View Full Version : Darkfall PvP Video
Deyth[Combine]
08-19-2005, 04:28 AM
It's a recent video from the alpha client. This is an amateur video, not an official release.
http://www.the-combine.net/ArticleViewer.aspx?ArticleNo=316
http://www.the-combine.net/vbulletin/showthread.php?t=15624
Obidiah-LoD
08-19-2005, 04:34 AM
ahhhh my life is now complete. Thanks for sharing this. Darkfall can have my babies.
Was that from your trip out there a couple years back or more recent?
Barbaroi
08-19-2005, 04:38 AM
ahhhh my life is now complete. Thanks for sharing this. Darkfall can have my babies.
same :cool: :cool: :D
ColdFire
08-19-2005, 04:53 AM
:D Downloading...........................ca n't wait.
Obidiah-LoD
08-19-2005, 05:06 AM
I hosted this on a mirror to help out:
http://www.guildvsguild.com/nuke/modules/media/pafiledb.php?action=file&id=276
Thanks again Deyth, im kinda in shock and awe atm.
Brannoc
08-19-2005, 05:11 AM
Moved to news! (This is like news, mostly, and besides it'll get more attention there.)
Rainman
08-19-2005, 05:12 AM
Impressive. I'm not going to go over anything negative about this video, mainly because it is the first video we have ever had and have no info on what build this even in. I would like to mention some props and give props where they are due.
Great particle system. 4/5 stars. If you notice the fireball exploding in the distance and the birds\bats\flying things coming out of the wand, it's really nice quality. Grats to that artist.
Awsome view distance. Glad I can see as far as the eye can see, I HATE fog. I don't know if this will be tweaked by the end of the game, but I hope its just as good as the video.
Great textures. Freeze frame where he looks over the edge of the bridge. Don't look at the crap in the distance, look at the railing. Top quality textures right there.
Preston
08-19-2005, 05:14 AM
Don't know if this is recent... where's the third person melee view???
Very impressive though, I love the details like smoke coming out of the smokestack, all the blood and gore, and the action looks VERY fast-paced.
HoE-Wedlock
08-19-2005, 05:17 AM
Agree with Rainman...impressive
Darkfall can have my babies too :D
Sprite
08-19-2005, 05:22 AM
I don't think the staff weapon counts as a mellee weapon, according to Claus in the recent IRC chat if you have a mellee weapon out you get the tight 3rd person view. So he would have had it automatically, plus he never really mellee'd back with it.
Preston
08-19-2005, 05:24 AM
LOL oh that was a staff? Looked like a mace to me.
I noticed how the flags on top of the spires waved in the wind. Very cool stuff.
Saiith
08-19-2005, 05:37 AM
I don't think he actually swung his weapon so maybe that makes a difference as to his view-mode... but yeah I suspect this video is older than that modification is because this guy went there like 2 years ago right? Either way that was an insanely cool combat system... I personally can't wait. Did that one guy cast a spell that made like thousands of little birds pop out of him?!?!? The only other thing I noticed was the mage's spells weren't hitting sheit from super long range =p
Vehementi
08-19-2005, 05:37 AM
LOL oh that was a staff? Looked like a mace to me.
I noticed how the flags on top of the spires waved in the wind. Very cool stuff.
I guessi t was just the top of a big staff...
Trizzen-
08-19-2005, 05:47 AM
I loved the gore.
Rainman
08-19-2005, 06:07 AM
I loved the gore.
I wasn't a fan of the gore. I barely noticed it. It should be less splashes of blood that suddenly disapear and instead puffs of blood that leave the ground bloody and sticks to things. Like when you headshot a person in counterstrike and they are next to a wall, the blood spot goes on the wall.
From what I have heard, this video is OLD. Who knows if the game resembles anything like that.
Jerric
08-19-2005, 06:08 AM
Very nice! It's great to finally see some video of the game :)
Mirrored here to help out:
http://64.239.30.167/df_pvp_alpha.avi
Vehementi
08-19-2005, 06:08 AM
I wasn't a fan of the gore. I barely noticed it. It should be less splashes of blood that suddenly disapear and instead puffs of blood that leave the ground bloody and sticks to things. Like when you headshot a person in counterstrike and they are next to a wall, the blood spot goes on the wall.
From what I have heard, this video is OLD. Who knows if the game resembles anything like that.
Brannoc (who plays the game) says the video is from this build or last build.
Lol the video kinda reminded me of like really really old doom, but its still pretty awesome nonetheless.
facerip
08-19-2005, 06:21 AM
The End Is Near
whats with the hand at the end?
facerip
08-19-2005, 06:33 AM
Honestly, could you have not downloaded the free fraps version and just used that.
The graphics looks so good. OMG I'm going to go drop out of school now and pick up my full time obsession.
edit: hands on an alpha client OMG.
Mordare
08-19-2005, 06:34 AM
I needed that :)
Looks like melee is a force to be reckoned with, which makes me very happy
Ashindir
08-19-2005, 06:35 AM
I'm still downloading the file, but I'm so pumped up right now. I can't wait to see how Darkfall feels and looks. *does the DAoC dance*
OMG! That video was so sweet! *shakes* I'm supossed to getting sleep for cross country practice, but this has made my day. It feels like I just drank ten energy drinks! Ahh! I've found a new love for my blessed Darkfall.
Preston
08-19-2005, 06:44 AM
The only other thing I noticed was the mage's spells weren't hitting sheit from super long range =p
Yeah, his aim must've been off. :p
His fireball certainly rocked the house in the distance though!
Trejian Ojuda
08-19-2005, 06:49 AM
I really hope they come out with a farming video!
imagine this......
a farmer using his mad scythe skills to own some fields of wheat
<Vehementi> yeah
<Trejian> now that is the kinda video I would watch over and over! or maybe after using his mad scythe skills on the wheat he would use his mad mortar and pestle skills on the wheat and make ub3r flour
<Trejian> and then after that using his mad baking skills to make that flour into bread, where using his mad horse riding skills goes on his way to the market where said farmer is then killed by the guy with the mad sword skills
<Vehementi> that would be an awesome video
<Vehementi> starting off with some guy crafting then he gets mowed down by some other guy ;p
<Kyoi> OMG I WTFPWNED YOUR BREAD!
Rustywallace
08-19-2005, 07:11 AM
Did anyone see a casting time bar when that guy shot the poorly aimed fireball? Because I didn't, but maybe I am just wrong and that guy didn't shoot the fireball. And that spell with the evil birds reminded me of that Albert Hitchcock movie, definantly getting that spell.
I hope this helps to stop all the people who keep calling this game vaporware.
In your face unfaithful ones!
Darkfall for life.
Edit:Also stops the questions about radar, I saw a terrain map but no radar I think.
Looks like simple enough UI. A hotkey list, a map, and a chat box. Works for me.
Saiith
08-19-2005, 07:27 AM
Yeah, his aim must've been off. :p
His fireball certainly rocked the house in the distance though!
Yeah I liked that part, confirmed that spells will have a life of their own, but I was still dissapointed not to see one land on a PC :x. I also hope they improve the partical effects, I like their char models and melee system, but the spells weren't super impressive looking... SB had pretty crappy graphics but sweet particals that were actually fairly impressive.
Mordare
08-19-2005, 07:30 AM
Are those humans in the armor?
They almost look like they could be the mirdain, couldn't really tell with how fast they moved.
Also, the shield with the cutout...the cutout is meant to be for a lance while mounted, and should be up about 1/3 from the top. Minor detail, loved it overall :)
Rustywallace
08-19-2005, 07:35 AM
Yeah I liked that part, confirmed that spells will have a life of their own, but I was still dissapointed not to see one land on a PC :x. I also hope they improve the partical effects, I like their char models and melee system, but the spells weren't super impressive looking... SB had pretty crappy graphics but sweet particals that were actually fairly impressive.
no spells hit a PC, but that fireball did hit that house in the backround, so I would think that is how it looked when it hit a PC too.
I would have liked to see some archery in that video, but all the spells looked pretty cool.
All those humans kinda looked the same, is there going to be a reasonably good character creation system? Nothing like CoH, but some individuality.
losinglife
08-19-2005, 07:41 AM
son of a .,....... cant watch it here at work.. dont have the codec or some crap :mad:
Rustywallace
08-19-2005, 07:44 AM
son of a .,....... cant watch it here at work.. dont have the codec or some crap :mad:
I had that problem too, so go to the web help and then click on the link that takes you to a list of different codecs and find the divX one. Once you download the DivX codec the video works.
Mordare
08-19-2005, 07:53 AM
LoL I just noticed, when they are chasing him down and swinging, they hit each other half the time.
I've been so brainwashed by auto targeting and no collision in other games that I forgot what friendly fire (or in this case swings) looked like.
This video couldnt have come at a better time, morale in the pvp community is pretty damn low. We NEED Darkfall!
Duzio
08-19-2005, 07:58 AM
The graphics on that looked quite ok, I worry sometimes about how much they will give up for the smooth gameplay that will be needed for the mass pvp battles....but that was good.
The town looked like it had some life...smoke coming out of the chimneys, flags waving, clouds moving accross the sky etc. There was also some nice detail if you look closely on the bridge.
The character models that are on this website are not all that good, but if they are like whats in the video ill be happy. (with a bit more variety)
Felt like i was watching my future.....;))
Spawl
08-19-2005, 08:04 AM
I am very happy about the friendly fire for those melees if they in fact were. It is really hard to tell based on what is seen though. There are blood splashes everywhere, which obscures the ability to discern who is getting hit.
The look and 'feel' of the video reminded me very much of a modernized Meridian 59. Suffice to say, this pleases me enormously.
Deyth, you are my weekly Hero of Soviet Socialism for bringing that video to us - my last few days have been pretty hectic with moving and everything, and seeing something like that (even on my laptop as opposed to my beloved desktop) has cheered me mightily. Infinite love unto thee!
Kyoui
08-19-2005, 08:21 AM
It should be less splashes of blood that suddenly disapear and instead puffs of blood that leave the ground bloody and sticks to things. Like when you headshot a person in counterstrike and they are next to a wall, the blood spot goes on the wall.
