View Full Version : Suggestions
- Mobs should have Cooldowns, Mana, Stam
- Shade Craft should use stamina
- Healer skills
- Future Patches should be applied on Tuesdays
- Archery Extensions
- House/keep extensions should be craftable
- local auction
- Primetime Patching
- Archery-Stack
- Make the melee + archery skills unlockable...
- Couple ideas
- Test server
- New Forum: QQ Forum
- Give old subbers one week free game time! Bring them back!
- Chat System Revamp
- Water Magic should have an Aquatic Shot Spell Upgrade
- Dynamic Water Fighting
- AV: Ideas from the community for third expansion
- Sound Alert...
- List of things to be fixed/changed imo agree/disagree?
- ingame /bug feature
- Make all weapons specialty skills have the same buttons and cooldowns.
- Conflict among devs - WTF is going on AV?
- aesthetic direction
- Armor Timer: Reduce Time, Can't move while removing it
- Shipbuilding needs a further cost reduction
- Race Changes
- Custom Insignias on clothing, banners, cities/hamlets
- The benefits of combat flags
- How about some souds when it rains?
- archery spec
- Campfires craftable in player cities
- campfires / rafts
- Polearms
- Why Darkfall Fails
- Enchanting, how to fix.
- Reagent Price
- Make the 40% bonus not stack with the mount attack bonus
- If you change polearm back FIX Greatmauls too
- Dragonbreath should be a channelled spell
- Allow to spli % gained from villages between clan and player
- Villages not to reset at server up request
- Gathering specializations.
- Fix for equip/unequip timers
- Harvesting suggestion.
- Plunder
- Portable Crafting Stations
- Add a chat bubbles
- reg drops
- Do not decrease gold amount or mob difficulty
- Need to add An Owner of a house to be friendly of other one
- The new polearm change
- Increase village income
- Flags needed on Ships
- Animation/Immersion
- Fix Fortress !!
- Kraken Suggestion
- The PvP changes from this expansion are awesome.
- Fix Water Combat please
- Heavy armour Problems
- Please give a warning before you shut down the server
- Stats - deterrent for new players
- How to balance monster protections
- Update the Noob Guide Post
- Start banning gold sellers
- Aura spell: enhanced visibility
- Telesope: Long range vision
- please fix broken mob spawns on hard mobs that drop keys and gold
- Suggestions on crafting, economics and social aspects
- Mahirims deserve their own racial mounts
- Melee/Archery Skill Extensions Vs. Mage
- Prime time Sea Fortress vulnerability
- Journal/Quests/Diary/View Details window does not have a "back to menu" button!
- Realistic Weapon functions.
- AV: Please remove clothing equip timer.
- Fix Water logging
- Save UI / Load UI
- Please expand the extensions... and healing
- Gathering Suggestions
- More transmutes needed.
- Suggestion: Play the game more often, AV
- Higher Density Vegitation
- If you get the killing blow in melee it should not reset your crit chain
- Suggestion Compilation
- Racial Mounts
- Make all useless spells useful
- Guard Towers
- **Important** Sea Tower Cannons
- Shadecrafting
- Name our ships!
- generic Slots for Hotbarmanagement
- remove bunny jump
- Shadecrafting: Stamina for Mana
- Guardsman & Disabling shot
- City and Hamlet transfers
- @ AV Mounted Archery.
- Phsyical Protections on Heavy-Armor too low
- Melee skill: Rage
- Knockback on Fire
- Rebalancing sword/board melee??
- Wrestling....Boxing....Fist Fighting whatever you wanna call it
- Questing atm
- Suggestion/Solution for Archery PVE
- Chains whith killer and victim
- Improved fishing and cooking
- Clan Officer Chat
- Passive combat extensions....
- PvM
- Racial Recall
- Cache
- PvE Specialization Skills
- Prevent Grave Stone Robbery
- Increase Allowed Bank Size
- Change Needed for Shipborne Combat
- Damage.
- Fix the sound
- Dual-Wield/Off-Hand
- Remove the fire knockbacks
- Post expansion bugs that need fixing here!
