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Mash36
03-09-2009, 09:44 AM
Is impossible and takes a long time. The only way to catch up to someone on a mount is to have more pots and food than him. After a few miniraids ending up being 7 guys chasing 1 dwarf or alfar on a mount for 30mins only to be baited to their clan city or a guard tower, our entire guild agreed that there needs to be SOME TYPE of ranged mounted combat. It doesn't make ANY sense at all for 7-8 people having to chase one person across the entire map.

Some solutions off of the top of my head are:

- Add the ability to shoot bows on mounts, but add a huge stam drain on each draw. An alternative can be recoil on the shots or a crosshair that bumps around.

- Ability to shoot certain spells (ie mana missle) on mounts, but same effect as stated within the bow suggestion.

- Some sort of dash on the mount, like a fast hop or etc. This can only be done once per ___secs and requires stamina.

I'm not saying that people on mounts should be easy to chase down, but if you have 7-8 guys on 1-2 guys, it should definitely be possible to chase them down (just like it is on foot).

Call me a noob if you want, but you damn well know that all mounts run at the same speed and unless if the runner makes a stupid mistake and gets stuck, the chaser will never catch up to him.

I know that we can try shooting ranged at the mount, but that isn't a viable option. Even if our whole group dismounted and started shooting arrows/spells, by the time the mount is half dead, they'd be out of our range.

A person on mount being chased by another also on mount should have a similar chance of being chased down just like a person on foot vs another on foot.

EDIT: I forgot to add that ranged shots on a mount should have a long charge timer and delay timer (how long before you can charge up a shot again after shooting). Also, people don't seem to be getting the point that I'm trying to say ranged combat on mounts SHOULD be inaccurate and overall hard to perform. A 1v1 chase should be hard to accomplish, but a 7v1 chase should be fairly easily done. I'm in no way suggesting that ranged combat while riding should be as easy as it is while on foot.
Of course it is possible to shoot down a mount, but it's not easy nor viable. Actually try shooting down a smart player's mount with 5-6 archers. We've chased for at least 4 times, do you guys HONESTLY think that we didn't come up with the idea of trying to shoot the mount? Also from personal experience; I was exploring when I found an Alfar guild city, which has an elevator leading to the top. I went on the elevator (with my mount) and as soon as I arrived on the actual city, 4 archers + 2 melee fighters attacked me. I didn't even bother trying to dodge the arrow, and instead ran in a straight line and jumped down the cliff (finding fall points on the way). I did not die and ended up with 2/5 of my health, that is after a surprise ambush with 4 archers + 2 melees and a suicidal jump.

Filth-
03-09-2009, 09:47 AM
I agree.

Elphaba
03-09-2009, 09:50 AM
No.

If you could do range, on a mount, the best use of such a tactic would be to grief newbs.

The system in game is fine as is.

If someone runs away, add to your KOS list and get them some other time...

Connick
03-09-2009, 09:53 AM
No.

If you could do range, on a mount, the best use of such a tactic would be to grief newbs.

The system in game is fine as is.

If someone runs away, add to your KOS list and get them some other time...

I agree with this dude.


However i believe there should be a compromise where there is ranged mounted combat but there should be some sort of protection against somebody who is just runnign normally otherwise yes a hail of arrows from mounted archers could really bugger things up.


Like maybe just make it incredibly hard to shoot from a mount.

Mash36
03-09-2009, 09:54 AM
No.

If you could do range, on a mount, the best use of such a tactic would be to grief newbs.

The system in game is fine as is.

If someone runs away, add to your KOS list and get them some other time...

I forgot to add "make each shooting have a long charge timer and delay timer"

How would a KOS list do anything? What are the chances of you finding ONE person in this huge world? Also, if you do find them, they'll just hop on to their mount and repeat what happened before. Not a valid point

sramota
03-09-2009, 09:56 AM
Sometimes you gotta let those hard-to-reach chips go.

Elphaba
03-09-2009, 09:58 AM
I forgot to add "make each shooting have a long charge timer and delay timer"

How would a KOS list do anything? What are the chances of you finding ONE person in this huge world? Also, if you do find them, they'll just hop on to their mount and repeat what happened before. Not a valid point

Easier then Bin Laden, I suppose.

If you add ranged attack to mounted, it would just further minimize viable game play.

Right now, players that forsake dps on foot, ie. one handed users, have a viable option. Mounted Combat.