High velocity impacts from bullets produce puffs...Slashs from a weapon produce splashes. To be realistic it should look like someone took a paint brush, dipped it in paint, and then whipped the paint in slash motions.
and patience is paying off? ;) good to see theres a video out, even if its not official :) now i just need to get the blasted thing to work for me so i can share in the joy of everyone else ;)
Mango
08-19-2005, 09:44 AM
clearly Vaporware, isn
Rustywallace
08-19-2005, 10:09 AM
And the best part is, that video wasn't even official. I would really like to see some siege weaponry or ship warfare. That was just a short video showing basic combat and we are all so exicited, just wait until the trailers come out.
@Deyth
Do you had the permission from razorwax to release it ?
Thought they had some reasons, why they don't do any vid's atm.
Mango
08-19-2005, 10:45 AM
true, but maybe a simple action to silence the "vaporware-voices", aybe the start of a PR-Action to fill the board (for Beta)... maybe we will hear something from the devs, but to be honest, i don
omnigol
08-19-2005, 10:57 AM
I hope this helps to stop all the people who keep calling this game vaporware.
In your face unfaithful ones!
hear hear
I liked it, I want to play, now they might as well release a good video of the new build, right :)
but yeah even though there were 4 or 5 guys hitting the mage, melee didn't seem under powered.
For some reason it reminds me of medal of honor, I dunno the castles, and this one level on medal of honor.
Taneos
08-19-2005, 11:10 AM
son of a .,....... cant watch it here at work.. dont have the codec or some crap :mad:
Using a Mac ? I do at work .. and it bitched about the video. Download VLC in that case. Worked.
losinglife
08-19-2005, 11:16 AM
Using a Mac ? I do at work .. and it bitched about the video. Download VLC in that case. Worked.
hellllllll no i dont use a mac.. tho i did use one at my other work.. but thats another story for another time. :rolleyes:
Darkmatter
08-19-2005, 11:26 AM
He must have kept this video for some time, probably needed permission - but who cares, this made my day - I`m going to be grinning all the way back to Oslo :)
DreadNaught
08-19-2005, 11:30 AM
can't play it!!!1!11one! :(
Taneos
08-19-2005, 11:39 AM
Liked the Video.
A clarification on how old it is would be great too. Thanks Deyth.
I also agree, this release can
Ravaan
08-19-2005, 11:49 AM
looked good but please do something about the bunny hopping. nothing ruins immersion of a battle then watching the combatants hop around like fish out of water.
Darkmatter
08-19-2005, 11:50 AM
The hand going up and down is very irritating, but the details, the spell with the "birds" etc. compensate this easily.
The avatars look way better than expected.
Movement speed looks good, definately got a shooter feeling to it.
I think it is way better to show animation for the characters `body` in first person view! I dislike those games where you can`t see anything but a crosshair and thin air where your bodyparts are supposed to have been. If the hand motions were a bit more fluent and varied they wouldnt feel so mechanic on the side there. Besides that I`m sure it will be possible to toggle it on/off as well.
Overall great first impression.
Mobed
08-19-2005, 11:55 AM
@Deyth
Do you had the permission from razorwax to release it ?
Thought they had some reasons, why they don't do any vid's atm.
Buzzkill...
Sorry everyone already said all the good stuff.
Vicar
08-19-2005, 12:22 PM
All apart from the damn hand and weapon bobbing up and down, I love it. Not much more to say, really. ;)
Tasos
08-19-2005, 12:37 PM
The video isn't that old. It's a leak that we decided to own up to and Deyth was given permission to show it. There are probably more of them. I believe this was taken using a digital camera during some playtesting.
Some things that we need to explain about what you're looking at:
--The characters showing in the video are not NPC guards, they're player characters that we use for testing. You can make out some NPCs standing behind the tables in the marketplace in the background.
--The staff isn't a melee weapon and that's why the character wielding it is in first person. It's a dwarven mage staff and that's why it looks so compact and solid like a mace. If the character switched to a melee weapon he would have gone into third person.
--The first person hands and art in general that you see in the video are temps and so is the movement, the distance from the viewer, the animation etc.
--Casting time and the casting bar are disabled in this instance for testing purposes.
--Graphics are improved, and will be further improved from what you see in the leaked video
--The health bar contains an insane amount of hitpoints for the testing of the battle system and that's why you don't see much of a change on it
--Many of the things you see in this video are temporary, other things are not activated, or showing, or optimized.
We would have preferred an official release for the first Darkfall gameplay video but this is out there now, it's Darkfall, so there you go. :)
Saiith
08-19-2005, 12:41 PM
Good to know, can you report on if the jumping effects combat or damage via giving you better chance of a crit/head shot or giving you better chance to evade enemy swings?
Really sweet movie! I enjoyed every second of it. Now the waiting will be even worse since this movie made me long for the game even more! Thanks though for showing this, really appreciate it.
Tasos keep up the good work and don't be affraid to post an official movie soon =)!
Selena
08-19-2005, 12:52 PM
Now i won't sleep in the night ~@_@~
I'm in love... ~@_@~
That kinda reminded me of ryl / ferentus :( Maybe they need to make the game a bit choppier. Or maybe it was the dudes pc, ionno.
Maegras Caranuial
08-19-2005, 01:15 PM
A video release.. and a developer post.. all in *one* thread. I'm speechless. :D
This has made my day, and I haven't even seen the vid yet, still downloading.
And yes, please post an official video soon, you know you want to do it Tasos!
Loved every second of it.
What i love the most is the atmosphere in the design and also the fluidness and fast paced feel of the enviroment. It all seems so extremely lifelike, dynamic and interactive. The models of houses and players are just lovely, love the slightly sinister and realistic look it all has. Really feels like you are actually in there. Razorwax's vision of the gameworld is just as amazing as I was hoping, you can truly tell the devs have made what they've aimed for. The world looks extremely convincing. These are the best game designers in the world imo.
The way the mage is able to hit a building in the distance and the whole experience of entering a town is amazing.
This guy is truly getting ganked and it all feels extremely real and painful, just the way it should do. pwnt. Love the gore factor.
I'm on my knees already, hail razorwax! this is the most significant and encouraging piece of pvp media ive ever seen. I'm rock hard and my pants are sticky on the inside.
<3 razorwax n darkfall.
Call me a lurker but this guy deserv some credit!
Thnx 4 showing this video!
Thnx 4 clearing up what was going on in it.
And hopefully see u ingame in a year or soo :P
Alex.
losinglife
08-19-2005, 01:34 PM
finally got to watch it. I must say the hands bouncing up and down as the guy was walking was kinda funny looking :-p
other than that the bat spell looked refreshing.. and by that i mean not the usual spell you see in every game.
the fireball blasting the top of the tower was sweet too.
Cyric
08-19-2005, 01:37 PM
At last. Something new after all those 3 endless years waiting in the background.
AMEN
Maegras Caranuial
08-19-2005, 01:37 PM
I've just seen the video. I love it. The way the town looks is just great. Combat seems really dynamic, nice blood effects, I almost felt the pain myself. Perhaps there's a bit too much jumping, I hope it's tuned down a little later on. But all in all - awesome work! I hope the beta is coming soon :rolleyes:
reece
08-19-2005, 01:40 PM
i can only repeat what taneos said before. i
Gowel
08-19-2005, 01:48 PM
I think the most important thing I noticed about it was how smoothly it ran with that much happening on screen at once. Sure it's a lot different with in-house testing than it will be over the internet, but all those animations at the speed they're going and there wasn't a moment of slowdown, nicely done.
My only disappointment is that it wasn't an official video that could have showed a bit more, with sound and at better quality.
Now this is more like it :)
I thought the graphics was quite good for a alpha client.
cheers
Indigo swf
08-19-2005, 01:53 PM
I like! I like! I especially like the friendly fire! Now people will have to be cautious with what they do unlike most games.
Deyth[Combine]
08-19-2005, 01:58 PM
Of course I had permission. It's not something they created otherwise it would've obviously been done in the engine or fraps. The fact that they owned up to the leak and even embraced it shows a much better attitude than you'd find from one of the other MMO companies.
Taneos
08-19-2005, 02:03 PM
That kinda reminded me of ryl / ferentus :( Maybe they need to make the game a bit choppier. Or maybe it was the dudes pc, ionno.
There is no resemblance to RYL or Ferentus in ayway ... what do you mean ?
It
FlashTide
08-19-2005, 02:05 PM
lol reminds me of master sword, that game owned, i loved the video cant wait to play it. its killin me, cant find any good pvp games to play atm. Were all waiting for the god of games to come out
Pavlos
08-19-2005, 02:22 PM
Nice video, liked the combat speed. I wish it'd show more; but it was certainly unexpected and well received. Thanks Deyth for posting it.
Good job so far, I'll silently wait for the next one, or my copy of the client ;)
Keep us informed, don't fall into long silence.
dark-M
08-19-2005, 02:49 PM
i see tasos Kjetil and henning on here
would you guys confirm the jumping/bunnyhoping and stamina loss in the final cut?
thanks for video
Myrddraal
08-19-2005, 02:53 PM
Nice video.
It surely gives a good impression of where things are heading along with the words we have been hearing the past X years.
Also thanks for the explanation about the video Tasos appreciate it.
Hopefully it's not the only thing we have to do with for the next year :p
Joao Magalhaes
08-19-2005, 03:26 PM
Nice job OP! So this is from 2 years ago, not bad at all :D
Deyth[Combine]
08-19-2005, 03:34 PM
Nice job OP! So this is from 2 years ago, not bad at all :D
It's not two years old, it's pretty recent. The video I took from two years ago can be seen here. (http://www.the-combine.net/ArticleViewer.aspx?ArticleNo=250) Just view the gallery via the link at the bottom.
Thalion
08-19-2005, 03:40 PM
I'm going to the links for the video but I'll I'm getting is blank white screen that says downloading at the bottom. I have a fast conn, whats going on? :(
Deyth[Combine]
08-19-2005, 03:44 PM
I'm going to the links for the video but I'll I'm getting is blank white screen that says downloading at the bottom. I have a fast conn, whats going on? :(
Which video? The new or the old?
