View Full Version : Suggestions

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  1. Vary patch times sometimes, pleases.
  2. Full Set Deed
  3. Village vulnerable and hotspot pvp
  4. Market improvement
  5. PvE, PvP, Gathering Leaderboards etc etc.
  6. increase the cost of robes
  7. rework salvaging
  8. make it easier to climb out of the water
  9. longer market timers with extra tax
  10. New Market Option: show last 10 sold of each item
  11. Tie Clan buffs to danger zones around their holdings
  12. how to improve economy/politics
  13. Ship styles - similar to weapons etc?
  14. Scale blocking damage of staffs with rank
  15. Mobile application to watch the Market and other stuff
  16. Guest key
  17. Market suggestions
  18. Make Sea Villages only capturable by ships and tune rewards for ship modules etc
  19. Link harvest nodes to player cities
  20. Give guilds the option of setting their own rank structure again!!
  21. Buy Orders 30,60,90 day options and auto renew
  22. Access market/bank from anwhere within the npc town
  23. Use Tools to fight with
  24. potentially discovered thing that makes sieges so laggy.
  25. Rework loot tables on everything...
  26. Add confirmation checkbox for skill purchases
  27. change digging harvesting
  28. Village Change
  29. Best village sug
  30. Addition to the Dregder loot table.
  31. Make all nodes pass thu server up
  32. Spirit Bond is still glitched
  33. Xpiher's Village system suggestion 2.0
  34. Engineering and "Groundhog"
  35. Sea Scraping should give damaged modules - introduce ability to mend/combine
  36. Remove opposite sub-class restrictions.
  37. New Ship Type "The Titan"
  38. Can we get more channels?
  39. giant super expensive ship with lots of cannons and a bindstone
  40. We really need to be able to buy a portion of the items in a Sell Order. (And BOs)
  41. Add Craft Full Set Option
  42. Vegetable Plants
  43. Salvage
  44. Crafting queue
  45. How to fix villages: A different mechanic for the Casket
  46. sieges and mercs
  47. few combat suggestions
  48. DF1 Deployable Cannons
  49. Sieging
  50. Villages, sea tower, monolith
  51. Rune stones
  52. Make fishing interactive
  53. We need Ego filled pvp.
  54. New Monsters for a New Age!
  55. Group Mechanics for Sieges
  56. Make Outside Hamlets Danger Zone 5
  57. Decrease Cast Time Attune to Fire
  58. Fix the servers or optimise ping when a huge battle is going on in a certain area
  59. Limit global spam to 10 message per min max
  60. Respecs before warrior school and or rebalance
  61. I'd like the sinking of a ship to be more dramatic! including a decent wreck left
  62. Crafted items placed in bag w mats
  63. Combat log filter
  64. AV please implement the following Armortypes.
  65. Feat System Needs Tweak, Prowess System Needs Re-Spec System Implimented ASAP
  66. Suggestion: Barbaric, Stoic, Militant Armor Styles + Dye
  67. Staff bolt - Bolt type should vary depending on Main Role and Class
  68. Add last name + guild on tombstones.
  69. [Ship-Captain Skill] Idea
  70. Mob Thread Reduction
  71. Suggestion : Adding Different types of "purpose" Armors
  72. [Celestial Prime Loottable] come on ;)