It works great.

The last things we need are mounted mages and archers, at high skill levels.

Mash36
03-09-2009, 09:58 AM
However i believe there should be a compromise where there is ranged mounted combat but there should be some sort of protection against somebody who is just runnign normally otherwise yes a hail of arrows from mounted archers could really bugger things up.


Like maybe just make it incredibly hard to shoot from a mount.

I missed a few things, I edited it after reading this post :)

Elphaba
03-09-2009, 09:59 AM
Sometimes you gotta let those hard-to-reach chips go.

Correct. Someone running away is probably not looting your corpse...

Mash36
03-09-2009, 10:00 AM
Easier then Bin Laden, I suppose.

If you add ranged attack to mounted, it would just further minimize viable game play.

Right now, players that forsake dps on foot, ie. one handed users, have a viable option. Mounted Combat.

It works great.

The last things we need are mounted mages and archers, at high skill levels.


Again, as I said, it should be very inaccurate (hard to hit small targets ie people on foot, but possible to hit large targets ie mounts). I'm in no way suggesting that ranged combat while riding should be the same as it is while on foot.

Elphaba
03-09-2009, 10:01 AM
I missed a few things, I edited it after reading this post :)

You do realize that archery has a crap ton of range, right?

A group of 5 or 6 archers can rain death on a mounted rider, since his mount is such an easy target.

Kill the mount and get some lulz...

Whanny
03-09-2009, 10:02 AM
Im not in game but what about an animal snare skill?? To snare the mount

Elphaba
03-09-2009, 10:02 AM
Again, as I said, it should be very inaccurate (hard to hit small targets ie people on foot, but possible to hit large targets ie mounts). I'm in no way suggesting that ranged combat while riding should be the same as it is while on foot.

I understand. I simply disagree that it is needed, or even desirable, within the game, itself.

Mash36
03-09-2009, 10:03 AM
You do realize that archery has a crap ton of range, right?

A group of 5 or 6 archers can rain death on a mounted rider, since his mount is such an easy target.

Kill the mount and get some lulz...


You do realize that arrows are affected by gravity and that a mounted rider could easily run out of that range in a matter of seconds right?

Elphaba
03-09-2009, 10:04 AM
Im not in game but what about an animal snare skill?? To snare the mount

It is easy to kill mounts with a few ranged players, focus firing on the mount.

Like I said. Large target + long range = dead mount.

Just takes good tactics and team play.

That is why DFO rocks!

Elphaba
03-09-2009, 10:05 AM
You do realize that arrows are affected by gravity and that a mounted rider could easily run out of that range in a matter of seconds right?

LoL...

Come to the south western continent, on your mount and I'll show ya... ;)

Mash36
03-09-2009, 10:06 AM
[quote=Elphaba;2959303]It is easy to kill mounts with a few ranged players, focus firing on the mount.

Like I said. Large target + long range = dead mount.

[quote]

If you so insist that "Large target + long range = dead mount." Try getting a group of 5-6 archers and kill a mount. Of course it's possible, but more than likely that mounted player will get away.

sramota
03-09-2009, 10:07 AM
If you so insist that "Large target + long range = dead mount." Try getting a group of 5-6 archers and kill a mount. Of course it's possible, but more than likely that mounted player will get away.

That obviously depends mostly on the skill of said archers.
This ain't WoW you know..

Elphaba
03-09-2009, 10:09 AM
That obviously depends mostly on the skill of said archers.
This ain't WoW you know..

^^ This ^^

duszkin
03-09-2009, 10:24 AM
Call me a noob if you want
Noob

Mash36
03-09-2009, 10:25 AM
Noob

"but you damn well know that all mounts run at the same speed and unless if the runner makes a stupid mistake and gets stuck, the chaser will never catch up to him."

you never had a mount before? You should try them, only 250g!

Blaster
03-09-2009, 10:30 AM
/signed




Call me a noob if you want, but you damn well know that all mounts run at the same speed and unless if the runner makes a stupid mistake and gets stuck, the chaser will never catch up to him.



One guy chasing me actually caught me after 15 minutes due to the fact, that I was screenloading with 2 sec freeze time and obviously he wasnt.

2.66 Core 2 Duo
2 gb RAM
8800 GT 512

1680*1050, high details... any ideas how to fix it without turning off the max details? :confused:

kheled
03-09-2009, 10:30 AM
2 archers can kill a mount no problem, if they don't suck. I don't see the problem with the current implementation really...it's pretty good.