Fedamin[SUN]
08-19-2005, 03:57 PM
not that bad lookin after all. thanks for the vid and keep it coming
Thalion
08-19-2005, 04:00 PM
']Which video? The new or the old?
I'm clicking on your link in your first post. I'll click on it, then it'll download but it just has the bar with the play thing on it but nothing but a white screen. I believe I have divX so i dont think that is the problem?
Deyth[Combine]
08-19-2005, 04:01 PM
I'm clicking on your link in your first post. I'll click on it, then it'll download but it just has the bar with the play thing on it but nothing but a white screen. I believe I have divX so i dont think that is the problem?
Try saving target to your desktop and then double-clicking it there.
Thalion
08-19-2005, 04:04 PM
']Try saving target to your desktop and then double-clicking it there.
ah i got it working..thx
Exmortis
08-19-2005, 04:43 PM
This looks great. The placeholder art and animations are bearable even in their current unfinished state. I'd like to see the final product, of course, but even as it is now, DF looks fantastic.
Congratulations to the DF team for creating this. Keep at it guys, we appreciate your work!
Stiler
08-19-2005, 06:04 PM
Nice.
I love the detail to the town.
One thing though, I hope those people aren't an indiciation of how combat is "Best used."
I was hoping for a more strategic/thinking combat system, that one looked a bit....spammy, like the best way to kill someone is just to spam the quickest attacks over without regard to your enemy.
I hope the melee combat is more akin to Severance's combat system or something.
Ferox
08-19-2005, 06:22 PM
interesting.,..
I also notice henning and KJ are on... maybe something is going to happen...
Erratic
08-19-2005, 06:24 PM
Only thing I expected was for the caster to die. Since all of those guys attached him I assumed he would get killed quickly, (since combat is fast paced and people die a lot) but people said that the humans/elves/whatever were attacking each other as well so that probably would have played a factor.
Sweet vid!
Vehementi
08-19-2005, 06:31 PM
Only thing I expected was for the caster to die. Since all of those guys attached him I assumed he would get killed quickly, (since combat is fast paced and people die a lot) but people said that the humans/elves/whatever were attacking each other as well so that probably would have played a factor.
Sweet vid!
Yeah, he didn't die because he just had a billion HPs for testing.
I hope you can't bunny hop like a fool :o
Erratic
08-19-2005, 06:33 PM
Yeah, he didn't die because he just had a billion HPs for testing.
I hope you can't bunny hop like a fool :o
hehe, I was just looking again, and I was like, wow I either think he has god mode on for testing or he ate 5 bowls of wheaties before he went out to battle, because he is a beast.
Yeah that makes sense. Sweet!
WonderBrick
08-19-2005, 06:37 PM
Many thanks for posting this. This is a great look into the basic "physics" of the world of DF.
I love the "real-world" look to the armor, weapons, and shields, instead of the neon garbage plaguing current UO, WoW, and other games. I love the player models, and the pace of combat.
Is there any way we can find out if that city is a capital city, npc city, or player city?
The player running speed concerns me, though, because, while the action looks fast(thank god!), the players seem to be running in slow motion(even though the pumping fist and staff make it appear faster). I guess this also brings up the old discussion as to if different players and races will be moving at different speeds. Slow run-speed is killer, when facing someone that can catch up, or run off.
Also in a world as large as Agon, player run-speed, at the rate shown in video, will make for some long walks, even between buildings. Battlefield 2 had a very interesting sprinting approach that really helped cut down on the frustration of those long walks, as well as added a new level of tactics that could be used at any given second.
My only other concern is the lack of tactics shown in the clip. Granted, it is an unofficial random clip of some playtest/tweaking combat, but I did not see alot of tactical decision-making. From the spell angle, I am not to worried, though, because there should be alot of spells to choose from. But the general melee-to-mage interaction did not show much in the way of spell-interuption, spell-variety, movement tactics(other then some long-range spell dodging), or warrior-panic.
Overall, this was a great video to see. Many thanks to all involved for making this available.
Unknewn
08-19-2005, 06:41 PM
Looks like the 5 years for DF video is over.
Looked like the melee's were doing combat styles all tha time (f.x. jump/attack).
The Fireball that was casted towards the house looked like being almost insta cast, long range huh?
A nuker (simular caster as warlock in SB) was behind the melees nuking, if not friendly firing.
Alot of blood, but I would like to see blood splash on buildings/ground etc.
Deyth[Combine]
08-19-2005, 06:42 PM
I wouldn't even bother analyzing the video clip so early. That video demonstrated only two important things; one, the game is more than a gleam in someone's eye, and two, when faced with a premature leak (not me) they stepped up and embraced it like rational human beings instead of an irrational corporation.
Chupin-LotD
08-19-2005, 06:45 PM
In some circles this game was rumored to be wishful thinking. This video will for sure put all those rumors to rest. After viewing the video im as excited as ever for this game.
kehmesis
08-19-2005, 06:51 PM
What the hell is happening? How the hell did you guys get that? Am I Dreaming? Like seriously, I'm pinching myself so badly I'm starting to bleed. Thanks man, that was awesome!
Archazar
08-19-2005, 06:59 PM
Very nice!
Thank you for showing us the "look and feel" of the game. I can't wait to actually play the game. :)
Arch
Vehementi
08-19-2005, 07:04 PM
What the hell is happening? How the hell did you guys get that? Am I Dreaming? Like seriously, I'm pinching myself so badly I'm starting to bleed. Thanks man, that was awesome!
What the hell is going on? What does he know about the Dreamweb?
mlshuford
08-19-2005, 07:24 PM
I wasn't really a fan of that video. It was very fast paced and the blood was goofy in my opinion. I just never really liked FP games I guess. Running looked very jerky and the birds were flying out of the ground. It looked weird. I'm still going to get this game as soon as it comes out because I think a skill system is awesome, but I wasn't impressed graphically. I'm not trying to flame here, I'm just stating an opinion. Also, everyone looked very similar. I hope that's just coincidence.
Saiith
08-19-2005, 07:26 PM
interesting.,..
I also notice henning and KJ are on... maybe something is going to happen...
There were 4 devs + brannoc on at same time last night all viewing the thread I marked it in devs watching =p, some have just lingered throughout the day to keep tabs on it's progress
Nefastus
08-19-2005, 07:28 PM
I wasn't really a fan of that video. It was very fast paced and the blood was goofy in my opinion. I just never really liked FP games I guess. Running looked very jerky and the birds were flying out of the ground. It looked weird. I'm still going to get this game as soon as it comes out because I think a skill system is awesome, but I wasn't impressed graphically. I'm not trying to flame here, I'm just stating an opinion. Also, everyone looked very similar. I hope that's just coincidence.
I on the other hand disagree. I think the fact that it was fast paced, and you were able to dodge spells was awsome. I also think that graphics were awsome for a game like this. Don't forget that devs are shooting for a smooth gameplay instead of uber graphics.
I do agree with you on that those elves, yes, those were elves look too similar to each other. You should be able to change body features upon character creation.
I also hated bunny hopping. I don't think it should be in DF, at least on such level as it is right now. I think jumping should be based on logical rule of physics. They should not be able to jump that high and so fast, jumping should be affected by player's weight, which includes everything they carry, and race (mostly size) should also have an affect on it.
I also noticed that those spells are pretty easy to dodge from distance. If that's the case, they should also include a few wide range spells which do fire a full arc of spells, so there is a higher chance of doing a damage from distance.
mlshuford
08-19-2005, 07:28 PM
Also, I'm assuming the slow run speed is because people are running with weapons drawn.
Jezrith
08-19-2005, 07:35 PM
I on the other hand disagree. I think the fact that it was fast paced, and you were able to dodge spells was awsome. I also think that graphics were awsome for a game like this. Don't forget that devs are shooting for a smooth gameplay instead of uber graphics.
Yep got echo this. How fast paced it was is the best part. Oh Yes! It was fast paced and THANK GOD FOR THAT!!!! Its quick its fast and hence you must be quick and fast.... the quick and the dead, the quick and the dead. Yeah the /tar + auto-attack crowd won't like this but too bad for them. Also, that bat spell was freaking sweet! Never seen anyhting like that yet.
I do agree with you on that those elves, yes, those were elves look too similar to each other. You should be able to change body features upon character creation.
Why would they have highly customed PCs to test the battle system?
kehmesis
08-19-2005, 07:39 PM
Why would they have highly customed PCs to test the battle system?
Well I would expect the devs to create new characters every time they are testing the game so that if some video is somehow leaked to the public we have all cool different looking characters. I mean, come ON! :)
The only thing I'm concerned about is the constant hopping. But then again, I guess that if the dwarf mage had near unlimited health, the same was probably true for the hopping elves' stamina.
Erratic
08-19-2005, 07:41 PM
Those birds in the vid were a spell right? I'm a bit confused on that... It looked like that one guy shot out tons and tons of birds but I don't know if it did anything. Either way it looked cool.
kehmesis
08-19-2005, 07:43 PM
Might have been a targeted spell or group spell. That's what it looked like to me.
Saiith
08-19-2005, 07:46 PM
I think it was some sort of AoE, either it worked to slow chars inside the swarm down, or to injur them or something along those lines.
kehmesis
08-19-2005, 07:52 PM
I think it was some sort of AoE, either it worked to slow chars inside the swarm down, or to injur them or something along those lines.
I don't think so, an elf seems to cast it. Seems friendly.
Ferox
08-19-2005, 07:55 PM
In some circles this game was rumored to be wishful thinking. This video will for sure put all those rumors to rest. After viewing the video im as excited as ever for this game.
a video means very little man..
as for the combat... I hope it is all temporary... it looks like quake and those guys look like they should be using BFGs instead of swords. jumping and hopping all over and speeding left to right... not good.
mlshuford
08-19-2005, 07:56 PM
oh, I didn't realize it was supposed to be a spell. I thought the birds were just supposed to be scared off because of the fighting. Also, I agree that everyone probalby looked the same because it was as test. However, thirdly about the speed here is my argument:
I loved Shadowbane because a group of 5 could beat a group of 10 people if they were organized and smart. Combat was slow and thus it gave groups a chance to figured out the next best move to a very slim extent. In WoW, which I didn't like, combat was fast and alpha strike heavy. Fights didn't last longer than 45 seconds at best and if a group of 7 jumped a group of 10 they would lose because of the low range of conning. A guy 3 levels above me con-ed orange and I did crap damage to him and he resisted everything. I don't mind the speed of combat being fast as long as it's not just a "who has more people" kind of game.
