View Full Version : The "Zerg" phenomen
Dethuz
02-02-2009, 10:04 PM
How do you think this concept will be in Darkfall?
I personally think the game will make it quite difficult to "zerg" someone due to the FF.
Zerg = Unorganized mass of players which relies on numbers to win.
ace livion
02-02-2009, 10:07 PM
hmm... Unorganized mass.... who know's if there realy are a hell lot then thay hav good ods for winning :D
Bloodcraft
02-02-2009, 10:08 PM
As you said... friendly fire. This has been mentioned more than a few times. You know that!
Rimos
02-02-2009, 10:09 PM
If you have enough people you could over run the most skilled of people but i guess it jsut defends
Grisu
02-02-2009, 10:10 PM
i think zergs will work just fine. even if they kill a few of there own, u will drop alot after the
n them.
Akharus
02-02-2009, 10:11 PM
"Volley on my mark!"
...
"FIRE!"
/pincushion
GG Zerg?
Dethuz
02-02-2009, 10:12 PM
As you said... friendly fire. This has been mentioned more than a few times. You know that!
On the other hand, coordination and skills might make up for it ,but then again, the "group" shouldn't be considered a zerg since they've have some skills.
Abradras
02-02-2009, 10:12 PM
what i (we) THINK ?? what darfall WILL be ?? well,, wait,ur curiose about oure fantasies ??? ok,, so lets dream togehter i tell u my fantasy and u add ur fantasy to it ok ? and togehter we gona dream a new darkfall which would be just like oure cool dream. HAHAHA
ajtx81
02-02-2009, 10:14 PM
what i (we) THINK ?? what darfall WILL be ?? well,, wait,ur curiose about oure fantasies ??? ok,, so lets dream togehter i tell u my fantasy and u add ur fantasy to it ok ? and togehter we gona dream a new darkfall which would be just like oure cool dream. HAHAHA
My head hurts :(
Oh and don't forget collision detection. So people cant do the circle of death like in SB.
Dethuz
02-02-2009, 10:14 PM
"Volley on my mark!"
...
"FIRE!"
/pincushion
GG Zerg?
Haha that too, I wonder if there's some kind of missile collision. A group of range DPS could just tear somebody down pretty easily but that has to be done with not many meleers.
poopmountain
02-02-2009, 10:16 PM
I think that it'll do fine if most everyone uses magery.
Since pretty much everyone will have some magery anyway it makes sense that most people will just use magic when in zerg mobs. Stand back and deal spam to only enemies rather than dealing FF to fighters.
Also, I don't know much about the resing system, but it seems like having a mass of people allows for plenty of opportunity to res fallen members quickly, hopefully before they get looted.
Akharus
02-02-2009, 10:18 PM
what i (we) THINK ?? what darfall WILL be ?? well,, wait,ur curiose about oure fantasies ??? ok,, so lets dream togehter i tell u my fantasy and u add ur fantasy to it ok ? and togehter we gona dream a new darkfall which would be just like oure cool dream. HAHAHA
Bro... it's ok to put down the pipe.
:sly:
Steveo
02-02-2009, 10:25 PM
This is actually one of my biggest concerns about this game.
From my expeirence though it only ruins a game when there is no way for skill to overcome it, specifically games where there is no death penalty(such as Warhammer).
Powster
02-02-2009, 10:28 PM
friendly fire will control it some.. skill > loads of people will always be true... I think just running in circle in a 1vs2 you will be hitting one and one will be hitting you and one will be hitting both of you.. so one of them will die first then you will be low health so you run away and hopefully someone can heal lol.. thats one way to win
kaffien
02-02-2009, 10:31 PM
30 arrows in the back would probably kill a person. Gathering that kind of group might prove difficult. 10 arrows in the back might kill a person though to.
Can shields block arrows?