Mash36
03-09-2009, 10:38 AM
2 archers can kill a mount no problem, if they don't suck. I don't see the problem with the current implementation really...it's pretty good.

Yeah, a mount which isn't moving. 2 archers CANNOT kill a mount even if all of their shots hit. The mount will be out of range with at least half health. I will give up this entire argument if a video proof of what was said above was provided

kheled
03-09-2009, 10:44 AM
Yeah, a mount which isn't moving. 2 archers CANNOT kill a mount even if all of their shots hit. The mount will be out of range with at least half health. I will give up this entire argument if a video proof of what was said above was provided

It depends on where you engage them. I consistently get mounts to about 50% before they are totally out of range, if we start in melee range. If you don't start in close though, then they probably *should* be able to get away without a problem.

It feels pretty balanced to me.

Mash36
03-09-2009, 10:58 AM
It depends on where you engage them. I consistently get mounts to about 50% before they are totally out of range, if we start in melee range. If you don't start in close though, then they probably *should* be able to get away without a problem.

It feels pretty balanced to me.


OK at least you are talking with sense. I agree that if you don't start close enough, they SHOULD be able to get away.

However, our situation with the alfar was that all except 3/7 of us engaged 2 Alfars with mounts (bad decision). The 3 members who were not on mounts were all mages/rangers. It went like this: Our mounted players charged in and caught the 2 alfars by surprise, one was already mounted so we did not even bother going after him. The other however was able to summon his mount at 50% health. Our ranged attackers, already somewhat far behind in the attack, was able to shoot down the Alfar's mount by half before he was out of their range. We stuck to the chase the entire time and his mount regened all of its HP, rendering the damage done useless.

Lictor
03-09-2009, 10:59 AM
No.

If you could do range, on a mount, the best use of such a tactic would be to grief newbs.

The system in game is fine as is.

If someone runs away, add to your KOS list and get them some other time...

Agree. Also - I've been chased by 5 riders yesterday. 3 of them unmounted one after the other and peppered my mounts with arrows before I was able to get our of range. When trying to dodge the arrows from the fourth one I ran by accident into a tree and 5th killed my mount with his sword. Then the one on a mount, one dismounted and another guy, who just happened to be there killed me. I think it's pretty much possible to kill someone on a mount and I don't see a reason to overpower already very powerful weapon the mount is. Otherwise we would soon be playing Riderfall.

Wireded
03-09-2009, 11:01 AM
No.

If you could do range, on a mount, the best use of such a tactic would be to grief newbs.

The system in game is fine as is.

If someone runs away, add to your KOS list and get them some other time...

agreed, this is fine as it is.

Keller
03-09-2009, 11:02 AM
Agree. Also - I've been chased by 5 riders yesterday. 3 of them unmounted one after the other and peppered my mounts with arrows before I was able to get our of range. When trying to dodge the arrows from the fourth one I ran by accident into a tree and 5th killed my mount with his sword. Then the one on a mount, one dismounted and another guy, who just happened to be there killed me. I think it's pretty much possible to kill someone on a mount and I don't see a reason to overpower already very powerful weapon the mount is. Otherwise we would soon be playing Riderfall.

agree on this. It's possible to kill a mount, like he described. I'm not looking forward to Riderfall.

Mash36
03-09-2009, 11:04 AM
Agree. Also - I've been chased by 5 riders yesterday. 3 of them unmounted one after the other and peppered my mounts with arrows before I was able to get our of range. When trying to dodge the arrows from the fourth one I ran by accident into a tree and 5th killed my mount with his sword. Then the one on a mount, one dismounted and another guy, who just happened to be there killed me. I think it's pretty much possible to kill someone on a mount and I don't see a reason to overpower already very powerful weapon the mount is. Otherwise we would soon be playing Riderfall.

This is in a situation where all 5 riders where chasing closely, and also the inexperienced runner ran into a tree. If the rider did not run into that tree, he would have mostlikely escaped.

Edit: I also agree that the mount, as a melee weapon, is very strong. But I stated that the whole ranged idea revolves around the idea that it is near impossible to hit someone on foot with ranged attacks (because of recoil or etc) but possible (but hard) to hit someone on a mount with them. I also stated that the charge time should be very long for every shot. Thus, the point that ranged attack versus unmounted players = grief fest is invalid.

