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  1. Suggestion to improve the identification of friends/enemies during sieges
  2. New player chat channel
  3. Surging Rage!...
  4. Enchantments Not Recognized After Being Rezed..
  5. Guild Banks
  6. Changes to Crafting, Gathering and Rare Drops.
  7. Expandable Stats Bar Please!
  8. How to keep new players: kill the grind
  9. This is a must
  10. Decrease Spell Chanting grind
  11. A Trial is urgently needed.
  12. Improve mob AI
  13. Boots and Gloves
  14. Make a Property Trading System
  15. Increase the speed of skilling up selfbuffs
  16. Rare Ores - Random Nodes
  17. Seize Skill needs much better range
  18. House owners/friends of others
  19. Steedgrass
  20. Seperate Mouse Sensitivity On Each Mode
  21. Autoswing for melee attacks by holding down mouseclick
  22. UI Improvements
  23. Mob dropped armour and their Dura.
  24. Robin Hood Vs. Harry Potter
  25. Allow jumping while casting self cast spells
  26. I think there wasn't a poll about polearms was it???
  27. What about making mages also risk in armour???
  28. remove the delay form blocking to sword thrust
  29. Mage fix: should buffs/debuffs play bigger roles?
  30. allow us to put clan emblems in game
  31. Mana Efficiency on Armor
  32. My christmas list
  33. Villages/Towns with reouces
  34. Destroyer
  35. Guild income
  36. New Weapon/Skill Set | Spears
  37. Suggestion to end all suggestions
  38. Hotbar staff/weapon slots!
  39. Things from UO that I miss
  40. Neutral NPC City As a trade hub.. rentable stalls!
  41. Idea to make the game experience better...
  42. Quarries - The Stone : Sulphur drop rate.
  43. Crafting Specializations
  44. Villages, how did you screw them up so badly?
  45. GM Interface - for immediate implementation
  46. Increase the effect of Staff Damage
  47. Dear diary... i am a little sick of ganking today. have some look
  48. Gathering System
  49. Some alternatives now that AFK harvesting is illegal
  50. More hotbars!!!!!!!!!!!
  51. Paid race changes.
  52. Mounted Mobs
  53. Do warhulks need love?
  54. 3 ideas about ui and chat improvements
  55. Money Sink - Holding Rent
  56. Revamp specialization skills.
  57. War Dec' (1 man clan)
  58. Ray Spell Upgrades
  59. Lock Bags
  60. Devs+Major Alliance Leaders in vent for discussions= Game Success
  61. Sorry Hardcore Players
  62. Tower damage in player citys
  63. Rare ore for regular miners
  64. Mounts with a separate backpack.
  65. Bardic Skills
  66. Fix your game scrubs.
  67. The rare candies of Darkfall
  68. rotate camera while gathering
  69. Solution for those 2 man griefer clans
  70. Power Hour
  71. Dropped rare recipes
  72. Remove all stat gain from hitting players.
  73. Beastman Tooth
  74. Spellchanting overhaul
  75. Melee and archery suggestions
  76. Windowed Mode Full Screen please!
  77. Duel Wield make it happen!!!
  78. The True Fix for Darkfall Thread
  79. Make nodes disappear when empty.
  80. Band aid healing
  81. make all buffs, debuffs, buff others and healing unaffected by encumbrance.
  82. unused buildings and objects
  83. A long long qq letter to AV.
  84. Magic/archery special attack - Piercing shot
  85. Ship Edits/Specializations
  86. Make 'NEW' an in-game mechanic guild.
  87. lessen range on mobs
  88. I just want one thing.
  89. Campsites.
  90. KOS Status & Beyond....
  91. How to improve melee PvE from someone who loves melee
  92. nerf armors.
  93. Make a Secure Trade System for Properties
  94. War Declarations: Costs and Upkeep
  95. Some ideas for darkfall
  96. SIEGE: A little changes
  97. Idea to improve the overall DF experience...
  98. Rich Clan - Poor Clan
  99. Fishing boats + local banking (ships)
  100. ***mega*** -to do- list, composed for av to easily find/read ***
  101. Risk vs reward, melee vs magic
  102. Suggestion: New NA server
  103. fix this resolution fullscreen crap
  104. Small suggested change to color scheme.
  105. About auto-ganking
  106. Stop global broadcasting of sieges
  107. Player Vendors
  108. Allow eating while resting (sitting)
  109. Open a carebear server for the cryfallers.
  110. Vitality Vs HP gain CHANGE
  111. Swimming without stamina
  112. Mage Spec!
  113. Allow the crafting on ship modules on clan city workbenches.
  114. nerf spells like inferno
  115. Dongeon Log Off
  116. Solution to Stat Imbalance
  117. Fix Bugged Mounted Attacks on slants
  118. Siege system
  119. Armour crafting and tailoring changes needed ASAP.
  120. Give caster mobs less defense
  121. DF needs wow arenas
  122. Forum : thread sort function, by time created
  123. Light Spell sound annoying as hell
  124. We need harvesters, (Hirelings)
  125. Skill loss for reds on death!
  126. Far-Loradain: The Emerald Dragon of Yssam
  127. Mounts
  128. Unlink "linked" mob spawns
  129. Lower rare-ingot cost of cannons
  130. Can we get the time limit for clan leaving lowered?
  131. Trade Route Reward
  132. New Mount
  133. make cairn what is should be.