Erratic
08-19-2005, 08:00 PM
oh, I didn't realize it was supposed to be a spell. I thought the birds were just supposed to be scared off because of the fighting. Also, I agree that everyone probalby looked the same because it was as test. However, thirdly about the speed here is my argument:
I loved Shadowbane because a group of 5 could beat a group of 10 people if they were organized and smart. Combat was slow and thus it gave groups a chance to figured out the next best move to a very slim extent. In WoW, which I didn't like, combat was fast and alpha strike heavy. Fights didn't last longer than 45 seconds at best and if a group of 7 jumped a group of 10 they would lose because of the low range of conning. A guy 3 levels above me con-ed orange and I did crap damage to him and he resisted everything. I don't mind the speed of combat being fast as long as it's not just a "who has more people" kind of game.
Well you have to hit the people, and you can see there was friendly fire and missing spells. So i'm pretty sure it will be "who is better at aiming/fighting" rather than "who has more numbers" (as long as it's not like 100 v 2, hehe) I also really liked the speed, keeps the excitment factor high.
I personally don't think fights should last long. We can't tell though because of the super uber hit points of the one guy...
Jangang
08-19-2005, 08:34 PM
I must say that looked tight.... Now I want to play more then ever. Thanks for letting it be posted, :) its something the community needed.
Rustywallace
08-19-2005, 09:00 PM
Well I would expect the devs to create new characters every time they are testing the game so that if some video is somehow leaked to the public we have all cool different looking characters. I mean, come ON! :)
The only thing I'm concerned about is the constant hopping. But then again, I guess that if the dwarf mage had near unlimited health, the same was probably true for the hopping elves' stamina.
I was thinking about that too, but I didn't see a stamina bar. I know it has been confirmed that jumping is tied to stamina but I didn't see the bar. Maybe that blue bar underneath the red bar was stamina, but I usually just assume that the blue bar is mana and the red bar is health. I think that everyone there did have unlimited stamina, it makes sense, they were testing.
Athos
08-19-2005, 09:25 PM
Anyone know if that is a player or NPC city?
and if it's an NPC city, will players be able to build them similar to what we saw?
valique_001
08-19-2005, 09:53 PM
"It's a leak that we decided to own up to and Deyth was given permission to show it. There are probably more of them."
those lines alone make me very happy.
Finns Felagund
08-19-2005, 10:00 PM
no spells hit a PC, but that fireball did hit that house in the backround, so I would think that is how it looked when it hit a PC too.
I would have liked to see some archery in that video, but all the spells looked pretty cool.
All those humans kinda looked the same, is there going to be a reasonably good character creation system? Nothing like CoH, but some individuality.
The devs said their will be 3.3 billions differents chars... nothing like CoH :D
Vehementi
08-19-2005, 10:00 PM
The devs said their will be 3.3 billions differents chars... nothing like CoH :D
I think he said 3.3 billion different combinations of clothes and shit, not facial features etc.
NewRage
08-19-2005, 10:04 PM
as for the combat... I hope it is all temporary... it looks like quake and those guys look like they should be using BFGs instead of swords. jumping and hopping all over and speeding left to right... not good.
Thank god... I thought I was the only one that was a little disappointed with it. To me it looked like the melee fighting was nothing more then people running around in circles trying to land a hit...
Not that it really matters, I am more attracted to the ideas behind the game, then the actual game itself. I think SB proved that no matter how bad a game sux, I'll play it... (as long as other people do too)
Finns Felagund
08-19-2005, 10:15 PM
I think he said 3.3 billion different combinations of clothes and shit, not facial features etc.
That include the creation of the char and all things that you can add.
Athos
08-19-2005, 10:17 PM
Will Ferox compare every game he finds to be unrealistic to Quake?
Fast paced = more fun
fun>realism
I'd like to see a totally realistic game, and hear everyone talk about how much fun it isn't. Go play Roma Victor, though even that isn't totally realistic
ARStrike
08-19-2005, 10:18 PM
The reason they were all hopping around like a bunch of retarded monkeys is because they had unlimited everything. In the GUI, there were 3 bars - A red one, a brownish-yellow one, and a blue one, but non of them decreased. In a battle with normal stats, the elves would run out of stamina and stop jumping, and the ones in the back would die of friendly fire. The blood looks nice on the opponents, but is very obscuring when you get hit. It should be a bit smaller, or more transparent.
Saiith
08-19-2005, 10:22 PM
fun>realism
I'd like to see a totally realistic game, and hear everyone talk about how much fun it isn't.
Great, your opinion is respected, and to some degree I agree with you, but just because fun is technically > than realism that's no reason to throw the factor of realism totally out the window. It's still important, and I don't see why we can't discuss ways to improve the current design through both improved fun and realism.
Athos
08-19-2005, 10:25 PM
Great, your opinion is respected, and to some degree I agree with you, but just because fun is technically > than realism that's no reason to throw the factor of realism totally out the window. It's still important, and I don't see why we can't discuss ways to improve the current design through both improved fun and realism.
I do agree, and I'm not saying that realism should be done away with completely. I'm just arguing the fact that people seem to think that bunny hopping is the most prevalent unrealistic part of gameplay, and it will totally desroy the game.
Ferox
08-19-2005, 10:25 PM
Will Ferox compare every game he finds to be unrealistic to Quake?
Fast paced = more fun
fun>realism
I'd like to see a totally realistic game, and hear everyone talk about how much fun it isn't.
I like pure realism... HOWEVER... when it comes to fantasy games earth realism is not agon realism.
Agon has its own laws of physics, gravity, energy and all that such. So far it doesn't look like agon has the gravity of the moon that people can go jumping about.
Now, elves, alfar, and mahirim would have the ability to run faster and jump higher/more then humans, dwarves, orcs, simply because that is what fantasy dictates in the past. Humans in full plate jumping around like elves... does not fit.
That is of course unless there is some world rp reason that humans are descendants of elves or some such so they can act like more then regular humans.
even though its FANTASY, fantasy still has rules and laws, unless you want every fantasy game to just be people flying around launching balls of light at eachother going " KAME KAME HA!". and being able to have 3000 gods runnin around a server because " hey its fantasy.. there are no rules".
Very nice, I didn't really seem to mind the first person melee casting, as many did on the-combine forums. The city looks very good, and the combat almost made me cry, I can't wait to try it out. Imagine what it's going to look like on the other persons screen while they are getting ganked by a few people. Ow :/..
Anyhow, very nice, thanks to Tasos for following up on the vid, and Deyth for releasing it ^^.
Erratic
08-19-2005, 10:29 PM
I don't see why people care. If stam was being drained they would jump 3 times and then be out (an example) and be unable to attack... So I don't see what the big deal is... Obviously they were running with different values for testing purposes...
Saiith
08-19-2005, 10:30 PM
I know to some people it seems stupid and frivilous, but I totally agree with Ferox here, I just want to see at least an attempt to keep it realistic. Throw as many fun features as you can in sure, go ahead, but that's the easy part, then you go back and figure out what you can make fit and what you can't.
Khahan
08-19-2005, 10:40 PM
I'm not gonna be a fanboy like everyone else. Though I liked what I saw, I had 2 problems with the movie.
1. People were rubber banding all over the place, UGH!! Wasn't smooth at all.
2. Everyone looked like Legolas... Even the chick...
15 jumps by 5 different people, so in essence 3 jumps per person over a 30 second period. So basically a jump every 10 seconds.
THATS HARDLY BUNNYHOPPING.
Bunnyhopping wouldve been 10 jumps by each person as theyre pounding away at their jump key.
Nefastus
08-19-2005, 10:43 PM
From the other thread, since we are running pretty much 2 topics with same content:
Jesus, people, nobody said to drop jumping all together. All, many of us ask for is to make it more realistic, and instead of having Orks, or anyone in a full plate armor jumping 3 feet into the air, make it more realistic and weight/race dependent. If you are in a full armor and you are holding an Axe, you'll jump lower or not even be able to jump, and it'll take much more stamina. If you are in cloth/light armor, and lets say you are an elf, you should be able to jump a little bit higher (NOT 3 FEET LIKE ON THE VID) and it should take less stamina.
Once again, we are not complaining about "jumping", we just want it more realistic, in sense of gravity and physics.
Arevin Roth
08-19-2005, 11:04 PM
I agree with Nefastus on the jumping issue.
The video is pretty neat, tho i think you could lessen the blood squirts on the screen. Overall the pace of the combat seemed just right( if the guys attacking werent wearing full plate/shield and huge axes )
More please
Porthios
08-19-2005, 11:20 PM
Well fuck yeah. Fuck yeah.
One complaint. How long does it take to kill someone? It seems like those warriors hit the mage about 10 million times and he never died. I thought combat was supposed to be more fast paced than that.
Also, I hope that there are faster possible running speeds.
P.S. Great view distance, and graphics in general. I'm really impressed. Except for the explosion -that looked really shitty.
Erratic
08-19-2005, 11:27 PM
I agree with Nefastus on the jumping issue.
The video is pretty neat, tho i think you could lessen the blood squirts on the screen. Overall the pace of the combat seemed just right( if the guys attacking werent wearing full plate/shield and huge axes )
More please
the mage had tremendously increased hp... notice none of the 3 bars are going down... it was for testing purposes...
Jangang
08-19-2005, 11:29 PM
I'm not gonna be a fanboy like everyone else. Though I liked what I saw, I had 2 problems with the movie.
1. People were rubber banding all over the place, UGH!! Wasn't smooth at all.
2. Everyone looked like Legolas... Even the chick...
Um, What are you talking about... I didn't see any rubberbanding?
The model thing was explained in Tasos post... But there was no rubberbanding, I just opened it again and watched it a 1/2 dozen times just to verify that, I see no rubberbanding.