Mash36
03-09-2009, 11:04 AM
agree on this. It's possible to kill a mount, like he described. I'm not looking forward to Riderfall.

I never said it was impossible to kill a mount. I said it was hard to chase someone down while on a mount.

sramota
03-09-2009, 11:05 AM
If every loonie and their dog could chase down every mounted player, why even bother having the mount?

Tren
03-09-2009, 11:08 AM
You do realize that archery has a crap ton of range, right?

A group of 5 or 6 archers can rain death on a mounted rider, since his mount is such an easy target.

Kill the mount and get some lulz...


And of course the other way around 5 or 6 mounted riders can't do shit to a lone archer.

Note: This post may contain traces of sarcasm.

Mash36
03-09-2009, 11:08 AM
If every loonie and their dog could chase down every mounted player, why even bother having the mount?

Read, I said it would be HARD and TIME CONSUMING.

Mash36
03-09-2009, 11:10 AM
Note: Constructive critism is very much appreciated, however I those replying without reading plain stupid.

I want some light on this issue so that it may impact the devs to do something.

Elphaba
03-09-2009, 11:24 AM
Note: Constructive critism is very much appreciated, however I those replying without reading plain stupid.

I want some light on this issue so that it may impact the devs to do something.

Here is constructive criticism...

You idea is simply bad.

k?

Mash36
03-09-2009, 11:27 AM
Here is constructive criticism...

You idea is simply bad.

k?

and you don't have an idea nor are able to make valid points against one.

sramota
03-09-2009, 11:28 AM
and you don't have an idea nor are able to make valid points against one.

He has an idea - That your idea is bad.
Doesn't need to be points as there's no further argument to be had,
the idea was bad, no change needed. Case closed.

Elphaba
03-09-2009, 11:30 AM
and you don't have an idea nor are able to make valid points against one.

I already explained why it's bad.

Not my problem if you refuse to see it.

kheled
03-09-2009, 11:34 AM
OK at least you are talking with sense. I agree that if you don't start close enough, they SHOULD be able to get away.

However, our situation with the alfar was that all except 3/7 of us engaged 2 Alfars with mounts (bad decision). The 3 members who were not on mounts were all mages/rangers. It went like this: Our mounted players charged in and caught the 2 alfars by surprise, one was already mounted so we did not even bother going after him. The other however was able to summon his mount at 50% health. Our ranged attackers, already somewhat far behind in the attack, was able to shoot down the Alfar's mount by half before he was out of their range. We stuck to the chase the entire time and his mount regened all of its HP, rendering the damage done useless.

So, he was already well out of your melee range, and escaped on a mount. Sounds fine to me really. If you had managed to get into melee range with him then 3 ranged would have shredded his mount. You say that if you don't start close enough they should get away, and then complain that the guy got away because you weren't close enough.

Mounts are risky to use offensively, and best for running away or chasing runners on foot (unless you are ganking noobs without arrows). I could deal with ranged attacks on mounts if they cost 5x the amount of stamina/mana to use though, but I just think there are more important things to be dealt with before tweaking something that is already working pretty well.

Brightrise
03-09-2009, 11:36 AM
Stop zerging 1 person with 7 players ... you're pathetic.

AmonDominus
03-09-2009, 11:39 AM
Hell no. You basicly want to kite and grief function on a mount?
If you can't catch up just demount and chase him on foot. Stop QQ-ing.

Mash36
03-09-2009, 11:40 AM
So, he was already well out of your melee range, and escaped on a mount. Sounds fine to me really. If you had managed to get into melee range with him then 3 ranged would have shredded his mount. You say that if you don't start close enough they should get away, and then complain that the guy got away because you weren't close enough.

Mounts are risky to use offensively, and best for running away or chasing runners on foot (unless you are ganking noobs without arrows). I could deal with ranged attacks on mounts if they cost 5x the amount of stamina/mana to use though, but I just think there are more important things to be dealt with before tweaking something that is already working pretty well.

finally someone who can put out a good point.

For the 1st part, I guess it's late and I can't write as well, but we had 3 guys AT melee range ON mount before he mounted, so the whole time we were on his tail.

You are right about there being more important issues (many more). I just want this one to be looked at since I have yet to see any posts regarding this.

