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View Full Version : Suggestion: Tradeposts: Possible "solution" to UB/LB banking and trading


Grimwinter
02-24-2009, 06:07 PM
Just an idea I posted earlier that got lost in an argument between 2 forumfallers.

There's a fair amount of debate around whether universal banks are ok or the sweat from the devil's sack. One argument I heard was that due to the large world it would just make the game too annoying to have to travel for hours to pick up arrows/re-agents etc. if you ran out or forgot them.

I've also heard complaints about the lack of a proper structure for crafters to advertise and sell their wares.

My idea would be to put tradeposts in various "wilderness" areas, and on more well travelled routes as well. As with other areas of the game, these tradeposts could be claimed by clans, as well as other clans being able to raid them.

The tradeposts would contain an inventory of basic goods, such as npc vendors have in towns, and at the same price. However, when a player purchases something, the controlling clan recieves a small percentage of the transaction.

Clans could also then install willing crafters into these tradeposts, so travellers would know, after a while, that: "Clan A has the tradepost here, and crafter B from clan A makes kick-arse armour."

Players would then know where they could look for crafted armour and weapons, as well as standard items, and it would also be another good resource for clans to fight over for ownership.

Crafting facilities would, of course, be available at these tradeposts, but if clans were to transport goods to them from their main cities, then this could establish trade routes, and some excellent opportunities for banditry :sly:

Obviously this is just the bare bones of an idea I had today, just thought I'd throw it out there to see what people though.

(And I thought a thread not about pre-orders/launch might make a nice change...)

t inle
02-24-2009, 06:11 PM
So does the person who made it give it to the tradespost to sell? And then when it gets sold the money goes to the crafter and a percentage goes to the clan who owns the tradepost?

How will the money get to crafter in game once they have sold it?

I think it could be a good start on the whole crafters selling there wares without some kind of Market place or Auction house :)

Grimwinter
02-24-2009, 06:17 PM
So does the person who made it give it to the tradespost to sell? And then when it gets sold the money goes to the crafter and a percentage goes to the clan who owns the tradepost?

How will the money get to crafter in game once they have sold it?

I think it could be a good start on the whole crafters selling there wares without some kind of Market place or Auction house :)

I was thinking that as they are clan owned that only clan crafters can have their wares for sale. so if Clan A owns a particular tradepost, only crafters from that clan can use it to sell from.

It's just another reason to make them (hopefully) attractive to clans, so they want to own them and fight over them. Also if clan B knew that clan A had just put a siezable amount of nice items in the tradepost for sale, then that could be a very good time to mount a raid on the place.

I dunno, it just seems to be another facet to the game that people might enjoy, and also go some way to giving some more of that "real world" flavour to the landscape.

opticalshadow
02-24-2009, 06:17 PM
why not just let caln cities build these to add more use of a clan to gen pop?

Grimwinter
02-24-2009, 06:22 PM
why not just let caln cities build these to add more use of a clan to gen pop?

Possible, but I was thinking it would be more interesting to not have them as part of an existing clan city, but more of an "outpost" that a clan controlled.

Obviously it's not worth trying to control one on the other side of the world from your clan city (unless you have huge numbers of members).

Another reason is that it gives travelling players outposts to re-supply if necessary, rather than travelling back to a city if they forget something.

Kayhynn
02-24-2009, 06:22 PM
Could always use forums to advertise items for sale.

We have tradeboards set up on http://forums.eogamer.com/forumdisplay.php?f=17 for players to use when WTB/WTS/WTT items. We also don't allow folks to sell for RL money on the forums.

If these forums are used, we'll end up adding server specific categories for it.

knight026
02-24-2009, 08:01 PM
Good Idea:idea: Could create the trade routes, caravan raiding :ninja: and more. Clan based trading post could charge a %tax for selling within their boarders. this could gen a pop growth for those involved and craftsman rep.