Did you by chance try to watch it without downloading it? A freind of mine was saying "its all choppy" and I said "no its not" and then he downloaded it and said "oh, your right".... Just speculating hehe...
---------------
Its very clear, both from the video, and from Tasos post that they have the values for life, and stamina turned up... Which means, normally you'd only be able to jump so many times, but since it was way up the players were able to "bunny hop" although, what was displayed was a far cry from true bunnyhopping...
The Blood was EXCELLENT though, I loved it... The game is almost exactly how I pictured it actually, the graphics being slightly different being the biggest difference... I'm very happy with this demonstration, and I'm sure when the health and stamina values are at normal levels the jumping isn't nearly as prevelant... In fact, its obvious that this is the case... (Although I don't have a problem w/ jumping like that, I can see others do, and they shoudn't be concerned.)
Finns Felagund
08-19-2005, 11:33 PM
Tasos said in the post which you can find some pages before that the guys seen in the video had unlimated stamina and HP, so the mage can't be killed..... and they can jump as much times as they want without loosing any stamina.
Tasos also said "--Many of the things you see in this video are temporary, other things are not activated, or showing, or optimized"
Gowel
08-20-2005, 12:13 AM
There was no "rubber-banding". I think he's talking about when all the melees were trying to jump over and around each other, each trying to get closer to the player they were attacking and being pushed back because of collision detection. That was refreshing to see in my opinion.
Also, that was an NPC town. I'm happy to see that they added chimney smoke to the houses. It adds an inviting and lived-in feeling to the town. That's something that Wish did well with their towns while the game lasted. They had working chimneys, NPCs going about their daily routine(not just walking around), flickering candle lights inside of buildings that were otherwise completely closed up, as to look like someone actually lived there. Hopefully they take it a small step further and don't let the chimney smoke run 24/7 on every building, but that's nitpicking.
Something that I didn't care for was the spinning shield icon overtop of the one NPCs head. He was probably a merchant or something and it may have just been for testing, but I've always disliked markers like that. It's personal preference though and something that I've learned to live with in other games, so it's nothing more than noteworthy.
I've watched the video probably 10 times so far, 4 in slow motion and it's just impressive to see the game in motion finally.
Khahan
08-20-2005, 12:17 AM
Um, What are you talking about... I didn't see any rubberbanding?
The model thing was explained in Tasos post... But there was no rubberbanding, I just opened it again and watched it a 1/2 dozen times just to verify that, I see no rubberbanding.
Did you by chance try to watch it without downloading it? A freind of mine was saying "its all choppy" and I said "no its not" and then he downloaded it and said "oh, your right".... Just speculating hehe...
I downloaded the video i'm not streaming it, and I'm talking about how they jump up in the air and then the next frame they're on the ground and 2 feet to the right of their previous position. Its not as bad as DAOC, but it's pretty bad. It's FAR from smooth. If you think it was smooth you haven't played enough games.
Jangang
08-20-2005, 12:48 AM
I've played a lot of games, and that is as smooth a picture your gonna get w/ a camera, in fact I was suprised how smooth it looked beins how it was a camera, and not fraps doing the recording.
There was no rubber banding, maybe some collision detection you were seeing as Gowel said, but no rubber banding...
Rainstorme
08-20-2005, 12:58 AM
I kind of see what he's talking about, but its only when the guy is approaching the people that are currently fighting. Everything looks slightly choppy, but when they get closer it seems a lot smoother.
dark-M
08-20-2005, 01:01 AM
that was not rubber banding, that was colision detection more or less (when they hit something in the air but not ground -someone else or the wall -they bounced a foot back) and that is correct with the laws of physics more or less but lets not start on that one
anyway why are u whining about it so much its the best freaking alpha video that i have ever seen, not even beta
ChildoftheKoRn
08-20-2005, 01:09 AM
My god this is a kickass video and its a temp made. I love it, looks even better than savage couldve been.
Thalion
08-20-2005, 01:09 AM
What's the point on bitching about an unofficial video, since we have no idea what in that video will make it to release or even beta?
It's good that the devs now know that we don't like bunnyhopping but they have said many times stamina will be linked with jumping and armor will be linked with stamina. How many more pages on bunnyhopping are there going to be? :)
One complaint. How long does it take to kill someone? It seems like those warriors hit the mage about 10 million times and he never died. I thought combat was supposed to be more fast paced than that.
Its a dev character in alpha, they gave him tons of hp and stuff so he wouldnt die.
reece
08-20-2005, 01:28 AM
the posts about the lack of tactics in the video and fps in total are totally dumb. This way to look at the game comes from a world where you look down to the zergpulks from 200 feet above and all to do is press /tar.
putting that genre to fps makes it like 300% more possibilities to act and react. i doubt they call "shadowmantel" a tactic *grumbling*.
i forgot to say that i love the blood. so wonderful beautiful blood all around the screen. Thats exactly what people should see when they get killed. 1024x960 in red. uuuh yeah.
p.s. i want to jump higher and run faster!*g nah, i
Thornwill
08-20-2005, 01:44 AM
Thanks for posting this I am an Asheron's Call Darktide veteran I played for 3.5 years. I have been waiting for a complete game with open pvp and player looting for a long time. Any game that doesn't have full open pvp is incomplete.
Just so happens that some people prefer less challenging, incomplete games like eq, eq2, WoW, swg. Those games to me are boring at best and I hate them at worst.
1) Video in game action looked fast paced which is great
2) Graphics and performance looked good even though it was shot with a video camera.
3) I have been watching this game for over 2 years now and have high hopes for it. I despise carebear games where everyone can stand around chit chatting, having tea parties and dance emoting and nobody is accountable for their actions so they take advantage and act like annoying pricks since they know you cannot attack them and kill them.
My only problems with the video were
1) don't like the hands going up and down while moving very annoying. hope there is a way to toggle off hands going up and down doesn't look good or realistic and serves no purpose but to get in the way and be distracting. I would stay in 3rd person view with a melee weapon out all the time if it meant I wouldn't have to see the hands.
2) I hope that character was "walking" because that was much, much too slow for running based on skill. That is always a problem in games slow run speeds.
It's something I will always miss about AC Darktide I had a 550 run spent many, many millions of xp on it and it was worth every single point I loved it and it made combat more dynamic, with more strategic options.
I was an archer and running from me meant I would turn you into a pin cushion (unless you ALSO raised your run) since I was too fast to escape but I earned that right through hard work. Also if I had 15+ players from the clan Blood chasing me I could blow them off the screen if they didn't raise their run skill high enough and didn't have to just lay down and die.
fixed run speeds make it so you have no choice but yo die when you are heavily out numbered. If I choose to wear light armor and carry a bow I should be able to run at twice the speed of a warrior in plate mail armor without having to use sprint or spells. He is wearing 75-100 pounds or armor I am wearing 10-20 pounds, basic physics.
Jangang
08-20-2005, 01:56 AM
I just want to say that not all of us are against jumping... I don't mind if its tied to stamina, and only a few jumps are possible, but I'd be perfectly content to play the game as showns as well. (well cept dmg would need to kill hehe)
Now, I'm not saying they should make it that way. And I'm not pushing them to make it that way. I'm just saying that just because a few people are being loud about the way they don't like the jumping in the video doens't mean we all agree with them... I'd be happy with either system.
I know I'm not the only one who feels this way...
Vehementi
08-20-2005, 02:38 AM
It's something I will always miss about AC Darktide I had a 550 run spent many, many millions of xp on it and it was worth every single point I loved it and it made combat more dynamic, with more strategic options.
I was an archer and running from me meant I would turn you into a pin cushion (unless you ALSO raised your run) since I was too fast to escape but I earned that right through hard work. Also if I had 15+ players from the clan Blood chasing me I could blow them off the screen if they didn't raise their run skill high enough and didn't have to just lay down and die.
fixed run speeds make it so you have no choice but yo die when you are heavily out numbered. If I choose to wear light armor and carry a bow I should be able to run at twice the speed of a warrior in plate mail armor without having to use sprint or spells. He is wearing 75-100 pounds or armor I am wearing 10-20 pounds, basic physics.
Haha, speed didn't mean shit when you were an archer chasing someone. If someone knew how to dodge arrows properly, you would just never hit them regardless of how fast you were.
Longbows and whatnot are much heavier than swords - realistically, you can't just go sprinting with a big bow. A small one, maybe. Modern markesmanship bows, yeah. And good full plate doesn't slow you down much at all, it just makes you heavier.
Vehementi
08-20-2005, 02:41 AM
I just want to say that not all of us are against jumping... I don't mind if its tied to stamina, and only a few jumps are possible, but I'd be perfectly content to play the game as showns as well. (well cept dmg would need to kill hehe)
Now, I'm not saying they should make it that way. And I'm not pushing them to make it that way. I'm just saying that just because a few people are being loud about the way they don't like the jumping in the video doens't mean we all agree with them... I'd be happy with either system.
I know I'm not the only one who feels this way...
I don't think people are against the act of jumping... it's using jumping up and down as a tactic in PvP that is stupid and retarded. If jumping like that made you dive, then maybe, yeah, but in a real life fight if you start hopping up and down, you're going to be taken down in one punch :P Unskilled people in these games want to be able to jump around to get out of their opponent's field of view, which is only even worth considering due to the physical limitations of a monitor. Some dumb fuck trying to jump around you and get behind you in a fistfight is just going to get clocked.
Jerric
08-20-2005, 02:48 AM
Overall the video was great!
I liked almost everything I saw about the game, particularly the fast-paced combat.
These are 3 concerns had after watching the video many times :)
1) The hand moving up and down in first-person view. It would be great if we could toggle this on/off. I would prefer not to see the hand all the time, but other players may want it so a toggle option would satisfy everyone.
2) The blood splatter looked like it was hitting a camera lens. My preference would be for it to splash off away from my character or just spray in a way that it does not obstruct view momentarily. I like the gore. I
Trejian Ojuda
08-20-2005, 02:49 AM
nobody likes my idea of a farming video? not even the devs? huh :(
Benny
08-20-2005, 02:50 AM
Thank the Lord!!
Ive been sitting, waiting, wishing that we'd see some video of this game since i first came across it. The game looks great, i love the player models, and the melee animation. Keep up the good work devs, great to see something new.