Smurfz
02-02-2009, 10:35 PM
ZERG RUSH!!!
kekekekekeke
Bejita231
02-02-2009, 11:02 PM
i think the zerg in this game is going to be so easily defeated its not even funny, for one thing zergs dont pan their camera, so even the 3 people that DO know how to pan their camera wont be able to because you cant in this game so they cant warn the zerg of backstabbers, plus theirs a ton of aoe skills in this game, one core group of players will be able to dominate a stupid zerg so easily in this game
where the zerg completely dominates in warhammer online because it requires no skill, a zerg of noobs stands no chance in df because its skill based not items and number based
but there's one thing that destroys all and proof can be found in shadowbane, and that is LEGION, a MASSIVE guild that just takes over the entire world and makes it their own, no zerg or l33t guild can stop a legion
Osprey22
02-02-2009, 11:04 PM
How do you think this concept will be in Darkfall?
I personally think the game will make it quite difficult to "zerg" someone due to the FF.
Zerg = Unorganized mass of players which relies on numbers to win.
Let me introduce you to the main Soviet Army Military Doctrine called "Human Wave"
Dethuz
02-02-2009, 11:24 PM
but there's one thing that destroys all and proof can be found in shadowbane, and that is LEGION, a MASSIVE guild that just takes over the entire world and makes it their own, no zerg or l33t guild can stop a legion
The world is huge, I don't think it's possible to do so. It'd take ALOT of people.
In Age of Conan (Kashetta gankfest anyone) or Warhammer Online we learned that in most MMOs nowadays open world PvP means strength in numbers (or instance crash). I really hope Darkfall will be different. But then again...
Blezza
02-02-2009, 11:35 PM
Remember that if you're in a big zerg group vs less people there's a big chance you'll beat them and even if you die you'll probably get your corpse back unlooted.
Goldsblade
02-03-2009, 12:24 AM
In my opinion if this games combat is similar to real lifes then a zerg could easily be overcom by dicipline.
For example Roman legions against celt armies, Romans mostly won.
My reasoning for this is because of collision, the zerg group will get in the way of itself (and take hitsfrom itself) the disciplined group will be less likley t get in its own way (in my opinion)
Akharus
02-03-2009, 12:25 AM
i think the zerg in this game is going to be so easily defeated its not even funny, for one thing zergs dont pan their camera, so even the 3 people that DO know how to pan their camera wont be able to because you cant in this game so they cant warn the zerg of backstabbers, plus theirs a ton of aoe skills in this game, one core group of players will be able to dominate a stupid zerg so easily in this game
where the zerg completely dominates in warhammer online because it requires no skill, a zerg of noobs stands no chance in df because its skill based not items and number based
but there's one thing that destroys all and proof can be found in shadowbane, and that is LEGION, a MASSIVE guild that just takes over the entire world and makes it their own, no zerg or l33t guild can stop a legion
TBH, I fear this a bit. I beta'd Shadowbane, and played it a while after launch... and I witnessed the horrors of "d00dz" (no, not a clan name, just the phenotype) banding together into an unstoppable mass of slavering jawed morons. These assholes, are the kind of people who abuse every single exploit in the game, and gank 100% mindlessly and harass everyone else out of the game, until it's a dead game.
When servers polarize into a couple of (or a single) "Super Power(s)", the server essentially closes itself to new players/clans, because getting a foot hold becomes impossible as both sides crush you in order to force you into joining one of them.
At least, that's how it went with Shadowbane. My only consolation is that this game seems far more international, and I am hoping beyond hope that the pervasiveness of European gamers will help halt the flow of sugar addicted American kiddies from drowning the servers in 1ee+$p34K and dooming us all.
Mindless Zombie Ganker Legions =/= PvP'er Clans.
-Akharus
Derkoth
02-03-2009, 12:26 AM
On the other hand, coordination and skills might make up for it ,but then again, the "group" shouldn't be considered a zerg since they've have some skills.
By skill do you mean running around in circles swinging a weapon like a chicken with yer head cut off=skill? If thats the case then Ill let my 9 year old play.
Shaeldvlyn
02-03-2009, 12:28 AM
Zerg could work, but friendly fire should keep it from being the 'WIN' button.
BladeSLicer
02-03-2009, 12:31 AM
Never doubt the power of the zerg!