Edit: I realized replying to brainless comments such as "Hell no. You basicly want to kite and grief function on a mount?
If you can't catch up on, skill up on the mount run skill or just chase him on foot. Stop QQ-ing." is pointless.

I suggest people to actually read the first post, maybe you will have a better idea of what I'm saying.

Largion
03-09-2009, 11:43 AM
Stop zerging 1 person with 7 players ... you're pathetic.

I have to agree. Why throw away so much time on 1 person when a idiot can understand that hes running to a city or a guildtown?
Get a new target and stop QQ about it.

Mash36
03-09-2009, 11:52 AM
I have to agree. Why throw away so much time on 1 person when a idiot can understand that hes running to a city or a guildtown?
Get a new target and stop QQ about it.

We were going on a miniraid on the Orks, and one of our members, who signed on later, decided to come to us. He was killed by 2 Alfars while we rushed to his location. He was at the border between the human and ork lands, so no we would not know where the alfar would be escaping to. At the time, we didn't know that mounted chasing is near impossible, so we just followed him (Black knight armor, some plate, some banded) thinking that our supply of pots and food will outsupply his (he turned out to have a garden full of food).

roggo
03-09-2009, 12:48 PM
I'm not saying that people on mounts should be easy to chase down, but if you have 7-8 guys on 1-2 guys, it should definitely be possible to chase them down (just like it is on foot).

Why? What do you base this on? Laws of Zerg?

7-8 people's mass is higher and thus will move faster towards 1-2 guys, but then again 20-30 people would be like in 2 seconds on the 7-8 people without wanting it?

kheled
03-09-2009, 01:03 PM
For the 1st part, I guess it's late and I can't write as well, but we had 3 guys AT melee range ON mount before he mounted, so the whole time we were on his tail.

Those 3 guys who were ahead of your ranged should have dismounted and sprinted while shooting arrows, and his mount would have been dead. Your ranged who were too far behind could grab the mounts while catching up.

Anyway, gonna stop bumping the thread.

rosenrot
03-09-2009, 01:04 PM
Why would you chase someone for thirty minutes? The game isn't THAT empty.

Shioni
04-17-2009, 01:10 PM
FAIL - If you are so determined to kill someone stop trolling them and try baiting them


Aside from that I think mounted archery should be implemented for authenticity. It doesn't take a genius to fire a bow and arrow even on a horse back, but its also one of the most difficult things to do and I would imagine that you would have to slow or stop between shots so you don't drop arrows :ninja:

Mimodance
04-17-2009, 01:22 PM
No.

If you could do range, on a mount, the best use of such a tactic would be to grief newbs.

The system in game is fine as is.

If someone runs away, add to your KOS list and get them some other time...

Agreed!

Psykokasio
04-17-2009, 01:28 PM
ofc this idea had to come from the hyperzerg... numbers dont have to mean advantage in this game. If your that many more than the chased just split around and make people take shortcuts into the closest locals of interest so they can later intercept/box the mounted runners, theres always a solution it just doesnt have to be as simple as you want.

Hammin'Em
04-17-2009, 01:30 PM
A mount sprint feature with heavy stam penalties might do the trick. :ninja:

Digimon
04-17-2009, 01:33 PM
Is impossible and takes a long time. The only way to catch up to someone on a mount is to have more pots and food than him. After a few miniraids ending up being 7 guys chasing 1 dwarf or alfar on a mount for 30mins only to be baited to their clan city or a guard tower, our entire guild agreed that there needs to be SOME TYPE of ranged mounted combat. It doesn't make ANY sense at all for 7-8 people having to chase one person across the entire map.

Some solutions off of the top of my head are:

- Add the ability to shoot bows on mounts, but add a huge stam drain on each draw. An alternative can be recoil on the shots or a crosshair that bumps around.

- Ability to shoot certain spells (ie mana missle) on mounts, but same effect as stated within the bow suggestion.

- Some sort of dash on the mount, like a fast hop or etc. This can only be done once per ___secs and requires stamina.

I'm not saying that people on mounts should be easy to chase down, but if you have 7-8 guys on 1-2 guys, it should definitely be possible to chase them down (just like it is on foot).

Call me a noob if you want, but you damn well know that all mounts run at the same speed and unless if the runner makes a stupid mistake and gets stuck, the chaser will never catch up to him.

I know that we can try shooting ranged at the mount, but that isn't a viable option. Even if our whole group dismounted and started shooting arrows/spells, by the time the mount is half dead, they'd be out of our range.