Good thing i didnt take this off my favourites list. Can't Wait for beta now...
reece
08-20-2005, 03:02 AM
"to jump out of the physical limitations of the opponents monitor"
thats worth a sig
Preston
08-20-2005, 03:09 AM
From reading the posts in this thread questions are being asked that have already been answered. This thread is getting so long that a lot of people are missing the Developer Tasos' post on the 4th page, so I'm reposting it here:
The video isn't that old. It's a leak that we decided to own up to and Deyth was given permission to show it. There are probably more of them. I believe this was taken using a digital camera during some playtesting.
Some things that we need to explain about what you're looking at:
--The characters showing in the video are not NPC guards, they're player characters that we use for testing. You can make out some NPCs standing behind the tables in the marketplace in the background.
--The staff isn't a melee weapon and that's why the character wielding it is in first person. It's a dwarven mage staff and that's why it looks so compact and solid like a mace. If the character switched to a melee weapon he would have gone into third person.
--The first person hands and art in general that you see in the video are temps and so is the movement, the distance from the viewer, the animation etc.
--Casting time and the casting bar are disabled in this instance for testing purposes.
--Graphics are improved, and will be further improved from what you see in the leaked video
--The health bar contains an insane amount of hitpoints for the testing of the battle system and that's why you don't see much of a change on it
--Many of the things you see in this video are temporary, other things are not activated, or showing, or optimized.
We would have preferred an official release for the first Darkfall gameplay video but this is out there now, it's Darkfall, so there you go.
http://forums.darkfallonline.com/showpost.php?p=259697&postcount=52
mlshuford
08-20-2005, 03:13 AM
I'm suprised so many people like the blood splatter. It just looks cheasy to me. I like the idea of a graphic that shows that youv'e been hit other than a number appearing over your head or something, but like that other guy said....it looks like my blood is hitting a lens. It just looks goofy and cheesy to me. But that's neither here nor there. And on a side note, I would give up graphics for better gameplay and lack of lag any day. I just hope it's not that choppy and it seems like if alot of melee classes were fighting in a tight space it would get very confusing. But I guess that's sort of realistic. There were many good things and many bad things in the video. We'll just have to wait and see.
Khahan
08-20-2005, 03:26 AM
What's the point on bitching about an unofficial video?
It's good that the devs now know that we don't like bunnyhopping :)
I love it when people answer themselves and don't even know it.
superradish
08-20-2005, 03:28 AM
Awesome video. Gonna post this all over to get people pumped up about the game and get a stronger support going. The devs deserve a good playerbase for the beta and release of the game. That said, the video isn't without fault.
I also think the hands going up and down in front of the character are lame. When you walk or run, do you bring your hands up in front of your face? They rarely pass the middle of your chest. Most players envision first person view as looking through the eyes of their character, so it doesnt fit to have the hands there like that. As for whether or not that's where the view is based, it doesn't matter. It just looks awful to me.
Khahan
08-20-2005, 03:39 AM
There was no "rubber-banding". I think he's talking about when all the melees were trying to jump over and around each other, each trying to get closer to the player they were attacking and being pushed back because of collision detection. That was refreshing to see in my opinion.
There is going to be alot of melee combat in Darkfall. Right?
Well wether you want to call it "Rubber Banding" or "Collison Detection", people warping around and not being where they're supposed to be is GOING to be a problem. You can CLEARLY see some F'ed up warping going on, hell you can even see some when he's approaching the fight and nobody has even begun to jump yet.
Gyder
08-20-2005, 04:09 AM
It's not rubber banding. To me it looks like theres just a bit of lag that causes your character to stutter in the air. Theres not really much bunny hopping either, they are just trying to get over each other. And finally do you really expect to see tactics and formations in an unofficial and unorganized video when everyone has unlimited health?
Glad to finally see a video released, I was actually suprised the graphics were that good. The only thing we have to worry about is lag and the netcode, will the servers survive with battles like that going on all over the place?
Thalion
08-20-2005, 04:26 AM
I love it when people answer themselves and don't even know it.
take stuff out of context. Good Job :)
Bitching and commenting on something is different. I got the clue no one likes bunnyhopping from 3 posts. Its going on for pages and pages when the answers have been said 10x today.
Khahan
08-20-2005, 04:29 AM
It's not rubber banding.
Great...fine...what shall we call it then? Who gives a fuck, but it needs to be addressed.
Gowel
08-20-2005, 04:49 AM
Great...fine...what shall we call it then? Who gives a fuck, but it needs to be addressed.
It's called gameplay as a result of collision detection and it's something that people will get used to in a new type of combat system such as this. It's definetly much better than ghosting through characters as in other games like World of Warcraft.
This video showed that it works pretty well as you can see there were 6 or more enemies and not all of them were able to just rush in and attack the guy at once or stand in the back and spam spells toward him. The other players became obstacles for each other in effect blocking their attacks and often shoving them out of the crowd, much like a real life brawl. In the finished game with a working alignment system and proper hitpoints this would have brought the whole strategic element of combat that's missing from the video into play as they'd all have had to think before reacting as not to injure each other.
Khahan
08-20-2005, 04:50 AM
It's called gameplay as a result of collision detection and it's something that people will get used to in a new type of combat system such as this. It's definetly much better than ghosting through characters as in other games like World of Warcraft. .
Dude, collision detection is the best thing for Darkfall, nobody is arguing against that. But if it's going to cause people to warp around "even if it's just a little bit" it's gimpy.
You can clearly see people warping around due to "gameplay", but what about that one guy by himself just as the PC enters the fortress? Nobody is even near him and he's lagging around.
This kinda thing is something I would have assumed would be erradicated in MMO's by now.
Thornwill
08-20-2005, 04:52 AM
Haha, speed didn't mean shit when you were an archer chasing someone. If someone knew how to dodge arrows properly, you would just never hit them regardless of how fast you were.
Longbows and whatnot are much heavier than swords - realistically, you can't just go sprinting with a big bow. A small one, maybe. Modern markesmanship bows, yeah. And good full plate doesn't slow you down much at all, it just makes you heavier.
Sounds like the words of a "generic tank mage" in AC
Sorry champ better loosen the chin strap on your retard helmet you couldn't dodge arrows at close or point blank range and I had a 550 run skill at the time I was one of about 3 people that fast, nobody could get any real distance from me.
A bow made of wood heavier than a sword made of bronze, or iron or steel????
Put down the hallucinogens you're delusional.
Full plate was made and worn in a time when light and advanced alloys did not exist it was very heavy and cumbersome. It offered great protection except against piercing weapons pikes armor piercing arrows etc. But the protection had a price which was weight.
One of a squires principle jobs was to help a knight back to his feet if he were unhorsed during a joust. If you wanted to get on a horse in full plate you had to be lifted with a crane and pulleys which they did have for that purpose. If you fell into water deeper than you were tall you were going to drown no question.
A man in a cured leather chest piece and arm guards could (if they were in equal physical condition) run at least 50%-75% faster. Full plate covers every inch of your body only the backs of your thighs and armpits are uncovered by plate and have chain mail instead. Also underneath full plate is a combination of padded armor chain mail and leather to be able to wear the plate.
Lastly next to your name it says you are from Vancouvar, Canadia
before you make idiotic, false wildly stupid claims that have no basis in fact, logic or even common sense you should at the very least learn how to spell where you live... VANCOUVER, CANADA
Also there should be a space between haha as in ha ha and there is no "E" in markesmanship it's spelled marksmanship...
One can tell immediately you are no bibliophile
This post has been for educational purposes only ;)
Here is a link that explains just how heavy a full suit of armor was in detail
http://www.historychannel.com/thcsearch/thc_resourcedetail.do?encyc_id=201501
WonderBrick
08-20-2005, 05:54 AM
It is nice seeing the video in slow motion. I really like the fast pace action for gameplay, but it is also nice seeing the quality of the animation in slow-motion.
It does also look like they are taking friendly fire, because it looks like blood is coming off them(not just the FPV mage) as they swing blindly.
I really hope that the melee swings clearly show the intent and skill of a warrior during the fast action, instead of coming across as spammy.
WonderBrick
08-20-2005, 06:17 AM
I am not seeing any lag rubberbanding, but I do see some collision detection pushing other player models around. At various times, you can see one player push another player sideways a bit, without the pushed-player's legs moving, so it looks like they are sliding a bit. I have no issues with that.
Other then that, the only lag-like rubberbanding I can think of is maybe a codec issue playing the video.
Veh is a Goon. It's pretty much mandatory for him to misspell certain words in certain fashions. I'm pretty sure he knows that the name of the country he lives in is Canada, not Canadia, let alone the name of his city of residence...
After all, to Somethingawful, it's not super, it's SUPAR!
Vehementi
08-20-2005, 08:49 AM
Sounds like the words of a "generic tank mage" in AC
Sorry champ better loosen the chin strap on your retard helmet you couldn't dodge arrows at close or point blank range and I had a 550 run skill at the time I was one of about 3 people that fast, nobody could get any real distance from me.
I was an archer/melee as well and never played mages. In fact, my run speed was about average, so plenty of people (i.e. other archers) could easily catch me as I ran. At about level 11 in Mayoi in week three of retail, I discovered that I could make arrows and spells miss me 100% of the time by strafing correctly, to trick the prediction system. From that point on, when I so decided (i.e. when I was running away evading missiles), I was never hit by a projectile. I've had people overtake me a dozen times chasing me, each time to never hit me, and instead to curse at me for being "cheap." If you want to argue that every single player on DT aside from yourself didn't know how to aim their bows or something, well that's your delusion :)
A bow made of wood heavier than a sword made of bronze, or iron or steel????
Put down the hallucinogens you're delusional.
A longbow is much, much heavier than a sword. A longsword (http://64.233.161.104/search?q=cache:T-Wgq_XwVwwJ:www.chicagoswordplayguild.com/files/intro_packet.pdf+longsword+weight&hl=en) will weigh around 3-8 lbs whereas a longbow will weigh around 30-50 lbs. Smaller bows will be less heavy, obviously, but I was talking about longbows if you'll read.