Fatboy5706
02-03-2009, 12:53 AM
I think that zergs will be overwhelming, they always are aren't they? Although I feel that zergs will not form until one race has started to take control of the map. It is our jobs as gamers to nulify zergs. Don't give in and join them, this is sparta, not persia! lol. If more spartas exist, than persian empires, we will have a fun game that will be awesome.
Atrify
02-03-2009, 12:56 AM
Zerg worked in games like Warhammer.
But yes, FF in Darkfall would certainly make zerging fairly difficult to pull off successfully imo.
MagicHobo
02-03-2009, 01:04 AM
I wouldn't be that worried mainly because of the fact that the people that are actually in the zerg will turn on each other as soon as things get boring, as well as people fighting over loot. I feel maybe a zerg will beat smaller groups once, but I don't think they'll have the discipline to stay together long.
Also, small teams will be able to beat zergs if they use the right tactics (shield walls, overlapping fields of fire) as well as maybe even a little subterfuge to drop a few sleepers in the zerg to slow it from the very beginning. 3 or 4 "sleepers" in a zerg will probably do more damage than people think, since everyone will just think "Oh its just friendly fire"
Syr1nx
02-03-2009, 01:13 AM
Zergs can be defeated with good tactics, just take them out from afar, try to trick them into running into friendly fire. And suicidal AoE rushes aren't bad either.
If the above doesn't work, go QQ in another game, this is another effect of open pvp.
Osprey22
02-03-2009, 01:14 AM
Zergs can be defeated with good tactics, just take them out from afar, try to trick them into running into friendly fire. And suicidal AoE rushes aren't bad either.
If the above doesn't work, go QQ in another game, this is another effect of open pvp.
Just Kite the masses into a ambush.
retrospect
02-03-2009, 01:29 AM
A zerg is still a zerg
See the Fundamentals of Zergology
http://thenoobcomic.com/index.php?pos=296
Elochim
02-03-2009, 01:31 AM
ranged-only zergs can gank you just fine :P
Iskiab
02-03-2009, 01:44 AM
Haven't you guys been following the game?
The whole game is designed to be anti-zerg. If zergs work then the game won't be living up to how it's advertised.
Every time you swing your sword, every time you do an aoe, every time you cast a spell... it hits whatever it hits. The game doesn't discriminate ally or foe. Even if you misstarget a heal.. you heal your opponent.
For this reason, no.... zergs won't work. The large guilds are doomed to fail if they try rolling around as a pack AoC style.
DemonDark
02-03-2009, 01:58 AM
25 fought 10, and lost. why? the ten was well organized and planned out. Rather swiftly, how they would fight. 25 lost 6 to 8 people... the group of ten.. lost 3.
aruzo
02-03-2009, 02:02 AM
Dude zerging can definatly work, if the best player in the game is standing there and 100 wessex do a zerg rush and surrounds him and all delivers 1 attack each. INSTA-KILL!
Pyrostasis
02-03-2009, 02:04 AM
How do you think this concept will be in Darkfall?
I personally think the game will make it quite difficult to "zerg" someone due to the FF.
Zerg = Unorganized mass of players which relies on numbers to win.
With out my UO hide ability I hope you are right. That one ability saved my ass so many times back in 1997 it was unreal. No hide and no stealing were big disappointments for me, but as long as the FF keeps the mob down Im fine.
Anerian
02-03-2009, 02:05 AM
lol well no shit 1 guy isnt gonna kill 100 people, but i have a feeling were going to see alot of skilled groups of 25 or so killing 100 in the common zerg guilds
Mittens_Da_Punk
02-03-2009, 02:09 AM
Comparing this to real medieval combat... Many armies were recruited from peasants who had never held a weapon. Yet they won through numbers against other groups of numbers... however often times a well organized trained unit can take them down... Spartans (not the movie... the real thing...) but the most powerful armies were the ones well organized and in massive numbers.. Napoleon for example was able to defeat just about anyone he could march his army to.
Dethuz
02-03-2009, 02:22 AM
Comparing this to real medieval combat... Many armies were recruited from peasants who had never held a weapon. Yet they won through numbers against other groups of numbers... however often times a well organized trained unit can take them down... Spartans (not the movie... the real thing...) but the most powerful armies were the ones well organized and in massive numbers.. Napoleon for example was able to defeat just about anyone he could march his army to.