- Ships
- Gear Timer
- Suggestion: FIX PVE BEFORE GAME DIES
- Maintenance and staves
- A freespawning item we need more than any other
- Suggestions the make the game better
- Artillery
- New skill: Healing
- Skinning Grave Stones
- Sprint Toggle
- Banks should show up on radar
- Race Changes
- Tombstones
- Chance for random rare when mining regular stone nodes
- Game Password
- Increase astrolabe drop dramatically
- Bowyer Nerf
- Make herbs more usefull!
- Let us buy Players' Vendors
- Naval combat and how to recognize your allies ship
- archery going rambo
- Why an international forum if...
- Robes increase magic damage
- Ditch chaos chests
- Staff damage
- Underwater fluff
- Fix current issues, then add more content.
- Lower mana required for teleport anchor
- Alliance Standards / Flags / Shield Emblems
- Mount food !
- Mount Health Bars
- The Real Fixes
- Bug with Transmutes
- Bug Thread Page
- Double Jump
- Making Naval Life even more Epic... Devs Read
- Backstep
- Spell and other skill tooltips
- Up the reward on sea fortresses
- Add toggle to wait for click to release arrow/spell
- Master Mage idea...
- The Bowyer Mastery skill should be cheaper. This is why.
- Move International Forums! + MAP BUG
- Fix the house transfering option
- Dayar
- Make player cities local and npc cities regional!
- The ability to name a boat at creation
- Player Trade Routes
- New PlayerCity Resource Node (Merchants Guild)
- Archery Weapon Skills?
- New skillsystem
- New craft skills are needed: From carpentry to glassblowing
- Some tombstone ideas
- Swimmers around sea towers.
- 1st year anniversary rewards
- Mages buffs and armor
- Please make Seize (Weapon) a usefull, working skill
- A statement...too much to ask?
- Suggestion about the Sea Fortresses
- Sea fortress and ship feedback.
- Guard towers
- Make crafting more varied wih components
- make doublejump/sidestep come from acrobatics skill
- Remove stat gain from running and swimming
- Remove stat gain from running and swimming
- When will the devs finally look into Greatmauls
- Global Cooldown on Whirlwind
- Hotbar Improvements
- Top Pvpers Still Using Magic
- Raw materials solution?
- provide a daily build torrent for updating clients
- Slow click to add/edit an Annotation
- Trade Routes Need Improving a LOT
- Weapon and Shield skills.
- Stats as a focus for Character Customization
- Housing additions shouldn't be rare... they should be abundant
- Privatized Sieges
- Stamina and speed toggle
- Slight modification to balance Archery skills against mage/melee
- where did the chaos chests go
- resurrect/gank spells
- Increase Heavy Armor physical resists
- More Payment Methodes pls
- Elfshades = Elfwraiths
- Tower Damage & Healing Reds
- Patch notes and ninja nerfs to mob drops
- For the love of God.... more ignore slots
- From what i hear many people still dislike the pve loot tables.
- Remove Failing Chance Gathering/Skinning
- Stat gains x2 vs mobs.
- Show # When Skill Gained
- Increase Siegestone Distance
- Mob bugs to fix
- Suggestions for Monsters in the world of Agon
- Posting abilities
- make people with all magic schools do 40% less damage to melee users
- Resurrection Shield
- Boats not an even climb up the ladder
- Make Sieges Work 101
- Gold mines!
- Minning Mastery
- Choose recall spot
- Weapon change
- Make Spellchanting useful
- Fix Double WW
- New Players must be able to close the gap faster
- alfar racials
- Clanranks for ship kills
- Rare Items, Houses, Villages, War & Peave
- Set up camps
- Skillgain system
- fix for armor equipping timers
- Make Astrolobes, Orbs, House Deeds, and House Addons craftable please!
- Mobs shouldn't shoot spells from their backs/ when running from you.
- Stop mounts from getting stuck on trees and bushes
- Rare Ore
- AV put in a monster kill counter for yourselves
- Change how villages work Devs
- Once more: Remove instantgank
- Contract system
- Factionized banking.
- Suggestion: Howling and Barking for Mahirim
- Magic.
- Make Scale-Dragon have much higher physical defense stats ( at least 2.5 times more )
- Food for Mounts
- Melee suggestions
- Paper/Letter
- New tool - shovel
- walk/run/sprint/swim speed based on weight
- Improving Campfires
- Add contested mines (idea for next expansion)
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