Full plate was made and worn in a time when light and advanced alloys did not exist it was very heavy and cumbersome. It offered great protection except against piercing weapons pikes armor piercing arrows etc. But the protection had a price which was weight.
One of a squires principle jobs was to help a knight back to his feet if he were unhorsed during a joust. If you wanted to get on a horse in full plate you had to be lifted with a crane and pulleys which they did have for that purpose. If you fell into water deeper than you were tall you were going to drown no question.
A man in a cured leather chest piece and arm guards could (if they were in equal physical condition) run at least 50%-75% faster. Full plate covers every inch of your body only the backs of your thighs and armpits are uncovered by plate and have chain mail instead. Also underneath full plate is a combination of padded armor chain mail and leather to be able to wear the plate.
Full plate was highly articulated and built for movement. As I said, you could run just fine in it - it would be tough and you would be slowed down, but not a lot. You could easily sprint in full plate armor. Note that I'm not talking about the one-piece suits that you would typically see on a standing suit of armor that comes to life in a video game ;p
Lastly next to your name it says you are from Vancouvar, Canadia
before you make idiotic, false wildly stupid claims that have no basis in fact, logic or even common sense you should at the very least learn how to spell where you live... VANCOUVER, CANADA
Also there should be a space between haha as in ha ha and there is no "E" in markesmanship it's spelled marksmanship...
One can tell immediately you are no bibliophile
Markesmanship was a typo, and I was waiting to see how long it would take for some dumb fuck to try to insult me over my intentional misspelling of my city ;p
Brannoc
08-20-2005, 09:33 AM
Kindly cease the insulting.
Preston
08-20-2005, 09:33 AM
Veh is a Goon. It's pretty much mandatory for him to misspell certain words in certain fashions. I'm pretty sure he knows that the name of the country he lives in is Canada, not Canadia, let alone the name of his city of residence...
After all, to Somethingawful, it's not super, it's SUPAR!
You sure it isn't spelled "candida"?
:p
DemandredEBR
08-20-2005, 10:47 AM
great movie, gives us all some hope back ^^
the devs should take this as a opportunity to show us some official ones too !
Gunther TheBlack
08-20-2005, 12:07 PM
This video brought a smile to my face.
And saying this is alpha? OMG the alpha's i saw/played were 10 times uglier.
I also liked the radar, cause i could see the really nice landscape on it. Stormwind in WoW fals to nothing compared to this city in darkfall.
Hehe pretty funny how the guy got ganked :)
Must have been Brannoc who walked in for a friendly visit in the Dev City ;)
reece
08-20-2005, 01:32 PM
seems to be the same collision detection like in neocron. nothing to worry about. it allows you to push sb. off a cliff btw
Shaar
08-20-2005, 03:04 PM
Just an observation. I think that the spell that shoots form the staff that the guy on the left is holding is not birds or bats... seems to me like some kind of insect... Maybe locusts?
Also its very nice that the spells cast light on the ground.
Nasty
08-20-2005, 03:48 PM
The video is amazing, end of story.
As mentioned before the style of the design is awesome, both player models and the city. It's all really lifelike and has this slightly sinister realistic feel to it. Lighting seems to be spot on as well. Really refreshing footage.
I see alot nagging over the blood squirts, the explosion and the moving hands. These are all just makeup factors, has nothing to do with the actual mechanics of the game. It is just appearances. It's alpha footage for gods sake. These are typical things they will adjust when they are done with the important mechanics of the game. IF you weren't recovered fully from a serious injury, you wouldn't pay much attention to a few cuts and bruises on your arm. This is exactly the same with these miniscule flaws in fx you guys are pounding on. They will smoothen it out, it's alpha and it's not optimized nor tuned for perfection.
Regarding collision detection I'm so happy to see it is implemented, it actually adds tons to gameplay, I don't know how far they are gonna push it, but even if it can't be used to interrupt casters or melee special moves, it actually lets a team of people forcably restrain someone from getting somewhere or just pushing them back slightly. It's great. It's realism and it adds a number tactical elements to the game.
]I just hope to god it will be linked to size and weight. In that case, bigger characters will have bigger push force as oppose to smaller characters being smaller targets/easier to hide.. This would compensate perfectly. If your weapon is broken, you're out of mana or whatever and you got the mass there's hopefully a cliff around somewhere.
Could be done easily by adding a mass variable. Scale of 1-10. The lower mass, the lower push distance.
Thanks RX/DF and Deyth for releasing this utterly encouraging piece of media.
Just wanted to say... As many people seems to complain about the movment speed... Know that the player is a dwarf judging on the fact that he is weilding a dwarven mage staff.
And about the game looking laggy or w/e, I simply think its because it was filmed using a camera <_<
Alex.
Thalion
08-20-2005, 05:08 PM
Just wanted to say... As many people seems to complain about the movment speed... Know that the player is a dwarf judging on the fact that he is weilding a dwarven mage staff.
And about the game looking laggy or w/e, I simply think its because it was filmed using a camera <_<
Alex.
or since dwarves are known as the uber crafters their staffs might be a little better..
You sure it isn't spelled "candida"?
:p
<3 Candide!
And yes, to reiterate what I said earlier, the video makes me very, very happy. The iffy-ish looking models actually look really great in motion, I personally kinda like the pain effects on screen, and it just had a really solid feel to the way everything moved.
Also: prz to be using that huge bird-swarm aura effect for our Recall spells (if any). Why? Because then we can have a flock of seagulls and make cracks about running, running so far away... :P
Ferox
08-20-2005, 05:45 PM
I love the fpv how it is... however the hands do move up and down too quick and it does look sort of silly. However I see a functionality in the df FPV I dont see in 90% of games. about a year and a half ago I posted about fpv and showed pictures of how the fpv is handled in a game called operation flashpoint. It looks like DF fpv is not exactly that functional, but pretty similar.
keyman
08-20-2005, 07:09 PM
This would come out in the week on the week I'm in spain with a slow internet connection, oh well I'm downloading now, it'll probably take several hours.
JimLad
08-20-2005, 08:55 PM
Hurahh!! :eek:
Fantastic watch, great for giving the idea of how it plays to those who have no idea, and a brilliant vapor-plug. :D
It just shows how different the physics are to common RPGs, and how immersive FPV can be.
I love the viewing distance, did you see how far away that mountain was to the left of the entrance? You don't get that in many of todays MMOs.
Also details like the smoking chimneys, the clouds moving and birds flying over head (not the spell ones, there were some at 33 seconds in the distance) just gives the game more life even when there's no players around.
I'd agree the npcs should be getting on with their business be it cooking or smithying not just walking around in circles aimlessly.
I think the Mirdains look the same because character customisation hasn't been added yet, it just seems like they'd most likely concentrate on more important things right now.
...and I didn't like the wanking motion either, I know he's a Dwarf but sheesh. :rolleyes:
Feoir
08-20-2005, 09:26 PM
A great video.
The Town, armor, weopons and the fireball looks great and I realy like the bird spell.
But i must agree to Ferox.
The up and down from the left hand looks a little bit silly.
Can't wait for an official video with better quality and sound.
(And for playing the game :) )
Archazar
08-20-2005, 09:50 PM
Everybody noticed the smoking chimneys.
But what about the waving flags on top of the towers? I must admit that's my favourite detail of the movie. Agon looks so lovely and beautifully designed...
Arch
-DarkRaver-
08-20-2005, 09:55 PM
*faints* good gracious... this be the sweet stuff. Deyth just so you know, this might seem a bit queer and i know you have a wife and all. ^^
*Bursts out singing in what may seem to be the communication between whales. 0o* You are my sunshine, my only suunshine. You make me Haaappy when skies are greeey. I hope you know (dear?) how much i (love?) you. so plz dont taake my sunshine aaawaaaaaayy. waaaah.
errr i can't quite remember the lyrics since they were sung in kindergarden lewl. no we dont have kindergarden here in Sweden. It was in Arizona ^^
there, you deserve it. :> *kiss*
Stiler
08-20-2005, 10:02 PM
Sounds like the words of a "generic tank mage" in AC
Sorry champ better loosen the chin strap on your retard helmet you couldn't dodge arrows at close or point blank range and I had a 550 run skill at the time I was one of about 3 people that fast, nobody could get any real distance from me.
A bow made of wood heavier than a sword made of bronze, or iron or steel????
Put down the hallucinogens you're delusional.
Full plate was made and worn in a time when light and advanced alloys did not exist it was very heavy and cumbersome. It offered great protection except against piercing weapons pikes armor piercing arrows etc. But the protection had a price which was weight.
One of a squires principle jobs was to help a knight back to his feet if he were unhorsed during a joust. If you wanted to get on a horse in full plate you had to be lifted with a crane and pulleys which they did have for that purpose. If you fell into water deeper than you were tall you were going to drown no question.
A man in a cured leather chest piece and arm guards could (if they were in equal physical condition) run at least 50%-75% faster. Full plate covers every inch of your body only the backs of your thighs and armpits are uncovered by plate and have chain mail instead. Also underneath full plate is a combination of padded armor chain mail and leather to be able to wear the plate.
Lastly next to your name it says you are from Vancouvar, Canadia
before you make idiotic, false wildly stupid claims that have no basis in fact, logic or even common sense you should at the very least learn how to spell where you live... VANCOUVER, CANADA
Also there should be a space between haha as in ha ha and there is no "E" in markesmanship it's spelled marksmanship...
One can tell immediately you are no bibliophile
This post has been for educational purposes only ;)
Here is a link that explains just how heavy a full suit of armor was in detail
http://www.historychannel.com/thcsearch/thc_resourcedetail.do?encyc_id=201501
I'm sorry, but full articulated plate armor was NOT that heavy.
You could fall in it, get up, run, jump, do about anything. Chainmail is actually more tiring to wear then plate, becuase with chain armor the weight is put almost all on your shoulders, but plate armor the weight is put more evenly throughout your entire body.
Right from your OWN link:
"In the construction of armor the weight problem was crucial; armor was supposed to give maximum protection with minimal weight. A full suit of battle armor was not to exceed about 29 kg (about 65 lb); such a suit, well articulated and fitted to the body, was expected to give a knight full mobility so that he might mount a horse without stirrups in an emergency."