A person on mount being chased by another also on mount should have a similar chance of being chased down just like a person on foot vs another on foot.

EDIT: I forgot to add that ranged shots on a mount should have a long charge timer and delay timer (how long before you can charge up a shot again after shooting). Also, people don't seem to be getting the point that I'm trying to say ranged combat on mounts SHOULD be inaccurate and overall hard to perform. A 1v1 chase should be hard to accomplish, but a 7v1 chase should be fairly easily done. I'm in no way suggesting that ranged combat while riding should be as easy as it is while on foot.
Of course it is possible to shoot down a mount, but it's not easy nor viable. Actually try shooting down a smart player's mount with 5-6 archers. We've chased for at least 4 times, do you guys HONESTLY think that we didn't come up with the idea of trying to shoot the mount? Also from personal experience; I was exploring when I found an Alfar guild city, which has an elevator leading to the top. I went on the elevator (with my mount) and as soon as I arrived on the actual city, 4 archers + 2 melee fighters attacked me. I didn't even bother trying to dodge the arrow, and instead ran in a straight line and jumped down the cliff (finding fall points on the way). I did not die and ended up with 2/5 of my health, that is after a surprise ambush with 4 archers + 2 melees and a suicidal jump.

NOOB l2p :lmao:

ZtyX
04-17-2009, 01:38 PM
I get a lot of loading and lag when I ride. Usually people catch me.

My experience is that you are dead meat with 7-8 players chasing you! They will get on each side of you and catch up as soon as you need to turn. Some of them will dismount and shoot your mount.

To get away on a mount is not as easy as you make it sound. Also. Even with 2-3 players I have managed to cut off and successfully kill many mounted players.


I disagree that the mounted chasing is bad.

I think it would be fun to have more cool features built into it. But, right now is a pretty solid basic. Balanced and fair.

There are real ways to catch people and its very possible. My experience talks for itself. I am the best mounted player in Darkfall.

eMpathyz
04-17-2009, 01:38 PM
If you let people used ranged abilitys on mounts, everyone would use ranged abilitys on mounts. Weather chasing someone down or not.

I do agree it is a bitch to catch someone on a mount, but why not add some kind of skill like i don't know "Riding - Increase speed of mount slighty and reduce's stamina cost", maybe tamers with higher skill can ride faster... maybe enchant's with + mount speed on them. There's thousand's of ways to do it, but just one little mistake/addon can realllyy ruin something good.

AmonDominus
04-17-2009, 01:41 PM
There is a trick or should I say an exploit how to do ranged on a mount.
But not many use it, since it's too obvious lol. And you hit your own mount too much with a bow. Most use it to cast spells n stuff while mounted.

5%Luck
04-17-2009, 01:48 PM
I know I get away on mounts while I wild mine alot. I will say this though there are a few very good archers out there with the proper equipment that can down my mount SOLO before I can flee if there is no cover. I like to dodge behind trees rocks ect and break LoS when some one is ranging me. Also note if you have elemental magic that can take down a mount faster then an archer. If there was 8 of you if you all dismount and lets say firebolt once each the mount would a been dead and the player at 1/2 life as well.

But yea I have had many encounters where i was out mining near a hamlet or clan city all nonchalant like and out come 8-12 dudes on mount to beat the crap out a me. I poped my mount and a chase ensued all they back the the mearest wild bank. 3 grids away. I kind a feel like in this situation(gathering) this is my last hope to be able to complete my task. It to me would be heavily abusive if I could not gather at all.

I mean near npc citys #1 the nodes are empty #2 tons of ganking and #3 wars rage. Now I will say since I left the city I gather much more in an average hour comparatively and thats good but, If they take away the hot bar mount pop jump on escape ability(note Im low stm from gathering) I would be subjugated to buying materials.

Shelikhov
04-17-2009, 01:54 PM
You do realize that arrows are affected by gravity and that a mounted rider could easily run out of that range in a matter of seconds right?

A good archer hits the mark everytime, don't blame the bow, blame the one holding it.

Aleanath
04-17-2009, 02:02 PM
LOL why would having more riders chasing less riders make the chasers go faster?

the best way is to either get close dismount and arch teh horse down or put some bloody thought into what you do and try to get your target BEFORE they mount up

Eternalsinner
04-17-2009, 02:03 PM
stupid idea. the simple thing to do here is give mounts less HP. Not so little that they are useless, but also not so much that you have to land 15 shots with a bow to take it down, unless you are usuing a R 50 and have 75+ skill.