  134. 4 Days of playing, personal thoughts on little changes.
  135. Post your ideas for new specializations!
  136. Economy adjustment - remove regs from vendors
  137. Make earrings craftable plz, kthx
  138. The Player City Guardtower Compromise
  139. 1 on 1 - Spectated Arena's
  140. Bind Kicking
  141. Killboards and killmails in DF
  142. Add an optional noise for when a new chat tab is opened.
  143. Stat potions should be dropped from starter mobs
  144. Suggestion: Rethinking parrying/blocking.
  145. Add coowner option to houses
  146. Mages In Plate.
  147. fix surging rage
  148. Spell specialization "Mount Killer"
  149. Clan Tag Spray (fun idea)
  150. creating more pvp while promoting group pve.
  151. Limit server forums to its users
  152. Welcome 2010 and many Improvements
  153. Global trade, recalls, roaming world mobs
  154. A few suggestions
  155. DF's Survival Lies in Returning to Regional Conflict
  156. Revamp Bind Kicking
  157. Why is Come Hither a friendly spell?
  158. increase mob drops and resources.
  159. Vendors...
  160. Crafting whole sets at once.
  161. Chat tabs & colour
  162. Friend Group Chat
  163. Suggestion for the 3rd expansion
  164. Guard Towers
  165. Dueling mode
  166. Traveling Idea - Plz give feedback/opinions
  167. Destroyer, etc. should not have icons/system messages
  168. Need a /suggest in game
  169. Local Lootable Moving Banks
  170. Usabilty
  171. Siege Stone Discussion
  172. Safe item locations
  173. Meta Game - For the love of it!
  174. capitol starter town recall?
  175. I had an idea for the DFO economy...
  176. make knockback work on mobs.
  177. Show that the Tombstone has been skinned.
  178. Strange Suggestion
  179. How I Would Change the Game to make Sieges Better.
  180. A little prayer to the AV Graphics Engine Dev's
  181. Keep Suggestion/Discussion - Training Offline
  182. Please make PVE loot and skin less random.
  183. Earthquake
  184. PvE Changes
  185. Fix burden
  186. Tornado
  187. EXTENSIONS: by j0NNY rampaGe
  188. give people a reason not to pk
  189. Mobs should drop all pieces of a set
  190. NON PvP specialisations !!!
  191. Dwarf Tweaks(Visual)
  192. Sea Monsters
  193. Archery Imrpovements
  194. My idea regarding alignment
  195. How To Keep Darkfall from becoming Darkfail
  196. Possible approach to increase character role specialization opportunities
  197. Cutting down items.
  198. House-Boats
  199. Small clans and exploiting War
  200. Ghost connection kicking
  201. Shipwreck treasure hunting.
  202. camo armor
  203. over head txt
  204. How to make spell descriptions look better
  205. Poker tables go!
  206. NPC Mobs on NPC Boats!
  207. change archery
  208. Petition - Remove gold requirement for crafting weapons/plate(2)
  209. Ingenious
  210. Bludgeoning Weakness
  211. Pick Axe and Axe
  212. Legalize it.
  213. Despawning Mounts
  214. More solo/small group watercraft
  215. Customizable Clan Titles
  216. Player vendors in clan cities
  217. Df needs DUEL arena(s)
  218. Mass Production Crafting Problems
  219. Racial "Front Line" Towns and Racial War benefits
  220. No alliances & Territorial wars
  221. Juggernaut Traderouts
  222. Enough Trasportation crap I.E houses portals ect
  223. My Consolidated Suggestions
  224. water villages
  225. Speedbumps for city raiders
  226. More unobtainable items shown during loading screen.
  227. Useless spells: Explosion vs Inferno
  228. Buff quickness gains
  229. Fix troll loot
  230. Skull Island
  231. A few suggestions
  232. Crafting System like Fallen Earth
  233. Chariots!!!!!!!!!!!!!!!!!!!
  234. Make Rare Ore Villages Now
  235. Increase melee protections of heavy armour...
  236. Instruments
  237. A system to securely sell houses
  238. Neutral Port Towns
  239. pirates
  240. Building Decay !
  241. Lower natural Stat cap, raise buff stat cap
  242. Solve the tag bug
  243. Need water jump cooldown timer
  244. Players bound at clan cities should get the enemy message!!!!
  245. Battlehorns, 200kg.
  246. Economy is epic fail. Best Suggestion Inside
  247. Siege Zone fps optimization
  248. Left Ctrl needs to be bindable to crouch.
  249. Moar Potions / Alchemy items
  250. Jewelcrafting - earrings