Then again, an organized group shouldn't be called a zerg.
darthpotter
02-03-2009, 02:32 AM
Sure there will be "zerg" moments, but you have to expect that. Some battles will be epic mark my words!
DemonDark
02-03-2009, 02:40 AM
"Sir, There charging us in a strange attack formation Ive never seen before!"
".. Stup1d nub, dats a z3rg. gt the dam AOE on that"
Ah, yes.. medieval combat... so much joy.
A strong well organized group will win.. 1 person versus any number above one is a lose... but 100 idiots swinging and shooting at the nearest thing.... theyll probly blow each other up.
nisco17
02-03-2009, 03:19 AM
Zerg! (http://invertedgonzo.com/lj/scifi_files/zerg.jpg)
But eh, if a Zerg totally outnumbers you, you're probably screwed, unless they are just THAT unorganized.
It'll take extreme organization/tactics, but the cool thing is that it will probably be possible to fend off an unorganized Zerg if done correctly.
Thorsin
02-03-2009, 03:35 AM
zergs will be harder because of frendly fire xD
witch i will lapgh at when the guy gettin zerges lives because the zergers kill them selfs
FlakAttack
02-03-2009, 03:45 AM
Well, if I've learned anything from Planetside and EVE, it's that the zerg is persistant and deadly. It is very difficult to handle the zerg war machine.
In this game, I forsee the zergs initially losing in melee combat, and then switching to ranged/magic and dominating the battlefield. As it is often said, archers can make or break the battle.
CalCD
02-03-2009, 04:29 PM
I imagine most zergs will just get dominated by the larger guilds. most zergs are unorganized and weak once the group seperates - noone wants to be hit by the huge arrow storm coming towards them. Organized guilds that work with strategy will probably be far more dangerous than the zerg.
Cailian
02-03-2009, 04:36 PM
Well personally i dont hate zergs.
If you can manage to get a huge group of players, all braindead and with huge swords, well yeah come and face me. Its competative and fun.
And being part of it, well, sometimes sucks, but being braindead can sometimes be fun.
..Honestly
Nimroddaarkhon
02-03-2009, 05:56 PM
Zergs are easy prey for a well organized guild to tear apart, For example take a look at some of these zerg ganking clips from DAoC
http://www.youtube.com/watch?v=95TM7VkJajI
Gota Love old school AE
http://www.youtube.com/watch?v=BE_2wV0HYsA&feature=related
http://www.youtube.com/watch?v=PL7ZN_ZPA3c
Team Wizzy(1 person playing like 8 accounts)
http://www.youtube.com/watch?v=PL7ZN_ZPA3c
Harto
02-03-2009, 06:09 PM
How do you think this concept will be in Darkfall?
I personally think the game will make it quite difficult to "zerg" someone due to the FF.
Zerg = Unorganized mass of players which relies on numbers to win.
Single race zergs vs visibly different races will work if they stick to melee. A group of 50 zerging fools can remember "Smash anything that isn't another Ork". But I think the game has been designed well enough to allow a small, organized force to counter a zerg effectively, but that would probably rely on well cast AoE spells.
A large group will always be a potential problem. Even if they only have leafblades.
swiftbuster
02-03-2009, 06:12 PM
How do you think this concept will be in Darkfall?
I personally think the game will make it quite difficult to "zerg" someone due to the FF.
Zerg = Unorganized mass of players which relies on numbers to win.
Lol i think its gonna make it easier for a "large unorganized group" to kill themselves.
Scrappy_Doo
02-03-2009, 06:14 PM
I imagine most zergs will just get dominated by the larger guilds. most zergs are unorganized and weak once the group seperates - noone wants to be hit by the huge arrow storm coming towards them. Organized guilds that work with strategy will probably be far more dangerous than the zerg.