65lb is roughly what MODERN soldiers carry.
As you may know, knights did NOT need a "pulley" to lift them on their horse....that's a myth that was started by Mark Twain in one of his books. Knights got on their own horses just fine.
Under plate armor knights generally wore NOT full chain, but rather an Arming doublet , so that the armor didn't chafe their skin (they wore such under chain and other armors aswell), and they did not wear full chain under plate but only for a very very short time when full plate was just starting out, because the weight of both could be too much.
Instead they developed a way to stitch chain patches of armor directly onto the plate armor in the weak points (arm pits/groin, etc).
huapua
08-20-2005, 10:10 PM
Lookin good. Glad to see something finally. How long has this game been in development? 5 years and we finally get a video, I hate to think how much longer its gonna be till public beta.
That video looked very different from the pics they gave a while back.
Gloilin
08-20-2005, 10:17 PM
If you wanted to get on a horse in full plate you had to be lifted with a crane and pulleys which they did have for that purpose.
wow that's hilarious
Mordare
08-20-2005, 11:13 PM
Under plate armor knights generally wore NOT full chain, but rather an Arming doublet , so that the armor didn't chafe their skin (they wore such under chain and other armors aswell), and they did not wear full chain under plate but only for a very very short time when full plate was just starting out, because the weight of both could be too much.
Instead they developed a way to stitch chain patches of armor directly onto the plate armor in the weak points (arm pits/groin, etc).
Correct...
And i'd like to add the arming doublet was typically padded cloth, with fitments made from leather for attaching the various pieces.
In an early full plate suit the only mail was small patches for underarm, inside elbow, behind knee, crotch etc. Eventually it evolved to the point no mail was needed, the plate covered everything. Sadly this evolution came about the same time guns were made much more common on the battlefield.
I've worn a decent reproduction plate suit and also a full mail hauberk. The hauberk was actually harder to move in, felt like I was carrying a loaded backpack. The full suit was very comfortable aside from a few points where corners gouged sensitive areas as I walked, which is probably from the fact I'm a bit bigger than the guy who ordered it.
As far as needing a pulley to get on a horse thats total BS. The owner of the suit I tried on was himself wearing his own custom made suit, he was fairly athletic and i'm sure if he wanted to run an obstacle course in his suit he could have. Mounting a horse, no problem. Theres alot of misinformation floating around...that one with the plate, and 50 pound sword BS is another. One handed swords are 2 1/2 to 4 pounds, 2 handers range from 5-7 pounds typically.
ChewY
08-21-2005, 12:19 AM
Tip for the devs...
I see how you used sprites for that 1 spell that shot out the locus / butterfly things. Id recomend getting a few different angels from the 3d image that the sprite was made from and randomily shooting out the different angle sprites.
-DarkRaver-
08-21-2005, 12:57 AM
The full suit was very comfortable aside from a few points where corners gouged sensitive areas as I walked, which is probably from the fact I'm a bit bigger than the guy who ordered it.
LEWL xD Now what excaktly do u mean by that? :ninja:
Mordare
08-21-2005, 03:05 AM
LOL actually I was referring to underarms, ribcage, neck. Guy who owns it is about 5'7" 140#, i'm 5'9" 185#
Khahan
08-21-2005, 03:32 AM
*faints* good gracious... this be the sweet stuff. Deyth just so you know, this might seem a bit queer and i know you have a wife and all. ^^
*Bursts out singing in what may seem to be the communication between whales. 0o* You are my sunshine, my only suunshine. You make me Haaappy when skies are greeey. I hope you know (dear?) how much i (love?) you. so plz dont taake my sunshine aaawaaaaaayy. waaaah.
errr i can't quite remember the lyrics since they were sung in kindergarden lewl. no we dont have kindergarden here in Sweden. It was in Arizona ^^
there, you deserve it. :> *kiss*
Oh my! DarkRaver is swooning!
Marrik
08-21-2005, 03:39 AM
i cant get the video page to come up :(
Nefastus
08-21-2005, 04:03 AM
i cant get the video page to come up :(
http://www.the-combine.net/ArticleViewer.aspx?ArticleNo=316
Right click the Short Video and choose Save Link Target As, or something like that.
Khahan
08-21-2005, 04:37 AM
i cant get the video page to come up :(
I couldnt get it to work with Quicktime. I had to download Divx to get it to work.
Melorath
08-21-2005, 05:09 AM
incredible, i'm impressed. especially since it appears to be an older build. congrats to the devs.
Figrix Voidstar
08-21-2005, 08:40 AM
This just totally made my day. It's been a while since I was any bit active on the forums, I drop in from time to time to check out progress and I have been so rewarded today! There is a God and he rains PvP goodness upon this game! The light has never been so clear and amazing! Soon the world will be bestowed this gift of MMO genius and we will all rejoice in PvP extasy!
thorn[combine]
08-21-2005, 11:18 AM
Reminds me of Meridian 59, which in my opinion was always a superior PvP game to UO. Nice to see this game isn't vaporware, can start following this again. :D
awesome, finally some moving media :)
bLeH v.2.0
08-21-2005, 07:23 PM
That was awesome, this needs to go into beta RIGHT NOW!
Ferox
08-21-2005, 07:26 PM
I'm sorry, but full articulated plate armor was NOT that heavy.
You could fall in it, get up, run, jump, do about anything. Chainmail is actually more tiring to wear then plate, becuase with chain armor the weight is put almost all on your shoulders, but plate armor the weight is put more evenly throughout your entire body.
Right from your OWN link:
"In the construction of armor the weight problem was crucial; armor was supposed to give maximum protection with minimal weight. A full suit of battle armor was not to exceed about 29 kg (about 65 lb); such a suit, well articulated and fitted to the body, was expected to give a knight full mobility so that he might mount a horse without stirrups in an emergency."
65lb is roughly what MODERN soldiers carry.
As you may know, knights did NOT need a "pulley" to lift them on their horse....that's a myth that was started by Mark Twain in one of his books. Knights got on their own horses just fine.
Under plate armor knights generally wore NOT full chain, but rather an Arming doublet , so that the armor didn't chafe their skin (they wore such under chain and other armors aswell), and they did not wear full chain under plate but only for a very very short time when full plate was just starting out, because the weight of both could be too much.
Instead they developed a way to stitch chain patches of armor directly onto the plate armor in the weak points (arm pits/groin, etc).
You and me both know how it really is man... but ive had this debate with people on these forums atleast 5 times in the last four years... it always ends with people thinking you need cranes and cant do anything in the armor.
I do my medieval fighting with a near full set of steel armor, and I can maneuver and do things quite well. Dont forget that the medieval knight was trained since he was a kid... he is in all ways the equal to the samurai in terms of physical training. Knights practiced jumping onto the back of their horse in their armor as well as many other things. Knights were extremely strong and well trained over years apon years. People today just dont understand it.
Let us also not forget that COMBAT armor is a hell of a lot different then jousting armor. Many knights had three sets- 1 for court and show, 1 for jousting 1 for battle. Jousting armor was usually thicker and heavier and was just for games... never for battle. Court armor had fancy engravings and cod pieces and all that crap. The battle armor was usually much more practical.
as for the video... man its amazing how easy it is to appease people by throwing them a small bone every 5 months. Tasos has this down to a science and has been doing it for some time now. Everyone all of a sudden has their lives complete and shit.. rofl. The video was nice... but it proves nothing much other then that its a video.
Mordare
08-21-2005, 09:54 PM
as for the video... man its amazing how easy it is to appease people by throwing them a small bone every 5 months. Tasos has this down to a science and has been doing it for some time now. Everyone all of a sudden has their lives complete and shit.. rofl. The video was nice... but it proves nothing much other then that its a video.
For me the video said quite a bit.
-character models have been much improved from the last screenshots
-it showed me collision detection and friendly fire is in, which is very important imo
-it showed that the animation is pretty decent
-it showed that spells go on until they hit something, and apparently will damage buildings
-most important it showed me the game is progressing and looks to be somewhat close to beta rdy
Consume
08-21-2005, 10:08 PM
DLing... woot thanks for showing
Afgar
08-21-2005, 10:29 PM
Very good to see. I wasn't so impressed with the actual video, but moreso that there IS a video.
The fireball exploding on the building looked really cool.
I would like to see more indicators of what's going on maybe...like combat logs, damage numbers, stuff like that.
I also wanna see that mage throw a fireball and melt the faces of those guys zerging him down.
Good video, but we really need more typical gameplay to get an idea for the game (Ie, not some mage with 6 million hp getting beaten down by 7 guys with big sharp things).
They arent going to show something like until they are ready.
IMO they have to be nearing completion with the game in general since theyve started to add quests which is more of the fluff of design, and something in which you need or youd want world building to be complete.
Renithir
08-21-2005, 11:29 PM
Not sure if the devs are following this thread anymore, but in case they are I'd like to throw out a couple questions about the video.
When players were casting spells I noticed there were no separate animations for spell casting. Were they removed along with the casting timers for testing reasons or do they just not exist?
In order to get a sense of scale, can you tell us which city this is we see in the video?
Decius
08-22-2005, 12:46 AM
Nice looking video. It may not prove much about the game but after nothing but screen shots of combat it's great to see what they are (were) doing as they push toward beta.
That Dwarf mage makes me wonder if they've scrapped their plans to make Dwarves crappy caster reliant upon armor and weapons crafted with spell-like powers. Perhaps balancing was too much of a pain in the ass. I hope the old plans make it to at least beta.
kehmesis
08-22-2005, 03:06 AM
Afgar, we know you just want to see sea battles. Don't try to fool us, pirate!
Mrpickle
08-22-2005, 08:32 AM
I creamed when I saw this
Darkfall beta to come out right now IMO
funny how it took someone making their own video and releasing it to actually get some proof the game still is being worked on... Too bad the devs couldn't have just made one themselves... But I guess keeping people around the forums isn't their greatest concern.
Pavlos
08-22-2005, 01:39 PM
Must have been Brannoc who walked in for a friendly visit in the Dev City ;)
The guy playing had a character name of Claus xxx xxxxxx or something... no wander he needed the infinite amount of HP :p