27-2008, 04:00 AM
I miss the "slow and horrible" option!

Wexton
07-27-2008, 07:20 AM
Im for limited. And happy to hear the devs are considering it.

I dont want SB transit zergs, but I sure as fuck dont want to hike around for hours either!



i completely agree, but what i did like about SB, was there recall scrolls. You could only recall to the ONE spot, and you had to travel to the town to mark it. If you wanted to recall somewere else you would have to travel there.

Hotreb
07-27-2008, 07:50 AM
I would say limited for at the beginning; and full later, for high skilled player

Sir Boof
07-27-2008, 07:56 AM
no recall, make ppl really appreciate when they've traveled for so long. limited but also very expensive is kewl, but no oblivion style teleporting(total bullshit if you ask me)

Drakhan
07-27-2008, 08:38 AM
Please give me some form of recall. I got better things to do that running around like in WoW or whatever.

As said before, I big reason I hated every game after Ultima online was the running around. And I don't care if I get a horse that will travel faster. In a huge world like Darkfall that will still take ages to travel around.

Im fine with a limited version of the UO recall/gate one but please don't make 75% of my gaming time be running around (or sitting on a horseback).

Lord Argentum
07-27-2008, 09:26 AM
I like the idea of having recall and love the idea of exploration. Transportation can be monotonous if you`re running from one town to another so I don`t see any harm in being able to recall to the closest city or town. Of course as long as you have the page spell or rune to be able to do that. Between continents travel by normal means would be by ship of course. No use having pirates if they can`t board and capture other vessels, players and or loot.

:eek:

dirtknap
07-27-2008, 12:22 PM
free teleportation should be very limited.

+ teleportation by moongates and static teleports is fine because it creates strategic chokepoints for conflict.

+ the current system of gates dropping you into a random location inside a dungeon is good; not sure why it needs to be a dungeon though.

+ WOW-style warlock teleportation (where caster + 2 people can summon 1 person to them) is also good, but it needs to debuff all 3 people so they cannot recast the summoning for some amount of time.

+ static teleportation gates between 2 points IMO should be craftable/castable, with sensible limitations of course.

eg:

a rich human clan decides to build a moon-attuned gate (teleport) from near the human capital, to near their clan city. Once built, it is active only at a certain time of day, it is destroyable, and useable by anyone. it basically becomes a resource to be fought over, camped, and/or protected.

Mhorham
07-27-2008, 12:32 PM
I'd like to see recall done through the rune system they have implimented or working your waqy back through the fixed gates. No other recall spells or free rune should be implimented.

Kezef
07-27-2008, 12:39 PM
No teleportations at all is the best i think. Its way more fun to explore the land/water and what should all bandits do if everyones teleporting.

GRCPan
07-27-2008, 02:00 PM
Damn necro. Anyway no recall.

Jonkar
07-27-2008, 02:01 PM
Fuck recall and teleportation of any form.

Bunkah
07-27-2008, 02:22 PM
Why do people bump 3 years old thread just to add a shitty reply?..

Anyways, .. I'd say very limited recall .. or no recall...

Deja vu
07-27-2008, 03:45 PM
What I would like to see and what DFO is planning is different. I would like to see no recall/gate travel at all. But there is "rare" recall/gate spells in DFO. Its not nearly a game breaker for me but if there was some kind of official vote I would vote to get rid of it.

Alucard
07-27-2008, 03:49 PM
I wouldn't mind something similar to UO's Teleport or EQ's shadowstep type abilities. Just short distance jumps to help keep squishies safe when surprised and for a little fun here and there. The long cast time with expensive required items for the current incarnation sounds good. Keep the amount of markings down and more people running to their place rather than porting.

Czepa
07-27-2008, 03:53 PM
In elder scrolls morrowind there was a "mark" and "recall" spells. you could only mark 1 location with that spell, and each time you cast it it overrides the last location. now the recall spell takes you to the marked location, but you cant go back.

Im all for this system, but nothing else of the teleporting sort.

Sir Boof
07-27-2008, 04:01 PM
Fuck recall and teleportation of any form.

+1

Stigma
07-27-2008, 04:02 PM
I'd prefer no recall whatsoever to be honest. If people want fast travel, then allow accelerated travel speed along roads or something instead, but any player moving from A to B should be possible to intercept somehow.

-Stigma

boxcar_lozer
07-27-2008, 04:16 PM
I think it's good as it is in the game now.. as the dev's have described it
no teleportation except to your "stone" when you die..

I dont see any other good way to make it, so that it doesn't ruin gamplay and benefits zergs..

dirtknap
07-27-2008, 04:21 PM
I think it's good as it is in the game now.. as the dev's have described it no teleportation except to your "stone" when you die..

that's not how the devs have described it. There are teleportation runes, and permanent teleportation gates already in the game.