Mostly large organized guilds will own zergs all the time. Even smaller tight knit highly organized guilds can compete with zergs. The problem with zergs in these style of games especially with full loot is that they will become a richer nation because of thier numbers. They tend to move in on high end farm zones and zerg it out looting everyone of all thier goodies and then moving on to another zone or holding that zone until an organized guild moves in to remove them. Problem with that is the zerg can sacrifice numbers where as to compete with some zergs you need your entire guild to be present which on a given night most guilds can't do that and therefore on the average given night the zerg wins simply do to numbers. If your guild fights a zerg force and you only have say 20 ppl fighting you may get 70 kills but still lose the fight and then all your gear where as the zerg can now loot thier kills and thier dead and not be set back any.
Sorta like the movie "300" even though the spartans killed thousands of persians they still were all killed which meant that the Persians in reality won that fight even though it cost them 20-30 Persians for every 1 Spartan.
swiftbuster
02-03-2009, 06:15 PM
"Sir, There charging us in a strange attack formation Ive never seen before!"
".. Stup1d nub, dats a z3rg. gt the dam AOE on that"
Ah, yes.. medieval combat... so much joy.
A strong well organized group will win.. 1 person versus any number above one is a lose... but 100 idiots swinging and shooting at the nearest thing.... theyll probly blow each other up.
1 person against more than 4 is cutting it close but more than 1?
swiftbuster
02-03-2009, 06:19 PM
Mostly large organized guilds will own zergs all the time. Even smaller tight knit highly organized guilds can compete with zergs. The problem with zergs in these style of games especially with full loot is that they will become a richer nation because of thier numbers. They tend to move in on high end farm zones and zerg it out looting everyone of all thier goodies and then moving on to another zone or holding that zone until an organized guild moves in to remove them. Problem with that is the zerg can sacrifice numbers where as to compete with some zergs you need your entire guild to be present which on a given night most guilds can't do that and therefore on the average given night the zerg wins simply do to numbers. If your guild fights a zerg force and you only have say 20 ppl fighting you may get 70 kills but still lose the fight and then all your gear where as the zerg can now loot thier kills and thier dead and not be set back any.
Sorta like the movie "300" even though the spartans killed thousands of persians they still were all killed which meant that the Persians in reality won that fight even though it cost them 20-30 Persians for every 1 Spartan.
There was more like 3000 people fighting with the spartans in that battle,the movie kind of embelished the idea that only 300 guys did all that,and alot more persians died than they showed.
gingerbill
02-03-2009, 06:42 PM
In my opinion if this games combat is similar to real lifes then a zerg could easily be overcom by dicipline.
For example Roman legions against celt armies, Romans mostly won.
My reasoning for this is because of collision, the zerg group will get in the way of itself (and take hitsfrom itself) the disciplined group will be less likley t get in its own way (in my opinion)
dream on :) .
Elochim
02-03-2009, 07:06 PM
when it comes to group vs zerg and not just 1 vs zerg.
then skill will prevail.
take warhammer for example.
our guild's army was always 1/4 of every enemy army. (yea we were order)
but in 2 months we only lost 1 fight. believe it or not.
ventrilo + a good commander that ppl listen to + skill, will beat any number of zerglings :)
Jadow
02-03-2009, 07:20 PM
If you have enough people you could over run the most skilled of people but i guess it jsut defends
No.
Haven't you read the Noob no.8? She mentions that a group of 35 unskilled players was defeated by 35 skilled ones...
PlayerOne
02-03-2009, 07:28 PM
A zerg is still a zerg
See the Fundamentals of Zergology
http://thenoobcomic.com/index.php?pos=296
http://thenoobcomic.com/index.php?pos=300
ace livion
02-03-2009, 07:42 PM
No.
Haven't you read the Noob no.8? She mentions that a group of 35 unskilled players was defeated by 35 skilled ones...
dahhh.... 35 vs 35 if a fair figth exept that team 1 was unskilled....
it something else if it 35unskilled vs 10skilled.... = that Eath Skilled player have to be able to kill 3.5 player's....... the 1/2 is about teamwork...
Erock
02-03-2009, 07:46 PM
skilled > unskilled
tactics > zerg
however i dont see it possible to beat 6:1 odds very often but it will happen and it will be epic
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