ZtyX
04-17-2009, 02:05 PM
stupid idea. The simple thing to do here is give mounts less hp. Not so little that they are useless, but also not so much that you have to land 15 shots with a bow to take it down, unless you are usuing a r 50 and have 75+ skill.

no!

rwp80
04-17-2009, 02:07 PM
/signed

yamisniper
04-17-2009, 02:10 PM
You do realize that arrows are affected by gravity and that a mounted rider could easily run out of that range in a matter of seconds right?

not really you can spritn fulls peed shootign arrows but 2 people with arrows can take a mount down easyly

janarick
04-17-2009, 02:11 PM
Mounted archery would be nice addition for this game.

janarick
04-17-2009, 02:14 PM
It doesn't take a genius to fire a bow and arrow even on a horse back, but its also one of the most difficult things to do and I would imagine that you would have to slow or stop between shots so you don't drop arrows :ninja:

I think Huns and Mongols were able to shoot arrows on a horseback at a full speed. I think it would be good idea if we were able to purchase mounted archery on skill level 75 or so.

yamisniper
04-17-2009, 02:16 PM
mounted range isnt going to happen tho

Parfex V
04-17-2009, 02:58 PM
You do realize that arrows are affected by gravity and that a mounted rider could easily run out of that range in a matter of seconds right?

If I start right behind the mount I can bow it down the vast majority of the times. Things only get tricky and tiring when people bring 2+ mounts.

Having said that I think mount sprint should be in, just like dismounted sprint. Usable as long as you want but reduces stam quick.

Draikus
04-17-2009, 03:05 PM
Is impossible and takes a long time. The only way to catch up to someone on a mount is to have more pots and food than him. After a few miniraids ending up being 7 guys chasing 1 dwarf or alfar on a mount for 30mins only to be baited to their clan city or a guard tower, our entire guild agreed that there needs to be SOME TYPE of ranged mounted combat. It doesn't make ANY sense at all for 7-8 people having to chase one person across the entire map.

Some solutions off of the top of my head are:

- Add the ability to shoot bows on mounts, but add a huge stam drain on each draw. An alternative can be recoil on the shots or a crosshair that bumps around.

- Ability to shoot certain spells (ie mana missle) on mounts, but same effect as stated within the bow suggestion.

- Some sort of dash on the mount, like a fast hop or etc. This can only be done once per ___secs and requires stamina.

I'm not saying that people on mounts should be easy to chase down, but if you have 7-8 guys on 1-2 guys, it should definitely be possible to chase them down (just like it is on foot).

Call me a noob if you want, but you damn well know that all mounts run at the same speed and unless if the runner makes a stupid mistake and gets stuck, the chaser will never catch up to him.

I know that we can try shooting ranged at the mount, but that isn't a viable option. Even if our whole group dismounted and started shooting arrows/spells, by the time the mount is half dead, they'd be out of our range.

A person on mount being chased by another also on mount should have a similar chance of being chased down just like a person on foot vs another on foot.

EDIT: I forgot to add that ranged shots on a mount should have a long charge timer and delay timer (how long before you can charge up a shot again after shooting). Also, people don't seem to be getting the point that I'm trying to say ranged combat on mounts SHOULD be inaccurate and overall hard to perform. A 1v1 chase should be hard to accomplish, but a 7v1 chase should be fairly easily done. I'm in no way suggesting that ranged combat while riding should be as easy as it is while on foot.
Of course it is possible to shoot down a mount, but it's not easy nor viable. Actually try shooting down a smart player's mount with 5-6 archers. We've chased for at least 4 times, do you guys HONESTLY think that we didn't come up with the idea of trying to shoot the mount? Also from personal experience; I was exploring when I found an Alfar guild city, which has an elevator leading to the top. I went on the elevator (with my mount) and as soon as I arrived on the actual city, 4 archers + 2 melee fighters attacked me. I didn't even bother trying to dodge the arrow, and instead ran in a straight line and jumped down the cliff (finding fall points on the way). I did not die and ended up with 2/5 of my health, that is after a surprise ambush with 4 archers + 2 melees and a suicidal jump.


I disagree completely. Get someone to hit that bad boy with rend.