Bones
07-27-2008, 04:28 PM
Let them have their teleporting/gating. But also let them have a 50% chance of the entire party materializing 200' in the air and falling to their deaths, or 10' underground (instant death) and making their corpses unrecoverable (total loss). Couple that with extremely long casting times/expensive components and few will bother, but at least they would have the option.

I would love to see it rain an entire zerg some time, free loots are the best loots. Not to mention if they landed on an innocent party killing them the whole group would get an assload of murder counts/negative allignment hits.

Brannoc's army of truth and justice suddenly becoming a group of murderers... rofl. (thats just an example btw) :P

Kietharr
07-27-2008, 04:32 PM
I think dat recal is stupid cuz we hav horses and stuff so we shouldn't need it

woah, this thread has a phooey post, it IS old.

Brilliant
07-27-2008, 06:44 PM
I would like no recall at all, but I think at some point it would start to detract from the fun for most people. I voted limited recall, but the actual distance of the recalling is not a good control. Distance should not matter. The controls should be along the lines of long casting times, heavy reagent expense, and limits on how many times it can be cast within a time period, etc.

Shoku
07-27-2008, 08:36 PM
Ground travel is the point of pvp, no one walking/riding, no kills, no fun.

KellorKleft
07-27-2008, 08:46 PM
In a land full of magic, we have no ability whatsoever to teleport? I don't think so.

Limited recall.

Jonkar
07-27-2008, 08:49 PM
In a land full of magic, we have no ability whatsoever to teleport? I don't think so.

Why is that impossible?

Lethn
07-27-2008, 08:50 PM
I actually wouldn't mind having teleporting in if it's pretty much exactly as the devs described with tons of risk, if I had to fight my way through a whole horde of monsters in order to get to the other side that would be pretty cool but otherwise I would have to say no, I think this is just another one of those features we'll have to see the devs show off in the video so we can understand it better.

Dullard
07-27-2008, 08:52 PM
I say disable recall for both the attackers and defenders during sieges. Kind of like UO's "heat of battle" thing, but instead of a two-minute timer, it wouldn't be lifted until the siege was over.

Ricky4777
07-27-2008, 08:59 PM
eh >_> figuring this out is a big problem for traveling..., but since is real-time war people in real wars have to wait for reinforcements, so allowing recall into a huge fight just ruins that ?_?

schwiz
07-27-2008, 09:11 PM
exactly like in uo

Enigmatic
07-27-2008, 09:22 PM
full recall, just like in UO. didn't effect gameplay whatsoever. Just ensure that people cant recall in battle, or from dungeons or something similar. else people would recall as soon as they saw people coming.

Nashtak
07-27-2008, 09:29 PM
Recall sounds nasty. Good way to escape PKers... which is not a good thing.

Rahavin
07-27-2008, 09:49 PM
Wheres the option for Total Recall?

Davelf
07-27-2008, 09:55 PM
No recall no recall no recall ^^

Fudgy_Neeples
07-27-2008, 09:58 PM
Wow this necro sucks. Now everybody is going to be talking about teleportation with 5 new threads about it. Teleportation should never be in this game in any form.

KellorKleft
07-27-2008, 10:00 PM
Wow this necro sucks. Now everybody is going to be talking about teleportation with 5 new threads about it. Teleportation should never be in this game in any form.

Why is that?

EDIT: What's this? A +1000 over my head? Can it be true? Am I finally a forumfaller?

Honorzeal
07-27-2008, 10:03 PM
Hmm...

If there is any recall, I would hope that it is very limited. Prehaps it is more of an item based thing.

EXAMPLE:

You have two runes; one for the "in" portal and one for the "out" portal.

*shrug* It's a way, but I would prefer just walking. I love exploring and the thrill of battle.

BRING IT ON PKERS! :D

BladyKillher
07-27-2008, 10:33 PM
Teleports, universal banking and only flying mounts are missing to have our goods and lives transported free of risk.

Bine
07-27-2008, 11:36 PM
I think it should be limited in two things;
1) Long cast time (maybe 30 seconds to a minute?)
2) Weight (one may only warp with a few lightweight items and what you wear)
Groups to transport goods are still required and you cant just warp out before a PK gets ya. If you load up on stuff from a cave or some group of bandits you have to walk your loot home still.

EDIT: Have it light you up too ;)

IcePillow
07-28-2008, 12:00 AM
I don't want any recall.

Vecnaros
07-28-2008, 12:08 AM
Age of conan attempted a game with limited teleporting, that feature failed miserably and they ended up adding in more teleporting spots. Although back to an inn was always in.

and yes....it was probably changed because of the whining. Which i hope doesnt happen in this game. I can understand a constructive complaint, but when the majority lead to game changes.....well thats a different issue.

Nashtak
07-28-2008, 12:29 AM
As it seems we are going to have universal bank, if we also get teleportation (recall), this game will officially be carebear to my eyes(with only EVE online as non-carebear).

IwannabeaMahirm
07-28-2008, 12:38 AM
I think "Full" recall should be possible, but VERY, INCREDIBLY taxing on personal resources, while shorter ones take less resources.