  73. Longer draw distance when in the crows nest on ships.
  74. This ticket was submitted a few days ago.
  75. A better view of clan indicators
  76. Allow players to craft a set of armor as 1 item
  77. Additional Village Feature - Village bind recall for one captured village
  78. Add "guild" Cloacks/Sails/Banners/Flags/Standarts
  79. take away stat requirement for gear
  80. Return Stam Loss to Parry
  81. Change the way food regen bonuses work instead of adjusting transfers
  82. Suggestion: Dungeon Bosses
  83. Salvaging Potions
  84. Fix food so it works while sprinting.
  85. How to fix transfers - make INT a factor too
  86. Remove the fee to put items on the market
  87. Buff loot from mobs
  88. Stamina regen while sprinting
  89. New Skills\Spells for Elementalist Role + Ele team play group improve
  90. Different Crafting Tools.
  91. The Tasos Monster
  92. SUGGESTION: Make clan houses ownable.
  93. Continue to have Darkfall sales, don't let it end with the steam summer sale
  94. Different Harvesting Tools.
  95. Browser based DF1 Thunderdome
  96. Casting Primal Surge on another player will stop someone from being summoned w/ shard
  97. Make INT effect common spells
  98. More diversity in staves&bows
  99. Hotbars please
  100. Balance Elementalists
  101. Health/Mana/Stamina Bar
  102. Please increase ID range to original distance from launch of beta
  103. Let us merge small maps into medium maps
  104. Parry Mechanic Suggestion!
  105. Fix the market
  106. Construction mastery
  107. Add TRADE CHAT tab please.
  108. Unholy Wars Expansion/DLC : Lunar Arena
  109. melee stamina / parry change
  110. buff theyril weapons
  111. getting off the wheel of a boat
  112. Land Dredgery
  113. Time to remove auto-revive from PvP.
  114. lvl 5 zones risk vs reward
  115. [Steam] some things to do
  116. Color Graves
  117. The ultimate suggestion to increase playerbase
  118. Village Stealing
  119. Safe Zone Arena / Dueling Colosseum.
  120. Can we get a community concensus on character survival stats?
  121. Footsteps and mounts tracks
  122. Simple Village Capping Fix
  123. Map Locations
  124. Small guest room furniture
  125. Keep & LV w/ Guestroom Problems
  126. Makes staffs one handed
  127. Bring back Passive Skill
  128. Lower Monster HP Regen Rate
  129. Cannot place buy order for this type of item...
  130. Stealing from VCP's decreases captured time.
  131. Make Demon worth it
  132. No wall tower cannons..yet.???
  133. Re suggestion for staffbolt (aka mana missile)
  134. Make NAMLIT a better place
  135. Solution to increase PVP - Player fun.
  136. Implement HOT Spot PVP Area
  137. Help boost solo playing in this game.
  138. FIX THE "Daze" Parry effect
  139. remove stamina drain on harvest
  140. Unique mob loot tables to creat PvP hotspots
  141. Crafting and Regional Resources. Please Read
  142. Customizable UI please.
  143. Darkfall Server forums - subscriber only please.
  144. Black Map left overs
  145. unnerf scraper loot and be transparent about game mechanic/ loot table changes
  146. [AV] Separate Crafting From Combat - Two Prowess Pools ( Crafting and Combat )
  147. Any thoughts on making danger zones more realistic?
  148. Ships: More Tooltip Details
  149. remodel dragon helm
  150. Player Deployable Ladders
  151. Please overhaul entire Blackguard/Duelist Roles
  152. Thoughts on DF's Balance and Design
  153. Siegestones
  154. Bring people back to pve spawns. ASAP
  155. Some more suggestions
  156. multiple class balance suggestion
  157. Trial - this is my idea
  158. Skirmisher - Deadeye Fix to Balance Class
  159. Full armor sets at once in market
  160. Cannon Towers. Deployable Cannons and Seige Weapons
  161. Please Introduce Farm Lands.
  162. Warhulks need to come back and be fixed
  163. make a better minimap
  164. Suggestion: Reload UI
  165. Open villages to all clans, there is already incentive for clans with holdings to cap
  166. Allow both Fossils and Shell from fishing
  167. ship cannons can be destroyed.
  168. Let us link things in chat again.
  169. Absolutely Crucial GUI Changes
  170. Solution to Transfers - The Transfer Booster
  171. Repeatable Feats
  172. Steedgrass =/= rare ?
  173. Market: Sell Bags full of items, ie armor sets or maps + runestones or weapons etc.
  174. Random meaningless murders
  175. Making the empty world less empty
  176. Clan Emblems combined with Dominion
  177. WEB API for clan information, logs, etc.
  178. AV a SIMPLE village solution
  179. Combinding treasure maps
  180. Prowess respec idea
  181. Slayer stam drain .....
  183. Additional Video Settings
  184. Mage Ray Hit Detection
  185. Water fight, due comming Sea Towers
  186. Heatstroke
  187. Attach consumption reduction bonuses to mastery weapons
  188. Temporary NO PVP time skill. Why not?
  189. Take out full loot and pvp
  190. INstant imprrovement to balance in two simple steps.
  191. Weapon smithing feat?
  192. New feats + more prowess for actions.
  193. PVP Feats for real.
  194. Make AoE Spells cast on self rather than on the ground
  195. Nerf clan towers
  196. Not being able to capture a VCP because you clan has no holdings = rubbish
  197. Mount attacks
  198. [List]-[Suggestions]-[Feedback] Here is a list of changes and tweaks for UW
  199. Zaptowers
  200. Seiges are unplayable for Oceanic players.
  201. Harvester Role
  202. Fix slayer class leveling
  203. Steedgrass rarity
  204. System Message
  205. Brining the war that is meant to be in Unholy Wars to life
  206. Change Fire magic.
  207. Consequences and Safezones
  208. Make a 3rd bindstone recall spot: village
  209. [IDEAS] & {THOUGHTS} about: Balancing the classes.
  210. Wall of Advice
  211. Conquest: Towers solution
  212. Adding dye tubs + tabards
  213. Petition/Suggestion to remove Proxitar from DF 2.0
  214. Promoting Idea's for AV
  215. Additional Armor and Weapons
  216. Primalist Wall Scaling
  217. Haz Mat's Balance and Combat Improvement Patch
  218. Buildable temporary stables
  219. Green Dots
  220. Quality of Life suggestion #1
  221. CANNONS!!!!! You killing our War
  222. List of recommendations
  223. Stamina Bug
  224. Bi Weekly Pod Cast
  225. Remove Zap towers and make Cities more accessible / pvp based
  226. Allow 2-handed weapon mount combat.
  227. What you did right and what you did wrong. Final thoughts.
  228. PvE Invasion and Daily Quests: create more PvP events and keep the world alive
  229. SUGGESTION: Increase Priority on Roles/Decrease Priority on Boats
  230. changes to stamina drain
  231. Local Voice Chat
  232. buff dex primalists, strength mages, and strength skirms
  233. Map marker symbol customization
  234. Siege Stone Timers
  235. Increase the cooldown on protection on cities
  236. DF:UW End Game : Dominion utilization
  237. Hidden Hud play-ability
  238. Gank Screams
  239. GUI/Inventory suggestion - dock/lock item placement
  240. GUI/Inventory Suggestion - Scroll inventory to boxed grid
  241. forum names
  242. Remove the 15 minutes of waiting to steal a village
  243. Housing owner/guest
  244. Delete half of everyones gold and get rid of maps from fishing/boating
  245. Fixing lack of world pvp
  246. Market change
  247. Add a bank extension for 50k
  248. Parrying + Weapon Switching
  249. Ship of the Line feedback
  250. Repair Shards: Possible Solutions